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Hvman

Class Ballance.

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From all what did he wrote u just look for mistakes and ignore the real truth about illusion temple and golden rush , phatentic , get your pants jizzed of this Dl and RF dominace in game.

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19 minutes ago, Roby said:

Ok i really tried to read ... But i stopped here
-''At this point, when almost nobody has fenrir, DL can just leave a dust trail behind everyone else that tries to hunt goldens, because of his Horse he can reach the goldens before any other class, he can cover the maps before any other class.''

It s just so desperate and cringe to say that lol , hey let s remove the dark horse from dark  lord :D :D .

Second attempt to read

''VRF has no chance vs DL '' idk what server you play my man , but DL no longer beats RF no matter how much he kites .

I m seeing your stats right now , you are 12 rr and equiped with acc set + 0 , and probably u have 2 k max vit , and u come to complain of pvp settings :D :D .

First of all, I have access to many accounts Roby, from 5rr to 14rr so I tested a lot, on the official server and test server as well. Don't get me wrong, I didn't said to remove horse, I like DL class myself as well, but this is actually ridiculous how powerful the class is. The horse thing as I said, was just a small example of DL's advantages, and I can go on if you want more, I didn't said that's the main problem, it was just a small example that can always have an impact in the game, like many others. DL's mobility was always a thing for the class, but since it has so much DPS on that chaotic, being so tanky, etc, besides that, he has insane mobility as well, that was my point. I am not here to fight over things like this, unless you give me arguments, your words are just nonsense.

And second of all, I don't know why're you talking about my stats and gears, Enis+Anubis +0, that's my farming/leveling gears. But to make you happy, I'll give you a fair example. I tested my SM against HooligaN's DL, same rr, same lvl. Even tho I have better gears than him, and I am talking about my PVP set(3/5 Pad Items +15 LK+dd+ref+hp+mana/Lk+ref+hp+mana+zen/Lk+ref+hp+mana+zen +2 Legendary items Lk+dd+ref/LK+dd+hp +12) and another try with full Legendary set +12 LK+dd+ref/Lk+dd+hp/Lk+dd+dsr. And about my stats, no, I have 7k hp with my PVP set on(3k vit +the hp from set). Both results are, not matter how much I am kiting, it's impossible to kill him, even tho I always manage to get his SD to 0, first, when I am trying to stay still for a second to hit my full dmg, my health just melts and I just can't kill him. 

About VRF, if you read again, I just said that VRF is the only class that can get close to beat DL. At this point, DL can still beat VRF, because VRF it's still scaling and it will scale even more, so soon, VRF gonna be unkillable. But let me remind you that VRF has very low mobility, very low hit range and so on, and if you want, you can just infinitely kite him, and you won't be able to kill him, but neither will he, unlike DL that can kill any other class from a range that they can't reach, even tho they are kiting or running.

So why a single class should have so many advantages and a full kit in PVP and PVM as well, while others have to carefully build either for PVP or PVM, and still getting their ass kicked, by one class.

Give me solid arguments next time, don't speak things that you don't know about. Most of you on this server changed your class, into DL and RF, cause you saw this two classes are just overwhelming the others, in PVP and PVM as well. So why you even bother to contradict me, when you know the truth yourself? DL it's extremely broken right now, the players knows it, the STAFF knows it, so we are all waiting for it's nerf next patch, to finally see this class, at the same "level" with the others.

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In my opinion the only problem with elf right now is that you need to add 4k energy to unlock ice arrow, and the fact that using those points on ene provides us literally nothing more than the spell itself. Just imagine if BK would have to add 4k ene in order to unlock combo - he would still get % skill damage and stronger fortitude buff. If sMG would have to add 4k ene in order to unlock fire slash - he would still get higher % defense reduction. If DL would have to add 4k ene in order to unlock chaotic - he would still get stronger critical damage buff. If summoner would have to add 4k str in order to unlock her abilities - well, that would be lame, right?

I do think that pure pvm elf is still able to do the things she is supposed to (ks goldens, bc, other bosses, etc.), pure pvp elf is still pretty strong against melee range fighters, but this hybrid build - or so called support elf - feels really incomplete due the way you have to build her. I do understand that the ice arrow is pretty strong ability, and im fine with the fact that we will lose some damage and survivability if we wish to use it, but I also feel like there should be some additional benefits for using that 4k points on energy. 
And still I think the best option to do this would be to enable the def/dmg buff on sv1, but only with xx(10/20 maybe?) % of the basic value. This would simply give more identity for this "support" elf and those points used on energy would not feel like such a waste anymore.

And since we're talking about DL's, I don't play the class by myself, but at the moment it feels like he has the top tier mobility, top tier damage, top tier defense and top tier range. Don't really have ideas how to balance it, but I give my +1 for disabling the horse movement in Illusion Temple, it's just unnecessary benefit which creates nothing more than unbalance. 


exisig2abb.png

    no snowflake in an avalanche ever feels responsible

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no one talking about summy high defense and high attack speed ? 

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13 hours ago, Exilia said:

In my opinion the only problem with elf right now is that you need to add 4k energy to unlock ice arrow, and the fact that using those points on ene provides us literally nothing more than the spell itself. Just imagine if BK would have to add 4k ene in order to unlock combo - he would still get % skill damage and stronger fortitude buff. If sMG would have to add 4k ene in order to unlock fire slash - he would still get higher % defense reduction. If DL would have to add 4k ene in order to unlock chaotic - he would still get stronger critical damage buff. If summoner would have to add 4k str in order to unlock her abilities - well, that would be lame, right?

I do think that pure pvm elf is still able to do the things she is supposed to (ks goldens, bc, other bosses, etc.), pure pvp elf is still pretty strong against melee range fighters, but this hybrid build - or so called support elf - feels really incomplete due the way you have to build her. I do understand that the ice arrow is pretty strong ability, and im fine with the fact that we will lose some damage and survivability if we wish to use it, but I also feel like there should be some additional benefits for using that 4k points on energy. 
And still I think the best option to do this would be to enable the def/dmg buff on sv1, but only with xx(10/20 maybe?) % of the basic value. This would simply give more identity for this "support" elf and those points used on energy would not feel like such a waste anymore.

And since we're talking about DL's, I don't play the class by myself, but at the moment it feels like he has the top tier mobility, top tier damage, top tier defense and top tier range. Don't really have ideas how to balance it, but I give my +1 for disabling the horse movement in Illusion Temple, it's just unnecessary benefit which creates nothing more than unbalance. 

I actually agree, i would consider just adding some dmg from ene for elf as well. But only on 1st and 3rd srv, not on CS srv.

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On 11/21/2020 at 7:06 PM, Colossus said:

What I see here ,is that you all complain about your characters .You all want your characters to be top in hunt,pvp ,pvm .Till now DL was OP ,now some1 was complaining about ELF being OP ,now another one said that VRF is OP ...wait till late game and see that fenrir will be OP ,but not for all ...and keep this topic to cry each rr.

I'm DL and i say NERF DL cause it's too op?

Also, chain lightning skill on summ is not working so cometfall has to have higher atk speed on summ compared to SM ofc, since summ's chain lightning is a lot faster than sm's cometfall. The dmg is pretty understandable, summ is paper, so he needs high dmg for bursts given that he dies in 3 hits.

On 11/23/2020 at 6:55 AM, Exilia said:

In my opinion the only problem with elf right now is that you need to add 4k energy to unlock ice arrow, and the fact that using those points on ene provides us literally nothing more than the spell itself. Just imagine if BK would have to add 4k ene in order to unlock combo - he would still get % skill damage and stronger fortitude buff. If sMG would have to add 4k ene in order to unlock fire slash - he would still get higher % defense reduction. If DL would have to add 4k ene in order to unlock chaotic - he would still get stronger critical damage buff. If summoner would have to add 4k str in order to unlock her abilities - well, that would be lame, right?

I do think that pure pvm elf is still able to do the things she is supposed to (ks goldens, bc, other bosses, etc.), pure pvp elf is still pretty strong against melee range fighters, but this hybrid build - or so called support elf - feels really incomplete due the way you have to build her. I do understand that the ice arrow is pretty strong ability, and im fine with the fact that we will lose some damage and survivability if we wish to use it, but I also feel like there should be some additional benefits for using that 4k points on energy. 
And still I think the best option to do this would be to enable the def/dmg buff on sv1, but only with xx(10/20 maybe?) % of the basic value. This would simply give more identity for this "support" elf and those points used on energy would not feel like such a waste anymore.

And since we're talking about DL's, I don't play the class by myself, but at the moment it feels like he has the top tier mobility, top tier damage, top tier defense and top tier range. Don't really have ideas how to balance it, but I give my +1 for disabling the horse movement in Illusion Temple, it's just unnecessary benefit which creates nothing more than unbalance. 

This is what i was looking for. The buff idea.

 

P.S. My conclusion is:

Nerf DL pvp dmg 2-5%, buff pvm 2-5%

Buff ae, or gets his buff to be worth that 4k ene for ice.

Rest of the classes seems fine on w3+ddi.

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