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Posts posted by ADMIN
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In order for a suggestion to show up it must be approved by one of our staff members, this is done just by following the suggestion model:
- Character name that is submitting it (for the potential reward).
- Suggestion type (server/website/forum).
- Suggestion content (make sure to include enough details so your suggestion is clear enough).
- How the suggestion can bring value.
- (Optional) How would you personally implement your suggestion (your vision).
If you respect this model your suggestion will be approved and listed on the suggestion forum.
Then you must wait for feedback from staff & (if necessary) players. Depending on it the suggestion will be move either to Accepted or Rejected sub-forums, based on the feedback.Any good, accepted & implemented suggestion can grant you 30~80 credits, depending on it.
Cheers.
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In this topic we'll list the currently known bugs that can't be fixed and also the work-around for them if it does exist.
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DL Summon / SM Teleport Ally does stop the Helper on the characters that were teleported.
- Source: https://oldsquad.ro/forum/topic/3082-teleport-ally-bug/
- Work-around: We've disabled Summon & Teleport Ally if character has no guild or the character doesn't have at least 2 members from the same guild in party.
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Sometimes in CC there is a visual bug where it shows you that few mobs are alive despite they aren't, not letting you to finish the event.
- Source: https://oldsquad.ro/forum/topic/3081-bugged-cc7/
- Work-around: Make sure to have screenshots when it does happen and we will manually return your reward.
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Sometimes goldens/bosses does give double loot & kill message when they are slayed.
- Source: https://oldsquad.ro/forum/topic/3138-phoenix-double-loot-from-boss/
- Work-around: There is no work-around, just threat it like a "feature". Good luck with it!
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Sometimes when using Chaos Machine you can randomly select another item from the extra bag without having free slots on main inventory to place it back.
- Source: https://oldsquad.ro/forum/topic/3295-inventory-bug/
- Work-around: Just press "K" key in order to open the extra bag so you can put the item back on it.
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Summoner's Chain Lightning having attack speed problems when there are more than 250-300 players in the same sub-server.
- Source: https://oldsquad.ro/forum/topic/3715-summoner-chain-lighting/
- Work-around: We've released Cometfall as a Summoner skill to be used in such circumstances.
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AE's Multi-Shot/Triple Shot and probably other skills from other classes as well can occasionally remain *stuck* targeting a mob without doing damage (it is a visual bug due to a client-server desync).
- Source: https://oldsquad.ro/forum/topic/3950-elfs-bug-multi-shot-skill/
- Work-around: Put an activation skill on helper (something single-target) except from your AoE main skill.
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Sometimes after entering BC or DS you get a black window left-side of your screen. This is basically blocking your character from further actions. It is usually happening when you do receive a party / trade / etc request before joining the Event or exactly after joining it.
- Source: https://oldsquad.ro/forum/topic/3418-bc-bug/
- Work-around: If you keep /re auto (not /re auto password) or /re off before going to the Event you'll never face it.
We'll keep this list updated!
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DL Summon / SM Teleport Ally does stop the Helper on the characters that were teleported.
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In order for your bug-report to be accepted (showed on bug tracker) you need to provide the following details:
- Character name where it happened.
- Approximate server time when it happened.
- Proof of the bug (either screens or videos, videos always helps much better).
- How to reproduce it (if you can reproduce it):
- Any other details (optional).
If you provide this details, your report will be manually accepted by one of our staff members, if you don't, it will simply be rejected and ignored.
After your report is accepted, we will analyse it and confirm it or deny it (players can also help us by commenting on the report / adding any other details may be needed).
If the bug is confirmed by us it will be moved to one of the following sub-zones:
Solved - we already managed to fix it.
Pending - we confirmed it and we're waiting for / working on a fix.
Unfixable - we confirmed it but it is not currently technically possible to fix it.Cheers!
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Hello,
Please provide the e-mail address.
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Which mob you tried? The formula is correct and should work normally, but make sure to try on mobs with high defense in order to observe a difference.
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Hello,
Get this patch and copy it over the client: https://mega.nz/file/954nQSxR#me_vLpV5ebWWZxO3NFuOgYLPDxRlaZDb8KkEFfFig78
Then enter via main.exe not launcher.
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As usually, Inception's 4th edition will be released in autumn (September/October).
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Hello, you can't use any buff in crywolf/barracks,etc. during CS.
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The problem is that people expect so much from this game, it's actually insane.
This game is just an old grind game with a bit of competition when there are players that likes it and, most importantly, a lot of AFK.
If you expect a FULLY BALANCED (that doesn't exist, at least in most popular MMOs), high quality, non-repetitive gameplay, you're basically playing the wrong game.
We did our best with what we had and the limitations that does exist for both the official game and our private emulator to offer you a good project to play MU in.
Take it or leave it, this is the deal. Play if you like, leave if you don't, offer feedback if you want things different (and ofc, not during an already established edition).
Keep it simple and stupid, just like this game is.
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Dark horse EXP is directly proportional with your exp (either ML exp when doing ML or normal exp when you're leveling 1-400). There is no way to change it even if we would want to do so.
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We'll take it into consideration.
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It is part of the game, we only restricted SMG's from it, because they can actually kill them for "free".
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Works fine for me in test, are you 100% sure that everyone from party does have Gaion's Order?
Would like some screens as well.
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Added:
QuoteIf you are visually bugged (you can't see the ball) you need to go to the other corner of the stadium compared to the ball and then come back in.
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This is the official information topic for our custom Soccer System.
Soccer System Info
- Just like in the normal Soccer, there are 2 teams fighting in the Soccer Stadium, located in Arena.
- Each team must have its own dedicated Guild to participate at the Soccer.
- A team can consist of 1 up to 5 players. We do recommend 3v3 -Obviously in party, else how can the game know which 1 to 5 players from a guild to select?
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You can write /soccer GuildName to start a Soccer (only in low zones).
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Basic Info:
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All soccer participants are immune to damage.
- That means, you aren't able to kill any of the opponents (so, anyone is free to join, no matter level/resets).
- In order to win, you have to be the first team to reach 5 goals (100 points).
- If the GM (captain) of the other Team does leave game (switch character/disconnect) you auto-win the game.
- You can't use items (especially Antidote) during Soccer.
- Pets (Fenrir/Dark Horse/Raven/Uniria/Dino) are not allowed at Soccer (you get Stun until you put them in Inventory).
- You can't leave soccer map during a game.
- Each character can use only one skill, based on its class/build.
- If the soccer ball is "stuck" in a corner, it will get an auto unstuck, being "jumped" into a random location near the corner where it got stucked.
- If you are visually bugged (you can't see the ball) you need to go to the other corner of the stadium compared to the ball and then come back in.
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All soccer participants are immune to damage.
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Gameplay - Skilled part:
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Instead of damaging opponents, each player has a "STUN" effect, added on the first attack every 20 seconds.
- Basically, you are able to STUN opponents, one at a time, with a 20 seconds cooldown between stuns.
- The first touch of the opponent (with the skill or left click attack) when cooldown is available will cause the STUN effect on him.
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You can write "/stun on" and "/stun off" to enable/disable your STUN, by default it is enabled.
- Note: You can make a macro writing /1 /stun on and /2 /stun off and then press ALT+1 and ALT+2 to enable/disable the STUN during soccer.
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Instead of damaging opponents, each player has a "STUN" effect, added on the first attack every 20 seconds.
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Gameplay - Random & FUN Part:
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Every 30 seconds, 1 random player from each team is BUFFED or CURSED.
- The effect is the same for both teams (if one is BUFFED the other is BUFFED as well, with the same effect).
- There is a 33% chance for BUFF and 66% chance for CURSE.
- Duration of buffs is 15 seconds.
- Duration of curses is 10 seconds.
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Buffs:
- Quickness Effect - It will boost movespeed.
- Protection Effect - Immune to stuns from players.
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Curses:
- Ice Effect - Will decrease movespeed.
- Ice Arrow - Will put ice arrow effect on the character, making it unable to move, but it can attack.
- Blind Effect - Will block the character soccer skill.
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Every 30 seconds, 1 random player from each team is BUFFED or CURSED.
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Characters Attributes:
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RF:
- PRO: 8 Seconds STUN.
- PRO: Very powerful shots on Ball.
- CONS: 2 Range on Soccer Skill (Chain Drive).
- CONS: Can't get Ball out of bad zones.
- CONS: Hard to play/master, can harm your team with his shots.
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SM/MG:
- PRO: 6 Range on Soccer Skill (Lightning).
- CONS: 5 seconds STUN.
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BK:
- PRO: 7 seconds STUN.
- CONS: 3 Range on Soccer Skill (Death Stab).
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DL:
- PRO: 6 seconds STUN.
- CONS: 4 Range on Soccer Skill (Force).
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AE:
- PRO: 6 Range on Soccer Skill (Penetration).
- PRO: Can use left-click attack with 6 range that can STUN as well.
- PRO: Blind Curse doesn't reduce AE's power (she can use left-click if skill is blocked).
- CONS: 4 seconds STUN.
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SUM:
- PRO: 5 Range on Soccer Skill (Drain Life).
- PRO: 15s cooldown on STUN instead of 20.
- CONS: 5 seconds STUN.
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RF:
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Basic Info:
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Hello,
I have few announcements to make and I'll try to keep them short enough.
Firstly, I would like to introduce you our new Administrator - Community Manager - @Gion.
Gion has been part of our Community as a Head Admin since a long time.
He did his job in a good manner until now so he's ready to take the next step in our Community as an Administrator.
Basically he is getting my current position as a Community Manager, which means he will cover the entire non-technical community support as well as few new mini-projects.You may have noticed a slow response-time from my side as well as a lower forum activity compared to normal. This was because I'm stepping out from public relationships for now (reason: "burnt-out") and I'll remain to work in the backstage for the technical/creative aspect as well as the game design of our current and future projects.
I will still be active on facebook for technical support - which I ask you to use it exclusively for technical support. For any other kind of support you'll have to contact @Gion in the usual places (forum,game,facebook). He'll pass me the message/inquiry if needed.Secondly, soon we'll have a rework of the forum that will imply changes in the process of submitting bugs/suggestions to make them more efficient, as well as other forum tweaks.
Thirdly, @Gion will be handling 2 of our new mini-projects:
- Community Council - This will be a new forum & discord group where we'll select some active players, which will represent the community of players, in order to facilitate a good relationship between us as staff and players.
Our goal is to have at least 1 player from each of the "big" guilds, as well as different type of extra players (newbies,old players,etc.)
We'll use the discord group to communicate for improvements/bugs and anything related for both current and future projects.
More info soon.
- Soccer Night - Some of you know, most of you don't. We do have a very nice custom soccer system that we've developed on Inception but we failed to put it in use (lack of players interested) in it's previous forms of organization.
We'll try to put it again in use, but this time under a totally new structure that we do hope will assure that any participant does have real chances no matter if he has friends to play with or not.
More info: https://oldsquad.ro/forum/topic/3851-soccer-night/
Cheers! -
Characters PvP settings aren't touched during an ongoing edition (except of extreme cases where a mistake was made unintentionally).
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I will (hopefully) clarify once and for all what my colleague Gion already tried to.
NOBODY force you to FREELY give your credits to ANYONE from game, doesn't matter what they promise you or not. The moment you agree to give someone something FOR FREE (without using the market as it is intended) you're on your own risk.
If a random guy does tell you give me x money I'll give you x things and you do that, you're basically begging to be scammed.
Thanks to the scammers, they are actually HELPING in changing the buyers mentality from "credits only" to actual game currencies or combinations of game currencies and credits.
When there are no buyers that want to RISK being scammed then there won't be any more offerts in "CREDITS ONLY", due to no buyers left to take the risks.
You passed our limit? You deserve to be scammed, end of story.
And no, there won't be any shitty rule about this, SCAMMING is the way to fix the mentality, not shitty rules that still can be avoidable and won't fix the real issue (any1 that can agree to bypass the rule can simply tell us they moved credits from an account to another or simply gift them to guild mates / friends and move on).
And no, limit will never be higher than 500 credits, which is high enough anyway, but due to the "inflation" of credits gained from game it does look like a "low" limit.
My personal advice for buyers and sellers that wants to have a safe economy without scams while keeping the prices the same: use credits for jewels and jewels for credits, simple as that. Let's say you want to sell an item for 1000 credits:
Calculate the value of jewels in credits, put the price in jewels, sell the jewels for credits, for the same amount.
If people does learn to use market in this way, there will be only benefits for everyone in the market, including players with low amount of credits and people that don't wanna risk being scammed. -
I don't have any info about this interaction, I've sent the video further to devs.
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Mana potions does share the same cooldown with HP potions, there's no way to separate them unless removing the cooldown which won't happen.
This adds a nice PvP layer where potions management really matters (should I Q for HP or W for mana so I won't stop attacking / lose dps?).
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You never lose anything, it's your choice when you do them.
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Maintenance is over, server is back online!
Delays on login/change server should also be either completely gone or even shorter than before.
Thanks for your patience.
Cheers!
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Maintenance was extended.
New ETA: 20-40 extra minutes from now.
Submitting a Guide
in Guidelines & FAQs
Posted
Anyone from our community can submit hand-made guides that are not copy-pasted and that are in line with our custom settings / features.
You can make a guide about almost anything related to our server(s). Starting from events, characters, gameplay, tips & tricks, etc.
In order for your guide to be approved it must be manually accepted by one of our staff members, and to achieve that it must contain:
If the guide is accepted it will appear along the other already existing guides and players can use it for inspiration.
Any accepted guide will grant you 100~300 credits depending on the subject, information and the work you've put in it.