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  • ADMIN

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    Posts posted by ADMIN

    1. Hello OldSquaders & New comers,

      Less than 24 hours remained for the grand opening of our 4th edition of Inception!

      The server will be launched officially today (Friday) at 19:00 GMT+3 (follow counter from website).
      You will be able to make sure that client works, make parties, etc.
      The MOBS will spawn at 20:00 GMT+3 (after 1 hour). 

      You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously.

      Let's show to the MU Online community once again what real quality truly means!

      So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World!

      Important Info:

      • !!!! Don't forget to choose the 'Inception' Server when you are logging on site, else you will be logged on Phoenix and you will be able to use the Phoenix services/options instead of Inception !!!
      • In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent).
      • Energy Elves are removed from gameplay - they are useless on Server 1!
        • Hybrid AE's with AGI+ENE can be good supports for CS/Balgass - where buffs are decent.
      • You can make DL, MG, RF from level 200 or since server starts if you get VIP.
        • Only Dealer/Hunter available until Stage 2 - 10rr - when PRO will be available as well.
      • You have access to OFF-Attack for up to 5 hours.
        • VIP is boosting its duration/it adds auto-pick based on VIP type.
      • Goldens from invasions will be released progressively, so they won't kill you on spots at start.
        • Only BoK1/Budges at start.
      • Test server is still online and will remain online even after Inception start, so you can test anything anytime you want.
      • You can warp from SITE if you are PK - but it costs much more!
      • 1st Castle Siege will be from first week (04 October - Sunday) but there will be no rewards.
        • You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System).
      • Keep in mind that Inception is running on a Mother-Kid system, where Inception is the mother and our Wormhole server will be the kid, more info on Gameplay info. 
        • The first season of Wormhole as a kid will start in around 75~80 days, so first transfers on Inception will be after around 4 months.
      • This edition does also provide a new feature - Dynamic Characters Balance - which means after each stage/mini-stage we'll be adjusting any over-performing or under-performing characters at that current stage of game.
      • This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned!
      • On first reset the EXP is linear (same % from level 11-350 at any level). But after 1st reset the exp is dynamic (lower % on lower levels, higher % on higher levels).
        • This is made in order to balance the time spent on high levels vs the time spent on lower levels.
          • So, if on 0rr exp is 100% for level 11-350, on 1+ resets you have like 30% on 0-50 levels, 80% 200-300, 120% 300-350, etc.
      • Please don't forget that Inception is a truly HARD & PROGRESSIVE Server!
        • Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play.
          • Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time.
      • Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress!
         

      Also, we want to share you some of the important topics and info that you MUST read for a full experience here:


      If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time!

      OldSquad Team
      #MakeMUGreatAgain!

    2. 5 hours ago, Spawn said:

      What about abusers on nonPvp events? Ppls make a chars without mercenary quest and take free bosses and Goldens. 

      In last edition "they" make a full pt for kundun and get it while the others are fighting.  

      A lot of time I see moments when coming one or more nonpvp charter and make participation in event a waste of time.

      1. Make all Invasions and Bosses PvP, for newbies we have a Fairness Gaps, rest of chars need to be in similar situations

      2. Make a similar rule for BK like MG or other "fixed" chars/spels. This is mockery when a most tanky char stay in Selupan / Kundun / Medusa or golden and no one cant kill them. But he one shot all. 

      3. Extended time for Medusa and Selupan, 5 min of Pvp for Selupan is **** for a most precious Boss in game. In Medusa case, when comming 2+ guild to fight no one cant get it. Make for Medusa 1-2H, or without limit for kill.

      4. If elfs remain a weakness char here, rise for they Multishoot drop from DS, last couple editions every time they went 1-2 months without him.

      1. Not changing a system that does benefit all the casuals (more than half of server) just because dieee is getting outsmarted by other teams. Btw, still don't understand why you keep coming back here after crying on every edition, it must be a true addiction.

      2. The only bosses where MG had it was on Medusa, Kundun, BWQ & Selupan. The restriction is now extended to all classes on this edition.

      3. Make suggestion for that when the time will come, if people will want an extended time to either Selupan or Medusa they will agree with it, or not.

      4. You can farm DS after 1rr (6~8 days). Elves were already a power house in PvM last edition (HoF can confirm it, not my words, most tops does have at least 3-4 AE's from 15 chars). They even got a 25% PvP damage buff on this edition, a 1k reduction in energy for ice arrow and infinity arrow from level 1. More than enough.

    3. 2 minutes ago, Necrot said:

      @ADMIN what is that DEP thing? don't even know what DEP means

       

      Quote

      b) Right click on My Computer -> Properties -> Advanced System Settings -> Advanced -> Press on 'Settings' from 'Performance' tab ->
            -> Data Execution Prevention -> Check on 'Turn on DEP for all programs and services except those I select:' ->
            -> Click on 'Add...' -> Select the OldSquadMU Folder -> Select main.exe and press on ADD, repeat procedure for Launcher (PlayInception.exe) also ->
            -> Press Apply.

       

    4. 28 minutes ago, Necrot said:

      Hi, using commands to check stats requirements for equiement make client crash, for example: /Scale Armor

      I've found white wizard's orcs in the dungeon, they keept kill my low lvl char and i was unable to get back to the spot where my other char was exping after repot. It was really annoying. Suggest to disable WW for the first day/days.

      Had issue with dropping lvl 40 ring, even with relog and move to city i wasn't able to drop it, after awhile i was able to drop it randomly in lorencia. (I'm sure i was above lvl 40).

      Some more spots in dungeon 1 would be nice.

       

      Works fine for me:

      Screen(09_18-20-01)-0001.jpg

      Except of probably first 1-2 WW's, there will be parties that will farm them, have no doubt in it. For those first ones, they leave in 15~20m after spawn.

      There's no problem with ring level 40 / 80, unless you did something wrong.

      Dungeon / Elbeland are maps for events, there is no plan to increase the spots there, we have more than enough spots in devias 1-4 + the spots that are currently in dungeon1/2 & Elbeland2-3.

    5. 7 minutes ago, Luluu pizza said:

      either the official information on drops from BoK1 is wrong, or the server drop tables havent been changed yet, because i got guardian / sacred fire tier items from bok1

       

      Quote

      - Each BoK has chance to drop higher BoK SET items as following:
      BoK+1: 80% chance for BoK+1 item, 15% chance for BoK+2 SET item, 5% chance for BoK+3 SET item.
      BoK+2: 80% chance for BoK+2 item, 15% chance for BoK+3 SET item, 5% chance for BoK+4 SET item.
      BoK+3: 80% chance for BoK+3 item, 15% chance for BoK+4 SET item, 5% chance for BoK+5 SET item.
      BoK+4: 85% chance for BoK+4 item, 15% chance for BoK+5 SET item.
      BoK+5: 100% chance for BoK+5 item.
      - BoK+1 have 20% chance to drop an extra Reset Fruit (AGI/ENE/CMD).
      - BoK+2 have 20% chance to drop an extra Reset Fruit (STR/VIT).

       

    6. Please keep english on this topic.

      Level 80 rings does have their chances based on the usual number from each class at the beginning: DK = DW > ELF > DL = RF = SUM.

      Dungeon, Atlans & Lost Tower does have their *move by feet* level changed to the M level. Rest of medium/higher maps does keep their -10 levels difference on feet vs move.

      I'll check if there were some gates in Lost Tower that got actually a higher level on feet, by mistake.

    7. Hello,

      Test server for Inception is now officially open for public.

      Client can be downloaded from Downloads section of Inception (using the official client for Inception but logging into the Public Test Server).

      Note: Characters have been saved from the last test server from Inception, you can still test using them.

      We do recommend you to test only lower stats especially for PvP (in the 0-5rr range or 0-10rr range). Because until the later stages of the game characters MAY suffer changes due to the Dynamic Characters Balance.

      Feel free to leave your feedback related to early-game chars / PvM as well as any extra feedback you may have BASED on the test-server!

      Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/3973-inception-2020-feedback-discussions/

      Test server commands: https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/

      Cheers!

    8. 52 minutes ago, Hvman said:

      From what i've been able to see in the gaion event rankins there are these following steps:

      1. The most advantageous is to do as 5, cause you get no downtime compared to 4 or 3 , they all compete for the same time and i don't think that s quite fair for people that do not have a party of 5 different chars.

      2. The best record time remains from the day u did best (which given the fact that on Monday is the easiest, that one sticks) i think you should make somehow of an overral average during the 7 days which might be more competitive and force people to do monday to sunday.

      3. Given that you added the Icing mobs and Icing-Block things during spikes (at least monday tuesday) if it's going to be a matter of seconds that diferentiate 2 parties, is kinda random, cause as far as i've seen is hard or not possible at all to avoid being "stunned" during spike-paths.

      Overrall i think it's a good implementation, brought some competition, people are more inclined to find parties and play with people.

      1. It doesn't matter on current Phoenix, there won't be any weekly rewards as there are not enough (5 man) parties to compete for them.

      2. There will be an improvement with that for Inception, where there will be daily ranks where you can gain points based on your record position from that day. At the end of the week the final top (that will also be rewarded) will be based on the total points accumulated on each day during the week.

      3. A bit of luck is always part of competitions, that's the reason for them.

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