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Posts posted by ADMIN
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The anti-lag patch is optional, not a must.
You need to download this patch, extract it over the client, then enter via main.exe (not via PlayInception.exe).
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Hello, this is the link for the launcher bypass on Inception:
https://mega.nz/file/ckx3iAIS#TYBFR1Kf0bzTi0xMolH16TYWqJnYlLmN4DHTWEX-25c
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Server is now open for public!
Monsters will spawn in 1 hour!
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Hello OldSquaders & New comers,
Less than 24 hours remained for the grand opening of our 4th edition of Inception!
The server will be launched officially today (Friday) at 19:00 GMT+3 (follow counter from website).
You will be able to make sure that client works, make parties, etc.
The MOBS will spawn at 20:00 GMT+3 (after 1 hour).You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously.
Let's show to the MU Online community once again what real quality truly means!
So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World!
Important Info:
- !!!! Don't forget to choose the 'Inception' Server when you are logging on site, else you will be logged on Phoenix and you will be able to use the Phoenix services/options instead of Inception !!!
- In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent).
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Energy Elves are removed from gameplay - they are useless on Server 1!
- Hybrid AE's with AGI+ENE can be good supports for CS/Balgass - where buffs are decent.
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You can make DL, MG, RF from level 200 or since server starts if you get VIP.
- Only Dealer/Hunter available until Stage 2 - 10rr - when PRO will be available as well.
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You have access to OFF-Attack for up to 5 hours.
- VIP is boosting its duration/it adds auto-pick based on VIP type.
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Goldens from invasions will be released progressively, so they won't kill you on spots at start.
- Only BoK1/Budges at start.
- Test server is still online and will remain online even after Inception start, so you can test anything anytime you want.
- You can warp from SITE if you are PK - but it costs much more!
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1st Castle Siege will be from first week (04 October - Sunday) but there will be no rewards.
- You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System).
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Keep in mind that Inception is running on a Mother-Kid system, where Inception is the mother and our Wormhole server will be the kid, more info on Gameplay info.
- The first season of Wormhole as a kid will start in around 75~80 days, so first transfers on Inception will be after around 4 months.
- This edition does also provide a new feature - Dynamic Characters Balance - which means after each stage/mini-stage we'll be adjusting any over-performing or under-performing characters at that current stage of game.
- This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned!
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On first reset the EXP is linear (same % from level 11-350 at any level). But after 1st reset the exp is dynamic (lower % on lower levels, higher % on higher levels).
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This is made in order to balance the time spent on high levels vs the time spent on lower levels.
- So, if on 0rr exp is 100% for level 11-350, on 1+ resets you have like 30% on 0-50 levels, 80% 200-300, 120% 300-350, etc.
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This is made in order to balance the time spent on high levels vs the time spent on lower levels.
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Please don't forget that Inception is a truly HARD & PROGRESSIVE Server!
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Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play.
- Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time.
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Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play.
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Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress!
Also, we want to share you some of the important topics and info that you MUST read for a full experience here:
- Official Info Topic:
- Info about CREDITS:
- Characters Info, Builds & Buffs Formulas:
- Server Rules:
If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time!
OldSquad Team
#MakeMUGreatAgain! -
5 hours ago, Spawn said:
What about abusers on nonPvp events? Ppls make a chars without mercenary quest and take free bosses and Goldens.
In last edition "they" make a full pt for kundun and get it while the others are fighting.
A lot of time I see moments when coming one or more nonpvp charter and make participation in event a waste of time.
1. Make all Invasions and Bosses PvP, for newbies we have a Fairness Gaps, rest of chars need to be in similar situations
2. Make a similar rule for BK like MG or other "fixed" chars/spels. This is mockery when a most tanky char stay in Selupan / Kundun / Medusa or golden and no one cant kill them. But he one shot all.
3. Extended time for Medusa and Selupan, 5 min of Pvp for Selupan is **** for a most precious Boss in game. In Medusa case, when comming 2+ guild to fight no one cant get it. Make for Medusa 1-2H, or without limit for kill.
4. If elfs remain a weakness char here, rise for they Multishoot drop from DS, last couple editions every time they went 1-2 months without him.
1. Not changing a system that does benefit all the casuals (more than half of server) just because dieee is getting outsmarted by other teams. Btw, still don't understand why you keep coming back here after crying on every edition, it must be a true addiction.
2. The only bosses where MG had it was on Medusa, Kundun, BWQ & Selupan. The restriction is now extended to all classes on this edition.
3. Make suggestion for that when the time will come, if people will want an extended time to either Selupan or Medusa they will agree with it, or not.
4. You can farm DS after 1rr (6~8 days). Elves were already a power house in PvM last edition (HoF can confirm it, not my words, most tops does have at least 3-4 AE's from 15 chars). They even got a 25% PvP damage buff on this edition, a 1k reduction in energy for ice arrow and infinity arrow from level 1. More than enough.
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5 minutes ago, RedBuLL said:
DS2 ended in 1 minute after mobs spawned.
Many of the events does have different timers / durations / restrictions / etc. on Test Server as we were testing things out, DS has 1 minute duration on test currently.
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You'd be on the same situation in 2 weeks.
The role of the quiz is not to be a real event, but to spread info and to encourage others to read info topics. That's why you have a limit of 1 correct answer per ip+acc per day and an incredible low reward.
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Hello,
Today at around 17:00 (Server Time) we'll have a full maintenance on our systems to prepare for the new launch.
Phoenix, Inception's Test-Server & Website will be offline for ~5-25 minutes.
Cheers.
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2 minutes ago, Necrot said:
@ADMIN what is that DEP thing? don't even know what DEP means
Quoteb) Right click on My Computer -> Properties -> Advanced System Settings -> Advanced -> Press on 'Settings' from 'Performance' tab ->
-> Data Execution Prevention -> Check on 'Turn on DEP for all programs and services except those I select:' ->
-> Click on 'Add...' -> Select the OldSquadMU Folder -> Select main.exe and press on ADD, repeat procedure for Launcher (PlayInception.exe) also ->
-> Press Apply. -
Do the DEP thing from the .txt file and check again. Something is clearly wrong on your side.
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28 minutes ago, Necrot said:
Hi, using commands to check stats requirements for equiement make client crash, for example: /Scale Armor
I've found white wizard's orcs in the dungeon, they keept kill my low lvl char and i was unable to get back to the spot where my other char was exping after repot. It was really annoying. Suggest to disable WW for the first day/days.
Had issue with dropping lvl 40 ring, even with relog and move to city i wasn't able to drop it, after awhile i was able to drop it randomly in lorencia. (I'm sure i was above lvl 40).
Some more spots in dungeon 1 would be nice.
Works fine for me:
Except of probably first 1-2 WW's, there will be parties that will farm them, have no doubt in it. For those first ones, they leave in 15~20m after spawn.
There's no problem with ring level 40 / 80, unless you did something wrong.
Dungeon / Elbeland are maps for events, there is no plan to increase the spots there, we have more than enough spots in devias 1-4 + the spots that are currently in dungeon1/2 & Elbeland2-3.
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7 minutes ago, Luluu pizza said:
either the official information on drops from BoK1 is wrong, or the server drop tables havent been changed yet, because i got guardian / sacred fire tier items from bok1
Quote- Each BoK has chance to drop higher BoK SET items as following:
BoK+1: 80% chance for BoK+1 item, 15% chance for BoK+2 SET item, 5% chance for BoK+3 SET item.
BoK+2: 80% chance for BoK+2 item, 15% chance for BoK+3 SET item, 5% chance for BoK+4 SET item.
BoK+3: 80% chance for BoK+3 item, 15% chance for BoK+4 SET item, 5% chance for BoK+5 SET item.
BoK+4: 85% chance for BoK+4 item, 15% chance for BoK+5 SET item.
BoK+5: 100% chance for BoK+5 item.
- BoK+1 have 20% chance to drop an extra Reset Fruit (AGI/ENE/CMD).
- BoK+2 have 20% chance to drop an extra Reset Fruit (STR/VIT). -
9 hours ago, Knightmare said:
Dont know how difficult it would be, but joining a guild through the assistant guild master would be a cool feature!
Would love to, but it is not technically possible, sadly.
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Please keep english on this topic.
Level 80 rings does have their chances based on the usual number from each class at the beginning: DK = DW > ELF > DL = RF = SUM.
Dungeon, Atlans & Lost Tower does have their *move by feet* level changed to the M level. Rest of medium/higher maps does keep their -10 levels difference on feet vs move.
I'll check if there were some gates in Lost Tower that got actually a higher level on feet, by mistake.
- Gion and Knightmare
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1st suggestion was accepted and implemented.
2nd suggestion - it's intentional, and even if we would wanted to show like that, there is not enough space anyway.
30 credits have been added to GalivanRF.
Thanks.
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You can't use weapon skills while riding a pet. In your case, fenrir.
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Hello,
Test server for Inception is now officially open for public.
Client can be downloaded from Downloads section of Inception (using the official client for Inception but logging into the Public Test Server).
Note: Characters have been saved from the last test server from Inception, you can still test using them.
We do recommend you to test only lower stats especially for PvP (in the 0-5rr range or 0-10rr range). Because until the later stages of the game characters MAY suffer changes due to the Dynamic Characters Balance.
Feel free to leave your feedback related to early-game chars / PvM as well as any extra feedback you may have BASED on the test-server!
Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/3973-inception-2020-feedback-discussions/
Test server commands: https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/
Cheers!
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Hello,
Based on the Test-Server as well as on the official information topic, we're waiting feedback about the 4th edition of Inception.
Cheers!
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Hello, OldSquaders!
Hope y'all had a nice & safe summer.
We're ready to bring you a new great journey into our MU world!
We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
The Test Server will be released for public starting from next week.
As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
Some of the new things that this Inception edition will feature:
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Council Group
- Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone.
- Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc.
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New Stage System
- Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset).
- Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed.
- Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment).
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Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it.
- Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval).
- This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one.
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Dynamic Characters Balance
- Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game.
- The adjustments will be based on the Council's feedback.
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Duel Gamble System
- Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all.
- More info about it you can find on Official Topic -> PvP System -> Duel Gamble System.
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Imperial Guardian V2 along with weekly rankings for speed-run records of parties
- Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later.
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OldSquad Soccer System & Soccer Nights
- Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend).
- No friends/guild needed. Everyone will be part of a random-made team based on the registration pool.
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Extra Warehouses ingame
- Starting from this edition, players will be able to access multiple warehouses on the same account.
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Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things:
- Non-VIP characters do have 2 extra warehouses.
- Dealer & Hunter VIP characters will have 3 extra warehouses.
- Professional VIP characters do have 4 extra warehouses.
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In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number.
- Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog).
- Example2: /ware 1 (will switch to your 2nd warehouse).
- Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP.
- Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse.
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Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception
- Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets.
- Separated sub-server for gens maps (Server 2) to improve performance
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Extra things:
- All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well.
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Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9).
- Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13).
- Credits reward for submitting a Guide and have it accepted.
- Credits reward for submitting a Suggestion and have it accepted & implemented.
- IMP now increases damage / wiz damage with +12% instead of +20%.
- Demon now increases damage / wiz damage with +18% instead of +30%.
- Now there's maximum 4 GM boxes that can be obtained by each loser of CS.
- Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones.
+ many other things that you can find by reading all of our info as well as playing the test & the official game.
We're here for an EPIC edition, hope you're too!
#MakeMUGreatAgain!
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52 minutes ago, Hvman said:
From what i've been able to see in the gaion event rankins there are these following steps:
1. The most advantageous is to do as 5, cause you get no downtime compared to 4 or 3 , they all compete for the same time and i don't think that s quite fair for people that do not have a party of 5 different chars.
2. The best record time remains from the day u did best (which given the fact that on Monday is the easiest, that one sticks) i think you should make somehow of an overral average during the 7 days which might be more competitive and force people to do monday to sunday.
3. Given that you added the Icing mobs and Icing-Block things during spikes (at least monday tuesday) if it's going to be a matter of seconds that diferentiate 2 parties, is kinda random, cause as far as i've seen is hard or not possible at all to avoid being "stunned" during spike-paths.
Overrall i think it's a good implementation, brought some competition, people are more inclined to find parties and play with people.
1. It doesn't matter on current Phoenix, there won't be any weekly rewards as there are not enough (5 man) parties to compete for them.
2. There will be an improvement with that for Inception, where there will be daily ranks where you can gain points based on your record position from that day. At the end of the week the final top (that will also be rewarded) will be based on the total points accumulated on each day during the week.
3. A bit of luck is always part of competitions, that's the reason for them.
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You need to use /qwarp command when you have a target in higher map than you can enter (it is even telling you when you start the quest that you can use /qwarp).
Could not load SSL Library , Inception Server
in Technical Problems
Posted
Please write us on facebook page, I'll assist you.