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  • Reporter

    MU-Team
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    1. Like
      Reporter got a reaction from Friero in "The Curse" Back to Origins chapter Vl   
      Flames and lightnings were seen, and  thunders were heard in the Valey of Loren last Sunday. Castle walls were shaking, clouds of smoke and dust rose from the gates of the castle, a battlefield in its terrifying splendor, earthquakes that were felt in Lorencia, and the noise of the weapons and the screams terrified the church of Davias, the fight was unbelievable, Squadron did not let the guard down, not even for a moment ! Since the first assault they have continuously attacked, and, when they had to, they defended almost perfectly. I say these things because the fight was more balanced than the one that took place in the previous week, but Squadron lacked something.. A glimmer, a moment, they only needed a few more minutes, and they could've decided everything in their favor. This didn't happened because Rampage, as they used us to, were closer to perfection than Squadron, the difference was made only by the desire to succeed, when they defended all their Dark Lords were fighting as one, as if something mysterious was controlling them, they were defending the switch as if the last piece of life they had been dependent on that button. And the last 5 minutes were their key.
      ATTACK and Assasins guilds took part in this fight but were not yet ready for this fight, both guilds brought too few players, ATTACK failed to hold both switches in the same time to let ZaZaX register. Assasins started well, but were overwhelmed by the power of Squadron and Rampage, personally I was pleased to see these two guilds taking part in Castle Siege and I hope they will find solutions to become even more competitive!
      After this fight, Rampage came out to be the winner Guild, but something strange began to happen in this guild, which by brute force and organization dominated Inception for three weeks .... was hidden, seemed lost, everything it was so normal until now that I thought it had finally disappeared, but these first signs are already visible and I realize terrified of how cruel and ruthless he is, he sought weakness until he found it and when he found it showed the colts and started biting heavily from the most solid guilds on this server, this week the first signs that The Curse did not disappear were shown at Rampage, mafy and Trompeta left the guild after some internal fights, later this week I see RuSuLeTzZz offline, I try to find out what happened but I get hit by an unnatural silence, no one wants to say what happened and I don't understand anything.
      I take a look at the Squadron guild and I see that they have not escaped the ungrateful anger of this wretch Curse, Devex left the guild after this Castle Siege and there are rumors that he would like to go to the Rampage, Sc0pt also left and made a small guild in which he took some players. Because this new guild registered  to Castle Siege there are some rumors that Squadron has joined the second guild to slow down Rampage on switches, Is this a new strategy? Or is the curse who leaves you for a while to believe that you have triumphed and hit you when you did not expect it, so fast and so strong that only the great Guilds manage to stand up and engage in battle with him again the next day.
    2. Like
      Reporter got a reaction from Devex in The Begining of Stage 2   
      After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). 
      Also, another hot features will be unlocked in Stage 2:
      -access to Character Market;
      -you can upgrade the items on site up to +12, not +11;
      -access to PRO VIP;
      -the stats limit raised from 8k to 16k.
      When this stage will be over, an important moment of the game will start, because  quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt.
      Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. 
      I also have a question for the NewsPaper readers:  What strategy do you, guys, think is the best? 
    3. Like
      Reporter got a reaction from Iwant2Fap in The Begining of Stage 2   
      After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). 
      Also, another hot features will be unlocked in Stage 2:
      -access to Character Market;
      -you can upgrade the items on site up to +12, not +11;
      -access to PRO VIP;
      -the stats limit raised from 8k to 16k.
      When this stage will be over, an important moment of the game will start, because  quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt.
      Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. 
      I also have a question for the NewsPaper readers:  What strategy do you, guys, think is the best? 
    4. Like
      Reporter got a reaction from darkyo in The Begining of Stage 2   
      After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). 
      Also, another hot features will be unlocked in Stage 2:
      -access to Character Market;
      -you can upgrade the items on site up to +12, not +11;
      -access to PRO VIP;
      -the stats limit raised from 8k to 16k.
      When this stage will be over, an important moment of the game will start, because  quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt.
      Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. 
      I also have a question for the NewsPaper readers:  What strategy do you, guys, think is the best? 
    5. Like
      Reporter got a reaction from Green in The Begining of Stage 2   
      After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). 
      Also, another hot features will be unlocked in Stage 2:
      -access to Character Market;
      -you can upgrade the items on site up to +12, not +11;
      -access to PRO VIP;
      -the stats limit raised from 8k to 16k.
      When this stage will be over, an important moment of the game will start, because  quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt.
      Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. 
      I also have a question for the NewsPaper readers:  What strategy do you, guys, think is the best? 
    6. Like
      Reporter got a reaction from Endorphin in The Begining of Stage 2   
      After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). 
      Also, another hot features will be unlocked in Stage 2:
      -access to Character Market;
      -you can upgrade the items on site up to +12, not +11;
      -access to PRO VIP;
      -the stats limit raised from 8k to 16k.
      When this stage will be over, an important moment of the game will start, because  quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt.
      Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. 
      I also have a question for the NewsPaper readers:  What strategy do you, guys, think is the best? 
    7. Like
      Reporter got a reaction from PUDGE in The Begining of Stage 2   
      After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). 
      Also, another hot features will be unlocked in Stage 2:
      -access to Character Market;
      -you can upgrade the items on site up to +12, not +11;
      -access to PRO VIP;
      -the stats limit raised from 8k to 16k.
      When this stage will be over, an important moment of the game will start, because  quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt.
      Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. 
      I also have a question for the NewsPaper readers:  What strategy do you, guys, think is the best? 
    8. Thanks
      Reporter got a reaction from mafy in The Begining of Stage 2   
      After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). 
      Also, another hot features will be unlocked in Stage 2:
      -access to Character Market;
      -you can upgrade the items on site up to +12, not +11;
      -access to PRO VIP;
      -the stats limit raised from 8k to 16k.
      When this stage will be over, an important moment of the game will start, because  quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt.
      Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. 
      I also have a question for the NewsPaper readers:  What strategy do you, guys, think is the best? 
    9. Thanks
      Reporter got a reaction from MasSacre in "The Curse" Back to Origins chapter V   
      Another episode was written by these powerful heroes who fight for the supremacy of Inception, it was a scandalous week, intense battle took place on the forum but also in the game. The most disputed ones were related to the riches of the Castle Siege and it is my obligation to write about them, I asked (as you well know) here and there, and all I can say is that some have appreciated these riches which, moreover, are not to be neglected. Some players said that it was too early to see items with 3-4 options on the server at the time, others said that the 380 lvl sets from Lord Mix are too easy to do, that they will unbalance the server and that Rampage will never lose the Castle. There are those in Rampage (and not only them) who say that it is normal for the guild that owns the Castle to have these privileges, they argue that it is not so easy to make these  380 items and that, besides the contribution of an entire guild they equip one character per week, they also provoke all the others who have no part of it to enter the fight and stop crying without taking part in this enchanting event. Admin argued that 380 items are not as powerful as the players thinks and that all the people who complain now have been indifferent or even asked in the past for Castle Siege to have better rewards to awake players interest in this event. 
      The days passed one by one and Sunday came, bringing the most important event on the server, the war for supremacy. Rampage warriors sucessfully defended for the second consecutive week the castle, and as in the other weeks, several guilds have registered but only one has really dared to show, that is of course Squadron. This powerful guild led by Voyager knows the taste of riches from the Lot and Lord Mix. These brave warriors came to Castle Siege to end the Rampage era and to restore balance on the server, they want to take RedBuLL down from the "Iron Throne" and re-seat Voyager. They came prepared for a life and death fight and it was seen from the first moment when the assaults began. 
       Rampage started defending with the parties divided on switches, intense fights took place on the both switches, Squadron managed to register with little delay, losing a little time that does not matter so much at first. Rampage regroups and conquers the castle on the first assault, the fight continues and the Crown moves from the head of RedBuLL to that of Voyager continuously, as if it does not know which head to choose .
      The first hour passes and everything is balanced, Rampage fail to distance with more than 1500 points and the Squadron fighters take courage, another 30 minutes pass and everything is equally balanced, we are at the most important moment of the fight, anything can happen, every minute, every second, every mistake matters enormously, wrong steps are not allowed at this point in the fight. Voyager puts his hand on the crown and Squadron equals Rampage to points. Those from Rampage return quickly to the throne room and RedBuLL registers successfully, then Rampage changes strategy, the whole guild defends a single switch and they manage to delay the Squadron warriors quite a lot, but eventually RedBuLL loses the Crown again, Squadron approaches dangerously, the score is as tight as any wrong step matter, Rampage take the crown again quick in the last 10 minutes but if Squadron manage to register one more time they will be winners...
      But the defense of Rampage resists, they are strong, a strong wall like a rock which repels all attacks, time runs out and Rampage manages to win this battle. A battle in which even the last 5 minutes mattered, it was sensational!!! Both guilds behaved professionally. 
      At this moment, in the Rampage and Squadron there are only about 50 top players, not a single guild other than these two is able to recruit the rest of the top players and try to rise to their level?
      Why is Assasins guild still registering but not participating? Is it true what the rumors say and they don't want to attack Rampage because they are friends? They don't care about the LordMix or LoT?
      What about ATTACK Guild? Why they are sleeping ? 
      What strategies will Squadron and Rampage develop considering that SD potions have been nerfed?
      Another highlight of this week is worth mentioning: Admin is testing and needs your support to release a new event that will be very fun!!! I hope you will find this event interesting it is called "Old Squad Soccer League", for more details please check the link: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
       
    10. Like
      Reporter got a reaction from Exilia in [Interview] ADMIN   
      Hello everyone,
      I know that many of you have been waiting for this interview for a long time, so, as I promised you on Phoenix, let's get inside the mind of the most important man who devotes his time building for us new servers with lots of futuristic and interesting updates and manages, for so many years, the most stable and the most beloved servers on the market :
      Reporter:   " Hello, Admin! To begin with, I want to thank you for all the effort you put into this server, because you successfully manage to bring us so much joy that we have only experienced in youth  " 
      Admin: "   Hi there, I'm pretty happy if my work has brought up good memories about this game!"
      Reporter: " Can you reveal us your name? " 
      Admin: "  My name is Alex. "
      Reporter :" How old are you?"
      Admin: "  I'm 23 years old. "
      Reporter: " Before you were server administrator and owner, you were a mu player. Can you tell us when did you started playing this wonderful game?"
      Admin: "   I've started playing this game in the 3rd grade (so, around 14 years ago), finding it randomly on a website. It fascinated my kid brain and in few years (around 3-4) it started to be a real 'hobby' for me, playing hard-core for top on each new server, having a dedicated guild formed by loyal players."
       Reporter: " Have you been a player on this server?"
      Admin: "  I've played at start of 2017 a little, to raise competition, as situation was bad at that times in terms of competition and had to personally rescue it. "
      Reporter: " Do you think about starting to actually be a player on your server?"
      Admin: "  Nah, for me MU was either all-in (top, guild, active 12/24) or none at all, since I can't do the first one anymore I'm no longer interested in this game but I love working on it and making it the best around all the rest. "
      Reporter: " Since you built OldSquad have you ever played on another Server to steal configuration ideas or to copy the good stuff that other servers have?"
      Admin: "  I didn't touched MU since 2017 except tests/support/events on our servers. Our objective is to innovate as much as possible, not stealing other's ideas, but others have stolen ideas from us "
      Reporter: " Can you reveal us your past nicknames(on your server or other servers you have played)? " 
      Admin: "  My most stable nickname was rEaDy. Used it for MU, DOTA1/2, WoW, HotS, Underlords. I played as Fenrir here once."
       Reporter: " How and when did you decide to create your own server? You did it alone?"
      Admin: "  I've been running online communities since really young (around 14-15 years), owning CounterStrike servers & more. But the idea of OldSquad started just from an ambition. As I said, I was already bored of all the trash-servers I was playing with my guild, changing them weekly due to either Pay2Win aspects, bad balance or boring gameplay, so I told myself if I can't find what we are looking for, I'll just create one, with my own ideas and features, based on my experience. The fact that my domain was IT also helped a lot. But I never thought it would have such success, I just tried my best to create something unique & nice, as I always wanted to play."
      Reporter: " Since you opened the server many years ago, I bet you have had many battles, with hackers, cheaters, etc. How do you manage to keep the server stable after all these attacks? "
      Admin: "  In the Internet era, security is a big aspect, we've encountered a lot of 'bad-guys' in these years, we've been through really bad times because of them, and I doubt that this will ever end, because it's a sensitive thing, that even the biggest companies around the world does have problems with, not saying a small private gaming server. But with patience, hard-work and support from our providers, we'll do our best to keep our project as stable as possible."
      Reporter: " How much time do you spend daily (on average) working behind "the curtain" to keep the server stable and bring game upgrades?" 
      Admin: "  I don't have a stable schedule, one day I can work 1 hour and other day I can work up to 16 hours, it all depends, but the average I would say 6-8 hours/day, except dead periods like summer when activity is really low so I don't have much to do. "
       
      Reporter: " Some people have judged you, some say you are too proud, you get angry quickly and you have often shown disrespect, how do you comment on this?"
      Admin: "  I'm that kind of person that can be the greatest dream or the worst nightmare, depending on the people I face. I'm still a person behind the 'ADMIN', and I'll always act naturally, no matter the subject. I hate trash-talkers, but also ass-lickers. I've interacted with over 1000 different persons during these years, and the most people have 2 faces, which I also hate and it some-how 'marked' my own character. "
      Reporter : " In the past I heard rumors that you sold items for money "on order" to some players, is it true?"
      Admin: "  On the first server, the Season 4 one, I made such compromise, as we didn't had any VIP-System or credits system to sustain the server, and I was running out-of-student-funds to continue the project, so I had to do such thing in order for the project to survive. "
      Reporter: " Last year I heard players saying that you open new servers every 3-4 months just to make money, how do you comment on these accusations?"
      Admin: "  The concept is pretty easy to understand. We'd love to have a server that lasts a looot of months (active, of course), meaning no extra work for us and just focusing on a single product. But, sadly, it's not the case, it was proved multiple times that people leave the game after few months, no matter how good the server is (they are just getting bored, and I understand somehow, looking at me when I was a player). But when one competitive guild leaves, it creates a hole in the gameplay, de-motivating the other competitive guild to play. So it creates a chain-leave between competitive players, leaving mostly casuals, or new players on server, that are also de-motivated to sustain a 'dying' server, which means basically close to 0 donations after first 2-3 months. Taking into account that costs to sustain such community, at this level, there are 4 digits in euros per month, I personally can't afford holding them alone, so we use the other servers/editions to sustain the older ones. It's easy to judge without seeing the full picture, from people that are just looking at themselves, wanting the best for them, no matter the circumstances, but it's not that easy, and in the end it's about us first and the future of us, not about them, people come and go, OldSquad remains. "
      Reporter: " I know that during these years you had ups and downs with the server, have you ever been so disappointed by the bad mouths that you want to shut down the server? Can you reveal some of these moments to us?"
       
      Admin: "  Up to 1 year ago I was really sensible, knowing how much I work for this community and people always throwing shit at me when the things went bad, appreciating only when the things were as they want. But I stopped caring about such things and I started just to focus on my goal, ignoring such people/comments. I don't think I ever wanted to shut down the server, there were moments of uncertainty, but that moments have never reached that point. "
      Reporter: "When was the time when you had the greatest joy / fulfillment related to the server? Can you describe it to us?" 
      Admin: " There were, multiple times, especially after fixing/solving a game-changing problem. But, I think the greatest moment was to see 3 really good and balanced guilds/alliances fighting at a Castle Siege, I think one of the first CS-es from our previous Max30RR."
      Reporter: "In these years, I'm sure you have had players you have admired or appreciate... What did you like about them? Can you name them?"
      Admin: " I don't think it's about admiration/appreciation, it's just about liking a mentality. I liked a lot of players during years, many of them proved to be double-faced, sadly, but there are still enough people with mentality that I like, especially those that know how to address a problem/issue without crying and bringing both arguments and solutions to the discussion. Some of them are DIEE, salam (Aqvila) and more."
      Reporter: "What kind of players do you respect and what kind of players make you the most upset?"
      Admin: " As I said previously, I do respect brained people that know how to address problems and, also, the realistic ones that look at things with realistic eyes, without exaggerating or saying things far from truth (example: I lost upgrade at + xx multiple times, your game is bugged/rates are not true!). I don't suffer criers and trash-talkers, I have more empathy for a hacker than for those kind of persons."
      Reporter: "Have you ever had a time to make a decision (ban someone or something) and then regret it? How did you proceed next?"
      Admin: " Just like any person in my position, I made both great decisions and bad decisions, usually the bad decisions are impulsive (not taking the time needed to think about them, just a fast act). A decision which I regret was on Phoenix, where I banned few players without thinking, when the "sessions-problem" was happening - even though it was not their fault, despite being their account, didn't thought that the actual robber was just on their accounts. I declined their request to re-think their ban at first, acting impulsive, but then, the next day, I thought a lot about it, and realized that it was not their fault, so I contacted them and apologized for my acts, unbanning them and giving them few days of VIP for free as compensation."
      Reporter: "Can you tell us what were the biggest problems you faced on Phoenix? I remember that at one point donations did not turn into credits, how did you repair the situation?"
      Admin: " To be honest, Phoenix had the least problems from all our projects, and also had the best gameplay (in my opinion). The only "bigger" problem on Phoenix was the problem with sessions, where people would be logged in on different accounts on website. We fixed it in the end by forcing sessions to stick to IP, so on any IP change they would log-off automatically. There was also the problem with Paypal credits, but that wasn't a problem from us, it was simply their API being bugged for some days, until they fixed it, not sending the callback to our (and any) website when the payment was completed, so the website wouldn't give the credits without Paypal confirmation of payment, despite it being done."
      Reporter: "At one point, if more than 500 players were logged (on Phoenix start), there were lots of lags and disconnects, and the AFK players had to be disconnected, what happened? How did you fixed the situation?"
      Admin: " Ehm, almost forgot about it, yes, it happened on first days of Phoenix, DataServer was restarting every 10 minutes after reaching more than 500 players online, causing disconnect-reconnect to players and also a small roll-back. While we were testing different possibilities of solutions, we had to keep the players under 500 so it won't disturb server with disconnects, so we were staying in low maps and looking for AFK chars from towns to disconnect, in order for the new active players to join and the number to remain < 500. In the end, the only thing that fixed it was to switch to a different windows version on our machine, as most probably something was corrupted inside, nothing else was working out."
      Reporter: "Last year you had to ban most GR0M members, how hard was it for you to make this decision? Did you know what impact this action had on OldSquad, and yet you took it ..."
      Admin: " GROM was always a double edged sword. The good part was that they were very active and they were creating competition on server, the bad part is that they were always the ones to do shits, when they were losing. Starting from CS anti-games, dramas, up to hacks and in the end, bug-abuses. To be honest, I never regretted a second, when the ban came, as I was completely sure that our community will be much healthier and less toxic without them. And it was proven on Phoenix, atmosphere was great without them. I'll always stick to my principle that quality is more important than the numbers."
      Reporter: "Have you been approached by GR0M members after this decision? Can you tell us what they said?"
      Admin: " Ofc, after the ban some of them came with insults, others with threats, others with trash-talks about us, just GROM things, but ofc nobody have fully read their messages, facebook block works like a charm. Then, when Phoenix started, few of them asked me to unban GROM, just like on Inception start, but it won't happen. 2 of them passed by on Inception with new IP's / devices, but not for long."
      Reporter: "Everyone says donations are making a big profit for you, is that true? Can you reveal us numbers?"
      Admin: " There is of course a profit, but not even close to how much a mediocre IT guy would take at a normal job, for the same time allocated. And that's because one month can have a good profit, but the next 3 months can have 0 profit, and even minus, in terms of project costs. Not even talking about the responsibilities that I have and the multitude of domains except technical domain I must touch, learn and master, including Finance, Accounting, Marketing, Q/A, Support, compared to a standard job. What I personally did for almost 4 years alone is usually spread in teams of enough members. But as long as I am doing what I love to do, I still prefer it over any normal job, as long as there is still a profit."
      Reporter: "What has been the hardest decision you've  ever made since you created OldSquad? Did you consulted anyone? (detail, please)"
      Admin: " That's a good question. There were a lot of hard decisions, from decisions to try new things out (like stages, dynamic exp systems, the now well known Current of no EEs, etc.) up to decisions of nerfing a lot the VIP exp, closing NonReset project, giving Max50RR a second chance on this new formula of mother-kid server, etc. On some of the decisions I consulted Legion. Probably the hardest decision I ever made was to start the project from 0, on different files, after it was hacked in 2017, instead of quitting it. But I believed in my dream of creating the best MU community for the hard concepts." 
      Reporter: "Can you give us more details about this "mother-kid" project? There are rumors that you wanted to quit max 50 resets because it was a failed project. "
      Admin: " Max50RR was the first and only non-hard server we made, with a medium experience. I don't think it was a true fail, as it was pretty popular, but the fact that it only lasted for 3 months of active play, and almost completely dead after those 3 months, was clearly a sign that it's either not our niche or it simply can't work on the long term, due to the fast-paced game, where people complete it pretty fast. As we don't like to work on a project that only stay alive that long, we just wanted to quit the project and focus on what lasts longer. But one day I was thinking about how we can increase even further the life-span of our servers, mainly Max30RR, and came up with the idea of mother-kid concept. In this concept, the players that got bored of Max30RR in time and quit it, have an alternative to join it, with higher character and gear, by playing on such seasonal Max50RR, that lasts only for 100 days, and then being transferred to Max30RR to continue the journey. Basically, in this way, we're encouraging both old players to rejoin it and also new players to join our community through Max50RR, while Max30RR players just stick to Max30RR, without strong reasons to join Max50RR and leave Max30RR. It's something totally new that it's worth at least a try, I'm not completely sure it will be a success, but at least it can be marked as "tried". Only time will tell." 
      Reporter: "Where do all these innovative ideas come from?"
      Admin: " I guess it's a combination of brained person, huge dedication, big experience with the game as a player and the will to be the best in what I do, in this case, our servers. Some ideas come out of nowhere, some ideas come late in the night, when I try to sleep, some ideas are just a result of multiple brain-storms in multiple days."
      Reporter: " Since Inception started, I've had moments where I saw over 600 characters online, how does it make you feel when you see your work giving fruit trees?"
      Admin: " I can't say it does not feel good to see big numbers, but for me it's much more important the overall quality of gameplay than the numbers. If the quality is right, numbers will be no matter what, but the opposite can't be true." 
      You all  know i have interviewed some VIPs on Phoenix and on Inception servers, so here are their questions for Admin, I know that some answers have already been given by the admin through updates in game, but it is my duty to put them all on the sheet and let the admin to answer, if you solved the problems please detail . "
      Catarina: "Some time we kill boss and we don't get rewards....or boss left map when invasion is not finished, try fix that" (it is not actually a question, it is a message, but it was his wish)
      Admin :" I guess it was fixed on some of the updates."
      Ganja :" Why EEs are banned from IT, when SM has just as much impact, as MS has 39% abs, and ERF can buff party to 4k hp ?" 
      Admin : " We've came with the solution of personal-buffs-only in IT, to match the concept. "
      Ganja : " Can you make an event like Loren Deep, but really weak mobs in there, so newbies can kill them and get items, maybe like CW event but for new players?
      Admin: "  We've thought about it, but nothing serious yet. "
      Ganja: " Can you get more GMs, to be more involved with community? I am not talking about auto events like 20 questions, there is a lot of fun stuff a GM can do.  "
      Admin: "  I don't like to depend on others, especially on people I don't know/trust. There are always discussions about favoritism & fairness, which I want to avoid. But Gion is filling that gap anyway. "
      Ganja: "Can you improve navigation for help section on forum? Maybe add a Getting started FAQ or something ?"
      Admin: "  We've made some changes to forum, we're still open to ideas to improve it. "
      Coco : " Why I failed so many feather and w3? Are the chaos machine rates for real? Can you change CS time to Sunday and reduce it from 2 hours to 1 hour? "
      Admin: " Bad luck bro, there is no point in showing 'fake' rates when I can just show lower-rates if I want them lower, nothing holds me from doing that. Time was changed to Sunday, CS will always last for 2 hours."
      FKingCunt:  "What can you do to have more people on server? What can you improve about CS to be more interesting? What can you improve in gameplay/bugs? "
      Admin: "  We do everything we can/know to have more people on server(s), the problem is that the player-base might be getting lower, not our efforts. CS is already interesting, it just needs enough competition for it, mainly at least 3 guilds participating, constantly. We're constantly improving the gameplay and fixing any bugs we can fix. Some bugs are just un-fixable. "
      Javaraya :" Please use donations to buy new season GS files, I want to try and play the new things. "
      Admin: "  We did it already. 2020 may bring it officially. "
      Almighty : " How much time you spend working on OldSquad all projects weekly?"
      Admin: "  I already answered such question in the interview. "
      Aqvila : " When will the next non reset edition come? Admin plays the game as a regular player? Did Admin had any servers before OldSquad? "
      Admin: "  It will come on S14, somewhere on the next year. I don't play. I had one tentative of season 2 server long time ago, when I was running a CS community, but nothing serious. "
      DIEEEEEEEE :"Why I am so unlucky??( kidding) I have no question for him."  
      Admin: "  Cheers, mate! "
      RedBuLL :" Admin, when season 14 will be released?"
      Admin: " It will take a lot, we must first learn everything is included in S6+ (and as a tip, the difference between 97d and season6 is much smaller than difference between s6 and s14) from the perspective of players, before actually working on it, else it's just a bunch of random things throwed up together. If we'll ever release our non reset project on S14, we must make sure that it will be an incredible experience, not just "another s14 server". " 
      Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  " 
      Admin: " The only bugged skills are Chain and Chaotic, nothing else. The only elegant solution we currently have is to make Fire Scream and Blast their replacement, by cloning their stats. More info in the new patch. "
      Reporter: " Thank you very much for your time and for your honest answers , I will do my best, as always, to bring the truth to light and to animate the forum, as I promised you since Gion "hired me" .
      Admin: " Thanks for the interview, hopefully things are more clear now. Keep up the good job! :)"
      On the record : when I accepted this "job" as a reporter I expected to write and do everything that goes through my head(I am free to do this anyway) but I was hit by the professionalism of these people Gion, Admin and Legion and I was shocked, the first thought was to give up the job (as some of you know, I do not speak or write the perfect English Language, but when I get involved and I put my soul into what I do I don't give up easily and I'm glad I got to know these people who are probably much more stubborn and perfectionist than myself  ) and I can not give up easily, so I managed to earn their trust and with small victories, I managed to do this job to rise to the expected heights, I am the second hired reporter and, believe me, if you do not put your soul into what you do, you have no way to have support and succeed in everything! 
    11. Like
      Reporter got a reaction from Mu3rTe in "The Curse" Back to Origins chapter V   
      Another episode was written by these powerful heroes who fight for the supremacy of Inception, it was a scandalous week, intense battle took place on the forum but also in the game. The most disputed ones were related to the riches of the Castle Siege and it is my obligation to write about them, I asked (as you well know) here and there, and all I can say is that some have appreciated these riches which, moreover, are not to be neglected. Some players said that it was too early to see items with 3-4 options on the server at the time, others said that the 380 lvl sets from Lord Mix are too easy to do, that they will unbalance the server and that Rampage will never lose the Castle. There are those in Rampage (and not only them) who say that it is normal for the guild that owns the Castle to have these privileges, they argue that it is not so easy to make these  380 items and that, besides the contribution of an entire guild they equip one character per week, they also provoke all the others who have no part of it to enter the fight and stop crying without taking part in this enchanting event. Admin argued that 380 items are not as powerful as the players thinks and that all the people who complain now have been indifferent or even asked in the past for Castle Siege to have better rewards to awake players interest in this event. 
      The days passed one by one and Sunday came, bringing the most important event on the server, the war for supremacy. Rampage warriors sucessfully defended for the second consecutive week the castle, and as in the other weeks, several guilds have registered but only one has really dared to show, that is of course Squadron. This powerful guild led by Voyager knows the taste of riches from the Lot and Lord Mix. These brave warriors came to Castle Siege to end the Rampage era and to restore balance on the server, they want to take RedBuLL down from the "Iron Throne" and re-seat Voyager. They came prepared for a life and death fight and it was seen from the first moment when the assaults began. 
       Rampage started defending with the parties divided on switches, intense fights took place on the both switches, Squadron managed to register with little delay, losing a little time that does not matter so much at first. Rampage regroups and conquers the castle on the first assault, the fight continues and the Crown moves from the head of RedBuLL to that of Voyager continuously, as if it does not know which head to choose .
      The first hour passes and everything is balanced, Rampage fail to distance with more than 1500 points and the Squadron fighters take courage, another 30 minutes pass and everything is equally balanced, we are at the most important moment of the fight, anything can happen, every minute, every second, every mistake matters enormously, wrong steps are not allowed at this point in the fight. Voyager puts his hand on the crown and Squadron equals Rampage to points. Those from Rampage return quickly to the throne room and RedBuLL registers successfully, then Rampage changes strategy, the whole guild defends a single switch and they manage to delay the Squadron warriors quite a lot, but eventually RedBuLL loses the Crown again, Squadron approaches dangerously, the score is as tight as any wrong step matter, Rampage take the crown again quick in the last 10 minutes but if Squadron manage to register one more time they will be winners...
      But the defense of Rampage resists, they are strong, a strong wall like a rock which repels all attacks, time runs out and Rampage manages to win this battle. A battle in which even the last 5 minutes mattered, it was sensational!!! Both guilds behaved professionally. 
      At this moment, in the Rampage and Squadron there are only about 50 top players, not a single guild other than these two is able to recruit the rest of the top players and try to rise to their level?
      Why is Assasins guild still registering but not participating? Is it true what the rumors say and they don't want to attack Rampage because they are friends? They don't care about the LordMix or LoT?
      What about ATTACK Guild? Why they are sleeping ? 
      What strategies will Squadron and Rampage develop considering that SD potions have been nerfed?
      Another highlight of this week is worth mentioning: Admin is testing and needs your support to release a new event that will be very fun!!! I hope you will find this event interesting it is called "Old Squad Soccer League", for more details please check the link: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
       
    12. Hype
      Reporter got a reaction from Devex in "The Curse" Back to Origins chapter V   
      Another episode was written by these powerful heroes who fight for the supremacy of Inception, it was a scandalous week, intense battle took place on the forum but also in the game. The most disputed ones were related to the riches of the Castle Siege and it is my obligation to write about them, I asked (as you well know) here and there, and all I can say is that some have appreciated these riches which, moreover, are not to be neglected. Some players said that it was too early to see items with 3-4 options on the server at the time, others said that the 380 lvl sets from Lord Mix are too easy to do, that they will unbalance the server and that Rampage will never lose the Castle. There are those in Rampage (and not only them) who say that it is normal for the guild that owns the Castle to have these privileges, they argue that it is not so easy to make these  380 items and that, besides the contribution of an entire guild they equip one character per week, they also provoke all the others who have no part of it to enter the fight and stop crying without taking part in this enchanting event. Admin argued that 380 items are not as powerful as the players thinks and that all the people who complain now have been indifferent or even asked in the past for Castle Siege to have better rewards to awake players interest in this event. 
      The days passed one by one and Sunday came, bringing the most important event on the server, the war for supremacy. Rampage warriors sucessfully defended for the second consecutive week the castle, and as in the other weeks, several guilds have registered but only one has really dared to show, that is of course Squadron. This powerful guild led by Voyager knows the taste of riches from the Lot and Lord Mix. These brave warriors came to Castle Siege to end the Rampage era and to restore balance on the server, they want to take RedBuLL down from the "Iron Throne" and re-seat Voyager. They came prepared for a life and death fight and it was seen from the first moment when the assaults began. 
       Rampage started defending with the parties divided on switches, intense fights took place on the both switches, Squadron managed to register with little delay, losing a little time that does not matter so much at first. Rampage regroups and conquers the castle on the first assault, the fight continues and the Crown moves from the head of RedBuLL to that of Voyager continuously, as if it does not know which head to choose .
      The first hour passes and everything is balanced, Rampage fail to distance with more than 1500 points and the Squadron fighters take courage, another 30 minutes pass and everything is equally balanced, we are at the most important moment of the fight, anything can happen, every minute, every second, every mistake matters enormously, wrong steps are not allowed at this point in the fight. Voyager puts his hand on the crown and Squadron equals Rampage to points. Those from Rampage return quickly to the throne room and RedBuLL registers successfully, then Rampage changes strategy, the whole guild defends a single switch and they manage to delay the Squadron warriors quite a lot, but eventually RedBuLL loses the Crown again, Squadron approaches dangerously, the score is as tight as any wrong step matter, Rampage take the crown again quick in the last 10 minutes but if Squadron manage to register one more time they will be winners...
      But the defense of Rampage resists, they are strong, a strong wall like a rock which repels all attacks, time runs out and Rampage manages to win this battle. A battle in which even the last 5 minutes mattered, it was sensational!!! Both guilds behaved professionally. 
      At this moment, in the Rampage and Squadron there are only about 50 top players, not a single guild other than these two is able to recruit the rest of the top players and try to rise to their level?
      Why is Assasins guild still registering but not participating? Is it true what the rumors say and they don't want to attack Rampage because they are friends? They don't care about the LordMix or LoT?
      What about ATTACK Guild? Why they are sleeping ? 
      What strategies will Squadron and Rampage develop considering that SD potions have been nerfed?
      Another highlight of this week is worth mentioning: Admin is testing and needs your support to release a new event that will be very fun!!! I hope you will find this event interesting it is called "Old Squad Soccer League", for more details please check the link: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
       
    13. Like
      Reporter got a reaction from darkyo in "The Curse" Back to Origins chapter V   
      Another episode was written by these powerful heroes who fight for the supremacy of Inception, it was a scandalous week, intense battle took place on the forum but also in the game. The most disputed ones were related to the riches of the Castle Siege and it is my obligation to write about them, I asked (as you well know) here and there, and all I can say is that some have appreciated these riches which, moreover, are not to be neglected. Some players said that it was too early to see items with 3-4 options on the server at the time, others said that the 380 lvl sets from Lord Mix are too easy to do, that they will unbalance the server and that Rampage will never lose the Castle. There are those in Rampage (and not only them) who say that it is normal for the guild that owns the Castle to have these privileges, they argue that it is not so easy to make these  380 items and that, besides the contribution of an entire guild they equip one character per week, they also provoke all the others who have no part of it to enter the fight and stop crying without taking part in this enchanting event. Admin argued that 380 items are not as powerful as the players thinks and that all the people who complain now have been indifferent or even asked in the past for Castle Siege to have better rewards to awake players interest in this event. 
      The days passed one by one and Sunday came, bringing the most important event on the server, the war for supremacy. Rampage warriors sucessfully defended for the second consecutive week the castle, and as in the other weeks, several guilds have registered but only one has really dared to show, that is of course Squadron. This powerful guild led by Voyager knows the taste of riches from the Lot and Lord Mix. These brave warriors came to Castle Siege to end the Rampage era and to restore balance on the server, they want to take RedBuLL down from the "Iron Throne" and re-seat Voyager. They came prepared for a life and death fight and it was seen from the first moment when the assaults began. 
       Rampage started defending with the parties divided on switches, intense fights took place on the both switches, Squadron managed to register with little delay, losing a little time that does not matter so much at first. Rampage regroups and conquers the castle on the first assault, the fight continues and the Crown moves from the head of RedBuLL to that of Voyager continuously, as if it does not know which head to choose .
      The first hour passes and everything is balanced, Rampage fail to distance with more than 1500 points and the Squadron fighters take courage, another 30 minutes pass and everything is equally balanced, we are at the most important moment of the fight, anything can happen, every minute, every second, every mistake matters enormously, wrong steps are not allowed at this point in the fight. Voyager puts his hand on the crown and Squadron equals Rampage to points. Those from Rampage return quickly to the throne room and RedBuLL registers successfully, then Rampage changes strategy, the whole guild defends a single switch and they manage to delay the Squadron warriors quite a lot, but eventually RedBuLL loses the Crown again, Squadron approaches dangerously, the score is as tight as any wrong step matter, Rampage take the crown again quick in the last 10 minutes but if Squadron manage to register one more time they will be winners...
      But the defense of Rampage resists, they are strong, a strong wall like a rock which repels all attacks, time runs out and Rampage manages to win this battle. A battle in which even the last 5 minutes mattered, it was sensational!!! Both guilds behaved professionally. 
      At this moment, in the Rampage and Squadron there are only about 50 top players, not a single guild other than these two is able to recruit the rest of the top players and try to rise to their level?
      Why is Assasins guild still registering but not participating? Is it true what the rumors say and they don't want to attack Rampage because they are friends? They don't care about the LordMix or LoT?
      What about ATTACK Guild? Why they are sleeping ? 
      What strategies will Squadron and Rampage develop considering that SD potions have been nerfed?
      Another highlight of this week is worth mentioning: Admin is testing and needs your support to release a new event that will be very fun!!! I hope you will find this event interesting it is called "Old Squad Soccer League", for more details please check the link: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
       
    14. Like
      Reporter got a reaction from uask4it in "The Curse" Back to Origins chapter V   
      Another episode was written by these powerful heroes who fight for the supremacy of Inception, it was a scandalous week, intense battle took place on the forum but also in the game. The most disputed ones were related to the riches of the Castle Siege and it is my obligation to write about them, I asked (as you well know) here and there, and all I can say is that some have appreciated these riches which, moreover, are not to be neglected. Some players said that it was too early to see items with 3-4 options on the server at the time, others said that the 380 lvl sets from Lord Mix are too easy to do, that they will unbalance the server and that Rampage will never lose the Castle. There are those in Rampage (and not only them) who say that it is normal for the guild that owns the Castle to have these privileges, they argue that it is not so easy to make these  380 items and that, besides the contribution of an entire guild they equip one character per week, they also provoke all the others who have no part of it to enter the fight and stop crying without taking part in this enchanting event. Admin argued that 380 items are not as powerful as the players thinks and that all the people who complain now have been indifferent or even asked in the past for Castle Siege to have better rewards to awake players interest in this event. 
      The days passed one by one and Sunday came, bringing the most important event on the server, the war for supremacy. Rampage warriors sucessfully defended for the second consecutive week the castle, and as in the other weeks, several guilds have registered but only one has really dared to show, that is of course Squadron. This powerful guild led by Voyager knows the taste of riches from the Lot and Lord Mix. These brave warriors came to Castle Siege to end the Rampage era and to restore balance on the server, they want to take RedBuLL down from the "Iron Throne" and re-seat Voyager. They came prepared for a life and death fight and it was seen from the first moment when the assaults began. 
       Rampage started defending with the parties divided on switches, intense fights took place on the both switches, Squadron managed to register with little delay, losing a little time that does not matter so much at first. Rampage regroups and conquers the castle on the first assault, the fight continues and the Crown moves from the head of RedBuLL to that of Voyager continuously, as if it does not know which head to choose .
      The first hour passes and everything is balanced, Rampage fail to distance with more than 1500 points and the Squadron fighters take courage, another 30 minutes pass and everything is equally balanced, we are at the most important moment of the fight, anything can happen, every minute, every second, every mistake matters enormously, wrong steps are not allowed at this point in the fight. Voyager puts his hand on the crown and Squadron equals Rampage to points. Those from Rampage return quickly to the throne room and RedBuLL registers successfully, then Rampage changes strategy, the whole guild defends a single switch and they manage to delay the Squadron warriors quite a lot, but eventually RedBuLL loses the Crown again, Squadron approaches dangerously, the score is as tight as any wrong step matter, Rampage take the crown again quick in the last 10 minutes but if Squadron manage to register one more time they will be winners...
      But the defense of Rampage resists, they are strong, a strong wall like a rock which repels all attacks, time runs out and Rampage manages to win this battle. A battle in which even the last 5 minutes mattered, it was sensational!!! Both guilds behaved professionally. 
      At this moment, in the Rampage and Squadron there are only about 50 top players, not a single guild other than these two is able to recruit the rest of the top players and try to rise to their level?
      Why is Assasins guild still registering but not participating? Is it true what the rumors say and they don't want to attack Rampage because they are friends? They don't care about the LordMix or LoT?
      What about ATTACK Guild? Why they are sleeping ? 
      What strategies will Squadron and Rampage develop considering that SD potions have been nerfed?
      Another highlight of this week is worth mentioning: Admin is testing and needs your support to release a new event that will be very fun!!! I hope you will find this event interesting it is called "Old Squad Soccer League", for more details please check the link: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
       
    15. Hype
      Reporter got a reaction from Obraznic in "The Curse" Back to Origins chapter V   
      Another episode was written by these powerful heroes who fight for the supremacy of Inception, it was a scandalous week, intense battle took place on the forum but also in the game. The most disputed ones were related to the riches of the Castle Siege and it is my obligation to write about them, I asked (as you well know) here and there, and all I can say is that some have appreciated these riches which, moreover, are not to be neglected. Some players said that it was too early to see items with 3-4 options on the server at the time, others said that the 380 lvl sets from Lord Mix are too easy to do, that they will unbalance the server and that Rampage will never lose the Castle. There are those in Rampage (and not only them) who say that it is normal for the guild that owns the Castle to have these privileges, they argue that it is not so easy to make these  380 items and that, besides the contribution of an entire guild they equip one character per week, they also provoke all the others who have no part of it to enter the fight and stop crying without taking part in this enchanting event. Admin argued that 380 items are not as powerful as the players thinks and that all the people who complain now have been indifferent or even asked in the past for Castle Siege to have better rewards to awake players interest in this event. 
      The days passed one by one and Sunday came, bringing the most important event on the server, the war for supremacy. Rampage warriors sucessfully defended for the second consecutive week the castle, and as in the other weeks, several guilds have registered but only one has really dared to show, that is of course Squadron. This powerful guild led by Voyager knows the taste of riches from the Lot and Lord Mix. These brave warriors came to Castle Siege to end the Rampage era and to restore balance on the server, they want to take RedBuLL down from the "Iron Throne" and re-seat Voyager. They came prepared for a life and death fight and it was seen from the first moment when the assaults began. 
       Rampage started defending with the parties divided on switches, intense fights took place on the both switches, Squadron managed to register with little delay, losing a little time that does not matter so much at first. Rampage regroups and conquers the castle on the first assault, the fight continues and the Crown moves from the head of RedBuLL to that of Voyager continuously, as if it does not know which head to choose .
      The first hour passes and everything is balanced, Rampage fail to distance with more than 1500 points and the Squadron fighters take courage, another 30 minutes pass and everything is equally balanced, we are at the most important moment of the fight, anything can happen, every minute, every second, every mistake matters enormously, wrong steps are not allowed at this point in the fight. Voyager puts his hand on the crown and Squadron equals Rampage to points. Those from Rampage return quickly to the throne room and RedBuLL registers successfully, then Rampage changes strategy, the whole guild defends a single switch and they manage to delay the Squadron warriors quite a lot, but eventually RedBuLL loses the Crown again, Squadron approaches dangerously, the score is as tight as any wrong step matter, Rampage take the crown again quick in the last 10 minutes but if Squadron manage to register one more time they will be winners...
      But the defense of Rampage resists, they are strong, a strong wall like a rock which repels all attacks, time runs out and Rampage manages to win this battle. A battle in which even the last 5 minutes mattered, it was sensational!!! Both guilds behaved professionally. 
      At this moment, in the Rampage and Squadron there are only about 50 top players, not a single guild other than these two is able to recruit the rest of the top players and try to rise to their level?
      Why is Assasins guild still registering but not participating? Is it true what the rumors say and they don't want to attack Rampage because they are friends? They don't care about the LordMix or LoT?
      What about ATTACK Guild? Why they are sleeping ? 
      What strategies will Squadron and Rampage develop considering that SD potions have been nerfed?
      Another highlight of this week is worth mentioning: Admin is testing and needs your support to release a new event that will be very fun!!! I hope you will find this event interesting it is called "Old Squad Soccer League", for more details please check the link: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
       
    16. Like
      Reporter got a reaction from trololo in "The Curse" Back to Origins chapter V   
      Another episode was written by these powerful heroes who fight for the supremacy of Inception, it was a scandalous week, intense battle took place on the forum but also in the game. The most disputed ones were related to the riches of the Castle Siege and it is my obligation to write about them, I asked (as you well know) here and there, and all I can say is that some have appreciated these riches which, moreover, are not to be neglected. Some players said that it was too early to see items with 3-4 options on the server at the time, others said that the 380 lvl sets from Lord Mix are too easy to do, that they will unbalance the server and that Rampage will never lose the Castle. There are those in Rampage (and not only them) who say that it is normal for the guild that owns the Castle to have these privileges, they argue that it is not so easy to make these  380 items and that, besides the contribution of an entire guild they equip one character per week, they also provoke all the others who have no part of it to enter the fight and stop crying without taking part in this enchanting event. Admin argued that 380 items are not as powerful as the players thinks and that all the people who complain now have been indifferent or even asked in the past for Castle Siege to have better rewards to awake players interest in this event. 
      The days passed one by one and Sunday came, bringing the most important event on the server, the war for supremacy. Rampage warriors sucessfully defended for the second consecutive week the castle, and as in the other weeks, several guilds have registered but only one has really dared to show, that is of course Squadron. This powerful guild led by Voyager knows the taste of riches from the Lot and Lord Mix. These brave warriors came to Castle Siege to end the Rampage era and to restore balance on the server, they want to take RedBuLL down from the "Iron Throne" and re-seat Voyager. They came prepared for a life and death fight and it was seen from the first moment when the assaults began. 
       Rampage started defending with the parties divided on switches, intense fights took place on the both switches, Squadron managed to register with little delay, losing a little time that does not matter so much at first. Rampage regroups and conquers the castle on the first assault, the fight continues and the Crown moves from the head of RedBuLL to that of Voyager continuously, as if it does not know which head to choose .
      The first hour passes and everything is balanced, Rampage fail to distance with more than 1500 points and the Squadron fighters take courage, another 30 minutes pass and everything is equally balanced, we are at the most important moment of the fight, anything can happen, every minute, every second, every mistake matters enormously, wrong steps are not allowed at this point in the fight. Voyager puts his hand on the crown and Squadron equals Rampage to points. Those from Rampage return quickly to the throne room and RedBuLL registers successfully, then Rampage changes strategy, the whole guild defends a single switch and they manage to delay the Squadron warriors quite a lot, but eventually RedBuLL loses the Crown again, Squadron approaches dangerously, the score is as tight as any wrong step matter, Rampage take the crown again quick in the last 10 minutes but if Squadron manage to register one more time they will be winners...
      But the defense of Rampage resists, they are strong, a strong wall like a rock which repels all attacks, time runs out and Rampage manages to win this battle. A battle in which even the last 5 minutes mattered, it was sensational!!! Both guilds behaved professionally. 
      At this moment, in the Rampage and Squadron there are only about 50 top players, not a single guild other than these two is able to recruit the rest of the top players and try to rise to their level?
      Why is Assasins guild still registering but not participating? Is it true what the rumors say and they don't want to attack Rampage because they are friends? They don't care about the LordMix or LoT?
      What about ATTACK Guild? Why they are sleeping ? 
      What strategies will Squadron and Rampage develop considering that SD potions have been nerfed?
      Another highlight of this week is worth mentioning: Admin is testing and needs your support to release a new event that will be very fun!!! I hope you will find this event interesting it is called "Old Squad Soccer League", for more details please check the link: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
       
    17. Like
      Reporter got a reaction from ADMIN in Last Steps of the Early-Game on Inception!   
      Hello to everyone,
      As you well know, last Monday, around 19:30 server time, the first stage was passed by the founding heroes of Rampage, RuSuLeTzZz, Makiavelli and darkyo, those pro players with the other two guys from their permanent party (RedBuLL and Sparkle), are on the first places of the rankings since the beginning of Inception and they do not show any sign that they could be passed soon by anyone. The players who follow them in the top are: Devex (Squadron), npyxa (Assasins), Zutto (and his permanent party), those guys are with at least 24 hours behind them even after this stage has been exceeded. 
       About this stage, as far as I know, was the longest in OldSquad history, it lasted for 17 days and gave the impression that it will last forever. To realize the impact it had on the reset rankings, just consider the fact that the heroes I have mentioned above, entered into this stage when they made the 5th reset and at that time the last place in the top 100 reset rankings had only 2 resets. .. during these two weeks some players who were left behind or who started later, recovered 2 or even 3 resets!!! 
       The server was beautifully balanced by this mini stage and Castle Siege participants could see this in the latest battles for server supremacy. I think that they had the most balanced battles I saw on a reset server between two guilds.
       Marking the last steps of the Early-Game on Inception. New features were released, the EXP for 0 resets players is doubled, also the EXP for 1-4 RR is raised with 40%, in order for the newcomers to catch up.
      Also, OldSquad Mercenary Era is starting. Now, if you will register as a Mercenar, the Pvp experience will be totally changed? What do I mean? I mean that you are the hunter and the prey, at the same time. There are bonuses too.
      More details here: 
      https://oldsquad.ro/forum/topic/2318-inception-pvp-system-all-details/
      -Blast and Fire Scream spells were improved;
      -Bloody Witch Queen is dropping now 380 exc set items instead of GD/DM etc;
      -BOK +5 Goldens released;
      -Feather/Crest drop rate increased with 35%;
      -SD Potions Max Stack reduced from 3 to 1;
      -SD Potions SD rate reduced from 25% to 5% per potion;
      -Zen drop lowered.
      Here you can find the full log: 
      https://oldsquad.ro/forum/topic/3402-patch-3530-21102019/
    18. Like
      Reporter got a reaction from uask4it in [Interview] ADMIN   
      Hello everyone,
      I know that many of you have been waiting for this interview for a long time, so, as I promised you on Phoenix, let's get inside the mind of the most important man who devotes his time building for us new servers with lots of futuristic and interesting updates and manages, for so many years, the most stable and the most beloved servers on the market :
      Reporter:   " Hello, Admin! To begin with, I want to thank you for all the effort you put into this server, because you successfully manage to bring us so much joy that we have only experienced in youth  " 
      Admin: "   Hi there, I'm pretty happy if my work has brought up good memories about this game!"
      Reporter: " Can you reveal us your name? " 
      Admin: "  My name is Alex. "
      Reporter :" How old are you?"
      Admin: "  I'm 23 years old. "
      Reporter: " Before you were server administrator and owner, you were a mu player. Can you tell us when did you started playing this wonderful game?"
      Admin: "   I've started playing this game in the 3rd grade (so, around 14 years ago), finding it randomly on a website. It fascinated my kid brain and in few years (around 3-4) it started to be a real 'hobby' for me, playing hard-core for top on each new server, having a dedicated guild formed by loyal players."
       Reporter: " Have you been a player on this server?"
      Admin: "  I've played at start of 2017 a little, to raise competition, as situation was bad at that times in terms of competition and had to personally rescue it. "
      Reporter: " Do you think about starting to actually be a player on your server?"
      Admin: "  Nah, for me MU was either all-in (top, guild, active 12/24) or none at all, since I can't do the first one anymore I'm no longer interested in this game but I love working on it and making it the best around all the rest. "
      Reporter: " Since you built OldSquad have you ever played on another Server to steal configuration ideas or to copy the good stuff that other servers have?"
      Admin: "  I didn't touched MU since 2017 except tests/support/events on our servers. Our objective is to innovate as much as possible, not stealing other's ideas, but others have stolen ideas from us "
      Reporter: " Can you reveal us your past nicknames(on your server or other servers you have played)? " 
      Admin: "  My most stable nickname was rEaDy. Used it for MU, DOTA1/2, WoW, HotS, Underlords. I played as Fenrir here once."
       Reporter: " How and when did you decide to create your own server? You did it alone?"
      Admin: "  I've been running online communities since really young (around 14-15 years), owning CounterStrike servers & more. But the idea of OldSquad started just from an ambition. As I said, I was already bored of all the trash-servers I was playing with my guild, changing them weekly due to either Pay2Win aspects, bad balance or boring gameplay, so I told myself if I can't find what we are looking for, I'll just create one, with my own ideas and features, based on my experience. The fact that my domain was IT also helped a lot. But I never thought it would have such success, I just tried my best to create something unique & nice, as I always wanted to play."
      Reporter: " Since you opened the server many years ago, I bet you have had many battles, with hackers, cheaters, etc. How do you manage to keep the server stable after all these attacks? "
      Admin: "  In the Internet era, security is a big aspect, we've encountered a lot of 'bad-guys' in these years, we've been through really bad times because of them, and I doubt that this will ever end, because it's a sensitive thing, that even the biggest companies around the world does have problems with, not saying a small private gaming server. But with patience, hard-work and support from our providers, we'll do our best to keep our project as stable as possible."
      Reporter: " How much time do you spend daily (on average) working behind "the curtain" to keep the server stable and bring game upgrades?" 
      Admin: "  I don't have a stable schedule, one day I can work 1 hour and other day I can work up to 16 hours, it all depends, but the average I would say 6-8 hours/day, except dead periods like summer when activity is really low so I don't have much to do. "
       
      Reporter: " Some people have judged you, some say you are too proud, you get angry quickly and you have often shown disrespect, how do you comment on this?"
      Admin: "  I'm that kind of person that can be the greatest dream or the worst nightmare, depending on the people I face. I'm still a person behind the 'ADMIN', and I'll always act naturally, no matter the subject. I hate trash-talkers, but also ass-lickers. I've interacted with over 1000 different persons during these years, and the most people have 2 faces, which I also hate and it some-how 'marked' my own character. "
      Reporter : " In the past I heard rumors that you sold items for money "on order" to some players, is it true?"
      Admin: "  On the first server, the Season 4 one, I made such compromise, as we didn't had any VIP-System or credits system to sustain the server, and I was running out-of-student-funds to continue the project, so I had to do such thing in order for the project to survive. "
      Reporter: " Last year I heard players saying that you open new servers every 3-4 months just to make money, how do you comment on these accusations?"
      Admin: "  The concept is pretty easy to understand. We'd love to have a server that lasts a looot of months (active, of course), meaning no extra work for us and just focusing on a single product. But, sadly, it's not the case, it was proved multiple times that people leave the game after few months, no matter how good the server is (they are just getting bored, and I understand somehow, looking at me when I was a player). But when one competitive guild leaves, it creates a hole in the gameplay, de-motivating the other competitive guild to play. So it creates a chain-leave between competitive players, leaving mostly casuals, or new players on server, that are also de-motivated to sustain a 'dying' server, which means basically close to 0 donations after first 2-3 months. Taking into account that costs to sustain such community, at this level, there are 4 digits in euros per month, I personally can't afford holding them alone, so we use the other servers/editions to sustain the older ones. It's easy to judge without seeing the full picture, from people that are just looking at themselves, wanting the best for them, no matter the circumstances, but it's not that easy, and in the end it's about us first and the future of us, not about them, people come and go, OldSquad remains. "
      Reporter: " I know that during these years you had ups and downs with the server, have you ever been so disappointed by the bad mouths that you want to shut down the server? Can you reveal some of these moments to us?"
       
      Admin: "  Up to 1 year ago I was really sensible, knowing how much I work for this community and people always throwing shit at me when the things went bad, appreciating only when the things were as they want. But I stopped caring about such things and I started just to focus on my goal, ignoring such people/comments. I don't think I ever wanted to shut down the server, there were moments of uncertainty, but that moments have never reached that point. "
      Reporter: "When was the time when you had the greatest joy / fulfillment related to the server? Can you describe it to us?" 
      Admin: " There were, multiple times, especially after fixing/solving a game-changing problem. But, I think the greatest moment was to see 3 really good and balanced guilds/alliances fighting at a Castle Siege, I think one of the first CS-es from our previous Max30RR."
      Reporter: "In these years, I'm sure you have had players you have admired or appreciate... What did you like about them? Can you name them?"
      Admin: " I don't think it's about admiration/appreciation, it's just about liking a mentality. I liked a lot of players during years, many of them proved to be double-faced, sadly, but there are still enough people with mentality that I like, especially those that know how to address a problem/issue without crying and bringing both arguments and solutions to the discussion. Some of them are DIEE, salam (Aqvila) and more."
      Reporter: "What kind of players do you respect and what kind of players make you the most upset?"
      Admin: " As I said previously, I do respect brained people that know how to address problems and, also, the realistic ones that look at things with realistic eyes, without exaggerating or saying things far from truth (example: I lost upgrade at + xx multiple times, your game is bugged/rates are not true!). I don't suffer criers and trash-talkers, I have more empathy for a hacker than for those kind of persons."
      Reporter: "Have you ever had a time to make a decision (ban someone or something) and then regret it? How did you proceed next?"
      Admin: " Just like any person in my position, I made both great decisions and bad decisions, usually the bad decisions are impulsive (not taking the time needed to think about them, just a fast act). A decision which I regret was on Phoenix, where I banned few players without thinking, when the "sessions-problem" was happening - even though it was not their fault, despite being their account, didn't thought that the actual robber was just on their accounts. I declined their request to re-think their ban at first, acting impulsive, but then, the next day, I thought a lot about it, and realized that it was not their fault, so I contacted them and apologized for my acts, unbanning them and giving them few days of VIP for free as compensation."
      Reporter: "Can you tell us what were the biggest problems you faced on Phoenix? I remember that at one point donations did not turn into credits, how did you repair the situation?"
      Admin: " To be honest, Phoenix had the least problems from all our projects, and also had the best gameplay (in my opinion). The only "bigger" problem on Phoenix was the problem with sessions, where people would be logged in on different accounts on website. We fixed it in the end by forcing sessions to stick to IP, so on any IP change they would log-off automatically. There was also the problem with Paypal credits, but that wasn't a problem from us, it was simply their API being bugged for some days, until they fixed it, not sending the callback to our (and any) website when the payment was completed, so the website wouldn't give the credits without Paypal confirmation of payment, despite it being done."
      Reporter: "At one point, if more than 500 players were logged (on Phoenix start), there were lots of lags and disconnects, and the AFK players had to be disconnected, what happened? How did you fixed the situation?"
      Admin: " Ehm, almost forgot about it, yes, it happened on first days of Phoenix, DataServer was restarting every 10 minutes after reaching more than 500 players online, causing disconnect-reconnect to players and also a small roll-back. While we were testing different possibilities of solutions, we had to keep the players under 500 so it won't disturb server with disconnects, so we were staying in low maps and looking for AFK chars from towns to disconnect, in order for the new active players to join and the number to remain < 500. In the end, the only thing that fixed it was to switch to a different windows version on our machine, as most probably something was corrupted inside, nothing else was working out."
      Reporter: "Last year you had to ban most GR0M members, how hard was it for you to make this decision? Did you know what impact this action had on OldSquad, and yet you took it ..."
      Admin: " GROM was always a double edged sword. The good part was that they were very active and they were creating competition on server, the bad part is that they were always the ones to do shits, when they were losing. Starting from CS anti-games, dramas, up to hacks and in the end, bug-abuses. To be honest, I never regretted a second, when the ban came, as I was completely sure that our community will be much healthier and less toxic without them. And it was proven on Phoenix, atmosphere was great without them. I'll always stick to my principle that quality is more important than the numbers."
      Reporter: "Have you been approached by GR0M members after this decision? Can you tell us what they said?"
      Admin: " Ofc, after the ban some of them came with insults, others with threats, others with trash-talks about us, just GROM things, but ofc nobody have fully read their messages, facebook block works like a charm. Then, when Phoenix started, few of them asked me to unban GROM, just like on Inception start, but it won't happen. 2 of them passed by on Inception with new IP's / devices, but not for long."
      Reporter: "Everyone says donations are making a big profit for you, is that true? Can you reveal us numbers?"
      Admin: " There is of course a profit, but not even close to how much a mediocre IT guy would take at a normal job, for the same time allocated. And that's because one month can have a good profit, but the next 3 months can have 0 profit, and even minus, in terms of project costs. Not even talking about the responsibilities that I have and the multitude of domains except technical domain I must touch, learn and master, including Finance, Accounting, Marketing, Q/A, Support, compared to a standard job. What I personally did for almost 4 years alone is usually spread in teams of enough members. But as long as I am doing what I love to do, I still prefer it over any normal job, as long as there is still a profit."
      Reporter: "What has been the hardest decision you've  ever made since you created OldSquad? Did you consulted anyone? (detail, please)"
      Admin: " That's a good question. There were a lot of hard decisions, from decisions to try new things out (like stages, dynamic exp systems, the now well known Current of no EEs, etc.) up to decisions of nerfing a lot the VIP exp, closing NonReset project, giving Max50RR a second chance on this new formula of mother-kid server, etc. On some of the decisions I consulted Legion. Probably the hardest decision I ever made was to start the project from 0, on different files, after it was hacked in 2017, instead of quitting it. But I believed in my dream of creating the best MU community for the hard concepts." 
      Reporter: "Can you give us more details about this "mother-kid" project? There are rumors that you wanted to quit max 50 resets because it was a failed project. "
      Admin: " Max50RR was the first and only non-hard server we made, with a medium experience. I don't think it was a true fail, as it was pretty popular, but the fact that it only lasted for 3 months of active play, and almost completely dead after those 3 months, was clearly a sign that it's either not our niche or it simply can't work on the long term, due to the fast-paced game, where people complete it pretty fast. As we don't like to work on a project that only stay alive that long, we just wanted to quit the project and focus on what lasts longer. But one day I was thinking about how we can increase even further the life-span of our servers, mainly Max30RR, and came up with the idea of mother-kid concept. In this concept, the players that got bored of Max30RR in time and quit it, have an alternative to join it, with higher character and gear, by playing on such seasonal Max50RR, that lasts only for 100 days, and then being transferred to Max30RR to continue the journey. Basically, in this way, we're encouraging both old players to rejoin it and also new players to join our community through Max50RR, while Max30RR players just stick to Max30RR, without strong reasons to join Max50RR and leave Max30RR. It's something totally new that it's worth at least a try, I'm not completely sure it will be a success, but at least it can be marked as "tried". Only time will tell." 
      Reporter: "Where do all these innovative ideas come from?"
      Admin: " I guess it's a combination of brained person, huge dedication, big experience with the game as a player and the will to be the best in what I do, in this case, our servers. Some ideas come out of nowhere, some ideas come late in the night, when I try to sleep, some ideas are just a result of multiple brain-storms in multiple days."
      Reporter: " Since Inception started, I've had moments where I saw over 600 characters online, how does it make you feel when you see your work giving fruit trees?"
      Admin: " I can't say it does not feel good to see big numbers, but for me it's much more important the overall quality of gameplay than the numbers. If the quality is right, numbers will be no matter what, but the opposite can't be true." 
      You all  know i have interviewed some VIPs on Phoenix and on Inception servers, so here are their questions for Admin, I know that some answers have already been given by the admin through updates in game, but it is my duty to put them all on the sheet and let the admin to answer, if you solved the problems please detail . "
      Catarina: "Some time we kill boss and we don't get rewards....or boss left map when invasion is not finished, try fix that" (it is not actually a question, it is a message, but it was his wish)
      Admin :" I guess it was fixed on some of the updates."
      Ganja :" Why EEs are banned from IT, when SM has just as much impact, as MS has 39% abs, and ERF can buff party to 4k hp ?" 
      Admin : " We've came with the solution of personal-buffs-only in IT, to match the concept. "
      Ganja : " Can you make an event like Loren Deep, but really weak mobs in there, so newbies can kill them and get items, maybe like CW event but for new players?
      Admin: "  We've thought about it, but nothing serious yet. "
      Ganja: " Can you get more GMs, to be more involved with community? I am not talking about auto events like 20 questions, there is a lot of fun stuff a GM can do.  "
      Admin: "  I don't like to depend on others, especially on people I don't know/trust. There are always discussions about favoritism & fairness, which I want to avoid. But Gion is filling that gap anyway. "
      Ganja: "Can you improve navigation for help section on forum? Maybe add a Getting started FAQ or something ?"
      Admin: "  We've made some changes to forum, we're still open to ideas to improve it. "
      Coco : " Why I failed so many feather and w3? Are the chaos machine rates for real? Can you change CS time to Sunday and reduce it from 2 hours to 1 hour? "
      Admin: " Bad luck bro, there is no point in showing 'fake' rates when I can just show lower-rates if I want them lower, nothing holds me from doing that. Time was changed to Sunday, CS will always last for 2 hours."
      FKingCunt:  "What can you do to have more people on server? What can you improve about CS to be more interesting? What can you improve in gameplay/bugs? "
      Admin: "  We do everything we can/know to have more people on server(s), the problem is that the player-base might be getting lower, not our efforts. CS is already interesting, it just needs enough competition for it, mainly at least 3 guilds participating, constantly. We're constantly improving the gameplay and fixing any bugs we can fix. Some bugs are just un-fixable. "
      Javaraya :" Please use donations to buy new season GS files, I want to try and play the new things. "
      Admin: "  We did it already. 2020 may bring it officially. "
      Almighty : " How much time you spend working on OldSquad all projects weekly?"
      Admin: "  I already answered such question in the interview. "
      Aqvila : " When will the next non reset edition come? Admin plays the game as a regular player? Did Admin had any servers before OldSquad? "
      Admin: "  It will come on S14, somewhere on the next year. I don't play. I had one tentative of season 2 server long time ago, when I was running a CS community, but nothing serious. "
      DIEEEEEEEE :"Why I am so unlucky??( kidding) I have no question for him."  
      Admin: "  Cheers, mate! "
      RedBuLL :" Admin, when season 14 will be released?"
      Admin: " It will take a lot, we must first learn everything is included in S6+ (and as a tip, the difference between 97d and season6 is much smaller than difference between s6 and s14) from the perspective of players, before actually working on it, else it's just a bunch of random things throwed up together. If we'll ever release our non reset project on S14, we must make sure that it will be an incredible experience, not just "another s14 server". " 
      Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  " 
      Admin: " The only bugged skills are Chain and Chaotic, nothing else. The only elegant solution we currently have is to make Fire Scream and Blast their replacement, by cloning their stats. More info in the new patch. "
      Reporter: " Thank you very much for your time and for your honest answers , I will do my best, as always, to bring the truth to light and to animate the forum, as I promised you since Gion "hired me" .
      Admin: " Thanks for the interview, hopefully things are more clear now. Keep up the good job! :)"
      On the record : when I accepted this "job" as a reporter I expected to write and do everything that goes through my head(I am free to do this anyway) but I was hit by the professionalism of these people Gion, Admin and Legion and I was shocked, the first thought was to give up the job (as some of you know, I do not speak or write the perfect English Language, but when I get involved and I put my soul into what I do I don't give up easily and I'm glad I got to know these people who are probably much more stubborn and perfectionist than myself  ) and I can not give up easily, so I managed to earn their trust and with small victories, I managed to do this job to rise to the expected heights, I am the second hired reporter and, believe me, if you do not put your soul into what you do, you have no way to have support and succeed in everything! 
    19. Like
      Reporter got a reaction from Mu3rTe in [Interview] ADMIN   
      Hello everyone,
      I know that many of you have been waiting for this interview for a long time, so, as I promised you on Phoenix, let's get inside the mind of the most important man who devotes his time building for us new servers with lots of futuristic and interesting updates and manages, for so many years, the most stable and the most beloved servers on the market :
      Reporter:   " Hello, Admin! To begin with, I want to thank you for all the effort you put into this server, because you successfully manage to bring us so much joy that we have only experienced in youth  " 
      Admin: "   Hi there, I'm pretty happy if my work has brought up good memories about this game!"
      Reporter: " Can you reveal us your name? " 
      Admin: "  My name is Alex. "
      Reporter :" How old are you?"
      Admin: "  I'm 23 years old. "
      Reporter: " Before you were server administrator and owner, you were a mu player. Can you tell us when did you started playing this wonderful game?"
      Admin: "   I've started playing this game in the 3rd grade (so, around 14 years ago), finding it randomly on a website. It fascinated my kid brain and in few years (around 3-4) it started to be a real 'hobby' for me, playing hard-core for top on each new server, having a dedicated guild formed by loyal players."
       Reporter: " Have you been a player on this server?"
      Admin: "  I've played at start of 2017 a little, to raise competition, as situation was bad at that times in terms of competition and had to personally rescue it. "
      Reporter: " Do you think about starting to actually be a player on your server?"
      Admin: "  Nah, for me MU was either all-in (top, guild, active 12/24) or none at all, since I can't do the first one anymore I'm no longer interested in this game but I love working on it and making it the best around all the rest. "
      Reporter: " Since you built OldSquad have you ever played on another Server to steal configuration ideas or to copy the good stuff that other servers have?"
      Admin: "  I didn't touched MU since 2017 except tests/support/events on our servers. Our objective is to innovate as much as possible, not stealing other's ideas, but others have stolen ideas from us "
      Reporter: " Can you reveal us your past nicknames(on your server or other servers you have played)? " 
      Admin: "  My most stable nickname was rEaDy. Used it for MU, DOTA1/2, WoW, HotS, Underlords. I played as Fenrir here once."
       Reporter: " How and when did you decide to create your own server? You did it alone?"
      Admin: "  I've been running online communities since really young (around 14-15 years), owning CounterStrike servers & more. But the idea of OldSquad started just from an ambition. As I said, I was already bored of all the trash-servers I was playing with my guild, changing them weekly due to either Pay2Win aspects, bad balance or boring gameplay, so I told myself if I can't find what we are looking for, I'll just create one, with my own ideas and features, based on my experience. The fact that my domain was IT also helped a lot. But I never thought it would have such success, I just tried my best to create something unique & nice, as I always wanted to play."
      Reporter: " Since you opened the server many years ago, I bet you have had many battles, with hackers, cheaters, etc. How do you manage to keep the server stable after all these attacks? "
      Admin: "  In the Internet era, security is a big aspect, we've encountered a lot of 'bad-guys' in these years, we've been through really bad times because of them, and I doubt that this will ever end, because it's a sensitive thing, that even the biggest companies around the world does have problems with, not saying a small private gaming server. But with patience, hard-work and support from our providers, we'll do our best to keep our project as stable as possible."
      Reporter: " How much time do you spend daily (on average) working behind "the curtain" to keep the server stable and bring game upgrades?" 
      Admin: "  I don't have a stable schedule, one day I can work 1 hour and other day I can work up to 16 hours, it all depends, but the average I would say 6-8 hours/day, except dead periods like summer when activity is really low so I don't have much to do. "
       
      Reporter: " Some people have judged you, some say you are too proud, you get angry quickly and you have often shown disrespect, how do you comment on this?"
      Admin: "  I'm that kind of person that can be the greatest dream or the worst nightmare, depending on the people I face. I'm still a person behind the 'ADMIN', and I'll always act naturally, no matter the subject. I hate trash-talkers, but also ass-lickers. I've interacted with over 1000 different persons during these years, and the most people have 2 faces, which I also hate and it some-how 'marked' my own character. "
      Reporter : " In the past I heard rumors that you sold items for money "on order" to some players, is it true?"
      Admin: "  On the first server, the Season 4 one, I made such compromise, as we didn't had any VIP-System or credits system to sustain the server, and I was running out-of-student-funds to continue the project, so I had to do such thing in order for the project to survive. "
      Reporter: " Last year I heard players saying that you open new servers every 3-4 months just to make money, how do you comment on these accusations?"
      Admin: "  The concept is pretty easy to understand. We'd love to have a server that lasts a looot of months (active, of course), meaning no extra work for us and just focusing on a single product. But, sadly, it's not the case, it was proved multiple times that people leave the game after few months, no matter how good the server is (they are just getting bored, and I understand somehow, looking at me when I was a player). But when one competitive guild leaves, it creates a hole in the gameplay, de-motivating the other competitive guild to play. So it creates a chain-leave between competitive players, leaving mostly casuals, or new players on server, that are also de-motivated to sustain a 'dying' server, which means basically close to 0 donations after first 2-3 months. Taking into account that costs to sustain such community, at this level, there are 4 digits in euros per month, I personally can't afford holding them alone, so we use the other servers/editions to sustain the older ones. It's easy to judge without seeing the full picture, from people that are just looking at themselves, wanting the best for them, no matter the circumstances, but it's not that easy, and in the end it's about us first and the future of us, not about them, people come and go, OldSquad remains. "
      Reporter: " I know that during these years you had ups and downs with the server, have you ever been so disappointed by the bad mouths that you want to shut down the server? Can you reveal some of these moments to us?"
       
      Admin: "  Up to 1 year ago I was really sensible, knowing how much I work for this community and people always throwing shit at me when the things went bad, appreciating only when the things were as they want. But I stopped caring about such things and I started just to focus on my goal, ignoring such people/comments. I don't think I ever wanted to shut down the server, there were moments of uncertainty, but that moments have never reached that point. "
      Reporter: "When was the time when you had the greatest joy / fulfillment related to the server? Can you describe it to us?" 
      Admin: " There were, multiple times, especially after fixing/solving a game-changing problem. But, I think the greatest moment was to see 3 really good and balanced guilds/alliances fighting at a Castle Siege, I think one of the first CS-es from our previous Max30RR."
      Reporter: "In these years, I'm sure you have had players you have admired or appreciate... What did you like about them? Can you name them?"
      Admin: " I don't think it's about admiration/appreciation, it's just about liking a mentality. I liked a lot of players during years, many of them proved to be double-faced, sadly, but there are still enough people with mentality that I like, especially those that know how to address a problem/issue without crying and bringing both arguments and solutions to the discussion. Some of them are DIEE, salam (Aqvila) and more."
      Reporter: "What kind of players do you respect and what kind of players make you the most upset?"
      Admin: " As I said previously, I do respect brained people that know how to address problems and, also, the realistic ones that look at things with realistic eyes, without exaggerating or saying things far from truth (example: I lost upgrade at + xx multiple times, your game is bugged/rates are not true!). I don't suffer criers and trash-talkers, I have more empathy for a hacker than for those kind of persons."
      Reporter: "Have you ever had a time to make a decision (ban someone or something) and then regret it? How did you proceed next?"
      Admin: " Just like any person in my position, I made both great decisions and bad decisions, usually the bad decisions are impulsive (not taking the time needed to think about them, just a fast act). A decision which I regret was on Phoenix, where I banned few players without thinking, when the "sessions-problem" was happening - even though it was not their fault, despite being their account, didn't thought that the actual robber was just on their accounts. I declined their request to re-think their ban at first, acting impulsive, but then, the next day, I thought a lot about it, and realized that it was not their fault, so I contacted them and apologized for my acts, unbanning them and giving them few days of VIP for free as compensation."
      Reporter: "Can you tell us what were the biggest problems you faced on Phoenix? I remember that at one point donations did not turn into credits, how did you repair the situation?"
      Admin: " To be honest, Phoenix had the least problems from all our projects, and also had the best gameplay (in my opinion). The only "bigger" problem on Phoenix was the problem with sessions, where people would be logged in on different accounts on website. We fixed it in the end by forcing sessions to stick to IP, so on any IP change they would log-off automatically. There was also the problem with Paypal credits, but that wasn't a problem from us, it was simply their API being bugged for some days, until they fixed it, not sending the callback to our (and any) website when the payment was completed, so the website wouldn't give the credits without Paypal confirmation of payment, despite it being done."
      Reporter: "At one point, if more than 500 players were logged (on Phoenix start), there were lots of lags and disconnects, and the AFK players had to be disconnected, what happened? How did you fixed the situation?"
      Admin: " Ehm, almost forgot about it, yes, it happened on first days of Phoenix, DataServer was restarting every 10 minutes after reaching more than 500 players online, causing disconnect-reconnect to players and also a small roll-back. While we were testing different possibilities of solutions, we had to keep the players under 500 so it won't disturb server with disconnects, so we were staying in low maps and looking for AFK chars from towns to disconnect, in order for the new active players to join and the number to remain < 500. In the end, the only thing that fixed it was to switch to a different windows version on our machine, as most probably something was corrupted inside, nothing else was working out."
      Reporter: "Last year you had to ban most GR0M members, how hard was it for you to make this decision? Did you know what impact this action had on OldSquad, and yet you took it ..."
      Admin: " GROM was always a double edged sword. The good part was that they were very active and they were creating competition on server, the bad part is that they were always the ones to do shits, when they were losing. Starting from CS anti-games, dramas, up to hacks and in the end, bug-abuses. To be honest, I never regretted a second, when the ban came, as I was completely sure that our community will be much healthier and less toxic without them. And it was proven on Phoenix, atmosphere was great without them. I'll always stick to my principle that quality is more important than the numbers."
      Reporter: "Have you been approached by GR0M members after this decision? Can you tell us what they said?"
      Admin: " Ofc, after the ban some of them came with insults, others with threats, others with trash-talks about us, just GROM things, but ofc nobody have fully read their messages, facebook block works like a charm. Then, when Phoenix started, few of them asked me to unban GROM, just like on Inception start, but it won't happen. 2 of them passed by on Inception with new IP's / devices, but not for long."
      Reporter: "Everyone says donations are making a big profit for you, is that true? Can you reveal us numbers?"
      Admin: " There is of course a profit, but not even close to how much a mediocre IT guy would take at a normal job, for the same time allocated. And that's because one month can have a good profit, but the next 3 months can have 0 profit, and even minus, in terms of project costs. Not even talking about the responsibilities that I have and the multitude of domains except technical domain I must touch, learn and master, including Finance, Accounting, Marketing, Q/A, Support, compared to a standard job. What I personally did for almost 4 years alone is usually spread in teams of enough members. But as long as I am doing what I love to do, I still prefer it over any normal job, as long as there is still a profit."
      Reporter: "What has been the hardest decision you've  ever made since you created OldSquad? Did you consulted anyone? (detail, please)"
      Admin: " That's a good question. There were a lot of hard decisions, from decisions to try new things out (like stages, dynamic exp systems, the now well known Current of no EEs, etc.) up to decisions of nerfing a lot the VIP exp, closing NonReset project, giving Max50RR a second chance on this new formula of mother-kid server, etc. On some of the decisions I consulted Legion. Probably the hardest decision I ever made was to start the project from 0, on different files, after it was hacked in 2017, instead of quitting it. But I believed in my dream of creating the best MU community for the hard concepts." 
      Reporter: "Can you give us more details about this "mother-kid" project? There are rumors that you wanted to quit max 50 resets because it was a failed project. "
      Admin: " Max50RR was the first and only non-hard server we made, with a medium experience. I don't think it was a true fail, as it was pretty popular, but the fact that it only lasted for 3 months of active play, and almost completely dead after those 3 months, was clearly a sign that it's either not our niche or it simply can't work on the long term, due to the fast-paced game, where people complete it pretty fast. As we don't like to work on a project that only stay alive that long, we just wanted to quit the project and focus on what lasts longer. But one day I was thinking about how we can increase even further the life-span of our servers, mainly Max30RR, and came up with the idea of mother-kid concept. In this concept, the players that got bored of Max30RR in time and quit it, have an alternative to join it, with higher character and gear, by playing on such seasonal Max50RR, that lasts only for 100 days, and then being transferred to Max30RR to continue the journey. Basically, in this way, we're encouraging both old players to rejoin it and also new players to join our community through Max50RR, while Max30RR players just stick to Max30RR, without strong reasons to join Max50RR and leave Max30RR. It's something totally new that it's worth at least a try, I'm not completely sure it will be a success, but at least it can be marked as "tried". Only time will tell." 
      Reporter: "Where do all these innovative ideas come from?"
      Admin: " I guess it's a combination of brained person, huge dedication, big experience with the game as a player and the will to be the best in what I do, in this case, our servers. Some ideas come out of nowhere, some ideas come late in the night, when I try to sleep, some ideas are just a result of multiple brain-storms in multiple days."
      Reporter: " Since Inception started, I've had moments where I saw over 600 characters online, how does it make you feel when you see your work giving fruit trees?"
      Admin: " I can't say it does not feel good to see big numbers, but for me it's much more important the overall quality of gameplay than the numbers. If the quality is right, numbers will be no matter what, but the opposite can't be true." 
      You all  know i have interviewed some VIPs on Phoenix and on Inception servers, so here are their questions for Admin, I know that some answers have already been given by the admin through updates in game, but it is my duty to put them all on the sheet and let the admin to answer, if you solved the problems please detail . "
      Catarina: "Some time we kill boss and we don't get rewards....or boss left map when invasion is not finished, try fix that" (it is not actually a question, it is a message, but it was his wish)
      Admin :" I guess it was fixed on some of the updates."
      Ganja :" Why EEs are banned from IT, when SM has just as much impact, as MS has 39% abs, and ERF can buff party to 4k hp ?" 
      Admin : " We've came with the solution of personal-buffs-only in IT, to match the concept. "
      Ganja : " Can you make an event like Loren Deep, but really weak mobs in there, so newbies can kill them and get items, maybe like CW event but for new players?
      Admin: "  We've thought about it, but nothing serious yet. "
      Ganja: " Can you get more GMs, to be more involved with community? I am not talking about auto events like 20 questions, there is a lot of fun stuff a GM can do.  "
      Admin: "  I don't like to depend on others, especially on people I don't know/trust. There are always discussions about favoritism & fairness, which I want to avoid. But Gion is filling that gap anyway. "
      Ganja: "Can you improve navigation for help section on forum? Maybe add a Getting started FAQ or something ?"
      Admin: "  We've made some changes to forum, we're still open to ideas to improve it. "
      Coco : " Why I failed so many feather and w3? Are the chaos machine rates for real? Can you change CS time to Sunday and reduce it from 2 hours to 1 hour? "
      Admin: " Bad luck bro, there is no point in showing 'fake' rates when I can just show lower-rates if I want them lower, nothing holds me from doing that. Time was changed to Sunday, CS will always last for 2 hours."
      FKingCunt:  "What can you do to have more people on server? What can you improve about CS to be more interesting? What can you improve in gameplay/bugs? "
      Admin: "  We do everything we can/know to have more people on server(s), the problem is that the player-base might be getting lower, not our efforts. CS is already interesting, it just needs enough competition for it, mainly at least 3 guilds participating, constantly. We're constantly improving the gameplay and fixing any bugs we can fix. Some bugs are just un-fixable. "
      Javaraya :" Please use donations to buy new season GS files, I want to try and play the new things. "
      Admin: "  We did it already. 2020 may bring it officially. "
      Almighty : " How much time you spend working on OldSquad all projects weekly?"
      Admin: "  I already answered such question in the interview. "
      Aqvila : " When will the next non reset edition come? Admin plays the game as a regular player? Did Admin had any servers before OldSquad? "
      Admin: "  It will come on S14, somewhere on the next year. I don't play. I had one tentative of season 2 server long time ago, when I was running a CS community, but nothing serious. "
      DIEEEEEEEE :"Why I am so unlucky??( kidding) I have no question for him."  
      Admin: "  Cheers, mate! "
      RedBuLL :" Admin, when season 14 will be released?"
      Admin: " It will take a lot, we must first learn everything is included in S6+ (and as a tip, the difference between 97d and season6 is much smaller than difference between s6 and s14) from the perspective of players, before actually working on it, else it's just a bunch of random things throwed up together. If we'll ever release our non reset project on S14, we must make sure that it will be an incredible experience, not just "another s14 server". " 
      Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  " 
      Admin: " The only bugged skills are Chain and Chaotic, nothing else. The only elegant solution we currently have is to make Fire Scream and Blast their replacement, by cloning their stats. More info in the new patch. "
      Reporter: " Thank you very much for your time and for your honest answers , I will do my best, as always, to bring the truth to light and to animate the forum, as I promised you since Gion "hired me" .
      Admin: " Thanks for the interview, hopefully things are more clear now. Keep up the good job! :)"
      On the record : when I accepted this "job" as a reporter I expected to write and do everything that goes through my head(I am free to do this anyway) but I was hit by the professionalism of these people Gion, Admin and Legion and I was shocked, the first thought was to give up the job (as some of you know, I do not speak or write the perfect English Language, but when I get involved and I put my soul into what I do I don't give up easily and I'm glad I got to know these people who are probably much more stubborn and perfectionist than myself  ) and I can not give up easily, so I managed to earn their trust and with small victories, I managed to do this job to rise to the expected heights, I am the second hired reporter and, believe me, if you do not put your soul into what you do, you have no way to have support and succeed in everything! 
    20. Like
      Reporter got a reaction from Bashki in [Interview] ADMIN   
      Hello everyone,
      I know that many of you have been waiting for this interview for a long time, so, as I promised you on Phoenix, let's get inside the mind of the most important man who devotes his time building for us new servers with lots of futuristic and interesting updates and manages, for so many years, the most stable and the most beloved servers on the market :
      Reporter:   " Hello, Admin! To begin with, I want to thank you for all the effort you put into this server, because you successfully manage to bring us so much joy that we have only experienced in youth  " 
      Admin: "   Hi there, I'm pretty happy if my work has brought up good memories about this game!"
      Reporter: " Can you reveal us your name? " 
      Admin: "  My name is Alex. "
      Reporter :" How old are you?"
      Admin: "  I'm 23 years old. "
      Reporter: " Before you were server administrator and owner, you were a mu player. Can you tell us when did you started playing this wonderful game?"
      Admin: "   I've started playing this game in the 3rd grade (so, around 14 years ago), finding it randomly on a website. It fascinated my kid brain and in few years (around 3-4) it started to be a real 'hobby' for me, playing hard-core for top on each new server, having a dedicated guild formed by loyal players."
       Reporter: " Have you been a player on this server?"
      Admin: "  I've played at start of 2017 a little, to raise competition, as situation was bad at that times in terms of competition and had to personally rescue it. "
      Reporter: " Do you think about starting to actually be a player on your server?"
      Admin: "  Nah, for me MU was either all-in (top, guild, active 12/24) or none at all, since I can't do the first one anymore I'm no longer interested in this game but I love working on it and making it the best around all the rest. "
      Reporter: " Since you built OldSquad have you ever played on another Server to steal configuration ideas or to copy the good stuff that other servers have?"
      Admin: "  I didn't touched MU since 2017 except tests/support/events on our servers. Our objective is to innovate as much as possible, not stealing other's ideas, but others have stolen ideas from us "
      Reporter: " Can you reveal us your past nicknames(on your server or other servers you have played)? " 
      Admin: "  My most stable nickname was rEaDy. Used it for MU, DOTA1/2, WoW, HotS, Underlords. I played as Fenrir here once."
       Reporter: " How and when did you decide to create your own server? You did it alone?"
      Admin: "  I've been running online communities since really young (around 14-15 years), owning CounterStrike servers & more. But the idea of OldSquad started just from an ambition. As I said, I was already bored of all the trash-servers I was playing with my guild, changing them weekly due to either Pay2Win aspects, bad balance or boring gameplay, so I told myself if I can't find what we are looking for, I'll just create one, with my own ideas and features, based on my experience. The fact that my domain was IT also helped a lot. But I never thought it would have such success, I just tried my best to create something unique & nice, as I always wanted to play."
      Reporter: " Since you opened the server many years ago, I bet you have had many battles, with hackers, cheaters, etc. How do you manage to keep the server stable after all these attacks? "
      Admin: "  In the Internet era, security is a big aspect, we've encountered a lot of 'bad-guys' in these years, we've been through really bad times because of them, and I doubt that this will ever end, because it's a sensitive thing, that even the biggest companies around the world does have problems with, not saying a small private gaming server. But with patience, hard-work and support from our providers, we'll do our best to keep our project as stable as possible."
      Reporter: " How much time do you spend daily (on average) working behind "the curtain" to keep the server stable and bring game upgrades?" 
      Admin: "  I don't have a stable schedule, one day I can work 1 hour and other day I can work up to 16 hours, it all depends, but the average I would say 6-8 hours/day, except dead periods like summer when activity is really low so I don't have much to do. "
       
      Reporter: " Some people have judged you, some say you are too proud, you get angry quickly and you have often shown disrespect, how do you comment on this?"
      Admin: "  I'm that kind of person that can be the greatest dream or the worst nightmare, depending on the people I face. I'm still a person behind the 'ADMIN', and I'll always act naturally, no matter the subject. I hate trash-talkers, but also ass-lickers. I've interacted with over 1000 different persons during these years, and the most people have 2 faces, which I also hate and it some-how 'marked' my own character. "
      Reporter : " In the past I heard rumors that you sold items for money "on order" to some players, is it true?"
      Admin: "  On the first server, the Season 4 one, I made such compromise, as we didn't had any VIP-System or credits system to sustain the server, and I was running out-of-student-funds to continue the project, so I had to do such thing in order for the project to survive. "
      Reporter: " Last year I heard players saying that you open new servers every 3-4 months just to make money, how do you comment on these accusations?"
      Admin: "  The concept is pretty easy to understand. We'd love to have a server that lasts a looot of months (active, of course), meaning no extra work for us and just focusing on a single product. But, sadly, it's not the case, it was proved multiple times that people leave the game after few months, no matter how good the server is (they are just getting bored, and I understand somehow, looking at me when I was a player). But when one competitive guild leaves, it creates a hole in the gameplay, de-motivating the other competitive guild to play. So it creates a chain-leave between competitive players, leaving mostly casuals, or new players on server, that are also de-motivated to sustain a 'dying' server, which means basically close to 0 donations after first 2-3 months. Taking into account that costs to sustain such community, at this level, there are 4 digits in euros per month, I personally can't afford holding them alone, so we use the other servers/editions to sustain the older ones. It's easy to judge without seeing the full picture, from people that are just looking at themselves, wanting the best for them, no matter the circumstances, but it's not that easy, and in the end it's about us first and the future of us, not about them, people come and go, OldSquad remains. "
      Reporter: " I know that during these years you had ups and downs with the server, have you ever been so disappointed by the bad mouths that you want to shut down the server? Can you reveal some of these moments to us?"
       
      Admin: "  Up to 1 year ago I was really sensible, knowing how much I work for this community and people always throwing shit at me when the things went bad, appreciating only when the things were as they want. But I stopped caring about such things and I started just to focus on my goal, ignoring such people/comments. I don't think I ever wanted to shut down the server, there were moments of uncertainty, but that moments have never reached that point. "
      Reporter: "When was the time when you had the greatest joy / fulfillment related to the server? Can you describe it to us?" 
      Admin: " There were, multiple times, especially after fixing/solving a game-changing problem. But, I think the greatest moment was to see 3 really good and balanced guilds/alliances fighting at a Castle Siege, I think one of the first CS-es from our previous Max30RR."
      Reporter: "In these years, I'm sure you have had players you have admired or appreciate... What did you like about them? Can you name them?"
      Admin: " I don't think it's about admiration/appreciation, it's just about liking a mentality. I liked a lot of players during years, many of them proved to be double-faced, sadly, but there are still enough people with mentality that I like, especially those that know how to address a problem/issue without crying and bringing both arguments and solutions to the discussion. Some of them are DIEE, salam (Aqvila) and more."
      Reporter: "What kind of players do you respect and what kind of players make you the most upset?"
      Admin: " As I said previously, I do respect brained people that know how to address problems and, also, the realistic ones that look at things with realistic eyes, without exaggerating or saying things far from truth (example: I lost upgrade at + xx multiple times, your game is bugged/rates are not true!). I don't suffer criers and trash-talkers, I have more empathy for a hacker than for those kind of persons."
      Reporter: "Have you ever had a time to make a decision (ban someone or something) and then regret it? How did you proceed next?"
      Admin: " Just like any person in my position, I made both great decisions and bad decisions, usually the bad decisions are impulsive (not taking the time needed to think about them, just a fast act). A decision which I regret was on Phoenix, where I banned few players without thinking, when the "sessions-problem" was happening - even though it was not their fault, despite being their account, didn't thought that the actual robber was just on their accounts. I declined their request to re-think their ban at first, acting impulsive, but then, the next day, I thought a lot about it, and realized that it was not their fault, so I contacted them and apologized for my acts, unbanning them and giving them few days of VIP for free as compensation."
      Reporter: "Can you tell us what were the biggest problems you faced on Phoenix? I remember that at one point donations did not turn into credits, how did you repair the situation?"
      Admin: " To be honest, Phoenix had the least problems from all our projects, and also had the best gameplay (in my opinion). The only "bigger" problem on Phoenix was the problem with sessions, where people would be logged in on different accounts on website. We fixed it in the end by forcing sessions to stick to IP, so on any IP change they would log-off automatically. There was also the problem with Paypal credits, but that wasn't a problem from us, it was simply their API being bugged for some days, until they fixed it, not sending the callback to our (and any) website when the payment was completed, so the website wouldn't give the credits without Paypal confirmation of payment, despite it being done."
      Reporter: "At one point, if more than 500 players were logged (on Phoenix start), there were lots of lags and disconnects, and the AFK players had to be disconnected, what happened? How did you fixed the situation?"
      Admin: " Ehm, almost forgot about it, yes, it happened on first days of Phoenix, DataServer was restarting every 10 minutes after reaching more than 500 players online, causing disconnect-reconnect to players and also a small roll-back. While we were testing different possibilities of solutions, we had to keep the players under 500 so it won't disturb server with disconnects, so we were staying in low maps and looking for AFK chars from towns to disconnect, in order for the new active players to join and the number to remain < 500. In the end, the only thing that fixed it was to switch to a different windows version on our machine, as most probably something was corrupted inside, nothing else was working out."
      Reporter: "Last year you had to ban most GR0M members, how hard was it for you to make this decision? Did you know what impact this action had on OldSquad, and yet you took it ..."
      Admin: " GROM was always a double edged sword. The good part was that they were very active and they were creating competition on server, the bad part is that they were always the ones to do shits, when they were losing. Starting from CS anti-games, dramas, up to hacks and in the end, bug-abuses. To be honest, I never regretted a second, when the ban came, as I was completely sure that our community will be much healthier and less toxic without them. And it was proven on Phoenix, atmosphere was great without them. I'll always stick to my principle that quality is more important than the numbers."
      Reporter: "Have you been approached by GR0M members after this decision? Can you tell us what they said?"
      Admin: " Ofc, after the ban some of them came with insults, others with threats, others with trash-talks about us, just GROM things, but ofc nobody have fully read their messages, facebook block works like a charm. Then, when Phoenix started, few of them asked me to unban GROM, just like on Inception start, but it won't happen. 2 of them passed by on Inception with new IP's / devices, but not for long."
      Reporter: "Everyone says donations are making a big profit for you, is that true? Can you reveal us numbers?"
      Admin: " There is of course a profit, but not even close to how much a mediocre IT guy would take at a normal job, for the same time allocated. And that's because one month can have a good profit, but the next 3 months can have 0 profit, and even minus, in terms of project costs. Not even talking about the responsibilities that I have and the multitude of domains except technical domain I must touch, learn and master, including Finance, Accounting, Marketing, Q/A, Support, compared to a standard job. What I personally did for almost 4 years alone is usually spread in teams of enough members. But as long as I am doing what I love to do, I still prefer it over any normal job, as long as there is still a profit."
      Reporter: "What has been the hardest decision you've  ever made since you created OldSquad? Did you consulted anyone? (detail, please)"
      Admin: " That's a good question. There were a lot of hard decisions, from decisions to try new things out (like stages, dynamic exp systems, the now well known Current of no EEs, etc.) up to decisions of nerfing a lot the VIP exp, closing NonReset project, giving Max50RR a second chance on this new formula of mother-kid server, etc. On some of the decisions I consulted Legion. Probably the hardest decision I ever made was to start the project from 0, on different files, after it was hacked in 2017, instead of quitting it. But I believed in my dream of creating the best MU community for the hard concepts." 
      Reporter: "Can you give us more details about this "mother-kid" project? There are rumors that you wanted to quit max 50 resets because it was a failed project. "
      Admin: " Max50RR was the first and only non-hard server we made, with a medium experience. I don't think it was a true fail, as it was pretty popular, but the fact that it only lasted for 3 months of active play, and almost completely dead after those 3 months, was clearly a sign that it's either not our niche or it simply can't work on the long term, due to the fast-paced game, where people complete it pretty fast. As we don't like to work on a project that only stay alive that long, we just wanted to quit the project and focus on what lasts longer. But one day I was thinking about how we can increase even further the life-span of our servers, mainly Max30RR, and came up with the idea of mother-kid concept. In this concept, the players that got bored of Max30RR in time and quit it, have an alternative to join it, with higher character and gear, by playing on such seasonal Max50RR, that lasts only for 100 days, and then being transferred to Max30RR to continue the journey. Basically, in this way, we're encouraging both old players to rejoin it and also new players to join our community through Max50RR, while Max30RR players just stick to Max30RR, without strong reasons to join Max50RR and leave Max30RR. It's something totally new that it's worth at least a try, I'm not completely sure it will be a success, but at least it can be marked as "tried". Only time will tell." 
      Reporter: "Where do all these innovative ideas come from?"
      Admin: " I guess it's a combination of brained person, huge dedication, big experience with the game as a player and the will to be the best in what I do, in this case, our servers. Some ideas come out of nowhere, some ideas come late in the night, when I try to sleep, some ideas are just a result of multiple brain-storms in multiple days."
      Reporter: " Since Inception started, I've had moments where I saw over 600 characters online, how does it make you feel when you see your work giving fruit trees?"
      Admin: " I can't say it does not feel good to see big numbers, but for me it's much more important the overall quality of gameplay than the numbers. If the quality is right, numbers will be no matter what, but the opposite can't be true." 
      You all  know i have interviewed some VIPs on Phoenix and on Inception servers, so here are their questions for Admin, I know that some answers have already been given by the admin through updates in game, but it is my duty to put them all on the sheet and let the admin to answer, if you solved the problems please detail . "
      Catarina: "Some time we kill boss and we don't get rewards....or boss left map when invasion is not finished, try fix that" (it is not actually a question, it is a message, but it was his wish)
      Admin :" I guess it was fixed on some of the updates."
      Ganja :" Why EEs are banned from IT, when SM has just as much impact, as MS has 39% abs, and ERF can buff party to 4k hp ?" 
      Admin : " We've came with the solution of personal-buffs-only in IT, to match the concept. "
      Ganja : " Can you make an event like Loren Deep, but really weak mobs in there, so newbies can kill them and get items, maybe like CW event but for new players?
      Admin: "  We've thought about it, but nothing serious yet. "
      Ganja: " Can you get more GMs, to be more involved with community? I am not talking about auto events like 20 questions, there is a lot of fun stuff a GM can do.  "
      Admin: "  I don't like to depend on others, especially on people I don't know/trust. There are always discussions about favoritism & fairness, which I want to avoid. But Gion is filling that gap anyway. "
      Ganja: "Can you improve navigation for help section on forum? Maybe add a Getting started FAQ or something ?"
      Admin: "  We've made some changes to forum, we're still open to ideas to improve it. "
      Coco : " Why I failed so many feather and w3? Are the chaos machine rates for real? Can you change CS time to Sunday and reduce it from 2 hours to 1 hour? "
      Admin: " Bad luck bro, there is no point in showing 'fake' rates when I can just show lower-rates if I want them lower, nothing holds me from doing that. Time was changed to Sunday, CS will always last for 2 hours."
      FKingCunt:  "What can you do to have more people on server? What can you improve about CS to be more interesting? What can you improve in gameplay/bugs? "
      Admin: "  We do everything we can/know to have more people on server(s), the problem is that the player-base might be getting lower, not our efforts. CS is already interesting, it just needs enough competition for it, mainly at least 3 guilds participating, constantly. We're constantly improving the gameplay and fixing any bugs we can fix. Some bugs are just un-fixable. "
      Javaraya :" Please use donations to buy new season GS files, I want to try and play the new things. "
      Admin: "  We did it already. 2020 may bring it officially. "
      Almighty : " How much time you spend working on OldSquad all projects weekly?"
      Admin: "  I already answered such question in the interview. "
      Aqvila : " When will the next non reset edition come? Admin plays the game as a regular player? Did Admin had any servers before OldSquad? "
      Admin: "  It will come on S14, somewhere on the next year. I don't play. I had one tentative of season 2 server long time ago, when I was running a CS community, but nothing serious. "
      DIEEEEEEEE :"Why I am so unlucky??( kidding) I have no question for him."  
      Admin: "  Cheers, mate! "
      RedBuLL :" Admin, when season 14 will be released?"
      Admin: " It will take a lot, we must first learn everything is included in S6+ (and as a tip, the difference between 97d and season6 is much smaller than difference between s6 and s14) from the perspective of players, before actually working on it, else it's just a bunch of random things throwed up together. If we'll ever release our non reset project on S14, we must make sure that it will be an incredible experience, not just "another s14 server". " 
      Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  " 
      Admin: " The only bugged skills are Chain and Chaotic, nothing else. The only elegant solution we currently have is to make Fire Scream and Blast their replacement, by cloning their stats. More info in the new patch. "
      Reporter: " Thank you very much for your time and for your honest answers , I will do my best, as always, to bring the truth to light and to animate the forum, as I promised you since Gion "hired me" .
      Admin: " Thanks for the interview, hopefully things are more clear now. Keep up the good job! :)"
      On the record : when I accepted this "job" as a reporter I expected to write and do everything that goes through my head(I am free to do this anyway) but I was hit by the professionalism of these people Gion, Admin and Legion and I was shocked, the first thought was to give up the job (as some of you know, I do not speak or write the perfect English Language, but when I get involved and I put my soul into what I do I don't give up easily and I'm glad I got to know these people who are probably much more stubborn and perfectionist than myself  ) and I can not give up easily, so I managed to earn their trust and with small victories, I managed to do this job to rise to the expected heights, I am the second hired reporter and, believe me, if you do not put your soul into what you do, you have no way to have support and succeed in everything! 
    21. Like
      Reporter got a reaction from Voyager in [Interview] ADMIN   
      Hello everyone,
      I know that many of you have been waiting for this interview for a long time, so, as I promised you on Phoenix, let's get inside the mind of the most important man who devotes his time building for us new servers with lots of futuristic and interesting updates and manages, for so many years, the most stable and the most beloved servers on the market :
      Reporter:   " Hello, Admin! To begin with, I want to thank you for all the effort you put into this server, because you successfully manage to bring us so much joy that we have only experienced in youth  " 
      Admin: "   Hi there, I'm pretty happy if my work has brought up good memories about this game!"
      Reporter: " Can you reveal us your name? " 
      Admin: "  My name is Alex. "
      Reporter :" How old are you?"
      Admin: "  I'm 23 years old. "
      Reporter: " Before you were server administrator and owner, you were a mu player. Can you tell us when did you started playing this wonderful game?"
      Admin: "   I've started playing this game in the 3rd grade (so, around 14 years ago), finding it randomly on a website. It fascinated my kid brain and in few years (around 3-4) it started to be a real 'hobby' for me, playing hard-core for top on each new server, having a dedicated guild formed by loyal players."
       Reporter: " Have you been a player on this server?"
      Admin: "  I've played at start of 2017 a little, to raise competition, as situation was bad at that times in terms of competition and had to personally rescue it. "
      Reporter: " Do you think about starting to actually be a player on your server?"
      Admin: "  Nah, for me MU was either all-in (top, guild, active 12/24) or none at all, since I can't do the first one anymore I'm no longer interested in this game but I love working on it and making it the best around all the rest. "
      Reporter: " Since you built OldSquad have you ever played on another Server to steal configuration ideas or to copy the good stuff that other servers have?"
      Admin: "  I didn't touched MU since 2017 except tests/support/events on our servers. Our objective is to innovate as much as possible, not stealing other's ideas, but others have stolen ideas from us "
      Reporter: " Can you reveal us your past nicknames(on your server or other servers you have played)? " 
      Admin: "  My most stable nickname was rEaDy. Used it for MU, DOTA1/2, WoW, HotS, Underlords. I played as Fenrir here once."
       Reporter: " How and when did you decide to create your own server? You did it alone?"
      Admin: "  I've been running online communities since really young (around 14-15 years), owning CounterStrike servers & more. But the idea of OldSquad started just from an ambition. As I said, I was already bored of all the trash-servers I was playing with my guild, changing them weekly due to either Pay2Win aspects, bad balance or boring gameplay, so I told myself if I can't find what we are looking for, I'll just create one, with my own ideas and features, based on my experience. The fact that my domain was IT also helped a lot. But I never thought it would have such success, I just tried my best to create something unique & nice, as I always wanted to play."
      Reporter: " Since you opened the server many years ago, I bet you have had many battles, with hackers, cheaters, etc. How do you manage to keep the server stable after all these attacks? "
      Admin: "  In the Internet era, security is a big aspect, we've encountered a lot of 'bad-guys' in these years, we've been through really bad times because of them, and I doubt that this will ever end, because it's a sensitive thing, that even the biggest companies around the world does have problems with, not saying a small private gaming server. But with patience, hard-work and support from our providers, we'll do our best to keep our project as stable as possible."
      Reporter: " How much time do you spend daily (on average) working behind "the curtain" to keep the server stable and bring game upgrades?" 
      Admin: "  I don't have a stable schedule, one day I can work 1 hour and other day I can work up to 16 hours, it all depends, but the average I would say 6-8 hours/day, except dead periods like summer when activity is really low so I don't have much to do. "
       
      Reporter: " Some people have judged you, some say you are too proud, you get angry quickly and you have often shown disrespect, how do you comment on this?"
      Admin: "  I'm that kind of person that can be the greatest dream or the worst nightmare, depending on the people I face. I'm still a person behind the 'ADMIN', and I'll always act naturally, no matter the subject. I hate trash-talkers, but also ass-lickers. I've interacted with over 1000 different persons during these years, and the most people have 2 faces, which I also hate and it some-how 'marked' my own character. "
      Reporter : " In the past I heard rumors that you sold items for money "on order" to some players, is it true?"
      Admin: "  On the first server, the Season 4 one, I made such compromise, as we didn't had any VIP-System or credits system to sustain the server, and I was running out-of-student-funds to continue the project, so I had to do such thing in order for the project to survive. "
      Reporter: " Last year I heard players saying that you open new servers every 3-4 months just to make money, how do you comment on these accusations?"
      Admin: "  The concept is pretty easy to understand. We'd love to have a server that lasts a looot of months (active, of course), meaning no extra work for us and just focusing on a single product. But, sadly, it's not the case, it was proved multiple times that people leave the game after few months, no matter how good the server is (they are just getting bored, and I understand somehow, looking at me when I was a player). But when one competitive guild leaves, it creates a hole in the gameplay, de-motivating the other competitive guild to play. So it creates a chain-leave between competitive players, leaving mostly casuals, or new players on server, that are also de-motivated to sustain a 'dying' server, which means basically close to 0 donations after first 2-3 months. Taking into account that costs to sustain such community, at this level, there are 4 digits in euros per month, I personally can't afford holding them alone, so we use the other servers/editions to sustain the older ones. It's easy to judge without seeing the full picture, from people that are just looking at themselves, wanting the best for them, no matter the circumstances, but it's not that easy, and in the end it's about us first and the future of us, not about them, people come and go, OldSquad remains. "
      Reporter: " I know that during these years you had ups and downs with the server, have you ever been so disappointed by the bad mouths that you want to shut down the server? Can you reveal some of these moments to us?"
       
      Admin: "  Up to 1 year ago I was really sensible, knowing how much I work for this community and people always throwing shit at me when the things went bad, appreciating only when the things were as they want. But I stopped caring about such things and I started just to focus on my goal, ignoring such people/comments. I don't think I ever wanted to shut down the server, there were moments of uncertainty, but that moments have never reached that point. "
      Reporter: "When was the time when you had the greatest joy / fulfillment related to the server? Can you describe it to us?" 
      Admin: " There were, multiple times, especially after fixing/solving a game-changing problem. But, I think the greatest moment was to see 3 really good and balanced guilds/alliances fighting at a Castle Siege, I think one of the first CS-es from our previous Max30RR."
      Reporter: "In these years, I'm sure you have had players you have admired or appreciate... What did you like about them? Can you name them?"
      Admin: " I don't think it's about admiration/appreciation, it's just about liking a mentality. I liked a lot of players during years, many of them proved to be double-faced, sadly, but there are still enough people with mentality that I like, especially those that know how to address a problem/issue without crying and bringing both arguments and solutions to the discussion. Some of them are DIEE, salam (Aqvila) and more."
      Reporter: "What kind of players do you respect and what kind of players make you the most upset?"
      Admin: " As I said previously, I do respect brained people that know how to address problems and, also, the realistic ones that look at things with realistic eyes, without exaggerating or saying things far from truth (example: I lost upgrade at + xx multiple times, your game is bugged/rates are not true!). I don't suffer criers and trash-talkers, I have more empathy for a hacker than for those kind of persons."
      Reporter: "Have you ever had a time to make a decision (ban someone or something) and then regret it? How did you proceed next?"
      Admin: " Just like any person in my position, I made both great decisions and bad decisions, usually the bad decisions are impulsive (not taking the time needed to think about them, just a fast act). A decision which I regret was on Phoenix, where I banned few players without thinking, when the "sessions-problem" was happening - even though it was not their fault, despite being their account, didn't thought that the actual robber was just on their accounts. I declined their request to re-think their ban at first, acting impulsive, but then, the next day, I thought a lot about it, and realized that it was not their fault, so I contacted them and apologized for my acts, unbanning them and giving them few days of VIP for free as compensation."
      Reporter: "Can you tell us what were the biggest problems you faced on Phoenix? I remember that at one point donations did not turn into credits, how did you repair the situation?"
      Admin: " To be honest, Phoenix had the least problems from all our projects, and also had the best gameplay (in my opinion). The only "bigger" problem on Phoenix was the problem with sessions, where people would be logged in on different accounts on website. We fixed it in the end by forcing sessions to stick to IP, so on any IP change they would log-off automatically. There was also the problem with Paypal credits, but that wasn't a problem from us, it was simply their API being bugged for some days, until they fixed it, not sending the callback to our (and any) website when the payment was completed, so the website wouldn't give the credits without Paypal confirmation of payment, despite it being done."
      Reporter: "At one point, if more than 500 players were logged (on Phoenix start), there were lots of lags and disconnects, and the AFK players had to be disconnected, what happened? How did you fixed the situation?"
      Admin: " Ehm, almost forgot about it, yes, it happened on first days of Phoenix, DataServer was restarting every 10 minutes after reaching more than 500 players online, causing disconnect-reconnect to players and also a small roll-back. While we were testing different possibilities of solutions, we had to keep the players under 500 so it won't disturb server with disconnects, so we were staying in low maps and looking for AFK chars from towns to disconnect, in order for the new active players to join and the number to remain < 500. In the end, the only thing that fixed it was to switch to a different windows version on our machine, as most probably something was corrupted inside, nothing else was working out."
      Reporter: "Last year you had to ban most GR0M members, how hard was it for you to make this decision? Did you know what impact this action had on OldSquad, and yet you took it ..."
      Admin: " GROM was always a double edged sword. The good part was that they were very active and they were creating competition on server, the bad part is that they were always the ones to do shits, when they were losing. Starting from CS anti-games, dramas, up to hacks and in the end, bug-abuses. To be honest, I never regretted a second, when the ban came, as I was completely sure that our community will be much healthier and less toxic without them. And it was proven on Phoenix, atmosphere was great without them. I'll always stick to my principle that quality is more important than the numbers."
      Reporter: "Have you been approached by GR0M members after this decision? Can you tell us what they said?"
      Admin: " Ofc, after the ban some of them came with insults, others with threats, others with trash-talks about us, just GROM things, but ofc nobody have fully read their messages, facebook block works like a charm. Then, when Phoenix started, few of them asked me to unban GROM, just like on Inception start, but it won't happen. 2 of them passed by on Inception with new IP's / devices, but not for long."
      Reporter: "Everyone says donations are making a big profit for you, is that true? Can you reveal us numbers?"
      Admin: " There is of course a profit, but not even close to how much a mediocre IT guy would take at a normal job, for the same time allocated. And that's because one month can have a good profit, but the next 3 months can have 0 profit, and even minus, in terms of project costs. Not even talking about the responsibilities that I have and the multitude of domains except technical domain I must touch, learn and master, including Finance, Accounting, Marketing, Q/A, Support, compared to a standard job. What I personally did for almost 4 years alone is usually spread in teams of enough members. But as long as I am doing what I love to do, I still prefer it over any normal job, as long as there is still a profit."
      Reporter: "What has been the hardest decision you've  ever made since you created OldSquad? Did you consulted anyone? (detail, please)"
      Admin: " That's a good question. There were a lot of hard decisions, from decisions to try new things out (like stages, dynamic exp systems, the now well known Current of no EEs, etc.) up to decisions of nerfing a lot the VIP exp, closing NonReset project, giving Max50RR a second chance on this new formula of mother-kid server, etc. On some of the decisions I consulted Legion. Probably the hardest decision I ever made was to start the project from 0, on different files, after it was hacked in 2017, instead of quitting it. But I believed in my dream of creating the best MU community for the hard concepts." 
      Reporter: "Can you give us more details about this "mother-kid" project? There are rumors that you wanted to quit max 50 resets because it was a failed project. "
      Admin: " Max50RR was the first and only non-hard server we made, with a medium experience. I don't think it was a true fail, as it was pretty popular, but the fact that it only lasted for 3 months of active play, and almost completely dead after those 3 months, was clearly a sign that it's either not our niche or it simply can't work on the long term, due to the fast-paced game, where people complete it pretty fast. As we don't like to work on a project that only stay alive that long, we just wanted to quit the project and focus on what lasts longer. But one day I was thinking about how we can increase even further the life-span of our servers, mainly Max30RR, and came up with the idea of mother-kid concept. In this concept, the players that got bored of Max30RR in time and quit it, have an alternative to join it, with higher character and gear, by playing on such seasonal Max50RR, that lasts only for 100 days, and then being transferred to Max30RR to continue the journey. Basically, in this way, we're encouraging both old players to rejoin it and also new players to join our community through Max50RR, while Max30RR players just stick to Max30RR, without strong reasons to join Max50RR and leave Max30RR. It's something totally new that it's worth at least a try, I'm not completely sure it will be a success, but at least it can be marked as "tried". Only time will tell." 
      Reporter: "Where do all these innovative ideas come from?"
      Admin: " I guess it's a combination of brained person, huge dedication, big experience with the game as a player and the will to be the best in what I do, in this case, our servers. Some ideas come out of nowhere, some ideas come late in the night, when I try to sleep, some ideas are just a result of multiple brain-storms in multiple days."
      Reporter: " Since Inception started, I've had moments where I saw over 600 characters online, how does it make you feel when you see your work giving fruit trees?"
      Admin: " I can't say it does not feel good to see big numbers, but for me it's much more important the overall quality of gameplay than the numbers. If the quality is right, numbers will be no matter what, but the opposite can't be true." 
      You all  know i have interviewed some VIPs on Phoenix and on Inception servers, so here are their questions for Admin, I know that some answers have already been given by the admin through updates in game, but it is my duty to put them all on the sheet and let the admin to answer, if you solved the problems please detail . "
      Catarina: "Some time we kill boss and we don't get rewards....or boss left map when invasion is not finished, try fix that" (it is not actually a question, it is a message, but it was his wish)
      Admin :" I guess it was fixed on some of the updates."
      Ganja :" Why EEs are banned from IT, when SM has just as much impact, as MS has 39% abs, and ERF can buff party to 4k hp ?" 
      Admin : " We've came with the solution of personal-buffs-only in IT, to match the concept. "
      Ganja : " Can you make an event like Loren Deep, but really weak mobs in there, so newbies can kill them and get items, maybe like CW event but for new players?
      Admin: "  We've thought about it, but nothing serious yet. "
      Ganja: " Can you get more GMs, to be more involved with community? I am not talking about auto events like 20 questions, there is a lot of fun stuff a GM can do.  "
      Admin: "  I don't like to depend on others, especially on people I don't know/trust. There are always discussions about favoritism & fairness, which I want to avoid. But Gion is filling that gap anyway. "
      Ganja: "Can you improve navigation for help section on forum? Maybe add a Getting started FAQ or something ?"
      Admin: "  We've made some changes to forum, we're still open to ideas to improve it. "
      Coco : " Why I failed so many feather and w3? Are the chaos machine rates for real? Can you change CS time to Sunday and reduce it from 2 hours to 1 hour? "
      Admin: " Bad luck bro, there is no point in showing 'fake' rates when I can just show lower-rates if I want them lower, nothing holds me from doing that. Time was changed to Sunday, CS will always last for 2 hours."
      FKingCunt:  "What can you do to have more people on server? What can you improve about CS to be more interesting? What can you improve in gameplay/bugs? "
      Admin: "  We do everything we can/know to have more people on server(s), the problem is that the player-base might be getting lower, not our efforts. CS is already interesting, it just needs enough competition for it, mainly at least 3 guilds participating, constantly. We're constantly improving the gameplay and fixing any bugs we can fix. Some bugs are just un-fixable. "
      Javaraya :" Please use donations to buy new season GS files, I want to try and play the new things. "
      Admin: "  We did it already. 2020 may bring it officially. "
      Almighty : " How much time you spend working on OldSquad all projects weekly?"
      Admin: "  I already answered such question in the interview. "
      Aqvila : " When will the next non reset edition come? Admin plays the game as a regular player? Did Admin had any servers before OldSquad? "
      Admin: "  It will come on S14, somewhere on the next year. I don't play. I had one tentative of season 2 server long time ago, when I was running a CS community, but nothing serious. "
      DIEEEEEEEE :"Why I am so unlucky??( kidding) I have no question for him."  
      Admin: "  Cheers, mate! "
      RedBuLL :" Admin, when season 14 will be released?"
      Admin: " It will take a lot, we must first learn everything is included in S6+ (and as a tip, the difference between 97d and season6 is much smaller than difference between s6 and s14) from the perspective of players, before actually working on it, else it's just a bunch of random things throwed up together. If we'll ever release our non reset project on S14, we must make sure that it will be an incredible experience, not just "another s14 server". " 
      Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  " 
      Admin: " The only bugged skills are Chain and Chaotic, nothing else. The only elegant solution we currently have is to make Fire Scream and Blast their replacement, by cloning their stats. More info in the new patch. "
      Reporter: " Thank you very much for your time and for your honest answers , I will do my best, as always, to bring the truth to light and to animate the forum, as I promised you since Gion "hired me" .
      Admin: " Thanks for the interview, hopefully things are more clear now. Keep up the good job! :)"
      On the record : when I accepted this "job" as a reporter I expected to write and do everything that goes through my head(I am free to do this anyway) but I was hit by the professionalism of these people Gion, Admin and Legion and I was shocked, the first thought was to give up the job (as some of you know, I do not speak or write the perfect English Language, but when I get involved and I put my soul into what I do I don't give up easily and I'm glad I got to know these people who are probably much more stubborn and perfectionist than myself  ) and I can not give up easily, so I managed to earn their trust and with small victories, I managed to do this job to rise to the expected heights, I am the second hired reporter and, believe me, if you do not put your soul into what you do, you have no way to have support and succeed in everything! 
    22. Like
      Reporter got a reaction from trololo in [Interview] ADMIN   
      Hello everyone,
      I know that many of you have been waiting for this interview for a long time, so, as I promised you on Phoenix, let's get inside the mind of the most important man who devotes his time building for us new servers with lots of futuristic and interesting updates and manages, for so many years, the most stable and the most beloved servers on the market :
      Reporter:   " Hello, Admin! To begin with, I want to thank you for all the effort you put into this server, because you successfully manage to bring us so much joy that we have only experienced in youth  " 
      Admin: "   Hi there, I'm pretty happy if my work has brought up good memories about this game!"
      Reporter: " Can you reveal us your name? " 
      Admin: "  My name is Alex. "
      Reporter :" How old are you?"
      Admin: "  I'm 23 years old. "
      Reporter: " Before you were server administrator and owner, you were a mu player. Can you tell us when did you started playing this wonderful game?"
      Admin: "   I've started playing this game in the 3rd grade (so, around 14 years ago), finding it randomly on a website. It fascinated my kid brain and in few years (around 3-4) it started to be a real 'hobby' for me, playing hard-core for top on each new server, having a dedicated guild formed by loyal players."
       Reporter: " Have you been a player on this server?"
      Admin: "  I've played at start of 2017 a little, to raise competition, as situation was bad at that times in terms of competition and had to personally rescue it. "
      Reporter: " Do you think about starting to actually be a player on your server?"
      Admin: "  Nah, for me MU was either all-in (top, guild, active 12/24) or none at all, since I can't do the first one anymore I'm no longer interested in this game but I love working on it and making it the best around all the rest. "
      Reporter: " Since you built OldSquad have you ever played on another Server to steal configuration ideas or to copy the good stuff that other servers have?"
      Admin: "  I didn't touched MU since 2017 except tests/support/events on our servers. Our objective is to innovate as much as possible, not stealing other's ideas, but others have stolen ideas from us "
      Reporter: " Can you reveal us your past nicknames(on your server or other servers you have played)? " 
      Admin: "  My most stable nickname was rEaDy. Used it for MU, DOTA1/2, WoW, HotS, Underlords. I played as Fenrir here once."
       Reporter: " How and when did you decide to create your own server? You did it alone?"
      Admin: "  I've been running online communities since really young (around 14-15 years), owning CounterStrike servers & more. But the idea of OldSquad started just from an ambition. As I said, I was already bored of all the trash-servers I was playing with my guild, changing them weekly due to either Pay2Win aspects, bad balance or boring gameplay, so I told myself if I can't find what we are looking for, I'll just create one, with my own ideas and features, based on my experience. The fact that my domain was IT also helped a lot. But I never thought it would have such success, I just tried my best to create something unique & nice, as I always wanted to play."
      Reporter: " Since you opened the server many years ago, I bet you have had many battles, with hackers, cheaters, etc. How do you manage to keep the server stable after all these attacks? "
      Admin: "  In the Internet era, security is a big aspect, we've encountered a lot of 'bad-guys' in these years, we've been through really bad times because of them, and I doubt that this will ever end, because it's a sensitive thing, that even the biggest companies around the world does have problems with, not saying a small private gaming server. But with patience, hard-work and support from our providers, we'll do our best to keep our project as stable as possible."
      Reporter: " How much time do you spend daily (on average) working behind "the curtain" to keep the server stable and bring game upgrades?" 
      Admin: "  I don't have a stable schedule, one day I can work 1 hour and other day I can work up to 16 hours, it all depends, but the average I would say 6-8 hours/day, except dead periods like summer when activity is really low so I don't have much to do. "
       
      Reporter: " Some people have judged you, some say you are too proud, you get angry quickly and you have often shown disrespect, how do you comment on this?"
      Admin: "  I'm that kind of person that can be the greatest dream or the worst nightmare, depending on the people I face. I'm still a person behind the 'ADMIN', and I'll always act naturally, no matter the subject. I hate trash-talkers, but also ass-lickers. I've interacted with over 1000 different persons during these years, and the most people have 2 faces, which I also hate and it some-how 'marked' my own character. "
      Reporter : " In the past I heard rumors that you sold items for money "on order" to some players, is it true?"
      Admin: "  On the first server, the Season 4 one, I made such compromise, as we didn't had any VIP-System or credits system to sustain the server, and I was running out-of-student-funds to continue the project, so I had to do such thing in order for the project to survive. "
      Reporter: " Last year I heard players saying that you open new servers every 3-4 months just to make money, how do you comment on these accusations?"
      Admin: "  The concept is pretty easy to understand. We'd love to have a server that lasts a looot of months (active, of course), meaning no extra work for us and just focusing on a single product. But, sadly, it's not the case, it was proved multiple times that people leave the game after few months, no matter how good the server is (they are just getting bored, and I understand somehow, looking at me when I was a player). But when one competitive guild leaves, it creates a hole in the gameplay, de-motivating the other competitive guild to play. So it creates a chain-leave between competitive players, leaving mostly casuals, or new players on server, that are also de-motivated to sustain a 'dying' server, which means basically close to 0 donations after first 2-3 months. Taking into account that costs to sustain such community, at this level, there are 4 digits in euros per month, I personally can't afford holding them alone, so we use the other servers/editions to sustain the older ones. It's easy to judge without seeing the full picture, from people that are just looking at themselves, wanting the best for them, no matter the circumstances, but it's not that easy, and in the end it's about us first and the future of us, not about them, people come and go, OldSquad remains. "
      Reporter: " I know that during these years you had ups and downs with the server, have you ever been so disappointed by the bad mouths that you want to shut down the server? Can you reveal some of these moments to us?"
       
      Admin: "  Up to 1 year ago I was really sensible, knowing how much I work for this community and people always throwing shit at me when the things went bad, appreciating only when the things were as they want. But I stopped caring about such things and I started just to focus on my goal, ignoring such people/comments. I don't think I ever wanted to shut down the server, there were moments of uncertainty, but that moments have never reached that point. "
      Reporter: "When was the time when you had the greatest joy / fulfillment related to the server? Can you describe it to us?" 
      Admin: " There were, multiple times, especially after fixing/solving a game-changing problem. But, I think the greatest moment was to see 3 really good and balanced guilds/alliances fighting at a Castle Siege, I think one of the first CS-es from our previous Max30RR."
      Reporter: "In these years, I'm sure you have had players you have admired or appreciate... What did you like about them? Can you name them?"
      Admin: " I don't think it's about admiration/appreciation, it's just about liking a mentality. I liked a lot of players during years, many of them proved to be double-faced, sadly, but there are still enough people with mentality that I like, especially those that know how to address a problem/issue without crying and bringing both arguments and solutions to the discussion. Some of them are DIEE, salam (Aqvila) and more."
      Reporter: "What kind of players do you respect and what kind of players make you the most upset?"
      Admin: " As I said previously, I do respect brained people that know how to address problems and, also, the realistic ones that look at things with realistic eyes, without exaggerating or saying things far from truth (example: I lost upgrade at + xx multiple times, your game is bugged/rates are not true!). I don't suffer criers and trash-talkers, I have more empathy for a hacker than for those kind of persons."
      Reporter: "Have you ever had a time to make a decision (ban someone or something) and then regret it? How did you proceed next?"
      Admin: " Just like any person in my position, I made both great decisions and bad decisions, usually the bad decisions are impulsive (not taking the time needed to think about them, just a fast act). A decision which I regret was on Phoenix, where I banned few players without thinking, when the "sessions-problem" was happening - even though it was not their fault, despite being their account, didn't thought that the actual robber was just on their accounts. I declined their request to re-think their ban at first, acting impulsive, but then, the next day, I thought a lot about it, and realized that it was not their fault, so I contacted them and apologized for my acts, unbanning them and giving them few days of VIP for free as compensation."
      Reporter: "Can you tell us what were the biggest problems you faced on Phoenix? I remember that at one point donations did not turn into credits, how did you repair the situation?"
      Admin: " To be honest, Phoenix had the least problems from all our projects, and also had the best gameplay (in my opinion). The only "bigger" problem on Phoenix was the problem with sessions, where people would be logged in on different accounts on website. We fixed it in the end by forcing sessions to stick to IP, so on any IP change they would log-off automatically. There was also the problem with Paypal credits, but that wasn't a problem from us, it was simply their API being bugged for some days, until they fixed it, not sending the callback to our (and any) website when the payment was completed, so the website wouldn't give the credits without Paypal confirmation of payment, despite it being done."
      Reporter: "At one point, if more than 500 players were logged (on Phoenix start), there were lots of lags and disconnects, and the AFK players had to be disconnected, what happened? How did you fixed the situation?"
      Admin: " Ehm, almost forgot about it, yes, it happened on first days of Phoenix, DataServer was restarting every 10 minutes after reaching more than 500 players online, causing disconnect-reconnect to players and also a small roll-back. While we were testing different possibilities of solutions, we had to keep the players under 500 so it won't disturb server with disconnects, so we were staying in low maps and looking for AFK chars from towns to disconnect, in order for the new active players to join and the number to remain < 500. In the end, the only thing that fixed it was to switch to a different windows version on our machine, as most probably something was corrupted inside, nothing else was working out."
      Reporter: "Last year you had to ban most GR0M members, how hard was it for you to make this decision? Did you know what impact this action had on OldSquad, and yet you took it ..."
      Admin: " GROM was always a double edged sword. The good part was that they were very active and they were creating competition on server, the bad part is that they were always the ones to do shits, when they were losing. Starting from CS anti-games, dramas, up to hacks and in the end, bug-abuses. To be honest, I never regretted a second, when the ban came, as I was completely sure that our community will be much healthier and less toxic without them. And it was proven on Phoenix, atmosphere was great without them. I'll always stick to my principle that quality is more important than the numbers."
      Reporter: "Have you been approached by GR0M members after this decision? Can you tell us what they said?"
      Admin: " Ofc, after the ban some of them came with insults, others with threats, others with trash-talks about us, just GROM things, but ofc nobody have fully read their messages, facebook block works like a charm. Then, when Phoenix started, few of them asked me to unban GROM, just like on Inception start, but it won't happen. 2 of them passed by on Inception with new IP's / devices, but not for long."
      Reporter: "Everyone says donations are making a big profit for you, is that true? Can you reveal us numbers?"
      Admin: " There is of course a profit, but not even close to how much a mediocre IT guy would take at a normal job, for the same time allocated. And that's because one month can have a good profit, but the next 3 months can have 0 profit, and even minus, in terms of project costs. Not even talking about the responsibilities that I have and the multitude of domains except technical domain I must touch, learn and master, including Finance, Accounting, Marketing, Q/A, Support, compared to a standard job. What I personally did for almost 4 years alone is usually spread in teams of enough members. But as long as I am doing what I love to do, I still prefer it over any normal job, as long as there is still a profit."
      Reporter: "What has been the hardest decision you've  ever made since you created OldSquad? Did you consulted anyone? (detail, please)"
      Admin: " That's a good question. There were a lot of hard decisions, from decisions to try new things out (like stages, dynamic exp systems, the now well known Current of no EEs, etc.) up to decisions of nerfing a lot the VIP exp, closing NonReset project, giving Max50RR a second chance on this new formula of mother-kid server, etc. On some of the decisions I consulted Legion. Probably the hardest decision I ever made was to start the project from 0, on different files, after it was hacked in 2017, instead of quitting it. But I believed in my dream of creating the best MU community for the hard concepts." 
      Reporter: "Can you give us more details about this "mother-kid" project? There are rumors that you wanted to quit max 50 resets because it was a failed project. "
      Admin: " Max50RR was the first and only non-hard server we made, with a medium experience. I don't think it was a true fail, as it was pretty popular, but the fact that it only lasted for 3 months of active play, and almost completely dead after those 3 months, was clearly a sign that it's either not our niche or it simply can't work on the long term, due to the fast-paced game, where people complete it pretty fast. As we don't like to work on a project that only stay alive that long, we just wanted to quit the project and focus on what lasts longer. But one day I was thinking about how we can increase even further the life-span of our servers, mainly Max30RR, and came up with the idea of mother-kid concept. In this concept, the players that got bored of Max30RR in time and quit it, have an alternative to join it, with higher character and gear, by playing on such seasonal Max50RR, that lasts only for 100 days, and then being transferred to Max30RR to continue the journey. Basically, in this way, we're encouraging both old players to rejoin it and also new players to join our community through Max50RR, while Max30RR players just stick to Max30RR, without strong reasons to join Max50RR and leave Max30RR. It's something totally new that it's worth at least a try, I'm not completely sure it will be a success, but at least it can be marked as "tried". Only time will tell." 
      Reporter: "Where do all these innovative ideas come from?"
      Admin: " I guess it's a combination of brained person, huge dedication, big experience with the game as a player and the will to be the best in what I do, in this case, our servers. Some ideas come out of nowhere, some ideas come late in the night, when I try to sleep, some ideas are just a result of multiple brain-storms in multiple days."
      Reporter: " Since Inception started, I've had moments where I saw over 600 characters online, how does it make you feel when you see your work giving fruit trees?"
      Admin: " I can't say it does not feel good to see big numbers, but for me it's much more important the overall quality of gameplay than the numbers. If the quality is right, numbers will be no matter what, but the opposite can't be true." 
      You all  know i have interviewed some VIPs on Phoenix and on Inception servers, so here are their questions for Admin, I know that some answers have already been given by the admin through updates in game, but it is my duty to put them all on the sheet and let the admin to answer, if you solved the problems please detail . "
      Catarina: "Some time we kill boss and we don't get rewards....or boss left map when invasion is not finished, try fix that" (it is not actually a question, it is a message, but it was his wish)
      Admin :" I guess it was fixed on some of the updates."
      Ganja :" Why EEs are banned from IT, when SM has just as much impact, as MS has 39% abs, and ERF can buff party to 4k hp ?" 
      Admin : " We've came with the solution of personal-buffs-only in IT, to match the concept. "
      Ganja : " Can you make an event like Loren Deep, but really weak mobs in there, so newbies can kill them and get items, maybe like CW event but for new players?
      Admin: "  We've thought about it, but nothing serious yet. "
      Ganja: " Can you get more GMs, to be more involved with community? I am not talking about auto events like 20 questions, there is a lot of fun stuff a GM can do.  "
      Admin: "  I don't like to depend on others, especially on people I don't know/trust. There are always discussions about favoritism & fairness, which I want to avoid. But Gion is filling that gap anyway. "
      Ganja: "Can you improve navigation for help section on forum? Maybe add a Getting started FAQ or something ?"
      Admin: "  We've made some changes to forum, we're still open to ideas to improve it. "
      Coco : " Why I failed so many feather and w3? Are the chaos machine rates for real? Can you change CS time to Sunday and reduce it from 2 hours to 1 hour? "
      Admin: " Bad luck bro, there is no point in showing 'fake' rates when I can just show lower-rates if I want them lower, nothing holds me from doing that. Time was changed to Sunday, CS will always last for 2 hours."
      FKingCunt:  "What can you do to have more people on server? What can you improve about CS to be more interesting? What can you improve in gameplay/bugs? "
      Admin: "  We do everything we can/know to have more people on server(s), the problem is that the player-base might be getting lower, not our efforts. CS is already interesting, it just needs enough competition for it, mainly at least 3 guilds participating, constantly. We're constantly improving the gameplay and fixing any bugs we can fix. Some bugs are just un-fixable. "
      Javaraya :" Please use donations to buy new season GS files, I want to try and play the new things. "
      Admin: "  We did it already. 2020 may bring it officially. "
      Almighty : " How much time you spend working on OldSquad all projects weekly?"
      Admin: "  I already answered such question in the interview. "
      Aqvila : " When will the next non reset edition come? Admin plays the game as a regular player? Did Admin had any servers before OldSquad? "
      Admin: "  It will come on S14, somewhere on the next year. I don't play. I had one tentative of season 2 server long time ago, when I was running a CS community, but nothing serious. "
      DIEEEEEEEE :"Why I am so unlucky??( kidding) I have no question for him."  
      Admin: "  Cheers, mate! "
      RedBuLL :" Admin, when season 14 will be released?"
      Admin: " It will take a lot, we must first learn everything is included in S6+ (and as a tip, the difference between 97d and season6 is much smaller than difference between s6 and s14) from the perspective of players, before actually working on it, else it's just a bunch of random things throwed up together. If we'll ever release our non reset project on S14, we must make sure that it will be an incredible experience, not just "another s14 server". " 
      Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  " 
      Admin: " The only bugged skills are Chain and Chaotic, nothing else. The only elegant solution we currently have is to make Fire Scream and Blast their replacement, by cloning their stats. More info in the new patch. "
      Reporter: " Thank you very much for your time and for your honest answers , I will do my best, as always, to bring the truth to light and to animate the forum, as I promised you since Gion "hired me" .
      Admin: " Thanks for the interview, hopefully things are more clear now. Keep up the good job! :)"
      On the record : when I accepted this "job" as a reporter I expected to write and do everything that goes through my head(I am free to do this anyway) but I was hit by the professionalism of these people Gion, Admin and Legion and I was shocked, the first thought was to give up the job (as some of you know, I do not speak or write the perfect English Language, but when I get involved and I put my soul into what I do I don't give up easily and I'm glad I got to know these people who are probably much more stubborn and perfectionist than myself  ) and I can not give up easily, so I managed to earn their trust and with small victories, I managed to do this job to rise to the expected heights, I am the second hired reporter and, believe me, if you do not put your soul into what you do, you have no way to have support and succeed in everything! 
    23. Like
      Reporter got a reaction from Alex. in [Interview] ADMIN   
      Hello everyone,
      I know that many of you have been waiting for this interview for a long time, so, as I promised you on Phoenix, let's get inside the mind of the most important man who devotes his time building for us new servers with lots of futuristic and interesting updates and manages, for so many years, the most stable and the most beloved servers on the market :
      Reporter:   " Hello, Admin! To begin with, I want to thank you for all the effort you put into this server, because you successfully manage to bring us so much joy that we have only experienced in youth  " 
      Admin: "   Hi there, I'm pretty happy if my work has brought up good memories about this game!"
      Reporter: " Can you reveal us your name? " 
      Admin: "  My name is Alex. "
      Reporter :" How old are you?"
      Admin: "  I'm 23 years old. "
      Reporter: " Before you were server administrator and owner, you were a mu player. Can you tell us when did you started playing this wonderful game?"
      Admin: "   I've started playing this game in the 3rd grade (so, around 14 years ago), finding it randomly on a website. It fascinated my kid brain and in few years (around 3-4) it started to be a real 'hobby' for me, playing hard-core for top on each new server, having a dedicated guild formed by loyal players."
       Reporter: " Have you been a player on this server?"
      Admin: "  I've played at start of 2017 a little, to raise competition, as situation was bad at that times in terms of competition and had to personally rescue it. "
      Reporter: " Do you think about starting to actually be a player on your server?"
      Admin: "  Nah, for me MU was either all-in (top, guild, active 12/24) or none at all, since I can't do the first one anymore I'm no longer interested in this game but I love working on it and making it the best around all the rest. "
      Reporter: " Since you built OldSquad have you ever played on another Server to steal configuration ideas or to copy the good stuff that other servers have?"
      Admin: "  I didn't touched MU since 2017 except tests/support/events on our servers. Our objective is to innovate as much as possible, not stealing other's ideas, but others have stolen ideas from us "
      Reporter: " Can you reveal us your past nicknames(on your server or other servers you have played)? " 
      Admin: "  My most stable nickname was rEaDy. Used it for MU, DOTA1/2, WoW, HotS, Underlords. I played as Fenrir here once."
       Reporter: " How and when did you decide to create your own server? You did it alone?"
      Admin: "  I've been running online communities since really young (around 14-15 years), owning CounterStrike servers & more. But the idea of OldSquad started just from an ambition. As I said, I was already bored of all the trash-servers I was playing with my guild, changing them weekly due to either Pay2Win aspects, bad balance or boring gameplay, so I told myself if I can't find what we are looking for, I'll just create one, with my own ideas and features, based on my experience. The fact that my domain was IT also helped a lot. But I never thought it would have such success, I just tried my best to create something unique & nice, as I always wanted to play."
      Reporter: " Since you opened the server many years ago, I bet you have had many battles, with hackers, cheaters, etc. How do you manage to keep the server stable after all these attacks? "
      Admin: "  In the Internet era, security is a big aspect, we've encountered a lot of 'bad-guys' in these years, we've been through really bad times because of them, and I doubt that this will ever end, because it's a sensitive thing, that even the biggest companies around the world does have problems with, not saying a small private gaming server. But with patience, hard-work and support from our providers, we'll do our best to keep our project as stable as possible."
      Reporter: " How much time do you spend daily (on average) working behind "the curtain" to keep the server stable and bring game upgrades?" 
      Admin: "  I don't have a stable schedule, one day I can work 1 hour and other day I can work up to 16 hours, it all depends, but the average I would say 6-8 hours/day, except dead periods like summer when activity is really low so I don't have much to do. "
       
      Reporter: " Some people have judged you, some say you are too proud, you get angry quickly and you have often shown disrespect, how do you comment on this?"
      Admin: "  I'm that kind of person that can be the greatest dream or the worst nightmare, depending on the people I face. I'm still a person behind the 'ADMIN', and I'll always act naturally, no matter the subject. I hate trash-talkers, but also ass-lickers. I've interacted with over 1000 different persons during these years, and the most people have 2 faces, which I also hate and it some-how 'marked' my own character. "
      Reporter : " In the past I heard rumors that you sold items for money "on order" to some players, is it true?"
      Admin: "  On the first server, the Season 4 one, I made such compromise, as we didn't had any VIP-System or credits system to sustain the server, and I was running out-of-student-funds to continue the project, so I had to do such thing in order for the project to survive. "
      Reporter: " Last year I heard players saying that you open new servers every 3-4 months just to make money, how do you comment on these accusations?"
      Admin: "  The concept is pretty easy to understand. We'd love to have a server that lasts a looot of months (active, of course), meaning no extra work for us and just focusing on a single product. But, sadly, it's not the case, it was proved multiple times that people leave the game after few months, no matter how good the server is (they are just getting bored, and I understand somehow, looking at me when I was a player). But when one competitive guild leaves, it creates a hole in the gameplay, de-motivating the other competitive guild to play. So it creates a chain-leave between competitive players, leaving mostly casuals, or new players on server, that are also de-motivated to sustain a 'dying' server, which means basically close to 0 donations after first 2-3 months. Taking into account that costs to sustain such community, at this level, there are 4 digits in euros per month, I personally can't afford holding them alone, so we use the other servers/editions to sustain the older ones. It's easy to judge without seeing the full picture, from people that are just looking at themselves, wanting the best for them, no matter the circumstances, but it's not that easy, and in the end it's about us first and the future of us, not about them, people come and go, OldSquad remains. "
      Reporter: " I know that during these years you had ups and downs with the server, have you ever been so disappointed by the bad mouths that you want to shut down the server? Can you reveal some of these moments to us?"
       
      Admin: "  Up to 1 year ago I was really sensible, knowing how much I work for this community and people always throwing shit at me when the things went bad, appreciating only when the things were as they want. But I stopped caring about such things and I started just to focus on my goal, ignoring such people/comments. I don't think I ever wanted to shut down the server, there were moments of uncertainty, but that moments have never reached that point. "
      Reporter: "When was the time when you had the greatest joy / fulfillment related to the server? Can you describe it to us?" 
      Admin: " There were, multiple times, especially after fixing/solving a game-changing problem. But, I think the greatest moment was to see 3 really good and balanced guilds/alliances fighting at a Castle Siege, I think one of the first CS-es from our previous Max30RR."
      Reporter: "In these years, I'm sure you have had players you have admired or appreciate... What did you like about them? Can you name them?"
      Admin: " I don't think it's about admiration/appreciation, it's just about liking a mentality. I liked a lot of players during years, many of them proved to be double-faced, sadly, but there are still enough people with mentality that I like, especially those that know how to address a problem/issue without crying and bringing both arguments and solutions to the discussion. Some of them are DIEE, salam (Aqvila) and more."
      Reporter: "What kind of players do you respect and what kind of players make you the most upset?"
      Admin: " As I said previously, I do respect brained people that know how to address problems and, also, the realistic ones that look at things with realistic eyes, without exaggerating or saying things far from truth (example: I lost upgrade at + xx multiple times, your game is bugged/rates are not true!). I don't suffer criers and trash-talkers, I have more empathy for a hacker than for those kind of persons."
      Reporter: "Have you ever had a time to make a decision (ban someone or something) and then regret it? How did you proceed next?"
      Admin: " Just like any person in my position, I made both great decisions and bad decisions, usually the bad decisions are impulsive (not taking the time needed to think about them, just a fast act). A decision which I regret was on Phoenix, where I banned few players without thinking, when the "sessions-problem" was happening - even though it was not their fault, despite being their account, didn't thought that the actual robber was just on their accounts. I declined their request to re-think their ban at first, acting impulsive, but then, the next day, I thought a lot about it, and realized that it was not their fault, so I contacted them and apologized for my acts, unbanning them and giving them few days of VIP for free as compensation."
      Reporter: "Can you tell us what were the biggest problems you faced on Phoenix? I remember that at one point donations did not turn into credits, how did you repair the situation?"
      Admin: " To be honest, Phoenix had the least problems from all our projects, and also had the best gameplay (in my opinion). The only "bigger" problem on Phoenix was the problem with sessions, where people would be logged in on different accounts on website. We fixed it in the end by forcing sessions to stick to IP, so on any IP change they would log-off automatically. There was also the problem with Paypal credits, but that wasn't a problem from us, it was simply their API being bugged for some days, until they fixed it, not sending the callback to our (and any) website when the payment was completed, so the website wouldn't give the credits without Paypal confirmation of payment, despite it being done."
      Reporter: "At one point, if more than 500 players were logged (on Phoenix start), there were lots of lags and disconnects, and the AFK players had to be disconnected, what happened? How did you fixed the situation?"
      Admin: " Ehm, almost forgot about it, yes, it happened on first days of Phoenix, DataServer was restarting every 10 minutes after reaching more than 500 players online, causing disconnect-reconnect to players and also a small roll-back. While we were testing different possibilities of solutions, we had to keep the players under 500 so it won't disturb server with disconnects, so we were staying in low maps and looking for AFK chars from towns to disconnect, in order for the new active players to join and the number to remain < 500. In the end, the only thing that fixed it was to switch to a different windows version on our machine, as most probably something was corrupted inside, nothing else was working out."
      Reporter: "Last year you had to ban most GR0M members, how hard was it for you to make this decision? Did you know what impact this action had on OldSquad, and yet you took it ..."
      Admin: " GROM was always a double edged sword. The good part was that they were very active and they were creating competition on server, the bad part is that they were always the ones to do shits, when they were losing. Starting from CS anti-games, dramas, up to hacks and in the end, bug-abuses. To be honest, I never regretted a second, when the ban came, as I was completely sure that our community will be much healthier and less toxic without them. And it was proven on Phoenix, atmosphere was great without them. I'll always stick to my principle that quality is more important than the numbers."
      Reporter: "Have you been approached by GR0M members after this decision? Can you tell us what they said?"
      Admin: " Ofc, after the ban some of them came with insults, others with threats, others with trash-talks about us, just GROM things, but ofc nobody have fully read their messages, facebook block works like a charm. Then, when Phoenix started, few of them asked me to unban GROM, just like on Inception start, but it won't happen. 2 of them passed by on Inception with new IP's / devices, but not for long."
      Reporter: "Everyone says donations are making a big profit for you, is that true? Can you reveal us numbers?"
      Admin: " There is of course a profit, but not even close to how much a mediocre IT guy would take at a normal job, for the same time allocated. And that's because one month can have a good profit, but the next 3 months can have 0 profit, and even minus, in terms of project costs. Not even talking about the responsibilities that I have and the multitude of domains except technical domain I must touch, learn and master, including Finance, Accounting, Marketing, Q/A, Support, compared to a standard job. What I personally did for almost 4 years alone is usually spread in teams of enough members. But as long as I am doing what I love to do, I still prefer it over any normal job, as long as there is still a profit."
      Reporter: "What has been the hardest decision you've  ever made since you created OldSquad? Did you consulted anyone? (detail, please)"
      Admin: " That's a good question. There were a lot of hard decisions, from decisions to try new things out (like stages, dynamic exp systems, the now well known Current of no EEs, etc.) up to decisions of nerfing a lot the VIP exp, closing NonReset project, giving Max50RR a second chance on this new formula of mother-kid server, etc. On some of the decisions I consulted Legion. Probably the hardest decision I ever made was to start the project from 0, on different files, after it was hacked in 2017, instead of quitting it. But I believed in my dream of creating the best MU community for the hard concepts." 
      Reporter: "Can you give us more details about this "mother-kid" project? There are rumors that you wanted to quit max 50 resets because it was a failed project. "
      Admin: " Max50RR was the first and only non-hard server we made, with a medium experience. I don't think it was a true fail, as it was pretty popular, but the fact that it only lasted for 3 months of active play, and almost completely dead after those 3 months, was clearly a sign that it's either not our niche or it simply can't work on the long term, due to the fast-paced game, where people complete it pretty fast. As we don't like to work on a project that only stay alive that long, we just wanted to quit the project and focus on what lasts longer. But one day I was thinking about how we can increase even further the life-span of our servers, mainly Max30RR, and came up with the idea of mother-kid concept. In this concept, the players that got bored of Max30RR in time and quit it, have an alternative to join it, with higher character and gear, by playing on such seasonal Max50RR, that lasts only for 100 days, and then being transferred to Max30RR to continue the journey. Basically, in this way, we're encouraging both old players to rejoin it and also new players to join our community through Max50RR, while Max30RR players just stick to Max30RR, without strong reasons to join Max50RR and leave Max30RR. It's something totally new that it's worth at least a try, I'm not completely sure it will be a success, but at least it can be marked as "tried". Only time will tell." 
      Reporter: "Where do all these innovative ideas come from?"
      Admin: " I guess it's a combination of brained person, huge dedication, big experience with the game as a player and the will to be the best in what I do, in this case, our servers. Some ideas come out of nowhere, some ideas come late in the night, when I try to sleep, some ideas are just a result of multiple brain-storms in multiple days."
      Reporter: " Since Inception started, I've had moments where I saw over 600 characters online, how does it make you feel when you see your work giving fruit trees?"
      Admin: " I can't say it does not feel good to see big numbers, but for me it's much more important the overall quality of gameplay than the numbers. If the quality is right, numbers will be no matter what, but the opposite can't be true." 
      You all  know i have interviewed some VIPs on Phoenix and on Inception servers, so here are their questions for Admin, I know that some answers have already been given by the admin through updates in game, but it is my duty to put them all on the sheet and let the admin to answer, if you solved the problems please detail . "
      Catarina: "Some time we kill boss and we don't get rewards....or boss left map when invasion is not finished, try fix that" (it is not actually a question, it is a message, but it was his wish)
      Admin :" I guess it was fixed on some of the updates."
      Ganja :" Why EEs are banned from IT, when SM has just as much impact, as MS has 39% abs, and ERF can buff party to 4k hp ?" 
      Admin : " We've came with the solution of personal-buffs-only in IT, to match the concept. "
      Ganja : " Can you make an event like Loren Deep, but really weak mobs in there, so newbies can kill them and get items, maybe like CW event but for new players?
      Admin: "  We've thought about it, but nothing serious yet. "
      Ganja: " Can you get more GMs, to be more involved with community? I am not talking about auto events like 20 questions, there is a lot of fun stuff a GM can do.  "
      Admin: "  I don't like to depend on others, especially on people I don't know/trust. There are always discussions about favoritism & fairness, which I want to avoid. But Gion is filling that gap anyway. "
      Ganja: "Can you improve navigation for help section on forum? Maybe add a Getting started FAQ or something ?"
      Admin: "  We've made some changes to forum, we're still open to ideas to improve it. "
      Coco : " Why I failed so many feather and w3? Are the chaos machine rates for real? Can you change CS time to Sunday and reduce it from 2 hours to 1 hour? "
      Admin: " Bad luck bro, there is no point in showing 'fake' rates when I can just show lower-rates if I want them lower, nothing holds me from doing that. Time was changed to Sunday, CS will always last for 2 hours."
      FKingCunt:  "What can you do to have more people on server? What can you improve about CS to be more interesting? What can you improve in gameplay/bugs? "
      Admin: "  We do everything we can/know to have more people on server(s), the problem is that the player-base might be getting lower, not our efforts. CS is already interesting, it just needs enough competition for it, mainly at least 3 guilds participating, constantly. We're constantly improving the gameplay and fixing any bugs we can fix. Some bugs are just un-fixable. "
      Javaraya :" Please use donations to buy new season GS files, I want to try and play the new things. "
      Admin: "  We did it already. 2020 may bring it officially. "
      Almighty : " How much time you spend working on OldSquad all projects weekly?"
      Admin: "  I already answered such question in the interview. "
      Aqvila : " When will the next non reset edition come? Admin plays the game as a regular player? Did Admin had any servers before OldSquad? "
      Admin: "  It will come on S14, somewhere on the next year. I don't play. I had one tentative of season 2 server long time ago, when I was running a CS community, but nothing serious. "
      DIEEEEEEEE :"Why I am so unlucky??( kidding) I have no question for him."  
      Admin: "  Cheers, mate! "
      RedBuLL :" Admin, when season 14 will be released?"
      Admin: " It will take a lot, we must first learn everything is included in S6+ (and as a tip, the difference between 97d and season6 is much smaller than difference between s6 and s14) from the perspective of players, before actually working on it, else it's just a bunch of random things throwed up together. If we'll ever release our non reset project on S14, we must make sure that it will be an incredible experience, not just "another s14 server". " 
      Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  " 
      Admin: " The only bugged skills are Chain and Chaotic, nothing else. The only elegant solution we currently have is to make Fire Scream and Blast their replacement, by cloning their stats. More info in the new patch. "
      Reporter: " Thank you very much for your time and for your honest answers , I will do my best, as always, to bring the truth to light and to animate the forum, as I promised you since Gion "hired me" .
      Admin: " Thanks for the interview, hopefully things are more clear now. Keep up the good job! :)"
      On the record : when I accepted this "job" as a reporter I expected to write and do everything that goes through my head(I am free to do this anyway) but I was hit by the professionalism of these people Gion, Admin and Legion and I was shocked, the first thought was to give up the job (as some of you know, I do not speak or write the perfect English Language, but when I get involved and I put my soul into what I do I don't give up easily and I'm glad I got to know these people who are probably much more stubborn and perfectionist than myself  ) and I can not give up easily, so I managed to earn their trust and with small victories, I managed to do this job to rise to the expected heights, I am the second hired reporter and, believe me, if you do not put your soul into what you do, you have no way to have support and succeed in everything! 
    24. Like
      Reporter got a reaction from darkyo in "The Curse" Back to Origins chapter lV   
      The last week was intense, the fights from Discord moved to the forum and, finally, into the game. The Squadron remained in the same position, proud, strong, unbeatable. Some fights took place for the only "big boss" that can be beaten right now: Nightmare. As far as I know, the score is equal to the battles between Rampage and Squadron for this boss (from what I've heard, they met and fought only twice), although RAMPAGE being more active they defeated Nightmare 7 times versus 1 time by the Squadron side. So, Rampage received as a "gift" from the other guilds on the server, 6 Nightmares in the last 10 days...
       
      Now let me tell you what happened at the Castle Siege, this event that can lift a guild on the heights of glory, or destroy it in just a few days with the help of the merciless curse:
      The big event came, sunny Sunday arrived with the greatest peace, so far on the server, the strongest guilds were making their strategies, SD potions were created faster than the new players were making zen, these warriors were preparing for the hottest Castle Siege in Inception's history, time was passing out slowly and the Siege started. 
      Squadron, had the experience and unity on their side and the advantage of been defenders against the  RAMPAGE guild ... Rampage started the assault, with a little help from the Assasins guild (Those Assassins who have been silent so far, started playing their card in this poker game called Castle Siege, they gave a helping hand to those in RAMPAGE, borrowing them a top player: KAMA3, I'm curious what they had won?),so, Rampage gives the first assault and overwhelms those in the Squadron right from the beginning, from the first attempt they manage to conquer the Castle, Squadron did not stepped back , they returned very quickly and recovered the loss. Everything was crazy, it was like jumping into a horror carousel for the first time, the fight seemed to last forever and nothing seemed to be lost for any of the guilds, until someone (I heard it was mafy ) found the "Achilles heel" and crushed Zutto for the first time on Inception and the Squadron started to shake.This guild that seemed invincible began to bleed from the wounds caused by RAMPAGE, the latter, feeling the "smell" , attacked like sharks and defended as a compact stone wall. Time runs out quickly and RAMPAGE gains precious points ...  the fight ended, the pride of the Squadron was shattered and RedBuLL ripped the crown from Voyager's head.
      Now, the Squadron, from the Hunters becomes the prey and eagerly awaits the next Castle Siege to prove that it was a simple mistake, instead RAMPAGE, who have felt the taste of Squadron's blood, begin to believe superiors, same arrogance that (some voices say) haunted Squadron until they fell.
      Will Squadron have the power to return? Was it the Curse that overcame them or their arrogance? There are rumors that just a few days after the conquest of the castle, internal battles began to appear inside RAMPAGE. What the hell!! No guild holds the secret antidote against this Curse? Lands of trials only brings terror and chaos to the guilds that manage to be sufficiently united to conquer the Castle, but can't they resist greed?
      To these questions, time will probably answer us soon. I still hope to see that the evil can be defeated and that a guild sufficiently united will manage to break this evil Curse that kneels the guilds as a straw house is crushed by a tornado.
    25. Like
      Reporter reacted to ADMIN in "The Curse" Back to Origins chapter lV   
      It was pretty fun to watch, this CS, especially that I personally didn't knew who will win until the very end.
      Will be even better after the next patch when sd pots will be nerfed to the ground, when stage is over.
      Congrats to both guilds. Looking forward to see a 3rd one to make it even more spicey.
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