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    1. Hype
      ADMIN got a reaction from alegzander in Patch 4.4.4.0 - 04.11.2020 - Stage 2   
      Release date: 04.11.2020 at 15:15 - There will be a small server restart.
      Congrats to mafy, RuSuLeTzZz and No1LiveEr for finishing the Stage 2!
      News:
      We still have few spots open in Council! We're encouraging you to apply for them if you're interested in constructive discussions about our project.
      Slots are closed only for this 2 guilds: HARDCORE & NEUTRAL.
      More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402
      People that progressed through Stage 2 can use /stagereward to get their reward based on the progress, after the Patch is up!
      Feedback for Early-Game is now up, we're waiting your thoughts here: https://oldsquad.ro/forum/topic/4084-early-game-feedback/
      Registrations for Soccer Night #5 here: https://oldsquad.ro/forum/topic/4081-soccer-night-5-07112020/
      Development for Arena Tournament V2 is going well, and it will probably be ready for tests starting from next week.
       
      Changelog:
      [UPDATED] You can now continue to reset up to 15 resets. [UPDATED] EXP for Stage 2 (10rr) is now removed. 10th reset does have the same exp table like 9th reset. [UPDATED] 2nd Newbies EXP boost added: 0rr: 400% EXP (constant level 1-350). 1rr: 400% EXP (constant level 1-360). 2rr: 350% EXP (constant level 1-370). 3rr: 300% EXP (constant level 1-380). 4rr: 250% EXP (constant level 1-390). 5rr: +150% EXP. 6rr: +100% EXP. 7rr: +50% EXP. [UPDATED] Released Quest 3 (NPC can be found in Lorencia). [UPDATED] Released Swamp access. [UPDATED] Released Flame of Condor drop (Swamp & some events). [UPDATED] Maximum points in a single stat is now 16.000 instead of 8.000. [UPDATED] IT stats on event can now be random between 1 and 20 resets. [UPDATED] Maximum VIT at CS can now be 10000 instead of 5000. [UPDATED] Released ML events (BC8, DS7, CC7). [UPDATED] Released Old Box 3 & Old Box 4. [UPDATED] Released Rare Items drop from Old Boxes. [UPDATED] Released Imperial Guardian Event & Suspicious Scrap of Paper in drop (mobs over level 90). Note: Weekly records championship & rewards will start from this Monday. More info at the end of the week. Note2: We're waiting feedback about the current difficulty of the event. Keep in mind that it is made to be done in parties! Reminder about rewards: Bosses are rewarding 3 Jewels (B/S/Life) + 20% chance for Talisman of Chaos Assembly & 80% chance for the 4th Jewel. Sunday's last boss does have 100% chance for TOCA. Final reward is delivered to each participant individually, no matter how many players are in the party (everyone gets same reward). Optional objective: Kill the Statues and get 1~3 extra Jewels that anyone from party can pick up. [UPDATED] Cursed Dragon has been buffed in terms of HP & DEF. Now it can also drop OB1~4. [UPDATED] Released IT3, IT4 & IT5. Note: Final IT Levels: IT1: 1-4rr IT2: 5-8rr IT3: 9-11rr IT4: 12-14rr. IT5: 15+rr. [UPDATED] Released Bloody Witch Queen. [UPDATED] Droprate of Feather & Crest (Icarus) slightly increased. [UPDATED] Mercenary Bounty is now on its final reward: 88% chance for 1x Soul/Life/Chaos/Harmony/Gemstone/Creation. 10% chance for IT Ticket/Antidotes/Doppelganger Scrolls. 2% chance for TOCA/Flame of Condor.  [UPDATED] Released Professional VIP. [UPDATED] Released access to Chaos Machine (on website) from +11 to +12. [UPDATED] Released Reset Skill Tree. [UPDATED] Released Increase ADD Option. [UPDATED] Released Character Market. [UPDATED] Limit of Market items raised to 20 / day. [UPDATED] IT NPC will also reject you & give you notice when you are part of a party - you need to leave party to join IT. [FIXED] Next raid / quiz timer not being saved after a server refresh. [FIXED] CS score global message not showing all teams. [UPDATED] Duration of items staying on the ground after drop raised from 35 seconds to 40 seconds (Server1&2) & 45 seconds (CS Server). [ADDED] Character score at CS (Kills & points contributed) when writing /info + name, apart from the personal score showed on /score only for the character. [UPDATED] OSGM Weekly Events Rewards: Consolation at events: 1x Jewel of Chaos + 5x OSP 5th place at events: 2x Jewel of Chaos + 1x BoK+4 + 10x OSP 4th place at events: 2x Jewel of Chaos + 2x BoK+4 + 15x OSP 3rd place at events: 3x Jewel of Chaos + 2x BoK+5 + 20x OSP 2nd place at events: 4x Jewel of Chaos + 2x BoK+5 + 30x OSP 1st place at events: 4x Jewel of Chaos + 3x BoK+5 + 40x OSP [UPDATED] Rewards for 2nd Gens Month: First place from Vanert & Duprian: 3x OB4 & 3x TOCA. HoF badge. 2nd place from Varnert & Duprian: 3x OB4 & 2x TOCA. 3rd place from Vanert & Duprian: 3x OB4 & 1x TOCA. 4th place form Vanert & Duprian: 2x OB4 & 2x TOCA. 5th place from Vanert & Duprian: 2x OB4 & 1x TOCA. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 20x Jewel of Harmony Dynamic Characters Balance tweaks
      Note: Before sharing the next tweaks, I want to make sure that people understand this new system - the way this new tweaks system works is like a "META". We want to make it in a way that every character is better (or worse) at some point in game.
      This means basically that any change done at one of the stages can be anytime removed / changed or even buffed further more, on next stages, depending on needs at that current change. The final tweaks will be only those from 25rr stage. Until then, anything can change.
      Based on the Council's feedback for 5-10rr & our own view related to chars, this are the following tweaks for Stage 2:
      RF:
      [UPDATED] RF speed gain from agility slightly buffed. Note: Starting from MID-game ARF needs to shine harder than ERF at PvM role, but he currently needs a bit of help to surpass ERF. [UPDATED] RF ENE damage scaling (skill %) slightly nerfed. Note: Same reason, needs a bit of "help" to get under ARF in terms of PvM starting from MID-game. [UPDATED] RF PvP damage boosted with 5%. [UPDATED] RF PvP damage taken from all classes boosted with 5%. Note: This 2 changes should help a little to increase the chance of both other chars to kill VRF & for VRF to kill other chars, during MID-game. DL:
      [UPDATED] DL PvM damage increased with 6%. [UPDATED] DL PvP damage nerfed with 8%. Note: This 2 changes should help DL to be a bit better on things where he currently doesn't perform that well (PvM/Hunt) while making him a bit worse on things that he currently excels at (PvP). AE:
      [UPDATED] PvP damage nerfed with 4%. Note: Small PvP nerf for AE, she's on a good spot currently but we feel like it is just a bit over the level she has to be, on PvP. SUM:
      [UPDATED] Nerfed SUM's PvM & PvP damage with 11%. Note: The last buff from Stage 1.1 did helped a lot so far, but SUM is starting to be a power house on her own, so we're cutting a big part from the previous buff.
    2. Thanks
      ADMIN got a reaction from hellldrake in Patch 4.4.4.0 - 04.11.2020 - Stage 2   
      Release date: 04.11.2020 at 15:15 - There will be a small server restart.
      Congrats to mafy, RuSuLeTzZz and No1LiveEr for finishing the Stage 2!
      News:
      We still have few spots open in Council! We're encouraging you to apply for them if you're interested in constructive discussions about our project.
      Slots are closed only for this 2 guilds: HARDCORE & NEUTRAL.
      More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402
      People that progressed through Stage 2 can use /stagereward to get their reward based on the progress, after the Patch is up!
      Feedback for Early-Game is now up, we're waiting your thoughts here: https://oldsquad.ro/forum/topic/4084-early-game-feedback/
      Registrations for Soccer Night #5 here: https://oldsquad.ro/forum/topic/4081-soccer-night-5-07112020/
      Development for Arena Tournament V2 is going well, and it will probably be ready for tests starting from next week.
       
      Changelog:
      [UPDATED] You can now continue to reset up to 15 resets. [UPDATED] EXP for Stage 2 (10rr) is now removed. 10th reset does have the same exp table like 9th reset. [UPDATED] 2nd Newbies EXP boost added: 0rr: 400% EXP (constant level 1-350). 1rr: 400% EXP (constant level 1-360). 2rr: 350% EXP (constant level 1-370). 3rr: 300% EXP (constant level 1-380). 4rr: 250% EXP (constant level 1-390). 5rr: +150% EXP. 6rr: +100% EXP. 7rr: +50% EXP. [UPDATED] Released Quest 3 (NPC can be found in Lorencia). [UPDATED] Released Swamp access. [UPDATED] Released Flame of Condor drop (Swamp & some events). [UPDATED] Maximum points in a single stat is now 16.000 instead of 8.000. [UPDATED] IT stats on event can now be random between 1 and 20 resets. [UPDATED] Maximum VIT at CS can now be 10000 instead of 5000. [UPDATED] Released ML events (BC8, DS7, CC7). [UPDATED] Released Old Box 3 & Old Box 4. [UPDATED] Released Rare Items drop from Old Boxes. [UPDATED] Released Imperial Guardian Event & Suspicious Scrap of Paper in drop (mobs over level 90). Note: Weekly records championship & rewards will start from this Monday. More info at the end of the week. Note2: We're waiting feedback about the current difficulty of the event. Keep in mind that it is made to be done in parties! Reminder about rewards: Bosses are rewarding 3 Jewels (B/S/Life) + 20% chance for Talisman of Chaos Assembly & 80% chance for the 4th Jewel. Sunday's last boss does have 100% chance for TOCA. Final reward is delivered to each participant individually, no matter how many players are in the party (everyone gets same reward). Optional objective: Kill the Statues and get 1~3 extra Jewels that anyone from party can pick up. [UPDATED] Cursed Dragon has been buffed in terms of HP & DEF. Now it can also drop OB1~4. [UPDATED] Released IT3, IT4 & IT5. Note: Final IT Levels: IT1: 1-4rr IT2: 5-8rr IT3: 9-11rr IT4: 12-14rr. IT5: 15+rr. [UPDATED] Released Bloody Witch Queen. [UPDATED] Droprate of Feather & Crest (Icarus) slightly increased. [UPDATED] Mercenary Bounty is now on its final reward: 88% chance for 1x Soul/Life/Chaos/Harmony/Gemstone/Creation. 10% chance for IT Ticket/Antidotes/Doppelganger Scrolls. 2% chance for TOCA/Flame of Condor.  [UPDATED] Released Professional VIP. [UPDATED] Released access to Chaos Machine (on website) from +11 to +12. [UPDATED] Released Reset Skill Tree. [UPDATED] Released Increase ADD Option. [UPDATED] Released Character Market. [UPDATED] Limit of Market items raised to 20 / day. [UPDATED] IT NPC will also reject you & give you notice when you are part of a party - you need to leave party to join IT. [FIXED] Next raid / quiz timer not being saved after a server refresh. [FIXED] CS score global message not showing all teams. [UPDATED] Duration of items staying on the ground after drop raised from 35 seconds to 40 seconds (Server1&2) & 45 seconds (CS Server). [ADDED] Character score at CS (Kills & points contributed) when writing /info + name, apart from the personal score showed on /score only for the character. [UPDATED] OSGM Weekly Events Rewards: Consolation at events: 1x Jewel of Chaos + 5x OSP 5th place at events: 2x Jewel of Chaos + 1x BoK+4 + 10x OSP 4th place at events: 2x Jewel of Chaos + 2x BoK+4 + 15x OSP 3rd place at events: 3x Jewel of Chaos + 2x BoK+5 + 20x OSP 2nd place at events: 4x Jewel of Chaos + 2x BoK+5 + 30x OSP 1st place at events: 4x Jewel of Chaos + 3x BoK+5 + 40x OSP [UPDATED] Rewards for 2nd Gens Month: First place from Vanert & Duprian: 3x OB4 & 3x TOCA. HoF badge. 2nd place from Varnert & Duprian: 3x OB4 & 2x TOCA. 3rd place from Vanert & Duprian: 3x OB4 & 1x TOCA. 4th place form Vanert & Duprian: 2x OB4 & 2x TOCA. 5th place from Vanert & Duprian: 2x OB4 & 1x TOCA. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 20x Jewel of Harmony Dynamic Characters Balance tweaks
      Note: Before sharing the next tweaks, I want to make sure that people understand this new system - the way this new tweaks system works is like a "META". We want to make it in a way that every character is better (or worse) at some point in game.
      This means basically that any change done at one of the stages can be anytime removed / changed or even buffed further more, on next stages, depending on needs at that current change. The final tweaks will be only those from 25rr stage. Until then, anything can change.
      Based on the Council's feedback for 5-10rr & our own view related to chars, this are the following tweaks for Stage 2:
      RF:
      [UPDATED] RF speed gain from agility slightly buffed. Note: Starting from MID-game ARF needs to shine harder than ERF at PvM role, but he currently needs a bit of help to surpass ERF. [UPDATED] RF ENE damage scaling (skill %) slightly nerfed. Note: Same reason, needs a bit of "help" to get under ARF in terms of PvM starting from MID-game. [UPDATED] RF PvP damage boosted with 5%. [UPDATED] RF PvP damage taken from all classes boosted with 5%. Note: This 2 changes should help a little to increase the chance of both other chars to kill VRF & for VRF to kill other chars, during MID-game. DL:
      [UPDATED] DL PvM damage increased with 6%. [UPDATED] DL PvP damage nerfed with 8%. Note: This 2 changes should help DL to be a bit better on things where he currently doesn't perform that well (PvM/Hunt) while making him a bit worse on things that he currently excels at (PvP). AE:
      [UPDATED] PvP damage nerfed with 4%. Note: Small PvP nerf for AE, she's on a good spot currently but we feel like it is just a bit over the level she has to be, on PvP. SUM:
      [UPDATED] Nerfed SUM's PvM & PvP damage with 11%. Note: The last buff from Stage 1.1 did helped a lot so far, but SUM is starting to be a power house on her own, so we're cutting a big part from the previous buff.
    3. Like
      ADMIN got a reaction from ROGstrix in Patch 4.4.4.0 - 04.11.2020 - Stage 2   
      Release date: 04.11.2020 at 15:15 - There will be a small server restart.
      Congrats to mafy, RuSuLeTzZz and No1LiveEr for finishing the Stage 2!
      News:
      We still have few spots open in Council! We're encouraging you to apply for them if you're interested in constructive discussions about our project.
      Slots are closed only for this 2 guilds: HARDCORE & NEUTRAL.
      More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402
      People that progressed through Stage 2 can use /stagereward to get their reward based on the progress, after the Patch is up!
      Feedback for Early-Game is now up, we're waiting your thoughts here: https://oldsquad.ro/forum/topic/4084-early-game-feedback/
      Registrations for Soccer Night #5 here: https://oldsquad.ro/forum/topic/4081-soccer-night-5-07112020/
      Development for Arena Tournament V2 is going well, and it will probably be ready for tests starting from next week.
       
      Changelog:
      [UPDATED] You can now continue to reset up to 15 resets. [UPDATED] EXP for Stage 2 (10rr) is now removed. 10th reset does have the same exp table like 9th reset. [UPDATED] 2nd Newbies EXP boost added: 0rr: 400% EXP (constant level 1-350). 1rr: 400% EXP (constant level 1-360). 2rr: 350% EXP (constant level 1-370). 3rr: 300% EXP (constant level 1-380). 4rr: 250% EXP (constant level 1-390). 5rr: +150% EXP. 6rr: +100% EXP. 7rr: +50% EXP. [UPDATED] Released Quest 3 (NPC can be found in Lorencia). [UPDATED] Released Swamp access. [UPDATED] Released Flame of Condor drop (Swamp & some events). [UPDATED] Maximum points in a single stat is now 16.000 instead of 8.000. [UPDATED] IT stats on event can now be random between 1 and 20 resets. [UPDATED] Maximum VIT at CS can now be 10000 instead of 5000. [UPDATED] Released ML events (BC8, DS7, CC7). [UPDATED] Released Old Box 3 & Old Box 4. [UPDATED] Released Rare Items drop from Old Boxes. [UPDATED] Released Imperial Guardian Event & Suspicious Scrap of Paper in drop (mobs over level 90). Note: Weekly records championship & rewards will start from this Monday. More info at the end of the week. Note2: We're waiting feedback about the current difficulty of the event. Keep in mind that it is made to be done in parties! Reminder about rewards: Bosses are rewarding 3 Jewels (B/S/Life) + 20% chance for Talisman of Chaos Assembly & 80% chance for the 4th Jewel. Sunday's last boss does have 100% chance for TOCA. Final reward is delivered to each participant individually, no matter how many players are in the party (everyone gets same reward). Optional objective: Kill the Statues and get 1~3 extra Jewels that anyone from party can pick up. [UPDATED] Cursed Dragon has been buffed in terms of HP & DEF. Now it can also drop OB1~4. [UPDATED] Released IT3, IT4 & IT5. Note: Final IT Levels: IT1: 1-4rr IT2: 5-8rr IT3: 9-11rr IT4: 12-14rr. IT5: 15+rr. [UPDATED] Released Bloody Witch Queen. [UPDATED] Droprate of Feather & Crest (Icarus) slightly increased. [UPDATED] Mercenary Bounty is now on its final reward: 88% chance for 1x Soul/Life/Chaos/Harmony/Gemstone/Creation. 10% chance for IT Ticket/Antidotes/Doppelganger Scrolls. 2% chance for TOCA/Flame of Condor.  [UPDATED] Released Professional VIP. [UPDATED] Released access to Chaos Machine (on website) from +11 to +12. [UPDATED] Released Reset Skill Tree. [UPDATED] Released Increase ADD Option. [UPDATED] Released Character Market. [UPDATED] Limit of Market items raised to 20 / day. [UPDATED] IT NPC will also reject you & give you notice when you are part of a party - you need to leave party to join IT. [FIXED] Next raid / quiz timer not being saved after a server refresh. [FIXED] CS score global message not showing all teams. [UPDATED] Duration of items staying on the ground after drop raised from 35 seconds to 40 seconds (Server1&2) & 45 seconds (CS Server). [ADDED] Character score at CS (Kills & points contributed) when writing /info + name, apart from the personal score showed on /score only for the character. [UPDATED] OSGM Weekly Events Rewards: Consolation at events: 1x Jewel of Chaos + 5x OSP 5th place at events: 2x Jewel of Chaos + 1x BoK+4 + 10x OSP 4th place at events: 2x Jewel of Chaos + 2x BoK+4 + 15x OSP 3rd place at events: 3x Jewel of Chaos + 2x BoK+5 + 20x OSP 2nd place at events: 4x Jewel of Chaos + 2x BoK+5 + 30x OSP 1st place at events: 4x Jewel of Chaos + 3x BoK+5 + 40x OSP [UPDATED] Rewards for 2nd Gens Month: First place from Vanert & Duprian: 3x OB4 & 3x TOCA. HoF badge. 2nd place from Varnert & Duprian: 3x OB4 & 2x TOCA. 3rd place from Vanert & Duprian: 3x OB4 & 1x TOCA. 4th place form Vanert & Duprian: 2x OB4 & 2x TOCA. 5th place from Vanert & Duprian: 2x OB4 & 1x TOCA. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 20x Jewel of Harmony Dynamic Characters Balance tweaks
      Note: Before sharing the next tweaks, I want to make sure that people understand this new system - the way this new tweaks system works is like a "META". We want to make it in a way that every character is better (or worse) at some point in game.
      This means basically that any change done at one of the stages can be anytime removed / changed or even buffed further more, on next stages, depending on needs at that current change. The final tweaks will be only those from 25rr stage. Until then, anything can change.
      Based on the Council's feedback for 5-10rr & our own view related to chars, this are the following tweaks for Stage 2:
      RF:
      [UPDATED] RF speed gain from agility slightly buffed. Note: Starting from MID-game ARF needs to shine harder than ERF at PvM role, but he currently needs a bit of help to surpass ERF. [UPDATED] RF ENE damage scaling (skill %) slightly nerfed. Note: Same reason, needs a bit of "help" to get under ARF in terms of PvM starting from MID-game. [UPDATED] RF PvP damage boosted with 5%. [UPDATED] RF PvP damage taken from all classes boosted with 5%. Note: This 2 changes should help a little to increase the chance of both other chars to kill VRF & for VRF to kill other chars, during MID-game. DL:
      [UPDATED] DL PvM damage increased with 6%. [UPDATED] DL PvP damage nerfed with 8%. Note: This 2 changes should help DL to be a bit better on things where he currently doesn't perform that well (PvM/Hunt) while making him a bit worse on things that he currently excels at (PvP). AE:
      [UPDATED] PvP damage nerfed with 4%. Note: Small PvP nerf for AE, she's on a good spot currently but we feel like it is just a bit over the level she has to be, on PvP. SUM:
      [UPDATED] Nerfed SUM's PvM & PvP damage with 11%. Note: The last buff from Stage 1.1 did helped a lot so far, but SUM is starting to be a power house on her own, so we're cutting a big part from the previous buff.
    4. Like
      ADMIN reacted to Reporter in [Interview] Gion   
      Helloooo, OldSquad Community!
      This is an interview I've been wanting to take for a very long time, it's an interview with my editor, can you believe it? What Reporter will interview his own editor ? Well, on OldSquad everything is possible and I'm glad to have this privilege (I just want you to know that this interview is exclusive and confidential, so if you read it don't tell anyone, please).
      I want to share my first memory I have with this player / judge / event maker, and more recently, since Admin decided to leave the "football field" and just get into the coach's shoes, he's not that old but it's like Murinho! So Gion isn't just my editor, he's been the chief of staff in the game for a few months.
      Uh, Oh, again I got off topic, well, let's go back to my previously idea, I was a new player on OldSquad, I didn't know anyone and I see an Admin online -> Gion, I start talking to him and he's not on any pedestal, he talks to me easily, as if he was a simple player, so I'm amazed: a server populated, hard to play with admins who don't think they are gods? WTF? Something is wrong, he is always naughty, he has a sense of humor and he is always active,  and I changed my mind instantly about this server, before I had tried many servers, so boring, those with high exp were interesting for a few days but this one at first view looks like it will last at least for few weeks, so I chose to stay and play here, I could write novels but let's limit ourselves to the interview of this editor of mine:
      Reporter: "Hello, Gion, and welcome to the NewsPaper Hall of Fame ! "
      Gion:"Hello, sir! I am glad that you have introduced me as well, it is a honor for me."
      Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? "
      Gion:"My name is Rares, with the last 's' being read as 'sh', some Romanian thing. I am 23, and currently I study telecommunications, and you know , I can say that I also study MU Online, by any means. Mu happens to be also a hobby of mine, alongside music and things related to sounds/comms engineering."
      Reporter:" Where does Gion nickname come from?" 
      Gion: "It was kinda random, my idea at the moment of creation(2014-2015) was that I wanted to use a common name, but as it is written in Romanian, so the common name was 'Ion' -> 'John' into English, and then 'Gion', as we, Romanians, write it. "
      Reporter: "Tell us the story about how you got to play this game and how you got to be the chief of staff on one of the only server of MU Online which promises months of play, not just days / weeks? "
      Gion: "Well, since me and ADMIN were classmates since the 1st grade, we have a long story together. Long story short, ADMIN introduced me to this game about 11-12 years ago, if I am not wrong, since then we played together a lot, then, one day ADMIN came up with the idea that if we don't find a server for our expectations(and believe me, we didn't), we have to build one."
      Reporter: " Have you ever been a player on MuOldSquad?" 
      Gion: "Yessir, on different ocassions."
      Reporter :"How did you manage to get the Admin to trust you? (of course we need a story)"
      Gion: "I'm glad that you asked. As I said, ADMIN came up with the idea that we have to build this server. At the beginning he created the server on his own, with us, the real-life friends, being just players and only sometimes helping with small things, like doing an event for the players that were active at that moment, or things like these. He basically started everything on his own, and then, after the work volume has increased he reached me, because, I guess, he knew that I enjoy this game like .. a lot."
      Reporter : "How did you both come to the conclusion that this server needs a NewsPaper? Whose idea was it?"
      Gion: " We thought about it because looking at how nice and good the players are evolving around, like there are lots of unexpected situations, 500 IQ plays, etc that must be seen by everyone, so we wanted our players to feel that what they do will be acknowledged. We are creating, together, the History of OldSquad, The MU Continent of Legend, exactly as you say, with a lot of work, dedication and 'blood' from the deadly battles. "
      Reporter: "Does Admin pay you real money for the work you do??"
      Gion: " Since we are all doing this out of passion, I think that money talks are a bit offtopic. "
      Reporter: "What are your responsibilities, is this like a part-time job or maybe more like a full-time?" 
      Gion: "My responsibilities, and there is only one, in my opinion, is to make sure that everyone has a good time and a fair shot in the competitions, whatever they are."
      Reporter: " What makes you keep doing the job you do?"
      Gion: "As I said, I consider myself a student in MU Online by any means - technical, social, I even learnt how to manage a situation where there are some misunderstandings. I also get to know a lot of new people. It's basically you, the whole community, that keeps me doing it."
      Reporter : "Many times when I had the opportunity to talk to you, you were tempered regardless of the situation,  ... where do you got so much patience from? How do you succeed, you and Admin have such different temperaments and yet you are best friends (it seems to me). What is your explanation? " 
      Gion: " I think that knowing each other for so much time and playing together got us into having the same mentality and values, regarding this game. Also in real-life we are different but still best friends because even we have different personalities, knowing each other helps us to get the best out of each one. It is like an out-of-the-box experience, in terms of MU Online, me and ADMIN are the same person, same thoughts, like a multi-core processor, but it is still one piece."
      Reporter : " Is it hard to do what you do? Give us some examples of difficult moments you have faced since you were part of the staff"
      Gion: "It is not hard, not for me, the guy who always looked up to do something like this, I had previous experiences as a server administrator before, and not only MU. I cannot say that it is 'hard', it might be mind challenging, but I would not label it as 'hard'. You asked for an example: It was a nice evening of Phoenix, I was hanging around the server, just doing random things like answering PMs, etc, and while I was walking around the maps, I get into Relics, pass the safe zone, and there were some players apparently fighting. I pass them by a few steps and then I stop. By the time, one of the teams killed the other one, I think that they were organized in teams, and one of the guys there came to me and started attacking me (ofc, he was not really attacking me because the GM char has immunity), but I have answered with one shot that killed that guy, because why not. What came after this deserves to get in a novel: his whole guild came back and started to accuse me that I help the other team. They even started to cry on global chat, etc. The situation was more complicated than what I have exposed, but let's not concentrate on it, since you got the main point out of it. Since then I choose very carefully how to interact with the players. Btw, I don't even remember the names of those players, neither for the 'criers' nor for the team that 'I was helping', so you can understand my huge interest to kill some random player in a random map. " 
      Reporter : "I guess the work you do here on the game has a lot of challenges that keep you connected to the game, reveal to us the most intense challenges you have had lately"
      Gion: "The most intense challenge around is to maintain the server and come up with fresh stuff, but with the help of ADMIN and the Council, I hope that we are managing this."
      Reporter:" Every time a new database is released on OldSquad, a lot of new things appear, where do they come from?"
      Gion: "Most of the things come from, obviously, the previous experience. That's why each of our new version is breaking a past record. We basically improve the game constantly, as I said, as a team."
      Reporter: "One of your many new projects is The Council, what do you think about this project,
      does it bring the expected results? Are these Council members active? Give us three examples of requests / discussions between staff and board members that have added value to the gameplay. "
      Gion: "I think that this idea is the next step towards total democracy in MU, since we try to have a council member from 'each side' of the server. We do not discuss about Council in terms of activity, since there in only one channel where we debate the upcoming things, vote, suggest. I think that in this way we can hear you, the players, easier. I cannot name specific things, because we try to discuss everything there."
      Reporter: "Have you ever played a normal character while being part of the staff?"
      Gion: "Yes." 
      Reporter: "What happened to Grom and DEADCATS, why were they banned and what is your opinion about ADMIN refusing to let them play for so long?"
      Gion: "I think that when they were banned I was only the Event Manager, so I was not really into them things at that moment. But I am sure that they lost their right to be around here for a reason, because, as you know, we are giving paroles sometimes." 
      Reporter: " Do you believe in superstitions? Do you think the Castle is Cursed?"
      Gion: " I do believe in energies which may be translated into curses, so yes, I can say that I believe in curses."
      Reporter :" Because you should already know what's next, It's time for challenges, and I've prepared five for you, do you accept them?"
      Gion: " All of them, ese".
      Reporter:" Challenge no 1: Tell us the funniest two memories related to MU online, one in which you felt ashamed of what you did and one in which someone else did something funny!"
      Gion: " The funniest one , and I think that ADMIN can agree, was one time, long ago, when me and ADMIN were playing together on a server on which there was a special Elves' spot in Arena, with its entrance blocked, like when you tried to pass through it and you were not an elf, it pushed you back. Since the spot was only for Elves, any other character reported on that spot was getting one to three days ban , I don't remember for sure, but at least one day, and it was like this because that pushing entrance could've been abused with SM's teleport (as they knew until then, and they still don't know ^^). So I got into an argument at school with ADMIN which led us into a minor beef. I want to mention that at that moment ADMIN had a DL and he was ahead of me with a couple of resets, and it is obvious that when we got home after school, ADMIN was PKing me non-stop, chasing me everywhere, not letting me to do shit. I was mad as fuck, so later that night, when ADMIN went to sleep, I switched to my ~273 level BK, whose name ADMIN remembers as it was yesterday ^^, and started to move ADMIN from a regular spot towards the entrance of that Elves' spot, having in mind to sabotage him somehow, I was thinking to report him that he was trying to kill mobs from the outside of the spot/yard. But when I got there, I tried to do the impossible: I have skilled ADMIN until I pushed him THROUGH that gate. It was a premiere, and the last time when that happened. Now I had him pinned: he was inside the spot, still attacking, because at that time we used own clickers, but now I had to report him without anyone to notice my scam. I created another forum account and reported ADMIN. He tried to defend himself, he even told the staff that it was me, because he knew my alt, but no one believed so ADMIN ended up being banned and the case was closed. This is also the situation that I feel ashamed for, because that was simply not a fair win. But it was a win tho ^^^"
      Reporter:" Challenge no 2: Tell us about one of the moments when you and Admin quarreled, with details of course, and how you managed to get over ! " 
      Gion: " We do not argue over decisions here, on MU, because we take a decision by evaluating it from all points of view. But I've just answered previously to this one^^."
      Reporter:" Challenge no 3: Tell us the three biggest guilds that have ever played on the server (in your opinion), and name 5 players you liked, with reasons of course." 
      Gion: " The best three guilds, in terms of gameplay: (the order does not matter) Hardcore, Squadron, and a Greek guild from the 2019 Phoenix, I don't remember the name well. Also, I cannot name certain players, but I want to shoutout ADMIN, Mitsakos, Nina, also shoutout to Reporter and Wanheda, players which I will never forget. The list continues, but you asked for 5 namez."
      Reporter:" Challenge no 4: What has been your biggest disappointment since joining OldSquad? " 
      Gion: " My biggest disappointment is that the competition is not as it should be. Take for example the current case: first party from Inception is way ahead of the others. How is this possible? And I even hear guys complaining about it. How can you? How could they get so far while the other parties were killing them and stealing their mob's kills? Oooh, because no one PKed them, no one did what they did (party composition, decisions). That's why I am disappointed."
      Reporter:" Challenge no 5: I know that being part of the staff and always having the need to make decisions, sometimes they can be wrong. Describe the moment when you made such a decision that you regretted and if you did anything to fix that decision."
      Gion: " When we realize that we made a wrong decision we simply admit it and change it asap."
      Reporter:" Thank you very much for your honest answers, keep up the good work you do!" 
      Gion: " Thank you for having me, it was a pleasure ! Cheers ! "
       
       This was the interview of Gion, a young man, even though he is my editor, I learned a lot from him (despite the age difference between us) a man who brings great value to this community, yes, I know what's next to say, that the Reporter kisses his ass, well due to the fact that he earned my respect, I will make this sacrifice although (speaking only between us) I don't think he likes that :).
      I hope him to continue the work he does, and that together with Admin to take this server to higher levels, still giving their best!
    5. Like
      ADMIN got a reaction from Chuku in [Arena Tournament V2] Discussions   
      Still waiting feedback on this.
      A new idea @Speedyzor propose, which I personally like a lot, is that either a weekly event of Arena Tournament or the last one, to have the idea of 1v1 implemented as following:
      People are assigned to random cages from Arena, 1v1, when they win they advance into another cage, and so on until the last fight is over.
    6. Hype
      ADMIN got a reaction from Wanheda in [Arena Tournament V2] Discussions   
      Still waiting feedback on this.
      A new idea @Speedyzor propose, which I personally like a lot, is that either a weekly event of Arena Tournament or the last one, to have the idea of 1v1 implemented as following:
      People are assigned to random cages from Arena, 1v1, when they win they advance into another cage, and so on until the last fight is over.
    7. Like
      ADMIN got a reaction from Gion in [Arena Tournament V2] Discussions   
      Still waiting feedback on this.
      A new idea @Speedyzor propose, which I personally like a lot, is that either a weekly event of Arena Tournament or the last one, to have the idea of 1v1 implemented as following:
      People are assigned to random cages from Arena, 1v1, when they win they advance into another cage, and so on until the last fight is over.
    8. Thanks
      ADMIN got a reaction from Reporter in The Curse of Inception Episode 4   
      Hopping in just to "deny" such rumor that especially Glowa "helped" HARDCORE, just because I hate when people always try to find excuses when they lose instead of simply taking the lose and say GG.

      Last 9 minutes a lot of def points up, HARDCORE are attacking, PURGE are defenders, still Glowa is keeping the switch like a maniac, while Diamond tries to register at least one more time.
      Then let's look at total stamper time: 

      Glowa - 1679 seconds.
      1st from PURGE - 1023 seconds.
      1st from HARDCORE - 1108 seconds.
      Mathematically, if Glowa (Diamond) would help HARDCORE then Glowa would not have a single chance to have such stamp time only keeping switch 50% of the time, when HC would be defenders. Because both guilds were defenders 50% of time.
      For realistic people, you have the answer to at least one of the questions, rest are just excuses.
      Congrats to all 3 teams though, impressive fight.
    9. Haha
      ADMIN got a reaction from Endorphin in The Curse of Inception Episode 4   
      Hopping in just to "deny" such rumor that especially Glowa "helped" HARDCORE, just because I hate when people always try to find excuses when they lose instead of simply taking the lose and say GG.

      Last 9 minutes a lot of def points up, HARDCORE are attacking, PURGE are defenders, still Glowa is keeping the switch like a maniac, while Diamond tries to register at least one more time.
      Then let's look at total stamper time: 

      Glowa - 1679 seconds.
      1st from PURGE - 1023 seconds.
      1st from HARDCORE - 1108 seconds.
      Mathematically, if Glowa (Diamond) would help HARDCORE then Glowa would not have a single chance to have such stamp time only keeping switch 50% of the time, when HC would be defenders. Because both guilds were defenders 50% of time.
      For realistic people, you have the answer to at least one of the questions, rest are just excuses.
      Congrats to all 3 teams though, impressive fight.
    10. Like
      ADMIN reacted to Reporter in The Curse of Inception Episode 4   
      A great battle between the most important guilds on the server took place, PURGE and Diamond finally signed up on Saturday evening, so, I had the privilege of watching our warrior masters in action again.
      Hardcore started as defenders with a handicap of 2000 points, due to the fact that this great guild is undefeated, so far, and owns the castle for 3 consecutive weeks. They prepared the gates and statues again, in order to recover a little score , out of the -2000 handicap, they used mostly the same strategy that paid off for last week, all darklods on 1 switch, and on the other they put all the cannons. 
      Purge, the strongest attacking guild had an incredible performance in the first part of the siege, managing to keep the advantage and even increase it sometimes, they managed to conquer the castle very quickly in this first part, much better organized than last week, and all focused on victory.
      Diamond warriors also came to take part in this war and they didn't do it badly, they managed to register once, the beginning of the fight was a formidable one for them, in the first hour they had at least managed to accumulate ~ 1000 points and, also, registered once. 
      The battle was balanced in the first hour between all three guilds, followed by 30 minutes in which Diamond seemed to have lost their focus, the battle being largely between Purge and HARDCORE, but, sadly, only one single star is shining like a diamond in this small guild with big aspirations (Diamonds), that star is called Glowa and he manages to shine on the switch and to confuse both guilds when registering.
      We are approaching the last half hour and the balance is tilted in favor of PURGE, those from Diamond no longer seem to focus on the fight except for the "glowing" Glowa, the fight for the bottom switch was the fiercest, the crown on No1LiveEr's head starts to shake because Purge shows clarity, they are even faster when they return to the castle and register, but on the last 30 minutes Hardcore wakes up, recovers from the shock and starts to gather, they manage to approach Purge step by step and sometimes even to overtake them. There are 10 minutes left and they manage to take the lead, Purge seems demoralized, they start accusing Diamond of playing anti-game in favor of Hardcore, instead of focusing on taking the switches and everything falls apart for them.
      Diamond did a nice fight at the beginning and their major weakness was just another stamper, one like Glowa to be able to register more often, also HVMAN needs to take care of set or build cause he died few times and that is achile's heal for a guild. 
      Purge made 13223 points and received 4 free lord boxes, that's really good, thinking that Hardcore can have max 7 Lord Boxes. 
      As for the invincibles from HARDCORE, they keep the crown on No1LiveEr's head, hardly, but they have succeeded, this guild remained undefeated on Castle Siege and continue to hold the supremacy of Inception , they won the chance to do 7 lord box (if for those in Purge they were free, HC has to pay the price of 30b / 30s / 30jog and 1kkk zen per day) but they also benefit from the invaluable antiques that will fall at their feet for another 7 consecutive days, and will also benefit from the spot that will propel them to the top.
      Many questions arose as a result of this epic battle, but I will reveal only the most relevant ones: 
      Did Diamond really helped HARDCORE? They finished with 1800 points and if they did this they certainly didn't do it for free, giving up the remaining 700 points to get a Lord Box so what HARDCORE promised to them if the rumors that come from Purge are right? 
      The Next Castle Siege will probably be played in the exp stage, Purge will recover even more from the resets and HARDCORE will start with a disadvantage of 3500 points, will they be able to continue to keep the crown on No1LiveErs head? 
      Will FORMOZA actually come to fight? They didn't show up last Sunday, they don't want top items with 3 Opts? 
      Due to the fact that I heard many  "voices" from Purge saying that Diamond helped HARDCORE, I went in game to investigate and tried to obtain the answers for the questions that players can give, got in contact with HVMAN's party member  and No1LiveEr's and that is what I received : 
      Reporter : "Hello, guys (referring to HVAMAN's party) " 
      TaleSp1N :" Hello" 
      Reporter:" Did you helped HARDCORE last CS?" 
      TaleSp1N: "No, we didn't, we prefer Purge to win, but we won't help any team, everyone for himself ,we work hard to win for our self and we did  good! 
      Then I went to No1lveEr's party: 
      Reporter:" Hello, guys, how do you comment the rumors that Diamond helped you to win this fight?"
      RuSuLeTzZz : "If that rumor is true .. then the fact that Trippy stole from Collison ( his guild mate ) , Chukundah is a scammer and pk his guild mate Manyak , Oklahoma stole all items from Snajper .. are all false. Cheers!"
      Now I wait as a reply to this article the pro and contra arguments from PURGE, DIAMOND and HARDCORE, OR EVEN FORMZA!
    11. Like
      ADMIN got a reaction from Gion in Patch 4.4.3.1 - 25.10.2020   
      The following changes have just been added as a completion of the latest patch:
      [FIXED] Seal of Sustenance not being deleted after Challenge, in some cases. [FIXED] BMs not being correctly set at CS. [FIXED] Stamper rankings taking the switch time & death score of the first 15 minutes into account (before system does initiate). [FIXED] PK Status still given on merc quest, even after the last patch. [FIXED] Killer Points at CS updating 2 times in same minute, in some cases. [UPDATED] Reduced the chance of Killer Points update at CS to have the same value like the previous change. [FIXED] CS System sending 2x messages in some cases. [FIXED] Possibility to manually add over 8k points in the same stat, on CS server & Gens Maps.
    12. Thanks
      ADMIN got a reaction from Pershing in Illusion Temple   
      Ofc it won't change anything on that specific IT, just like if there was an actual video-proof report, nothing would change about that IT, but will change related to the player.
      In that specific IT the guy accumulated 9 warn points and had 6 warn points from previous day, what happens now is that whenever he will try to join IT again will be banned from IT on both the account and IP.
      As a conclusion: I prefer to have extra people warned for nothing in IT but get the actual TROLL punished than to have video reports where only 1-3 people would record such cases and have the trolls actually trolling every time, even if nobody else would be "warned for nothing".
    13. Like
      ADMIN got a reaction from Juri in Illusion Temple   
      Ofc it won't change anything on that specific IT, just like if there was an actual video-proof report, nothing would change about that IT, but will change related to the player.
      In that specific IT the guy accumulated 9 warn points and had 6 warn points from previous day, what happens now is that whenever he will try to join IT again will be banned from IT on both the account and IP.
      As a conclusion: I prefer to have extra people warned for nothing in IT but get the actual TROLL punished than to have video reports where only 1-3 people would record such cases and have the trolls actually trolling every time, even if nobody else would be "warned for nothing".
    14. Thanks
      ADMIN got a reaction from Boomey in Patch 4.4.3.1 - 25.10.2020   
      Release date: 25.10.2020 at around 13:30 - No server restart will be needed, only monsters restart.
      News:
      We do have few more slots open for Council!
      More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402
      Changelog:
      [UPDATED] Now when you have a mercenary quest active and you die from other sources in Karutan2, you will be respawned at the start of Karutan2, to not lose your quest. [UPDATED] Now you can no longer attack mercenaries during their merc quest while they used /qwarp, unless you are their target, just like they can't attack other targets during /qwarp. [UPDATED] Improved some of the mercenary quest messages. [FIXED] Lilium items asking for more stats than it is showing. [FIXED] Announcement when the Derkon from Atlans does die not showing up. [UPDATED] BC & DS NPCs will now send a global NPC message to everyone around when someone clicks them, with a cooldown of 6 seconds, to spread the info about /re off and /re auto before joining, to avoid black window bug. [UPDATED] Now you no longer get PK status if you kill your mercenary quest target during the quest. Also if the target does repel you it won't gain PK status. [FIXED] Move restrictions by feet from Tarkan1 -> Tarkan2 & Aida1 -> Aida2, either asking for more level than needed or not asking at all. [UPDATED] Large Mana Potions will now restore 70% of mana instead of 40%. [UPDATED] Small Mana Potions will now restore 30% of mana instead of 20%. [FIXED] Permission to drop items not being added back in the zone where the invasion monster died (even after the normal 8+ seconds), as well as being removed for others in that zone even if the monster died. [UPDATED] Removed messages related to permission removed / added back during invasions. [FIXED] Warping from Challenge zone to Gens-Maps / Crywolf deleting you 100/150 Mercenary Points, even if the challenge was completed. Note: From now you'll get a Seal of Sustenance during challenge, it will be removed when it is over. [UPDATED] Now instead of the *MAX 5 mobs killed during /qwarp" feature you will receive a Seal of Sustenance after you use /qwarp, preventing you from getting experience until the quest is over (won/lost/expired/cancelled). [UPDATED] Calendar from ingame to match the new GMT winter change. Note: Update the client via Launcher to have it.
    15. Thanks
      ADMIN got a reaction from Boomey in OldSquad Council   
      We do have few more slots open for Council.
      If you are part of any guild / alliance except of HARDCORE & PURGE you can send a PM to @Gion or write us on facebook page, if you're interested to join.
    16. Thanks
      ADMIN got a reaction from Knightmare in Patch 4.4.3.1 - 25.10.2020   
      Release date: 25.10.2020 at around 13:30 - No server restart will be needed, only monsters restart.
      News:
      We do have few more slots open for Council!
      More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402
      Changelog:
      [UPDATED] Now when you have a mercenary quest active and you die from other sources in Karutan2, you will be respawned at the start of Karutan2, to not lose your quest. [UPDATED] Now you can no longer attack mercenaries during their merc quest while they used /qwarp, unless you are their target, just like they can't attack other targets during /qwarp. [UPDATED] Improved some of the mercenary quest messages. [FIXED] Lilium items asking for more stats than it is showing. [FIXED] Announcement when the Derkon from Atlans does die not showing up. [UPDATED] BC & DS NPCs will now send a global NPC message to everyone around when someone clicks them, with a cooldown of 6 seconds, to spread the info about /re off and /re auto before joining, to avoid black window bug. [UPDATED] Now you no longer get PK status if you kill your mercenary quest target during the quest. Also if the target does repel you it won't gain PK status. [FIXED] Move restrictions by feet from Tarkan1 -> Tarkan2 & Aida1 -> Aida2, either asking for more level than needed or not asking at all. [UPDATED] Large Mana Potions will now restore 70% of mana instead of 40%. [UPDATED] Small Mana Potions will now restore 30% of mana instead of 20%. [FIXED] Permission to drop items not being added back in the zone where the invasion monster died (even after the normal 8+ seconds), as well as being removed for others in that zone even if the monster died. [UPDATED] Removed messages related to permission removed / added back during invasions. [FIXED] Warping from Challenge zone to Gens-Maps / Crywolf deleting you 100/150 Mercenary Points, even if the challenge was completed. Note: From now you'll get a Seal of Sustenance during challenge, it will be removed when it is over. [UPDATED] Now instead of the *MAX 5 mobs killed during /qwarp" feature you will receive a Seal of Sustenance after you use /qwarp, preventing you from getting experience until the quest is over (won/lost/expired/cancelled). [UPDATED] Calendar from ingame to match the new GMT winter change. Note: Update the client via Launcher to have it.
    17. Thanks
      ADMIN got a reaction from snake in Patch 4.4.3.1 - 25.10.2020   
      Release date: 25.10.2020 at around 13:30 - No server restart will be needed, only monsters restart.
      News:
      We do have few more slots open for Council!
      More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402
      Changelog:
      [UPDATED] Now when you have a mercenary quest active and you die from other sources in Karutan2, you will be respawned at the start of Karutan2, to not lose your quest. [UPDATED] Now you can no longer attack mercenaries during their merc quest while they used /qwarp, unless you are their target, just like they can't attack other targets during /qwarp. [UPDATED] Improved some of the mercenary quest messages. [FIXED] Lilium items asking for more stats than it is showing. [FIXED] Announcement when the Derkon from Atlans does die not showing up. [UPDATED] BC & DS NPCs will now send a global NPC message to everyone around when someone clicks them, with a cooldown of 6 seconds, to spread the info about /re off and /re auto before joining, to avoid black window bug. [UPDATED] Now you no longer get PK status if you kill your mercenary quest target during the quest. Also if the target does repel you it won't gain PK status. [FIXED] Move restrictions by feet from Tarkan1 -> Tarkan2 & Aida1 -> Aida2, either asking for more level than needed or not asking at all. [UPDATED] Large Mana Potions will now restore 70% of mana instead of 40%. [UPDATED] Small Mana Potions will now restore 30% of mana instead of 20%. [FIXED] Permission to drop items not being added back in the zone where the invasion monster died (even after the normal 8+ seconds), as well as being removed for others in that zone even if the monster died. [UPDATED] Removed messages related to permission removed / added back during invasions. [FIXED] Warping from Challenge zone to Gens-Maps / Crywolf deleting you 100/150 Mercenary Points, even if the challenge was completed. Note: From now you'll get a Seal of Sustenance during challenge, it will be removed when it is over. [UPDATED] Now instead of the *MAX 5 mobs killed during /qwarp" feature you will receive a Seal of Sustenance after you use /qwarp, preventing you from getting experience until the quest is over (won/lost/expired/cancelled). [UPDATED] Calendar from ingame to match the new GMT winter change. Note: Update the client via Launcher to have it.
    18. Like
      ADMIN got a reaction from ROGstrix in Patch 4.4.3.1 - 25.10.2020   
      Release date: 25.10.2020 at around 13:30 - No server restart will be needed, only monsters restart.
      News:
      We do have few more slots open for Council!
      More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402
      Changelog:
      [UPDATED] Now when you have a mercenary quest active and you die from other sources in Karutan2, you will be respawned at the start of Karutan2, to not lose your quest. [UPDATED] Now you can no longer attack mercenaries during their merc quest while they used /qwarp, unless you are their target, just like they can't attack other targets during /qwarp. [UPDATED] Improved some of the mercenary quest messages. [FIXED] Lilium items asking for more stats than it is showing. [FIXED] Announcement when the Derkon from Atlans does die not showing up. [UPDATED] BC & DS NPCs will now send a global NPC message to everyone around when someone clicks them, with a cooldown of 6 seconds, to spread the info about /re off and /re auto before joining, to avoid black window bug. [UPDATED] Now you no longer get PK status if you kill your mercenary quest target during the quest. Also if the target does repel you it won't gain PK status. [FIXED] Move restrictions by feet from Tarkan1 -> Tarkan2 & Aida1 -> Aida2, either asking for more level than needed or not asking at all. [UPDATED] Large Mana Potions will now restore 70% of mana instead of 40%. [UPDATED] Small Mana Potions will now restore 30% of mana instead of 20%. [FIXED] Permission to drop items not being added back in the zone where the invasion monster died (even after the normal 8+ seconds), as well as being removed for others in that zone even if the monster died. [UPDATED] Removed messages related to permission removed / added back during invasions. [FIXED] Warping from Challenge zone to Gens-Maps / Crywolf deleting you 100/150 Mercenary Points, even if the challenge was completed. Note: From now you'll get a Seal of Sustenance during challenge, it will be removed when it is over. [UPDATED] Now instead of the *MAX 5 mobs killed during /qwarp" feature you will receive a Seal of Sustenance after you use /qwarp, preventing you from getting experience until the quest is over (won/lost/expired/cancelled). [UPDATED] Calendar from ingame to match the new GMT winter change. Note: Update the client via Launcher to have it.
    19. Like
      ADMIN got a reaction from dontpanic in Kartuan 1 & 2   
      An improvement for that is already up in the next patch. If you die in karutan2 during merc quest you will be teleported on karutan2 start, instead of karutan1.
    20. Thanks
      ADMIN got a reaction from Chuku in Illusion Temple   
      What idea I have to add to the current system to reduce such cases is that when you warn someone, you will also receive a warn (2 warn points yourself for giving 3 warn points to a team-mate). In this case, you'll think twice before miss-reporting.
    21. Like
      ADMIN got a reaction from Juri in Kartuan 1 & 2   
      An improvement for that is already up in the next patch. If you die in karutan2 during merc quest you will be teleported on karutan2 start, instead of karutan1.
    22. Like
      ADMIN got a reaction from Yamete in [Inception] Info about CREDITS   
      Hello,
      A lot of you are wondering what you can do with credits or how to obtain them so I will make a little guide to help you out.
      Credits are the virtual currency that we use on our site. This is the only thing that we give for Donations (we don't use WebShop, CashShop or things like these).
      Important: In order for the credits table to be created and your credits to be actually counted, you need to log in to site first, that's how you "activate" this table.
      How to obtain credits?

      As I stated, the first method to obtain them is via Donations (you will get 1000 credits for 10 euros, 1600 credits for 15 euros, 2200 credits for 20 euros and 3350 credits for 30 euros (via PayPal or Card). You can also donate via BANK TRANSFER, contact us for more info.
      Donations aren't refundable unless we decide so, in special cases.

      The other methods to obtain credits are:

      - Vote for US (1 vote = 2 credits, you can vote every 12 hours on 2 sites) - 8 credits / day.
      - Go on every Rabbits Invasion and farm Rabbits (4 credits per killed rabbit) - 60 rabbits per invasion, every 6 hours.
      - Sell your own Items on Market for credits. (Maximum price of 2000 credits/item, 10% tax).
      - Sell your own Characters for credits (Minimum price 2000 credits, 20% tax).
      - Win Weekly Tops:
      Weekly Voters: 200 credits 1st place, 198 credits 2nd place, ... 2 credits 100th place.
      Weekly BC: 150 credits 1st place, 145 credits 2nd place, ... 5 credits 30th place.
      Weekly DS: 150 credits 1st place, 145 credits 2nd place, ...5 credits 30th place.
      Weekly CC: 150 credits 1st place, 144 credits 2nd place, ... 6 credits 25th place.
      - Hunt! Every Boss/Mini-Boss give credits as follows:
      Golden Goblin: 3 credits
      Golden Soldier: 3 credits
      Golden Rabbit: 3 credits
      Golden Titan: 4 credits
      Golden Devil: 4 credits
      Golden Vepar: 4 credits
      Golden Dark Knight: 4 credits
      Golden Crust: 5 credits
      Golden Tantalos: 5 credits
      Golden Golem: 5 credits
      Golden Satyros: 8 credits
      Golden Iron Knight: 12 credits
      Golden Twin Tale: 12 credits
      Golden Napin: 12 credits

      Golden Budge Dragon: 12 credits
      Golden Derkon: 15 credits
      Great Golden Dragon: 20 credits

      White Wizard Orcs: 5 credits
      White Wizard: 15 credits
      Dark Elves: 25 credits
      Cursed Dragon: 30 credits
      Nightmare: 40 credits
      Kundun: 40 credits
      Bloody Witch Queen: 50 credits
      Medusa: 55 credits
      Selupan: 60 credits
      Balgass: 80 credits

      What can you do with credits?

      - You can Buy Hunter VIP (1000 credits for 7 days).
      Advantages can be read in the next section.
      - You can Buy Dealer VIP (1000 credits for 7 days).
      Advantages can be read in the next section.
      - You can Buy Professional VIP - Unlocked after Stage 1 (10rr) is completed (1800 credits for 7 days).
      Advantages can be read in the next section.
      - You can Buy Players Characters from the Character Market.
      - You can Change Race (4200 credits) - No limit of resets to use this function.
      Note: There is a 5 days cooldown for changing the race (on the same character).
      - You can use Blacksmith to Add Luck on items (500 credits / Item) - You can't use it on Wings (Level1/2/3).
      - You can use Blacksmith to Upgrade Items from +9 to +12 (180/260/380 per Upgrade/Level) - You can't use it on Wings Level 2&3.
      - You can use Blacksmith to Add +ADD on items - Make the item with +12 ADD, from +0/+4/+8 - (300 credits / Item).
      - You can Hide Info (Hide Location + Inventory with 500 credits for 4 days).
      - You can Change Name (1000 credits).
      - You can Transfer Character to another Account (1000 credits).
      - You can Reset Master Skill Tree (2500 credits).

      What are the advantages of VIP?

      VIP-Hunter:
      - DL, RF, MG from Level 1. (Default: Level 200)
      - +15% EXP. (Default: 100%)
      - +15% ML EXP. (Default: 100%)
      - Max Elf Buff Level: + 40 levels and + 2 resets. (Default: 250 level & 1 reset)
      - Module Discounts: 3%. (Default: 0%)
      - +8% chance for Soul, Life & Harmony in items.
      - Lower level mobs for ML exp. (95 instead of default 105)
      - Lower zen for resets: 80% of the default price. (Default: 100% - based on each reset)
      - Extra warehouse: 3. (Default: 2)
      - Off-Attack maximum duration increased with 5 hours. (Default: 5 hours)
      VIP-Dealer:
      - DL, RF, MG from Level 1. (Default: Level 200)
      - +8% EXP. (Default: 100%)
      - +8% ML EXP. (Default: 100%)
      - Max Elf Buff Level: + 25 levels and + 1 reset. (Default: 250 level & 1 reset)
      - Module Discounts: 3%. (Default: 0%)
      - Market Sell Limit: + 100%.
      - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server)
      - +25% Zen.
      - Extra rate for DS/BC invitations mix: + 5%.
      - Max entries per day +1 for all events except Illusion Temple, Imperial & Dopple.
      - Lower zen/delay for post: 115.000 zen & 5s delay. (Default: 150.000 zen & 10s delay)
      - Extra warehouse: 3. (Default: 2)
      - Off-Attack auto-pick unlocked. (Default: No auto-pick)

      VIP-Professional:
      - DL, RF, MG from Level 1. (Default: Level 200)
      - +20% EXP. (Default: 100%)
      - +20% ML EXP. (Default: 100%)
      - Max Elf Buff Level: + 80 levels and + 4 resets. (Default: 250 level & 1 reset)
      - Module Discounts: 5%. (Default: 0%)
      - Market Sell Limit: + 100%.
      - Lower level mobs for ML exp. (90 instead of default 105)
      - Extra rate for DS/BC/IT invitations mix: + 5%.
      - +15% Zen.
      - Lower zen for resets: 90% of the default price. (Default: 100% - based on each reset)
      - Max entries per day +1 for all events except Illusion Temple.
      - Lower zen/delay for post: 135.000 zen & 5s delay. (Default: 150.000 zen & 10s delay)
      - +8% chance for Soul, Life & Harmony in items.
      - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server)
      - Extra warehouse: 4. (Default: 2)
      - Off-Attack maximum duration increased with 7 hours (Default: 5 hours) and auto-pick unlocked. (Default: No auto-pick)


      Enjoy farming & using credits!
    23. Like
      ADMIN got a reaction from Killah in [Inception] Characters Builds, Info & Buffs Formulas   
      Note about Characters
      If you want to be good and beat many people with BK you really need to have good combo-skills, else the character is a waste! AE is considered to be the TOP Hunter. SUM can be a real GOD on PvP if played very well (with all debuffs, sleep, etc.). EMG and ARF are TOP HOLDERS! Their power on PvP is limited, so go for SMG/VRF for PvP. All RF builds require STR for their base damage, VIT/ENE/AGI only increase % skill damage, so you need both. All PvP builds (Not AE/EMG/ERF/ARF/etc.) are balanced for medium - early late game on PvP. On the same level / equipment there is a 50% chance on duel between each other to win. Keep in mind that without at least 2000-5000 VIT on ALL CHARACTERS your chances on PvP are low due to dying before SD is down.
        All classes have been balanced for start & early game in terms of Hunt & PvM. They are pretty close. We didn't focus too much on PvP aspect, things will be tweaked there after first Stage. Rageful Blow is now the main PvM skill for BK early on (has been buffed). Same can be said about Summoner and Lightning Shock. EMG no longer has the extra defence buff. AG cost reduced for Rageful Blow, Fire Slash and Lightning Shock. Extra Chars Info
      Max Mana option (excellent) is now 15% instead of 4%. %Mana per mob option (excellent) is now 7% per mob instead of 12% per mob. Pendant of Ability now increases AG by +10%/+20%/+30% instead of +1%/+2%/+3%. Pendant of Ability (non exc) can drop with only +10% AG. Pendant of Ability (exc) can drop with +10~30% AG. Ring of Magic now increases Mana by +10%/+20%/+30% instead of +1%/+2%/+3%. Ring of Magic (non exc) can drop with only +10% Mana. Ring of Magic (exc) can drop with +10~30% Mana. Excellent Shields can no longer have ZEN option. BK can no longer use Rageful Blow for combo. Max DD and REF is 60%. EE build is useless on Server1&2 (only good at CS, but there you have /rebuild). SD Recovery option from 380 sets is DISABLED. You can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Elves do start with Infinity Arrow skill (from level 1). Note: After you finish Marlon Quest, you need to do a relog, as the Quest will *mess* your skills. Tank builds are eliminated, you can use them at CS for free, with /rebuild. Support builds are now reworked into Hybrid builds (with limits on the buffs). Full HP Recovery option from wings level 3 / 4 does not exist. RF will receive Greater Defence buff on 0 resets and after Elf Soldier buff does expire that gives +50/25 DEF (based on build). Heal & SD Recovery are removed from game. Summoners can learn & use Cometfall as well as wearing Spirit (Elf) Items. Poison does not work on bosses/mini-bosses (including Goldens/WWs, etc.). Skills like Chain Lightning, Chaotic Diseier and Dragon Roar do have an internal delay when there are more than 300-400 online on the same sub-server, damage showing slower than usually. DL/RF/MG does need the same Kalima level like rest of chars, despite showing a lower level ingame for them. Ice Arrow is disabled at Illusion Temple. Ice Arrow does require minimum 4000 energy in order to be learnt and used. Teleport is disabled at Imperial Event, Illusion Temple and in 6x6 range of Switches at CS. Power Slash is nerfed, so SMG is not that good HOLDER, his power is on Hunt/PvP. Earthquake cooldown is 6s. Summon cooldown is 50s. Teleport cooldown is 3s. Most of spells have 5 range (instead of 6). Mana cost of Dark Side is 35 (instead of 70). AG cost of Chain Drive is 14 (instead of 20). Teleport Ally & Summon are disabled if there is not at least 1 member from same guild or alliance in party. On Lorencia Circle you can only have your own class buffs (the rest are deleted). Summon on Gens map is working when there is a boss alive. Summon is disabled in Lost Tower and Devias while Death King is alive. If there is anything that you still need to know we have the test server always open.
      Commands for the Test Server: https://oldsquad.ro/forum/topic/2790-test-server-commands
      Characters Buffs Formulas
      SM: Mana Shield: Max Rate: 30%. Formula: 1(%) + (ENE/689)(%) - Capped at around 20k ENE or lower with ML. Duration: 60(seconds) + (ENE/80)(seconds).
        BK: Greater Fortitude (Sweal): Server 1&2 (Normal Servers): Max Rate: 65%. Formula: 5(%) + (ENE/200)(%)  - Capped at around 12k ENE or lower with ML. Duration: 60(seconds) + (ENE/80)(seconds). Server 20 (CS Server): Max Rate: 40%. Formula: 3(%) + (ENE/109)(%)  - Capped at 4033 ENE or lower with ML. Duration: 90(seconds).
        ME: Greater Defense (Deff Buff) - Server20 (USELESS ON NORMAL SERVER): Formula: 10 + (ENE/18). Duration: 120(seconds). Greater Damage (Dmg Buff) - Server20 (USELESS ON NORMAL SERVER): Formula: 20 + (ENE/15). Duration: 120(seconds).
        MG: Fire Slash Defence Reduction: Max Rate: 20%. Formula: 5% + ENE/467(%) - Capped at 7000 ENE.
        DL: Critical Damage: Formula: ENE/25 + CMD/500. Duration: 60(seconds) + (ENE/80)(seconds).
        SU: Reflect Damage: Max Rate: 35%. Formula: 5(%) + (ENE/620)(%). Duration: 45(seconds) + (ENE/120)(seconds). Berserker: Max Rate: 50%. Formula 1: (ENE/380)(%) - For Damage. Formula 2: 40(%) - (ENE/450)% - For DEF/HP reduction. Note: Minimum 10% of HP & DEF will be reduced, no matter the Energy. Sleep: Server 1&2 (Normal Servers): Max Duration: 4. Formula 1: 30(%) + (ENE/300)(%) - For Hit Chance. Formula 2: 1(second) + (ENE/2500)(seconds) - For Duration. Server 20 (CS Server): Max Duration: 4. Formula 1: 80(%) - For Hit Chance. Sleep duration on CS server: Under 12000 ENERGY => Sleep is blocked. 12000 - 24000 ENERGY => Sleep duration is 2 seconds. 24000 ENERGY+ => Sleep duration is 3 seconds. Players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Innovation (Lesser Deff): Max Rate: 30%. Formula 1: 30(%) + (ENE/400)(%) - For Hit Chance. Formula 2: 5(%) + (ENE/900)(%) - For Defense Reduction. Duration: 5(seconds) + (ENE/1000)(seconds). Weakness (Lesser Dmg): Max Rate: 20%. Formula 1: 30(%) + (ENE/400)(%) - For Hit Chance. Formula 2: 3(%) + (ENE/1200)(%) - For Damage Reduction. Duration: 5(seconds) + (ENE/1000)(seconds).
        RF: Greater Ignore Defense (Ignore Buff): Formula: 2(%) + (ENE/2500)(%). Duration: 60(seconds) + (ENE/80)(seconds). Increase VIT: Server 1&2 (Normal Servers): Formula: 80 + (ENE/9). Duration: 60(seconds) + (ENE/40)(seconds). Server 20 (CS Server): Formula: 20 + (ENE/3). Duration: 90(seconds). Max ENERGY you can have at CS: 5000. Greater Defense Success Rate (DSR Buff): Server 1&2 (Normal Servers): Formula: 60 + (ENE/15). Duration: 60(seconds) + (ENE/20)(seconds). Server 20 (CS Server): Formula: 25 + (ENE/7). Duration: 90(seconds). Max ENERGY you can have at CS: 5000. Characters Main Builds
      While there are a lot of builds possible for any character, based on your own needs and creativity, each character have at least 2 main builds.
      SM: ESM -> With focus mostly on Energy for full MS & PvM potential. Hybrid -> With focus on both AGI & ENERGY for full PvP potential. Main PvP Skill: Blast (Cometfall). Main PvM Skill: ES. Main Hunt Skill: Blast/Flame. BK: SBK -> With focus mostly on Strength for full damage potential. ABK -> With focus mostly on Agility for full combo potential (combo speed & survival). Hybrid -> With focus on both Energy & STR for full greater fortitude & PvM potential. Main PvP Skill: Combo. Main PvM Skill: Rageful Blow. Main Hunt Skill: Death Stab / Combo. ME: AE -> With focus mostly on Agility & STR for full damage potential. Hybrid -> With 4000 Energy for Ice Arrow & higher VIT for full PvP support & survival. Main PvP Skill: Multishot from melee range. Main PvM Skill: Multishot / Triple Shot. Main Hunt Skill: Multishot / Triple Shot from melee range. MG: SMG -> With focus mostly on Strength for full PvP & hunt potential. EMG -> With focus mostly on Energy for full PvM potential. Main PvP Skill: Fire Slash (SMG) / Blast (Cometfall) (EMG). Main PvM Skill: Power Slash (SMG) / Gigantic Storm (EMG). Main Hunt Skill: Fire Slash (SMG) / Blast (Cometfall) (EMG). DL: SDL -> With focus mostly on Strength for full damage potential for Solo-Play/Hunt. EDL -> With focus mostly on Energy for full critical damage potential for Party/Events. Main PvP Skill: Fire Scream / Ravens. Main PvM Skill: Fire Burst. Main Hunt Skill: Fire Scream. SU: ESU -> With focus mostly on Energy for full PvM & buffs potential. Hybrid -> With focus on both Energy and Agility for sustained damage and more survival, mostly for PvP. Main PvP Skill: Blast (Cometfall) / Chain Lightning. Main PvM Skill: Lightning Shock. Main Hunt Skill: Blast (Cometfall) / Chain Lightning. RF: VRF -> With focus mostly on Vitality for full PvP & hunt potential. ARF -> With focus mostly on Agility for full PvM potential. ERF -> With focus mostly on Energy for full buffs potential for Party/Events & decent PvM. Main PvP Skill: Chain Drive (VRF) / Dark Side (ARF). Main PvM Skill: Chain Drive (VRF) / Dark Side (ARF) / Dragon Roar (ERF). Main Hunt Skill: Chain Drive (VRF) / Dark Side (ARF). Note: This topic is 100% made by me and it's especially for our server characters!
      Note2: The Master Skill Tree has some usual issues, we recommend you having it tested on test server before adding points in the tree!
      Enjoy building your chars!
    24. Like
      ADMIN got a reaction from Gion in Patch 4.4.3.0 - 20.10.2020 - Stage 1.1   
      One more fix & a small improvement has just been added, for the Merc Squad:
      [FIXED] Mercenary Quest targeting normalization being started from -2 -> +2 resets range instead of 0rr and then -1 -> +1 resets range. Now it should look correctly starting from 0rr difference, for a target. [UPDATED] Now the Mercenary Quest targeting normalization will use the following table: It will look for 10 times for target with same reset like you (from 5 times). It will look for 15 times for target with -1 -> +1 reset compared to you (from 6 times). It will look for 20 times for target with -2 -> +2 resets compared to you (from 7 times). It will look for 25 times for target with -3 -> +3 resets compared to you (from 8 times). It will look for 30 times for target with -4 -> +4 resets compared to you (from 9 times). It will look for 35 times for target with -5 -> +5 resets compared to you (from 10 times). If it doesn't find any target during these 135 tries (from 45), it will look for a Target with any reset.
    25. Like
      ADMIN got a reaction from Killah in [Inception] Server RULES   
      This is a full PvP Server - that means you can Kill/KS any player, any time, as much as you want, AS LONG AS GAME LETS YOU DO IT.
      Most important: 1. Be polite, respect all players even if they are your enemies, good enemies make a good game.
      2. Insulting a player is punished from 1 warn to 1 day ban. 1 warn = 12 hours mute. 2 warns = 36 hours mute. At 3 warns = 1 day ban.
      Obs: BL on Guild/Alliance isn't punishable but BL on Whisper is punishable!
      Obs2: Warns are given to the person, not Character (all warns are given to the same account/IP/HWID/name, doesn't matter from what Character you made the mistake).
      Obs3: If the one that reported a BL case had provoked the reported player (small insults, trash-talks about him, etc.) the reported one won't be punished. We don't encourage provoking and then crying on forum after you got what you deserved - let's act like grown ups.
      Obs4: The Mute you get from either warns or other reasons is automatically bind to your Account & IP. Which means you will get Mute on all the characters online on your IP when you got the Mute and on any extra character you will log during mute period on the same Account/IP.
      Obs5: There is a deadline of 12 hours to report a player in order to avoid the 'report hunt' in key moments, such as CS, etc.
      Note: Characters that are Muted can't start Mercenary Quests!
      3. Any racism will be punished with 2 days ban.
      4. Any attempt of using hacks/exploits will be punished with block account(s) and IP+HWID ban.
      Exception: If you report the exploit/hack in the first 12 hours after you found it/used it, you won't be punished, but your advantage will be deleted. If you don't report it and we'll find it later on, you'll lose your entire work for nothing.
      5. Selling Accounts/Chars/Items for real money will get your account(s) banned and also your IP+HWID banned (you can use Character Market & Market to buy/sell with credits). Buyers aren't punished, only sellers.
      Obs: If you report a sell of Character/Account/Item for real money and provide the needed proofs, you will GET that Character/Account/Item for FREE (and the reported guy will be banned) - Don't spend money when you can get it for FREE.
      6. Don't share your account and password with anyone!!! We are not responsible for items/characters lost on shared accounts. The only thing that we can help you with on these situations is to share the author that did it and/or location of the items.
      Obs: If you still want to share account there is a command /lock that will raise the security of your characters (with up to 90% protection). Read info about it on features!
      7. Any 'insistent' talks on /post or Gens Chat in languages other than English will be punished with mute 1-24 hours, warn or even ban 1 day.
      Obs: Keep in mind that this is an 100% international server and we must respect each other. You can speak in your own language in any other places like guild, normal chat, alliance, whisper, etc.
      8. Any anti-game on Illusion Temple (staying AFK/not cooperating with team/playing for the other team to abuse rewards, etc.) can be punished by PLAYERS by using the command /warn PlayerName while inside the event. Warns are given on IP+ACC and when a player accumulate 10 points of warns he will be auto-banned from IT for 3/7/10/14 days.
      Warning a team mate = 3 points.
      Leaving/disconnecting from IT = 5 points given automatically.
      More info about the Warn system can be found on Special/HOT Features topic.
      8.1. You can also report IT anti-game by creating a report on forum, apart from the /warn and the automated punishments.
      Obs: We only accept reports where the IT anti-game can be seen clearly, and only VIDEO reports, screenshots/stories aren't accepted.
      Obs2: Punishment for manual IT reports is 14 days ban from IT on account & ip.
      9. Any abuse of bugs/miss-configs that can lead into an unfair advantage for the abuser will cause a punishment starting from few days ban up to IP+HWID ban depending on gravity.
      Obs: If the abuser(s) report his(their) actions in maximum 12h since it happened, he(they) won't be fully punished and only who didn't will be.
      10. NOTHING IS CONSIDERED ANTI-GAME ON CS! You can use any kind of strategies (ghosts,allies,etc.) but do it on your own RISK of getting bad reputation/enemies!
      Obs: We still encourage fair play but it's up to you!
      Obs2: Make Sign of Lord great again!
      11. Our market has a limit of maximum 2000 credits per sold item, in order to promote other currencies too. The trades over 2000 credits are NOT forbidden though, but you have to do this on your own risk (the buyer can literally run away with your credits), this being considered a shared item/credits/whatever, because the item was not stolen from you, you gave it away. If you don't trust somebody, simply don't give your items/credits to him. If you'll be fooled when trying to "abuse" the credits limit we won't help you!
      12. We can refund lost rewards due to bugs (speaking mostly about Events) as long as the player does have a clear and valid proof (screens/video) with the bug.
      Exception: Rewards/items lost due to global problems (global/mass disconnects/roll-backs) or server maintenance aren't refundable.
      Another very important rule: Have fun! Don't forget that this is just a game and we are here to have a good time together.
      Not knowing or ignoring the server rules or the server info cannot make you eligible for any kind of refund or punishment bypass/removal.

      #Note: Take care of your attitude because we reserve our rights to choose the players of this community. You can be punished anytime with no warns if we will believe that you don't deserve to play here.
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