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  • Pershing

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    1. Thanks
      Pershing got a reaction from ADMIN in 5 years of OldSquad!   
      Don’t be funny. If you are active player, you can still farm some goldens, farm jewels, farm fenrir components, farm feathers, crests, gems, johs, do all events, etc. and sell to top players for a decent price. This would allow you to buy pvp set and upgrade it accordingly. It’s only your fault that you invested in dsr set while lvling is fast now and instead of hunting/farming, you come here and cry that the gameplay is not fair which is simply not true. Admin did a lot to make new comers’ game easier comparing to other servers. Don’t blame anyone for your mistakes, mate. I’ve been here since beginning and trust me, you would be shocked if you saw crazy prices of basic items +L+DD or any w2 one month ago. Now it’s quite easy to gear up your character and most of items you need are available to buy for reasonable prices
      PS: Master degree doesn’t make you smart these days.
       
      Great work over the last 5 years, OS Team! I’ve been with you for a long time and noticed significant progression every new edition. You are listening to your players which is really important
      I’m sure Arena Tournament will be another great piece of work from your end and believe it’s gonna work as it should. Hard to find out any potential problems now but I’m pretty sure you will receive many feedbacks after first fights. This just need to be released and tested by the bigger group of people. 
      Thank you!
    2. Like
      Pershing got a reaction from Zmora in 5 years of OldSquad!   
      Don’t be funny. If you are active player, you can still farm some goldens, farm jewels, farm fenrir components, farm feathers, crests, gems, johs, do all events, etc. and sell to top players for a decent price. This would allow you to buy pvp set and upgrade it accordingly. It’s only your fault that you invested in dsr set while lvling is fast now and instead of hunting/farming, you come here and cry that the gameplay is not fair which is simply not true. Admin did a lot to make new comers’ game easier comparing to other servers. Don’t blame anyone for your mistakes, mate. I’ve been here since beginning and trust me, you would be shocked if you saw crazy prices of basic items +L+DD or any w2 one month ago. Now it’s quite easy to gear up your character and most of items you need are available to buy for reasonable prices
      PS: Master degree doesn’t make you smart these days.
       
      Great work over the last 5 years, OS Team! I’ve been with you for a long time and noticed significant progression every new edition. You are listening to your players which is really important
      I’m sure Arena Tournament will be another great piece of work from your end and believe it’s gonna work as it should. Hard to find out any potential problems now but I’m pretty sure you will receive many feedbacks after first fights. This just need to be released and tested by the bigger group of people. 
      Thank you!
    3. Hype
      Pershing got a reaction from Hvman in 5 years of OldSquad!   
      Don’t be funny. If you are active player, you can still farm some goldens, farm jewels, farm fenrir components, farm feathers, crests, gems, johs, do all events, etc. and sell to top players for a decent price. This would allow you to buy pvp set and upgrade it accordingly. It’s only your fault that you invested in dsr set while lvling is fast now and instead of hunting/farming, you come here and cry that the gameplay is not fair which is simply not true. Admin did a lot to make new comers’ game easier comparing to other servers. Don’t blame anyone for your mistakes, mate. I’ve been here since beginning and trust me, you would be shocked if you saw crazy prices of basic items +L+DD or any w2 one month ago. Now it’s quite easy to gear up your character and most of items you need are available to buy for reasonable prices
      PS: Master degree doesn’t make you smart these days.
       
      Great work over the last 5 years, OS Team! I’ve been with you for a long time and noticed significant progression every new edition. You are listening to your players which is really important
      I’m sure Arena Tournament will be another great piece of work from your end and believe it’s gonna work as it should. Hard to find out any potential problems now but I’m pretty sure you will receive many feedbacks after first fights. This just need to be released and tested by the bigger group of people. 
      Thank you!
    4. Haha
      Pershing reacted to kalleed in zutto voyager perfect thiefs :D   
    5. Thanks
      Pershing got a reaction from ADMIN in Early-Game Feedback   
      I don’t understand why people who registered for Mercenary Squad can’t also farm gens points while exping on battle map. For example, my party is focusing mainly on exp so we stay on battle maps for most of the time but obviously we also need to farm bounties and mercenary points. This is why we can’t unregister Mercenary to start receiving ugens points by exping on battle maps. If I’m not wrong, it was different on last edition as we could receive gens points on battle maps even while being a part of Mercenary Squad. I understand there is something at the expense of something but this change doesn’t make sense to me. I think the Mercenary Squad members should be able to receive gens points while exping on battle maps and Mercenary points when exping on non-battle maps as it was at last edition (if I’m not wrong).
      Another thing is about /challenge feature. Now your target can be low lvl as the system does only reset checks while searching for a target. This doesn’t make sense because with 50lvl you have no chance to fight with 350+lvl due to low pvp asr. Obviously, you can do relog when you are after rr and being hunted but it’s always frustrating for the person who’s looking for you and also for you because you lose a chance for repel. Also, I’m not sure if /pvpquest feature is disabled during golden invasions but couple of days ago I was being hunted during invasion when we were killing k5 in Raklion.
      I really miss Arena Tournament! Hopefully, you will sort it out and release as soon as possible. Probably one of the best custom events in MuO I have ever seen. 
      I think we need more interaction with new players joining the server. From my point of view, newbies don’t have realistic chance to farm goldens. Even k1 or k2 goldens are problematic for them as many top players looking for budge on low maps and killing all k1/k2’s they met son their way. I would suggest to focus not only on exp boost events for newbies but also give them a chance to farm any 2opt exc items they can either use or sell. It must be frustrating for a newbie who joined server few days ago to see all budges killed after 60sec. I’m talking about newbies 0-2rr.
      I will update this post when I think of anything else
    6. Thanks
      Pershing reacted to ADMIN in Illusion Temple   
      Ofc it won't change anything on that specific IT, just like if there was an actual video-proof report, nothing would change about that IT, but will change related to the player.
      In that specific IT the guy accumulated 9 warn points and had 6 warn points from previous day, what happens now is that whenever he will try to join IT again will be banned from IT on both the account and IP.
      As a conclusion: I prefer to have extra people warned for nothing in IT but get the actual TROLL punished than to have video reports where only 1-3 people would record such cases and have the trolls actually trolling every time, even if nobody else would be "warned for nothing".
    7. Like
      Pershing reacted to enTaroaduN in Illusion Temple   
      Let me tell you where the abuse is. If you check this TOPIC RIGHT HERE you will find a player named Gruba that has been reported by my guild mate, dNice, in game and on forum as well. The problem was, I was in Mamelcia's team and dNice was in Gruba's team, so Gruba trolled dNice's team and helped Mamelcia's team to win(the team I was in). I noticed that as well, since Gruba was fighthing mobs instead helping his team, standing afk in base as you can see in the prints attached in that Report Topic against Gruba. We automatically won that game since it was 5vs4, dNice warned Gruba and I tried as well, didn't worked, I don't know why, yet, here it comes the "abuse reason" we are talking about. Mamelcia and Gruba, both warned dNice, just because he warned Gruba. So tell me again, don't you see any abuse point here? Cause I do, imagine if there were more guildmates from Mamelcia, and Gruba's guild, what would've happened then? All of them could warn dNice and ban him from IT, for what reason? For no reason. So why would a player who  tried to win and help his team, would get banned from IT, just because  the system is wrong, and the one who trolled will just be abble to play in IT again and split the prize with the enemy team that he helped to win. Can you see the problem now?
      There must be some rules about this IT thing, cause it's a total chaos with this event and not everyone is abble to constantly stay with their video camera on, to film every IT event. Dnice came on forum and reported Gruba, because the /warn system is useless, yet, Gion came with a lazy answer and closed the topic. I can literally see in the prints, Gruba sitting in base and just typing in chat bad words, not helping his team. @Gion next time when you check a report topic on forum, asure you are not in bed on your phone, ready to sleep with your eyes almost closed, but on laptop or pc so you can see the prints as they are, cause I can perfectly see everything in the prints, how can't you? Even tho you couldn't see much about trolling, you could see the bad language he constantly used, and you could warn that player for the language he used, but wait, you need 100 other same topics, with more words, so you can index a bit more in google, instead solve the problem in that topic.

      Anyway @ADMIN as @Spawn said, don't compare a game with 100k+ online, with an event with 10 players that only takes place 2 times per day. Since you are giving examples about other game companies, here it is one, take Riot Games for example, the game League of Legends, yea? No need to mention how many players are playing that game at the same time, 5vs5 moba game mode. You know what they do? 99.9%, they manually checking the reports, they watch the replays and decide if there is a good reason to punish the player that was reported, for language, troll, hack, you name it, of course it can last weeks till that player is checked and punished, due to way too many reports, but still, they do it. Because it's the exact same problem as it is here, in your IT event, people just use /warn for no reason, just because they don't like that player, or maybe because they want him banned from IT due to his good plays, or many other reasons that doesn't even makes sense to me, as it doesn't this one here "You can both guild be banned at IT by warning each other for nothing, or you can both stop it and use your ONLY available warns to ban actual real troll". Okey, so let's all warn each other like monkeys, cause that's what we are and let's ban everyone in IT untill nobody would be able to play it anymore(Just an example, not possible, but an example), till the punishment will expire. The difference between here and League of Legends, is that they actually check the reports before punishing that player, unlike here, that the player could get banned from IT even tho he is innocent. So either change the system, either go back to the old fashioned way, reports on forum with proof(prints, videos, etc). I know it's hard what you acomplished here, especially with this old Season 6 files, almost impossible so hats off to you, but some things are unbalanced here, I will consider making a topic about it, later on, depends on how much I care about it, who knows.
    8. Like
      Pershing got a reaction from Gion in DL Summon Bug   
      Teleport Ally & Summon are disabled if there is not at least 1 member from same guild in party. Summon on Gens map is working when there is a boss alive.
    9. Hype
      Pershing reacted to ADMIN in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
    10. Like
      Pershing reacted to ADMIN in Forum restructure   
      Hello,
      As you may have noticed already, we've reworked the forum structure in order to spread the information more accurately as well as improving the ways of handling suggestions/reports.
      We've also archived all the topics older than 1-1.5 years old across all sections.
      All sections can now be seen by both guests and members.
      Important changes:
      We're trying to revive the guides section with fresh content, so starting from our next edition, any good & accepted guide can grant you 100~300 credits. Note: New guides must be manually accepted by staff. More info: https://oldsquad.ro/forum/topic/3949-submitting-a-guide Now Suggestions must pass a stricter model in order to appear and be discussed. In order to encourage them, starting from our next edition any good, accepted & implemented suggestion does earn you 30~80 credits. Note: New suggestion must be manually accepted by staff, they must follow the model. More info: https://oldsquad.ro/forum/topic/3948-submitting-a-suggestion-model Now Bug Reports must pass a stricter model in order to appear and be checked. There's also a list of unfixable bugs presented with work-arounds. If there's a bug report that shows an already existing & confirmed problem it will be rejected. Note: New bug reports must be manually accepted by staff, they must follow the model. More info: https://oldsquad.ro/forum/topic/3946-reporting-a-bug-model List of known unfixable bugs: https://oldsquad.ro/forum/topic/3947-known-unfixable-bugs-work-arounds
      Cheers!
    11. Haha
      Pershing reacted to Reporter in The History of Squadron   
      Also some funny pictures :

        
       
    12. Sad
      Pershing got a reaction from Flynn in MG's fireslash dmg   
      Don't be funny man... AE will kill everyone very soon
    13. Like
      Pershing reacted to Zutto in Mercenary Squad V2 - Feedback Topic   
      Would it be possible to have a lvl check? countless of times you get targets thats in other maps, and if ur in a stage it can be days before you could reach such a high lvl map.
      Also in my ''Challenge'' there was 2 players in arena. 
    14. Like
      Pershing got a reaction from Zutto in Mercenary Squad V2 - Feedback Topic   
      Agree with Zutto regarding lvl checks. Especially that lots of people with higher rr's are exping in Swamp now, so actually you need to get 380lvl to start your quest. It takes time even when you are not at the stage rr and most of people still play afk so they can't type /challenge to allow you finish the quest. I had this situation yesterday so I missed my quest. Eventually, when you choose someone who is on high map and you can't get there, there should be shorter interval between quests to be able to start another one and try again or even to start another quest straight after. 
    15. Like
      Pershing reacted to ADMIN in Patch 3.9.6.0 - 05.12.2019   
      Release date: 05.12.2019 at around 17:35 - There will be a small server restart. Reconnect is not guaranteed so make sure to be online.
      After thousands of lines of code and hundreds of tests we are ready to bring you a reworked from scratch Mercenary Squad system, that we would like to simply call it Mercenary Squad V2.
      Special thanks to @minimal.ro for his feedback and suggestions that inspired the V2 rework.
      Note: A full reset to Mercenaries will be made.
      Note2: Don't forget to update the client after the patch is live!
      Mercenary System V2:
      New Features: [ADDED] Mute List Feature Now when you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store. Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore. This will prevent "friendly quests" as we got used to. [ADDED] Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist. [ADDED] Challenge Feature Now when you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 5 minutes from quest. During these 5 minutes, you can type /challenge. If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side. The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest). Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game. If Hunter leave the game before any of them dying, he will fail the quest & lose 50 points.  If Target leave the game before any of them dying, he will lose 100 Points and Hunter will get to retry the quest. In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge. You won't gain any PK level in the Colosseum. [ADDED] Quest Normalizer Feature Now Mercenary Quest will first try to assign you targets based on resets interval as following: It will look 5 times for Target with same reset like you. It will look 6 times for Target with -1/+1 reset compared to you. It will look 7 times for Target with -2/+2 resets compared to you. It will look 8 times for Target with -3/+3 resets compared to you. It will look 9 times for Target with -4/+4 resets compared to you. It will look 10 times for Target with -5/+5 resets compared to you. If it doesn't find any target during this 45 tries, it will look for Target with any reset. [ADDED] PvP Info From now you can see anyone's PvP info (including yourself) when writing /info CharName. By default it will show only PK Kills. If the player is part of Gens it will also show Gens Family. If the player is part of Mercenary Squad it will also show Mercenary Points, Quests and Repels. [ADDED] Mercenary Bounty The old reward (gemstones) is now replaced with Mercenary Bounty. Mercenary Bounty can only be gained from Quests & Repels. Mercenary Bounty drops can be adjusted in time based on economy & stage. Mercenary Bounty drops: 82% chance for Gemstone, Jewel of Harmony, Jewel of Creation. 15% chance for IT Ticket(1), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes. 3% chance for TOCA, Flame of Condor. Updates: [UPDATED] Now when you are in Battle Maps you won't gain Mercenary Points. [UPDATED] Now when you are in Battle Maps you won't be targeted for Quests. [UPDATED] Now you will gain Mercenary Points only out of safe-zones. [UPDATED] Now you won't gain Mercenary Points in Events maps & other inaccessible quest locations. [UPDATED] Now you will gain 1 Mercenary Point every 7 minutes instead of every 10 minutes. [UPDATED] Now if you leave game or go to Server 20 during quest time you will fail the quest. [UPDATED] Now Points earned from Quests/Repels are Dynamic: Now Points are based on the kill type (normal or challenge), repel (normal or challenge) and reset difference. Now Default *Normal* Quest Points reward is 35 Points. Now Default *Challenge* Quest Points reward is 45 Points. Now Default *Normal* Repel Points reward is 45 Points. Now Default *Challenge* Repel Points reward is 65 Points. Now the formula of points added is DefaultValue +- ResetDifference*2. Minimum points gained: 10. Maximum points gained: 85. [UPDATED] Now you will lose Mercenary Points when you are being killed as Quest Target (and only Quest Target, not for Repel).  Formula: 1% of current Mercenary Points. Minimum points lost: 5 Points. Maximum points lost: 60 Points. Note: If you already passed the Seal Upgrade requirements you won't lose the Upgrade no matter if you go back under Points requirement. Note2: Points lost by dying as quest target or by leaving the Challenge can't go under 0 (minimum points value is 0). [UPDATED] Quest Retarget won't happen automatically anymore. You can retry by typing again /pvpquest when your target is gone/inaccessible. In this way you can choose for how many times you retry. [UPDATED] Now Quest extra reward is progressive: You gain 0 Mercenary Bounties as extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points. You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points. You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points. You gain +1 Mercenary Bounty for every extra 1500 Points after 2000 (at 3500,5000,etc.). [UPDATED] Now Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.). [UPDATED] Seals System: Now you will have both ML Seal & Normal Seal active in the same time. Now each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different. Now Normal Seal will give you +5%/+10%/+15% EXP based on level. Now ML Seal has only 2 levels: Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2. Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3. Requirements for Level 2 changed from 1200 Points & 10 Quests to 1600 Points, 8 Quests & 4 Repels. Requirements for Level 3 changed from 3500 Points & 30 Quests to 4500 Points, 25 Quests & 12 Repels. [UPDATED] Bonus EXP on Battle Maps is now +12% instead of +15%. [UPDATED] Mercenaries no longer gain Gens Points from online time in Battle Maps (only from RAIDs). The new Merc System will try to make sure that the playerbase is split in both Battle Maps and normal maps.
      In our vision, the new changes should make the gameplay balanced for 3 types of players:
      Casuals can play normally (without battle-maps and merc squad) with 100% EXP and no extra rewards. Semi-Casuals can play normally + battle maps when they are active, for extra 12% EXP and chance for Gens Rewards. Active players can play fully with Merc Squad (higher gain in long term). Advantages & Disadvantages between Battle Maps & Merc Squad:
      Advantages for Battle Maps:
      Battle Maps are giving constant high EXP bonus without any effort except online time. Battle Maps are safer than being Merc, as there are only 3 RAIDS per day to motivate killing AFKs. Chance for good rewards. Can be killed only by "half" of players (different Gens). Disadvantages for Battle Maps:
      Less maps/spots to play around. Harder to find/make party due to Gens Family restriction. First levels can't be played in Battle Maps as there are no very low Battle Maps. Lower ML exp in Vulcanus (even with the extra 12%) compared to Swamp Merc. Not guaranteed rewards & unscalable rewards. Monthly Contribution resets. Advantages for Merc Squad:
      High amount of maps and spots to play around. Easier to find/create party due to no Gens restriction & enough casuals playing in the normal maps. EXP bonus can help you in first Maps. EXP bonus has impact on Events (BC/DS). Higher ML EXP compared to Gens (in Swamp). Guaranteed rewards that are scaling. No further Merc resets. FUN. Disadvantages for Merc Squad:
      You need to reach at least Seal Level 2 to surpass Gens Bonus (with BC/DS extra EXP). Never safe AFK except in Crywolf. All PvP restrictions are removed versus other Mercenaries (for some this is an advantage I guess). No short-term gain. You need good effort to progress in the Merc System that will pay-off only in the long-term.
        We hope that you'll love the Mercenary Squad V2 as much as we loved to work on it!
    16. Haha
      Pershing got a reaction from Voyager in "The Curse" Back to Origins chapter Vll   
      Admin, please do him a favour and change his nick from DIEEEEEEE to CRYYYYYYY for free
    17. Haha
      Pershing got a reaction from KostisPoutou in "The Curse" Back to Origins chapter Vll   
      Admin, please do him a favour and change his nick from DIEEEEEEE to CRYYYYYYY for free
    18. Haha
      Pershing got a reaction from Green in "The Curse" Back to Origins chapter Vll   
      Admin, please do him a favour and change his nick from DIEEEEEEE to CRYYYYYYY for free
    19. Thanks
      Pershing got a reaction from ADMIN in Early-Game Feedback   
      That was a long stage especially for top players who got 6th rr first. I think that exp nerf was too much and something around 40% would be better but we’be already done it so I don’t care any more. 
      The other thing is about rf. I don’t play this race but lots of people are complaining about it because rf means nothing from the start till now. He’s not able to kill bosses, golds or even survive on higher maps same as other classes so basically shit in pvm. He means nothing in pvp as well and you can clearly see it during CS. It also impacts the market because rf items are not worth a lot. I’ve seen rf capes for 10/10 this morning which is ridiculous to me at this stage. 
      Another issue that pissing me off are disconnects during ds. Not sure what is a problem but these mass dc’s are annoying. From the other hand it’s funny to see 95937393975 characters in Noria after dc in ds during exp boost. I’m pretty sure you are aware of it but still would be nice to sort it out or at least don’t count lost ds entries when you got dc.
      Generally, there is not much we can complain about. The gameplay is fantastic and there are decent benefits for active people which is really good. I think the idea with removing EE’s was also positive change but probably 5k ene required for ice arrow is a bit too much. 
      I’m enjoying your server and it’s really nice that we have a constant support from admin and gm’s
      Well done, guys!
      Thanks,
      Pershing
    20. Thanks
      Pershing reacted to alegzander in 380   
      Well ..this time what @ADMIN said is right...Nobody did not complain about lord mix before the game started..everyone supported the idea of this kind of server..Now that people are playing in small groups and they can`t gather into a guild to be able to compete it is no one fault..My name game It`s FKinGCunT and I play against Rampage..If they have better players and more active good to them..I think admin should leave the game as it stands and for everyone else who wants to have the lord mix and the castle to play more active and win the castle...It is frustrating to see people with full set 380 but maybe they were playing very hard and spent loads of their jwls/zen items and even credits to be able to make the sets. Some people expect to have items/jwl and castle with 0 effort...its not like that..Be more active and you can enjoy the reward. Enjoy the game and don`t forget :It`s just a game; All games have winners and loser. Its up to you if your a winner or a loser.
      Peace .
    21. Like
      Pershing reacted to Cerberus in Discussions about Inception   
      @losiu03 boxes / events
    22. Like
      Pershing reacted to Mynd33 in Discussions about Inception   
      Nice to see that OS is improving with every edition.
      I am glad that ''''OFF-ATTACK''''  is available to everyone as it was my biggest con for Phoenix and was the  main reason I couldn't keep playing. If you can't spend all day at home , this feature becomes one of top priorities when choosing where to play and I am happy it finally arrived here in OS. It would be great if time-window could be extended to more reasonable limit: 12h (non-VIP) and 24h (VIP), as fundamentally this feature is meant to be used when people go to work or sleep what is usually 8+ hours. 
      I wish you good luck with Inception and hope you will consider our feedback to make next edition best there ever was!
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