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  • ADMIN

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    Everything posted by ADMIN

    1. ADMIN

      RAID Battle

      If you want safe AFK you stay on non-pvp maps, that's what they are designed for, if you wish to stay AFK on Battle Maps you do it on your own risk, but with a lower risk compared to Mercenary, while gaining enough EXP boost that is matching the risk.
    2. Release date: 29.11.2019 at 00:15 - Stage patch is up and no restart is needed. Congrats to mafy, Trompeta and Atenea for finishing Stage 2.1! Changelog: [UPDATED] Stage 2.1 exp (15rr) is now 63.75% instead of 21.25%. [UPDATED] Stage 2 is now removed (exp on 10rr is now normal, like 9rr, 8rr, etc.). [UPDATED] Newbies boost applied: Exp for 1-5rr is now +150% from +100%. Exp for 6-10rr is now +70% from + 25%. Exp for 11-14rr is now +25%. [ADDED] Released GGD's (Vulcanus & Raklion).
    3. Maintenance over. Patch is up!
    4. I used to play CS on a Romanian server with 150-200 chars online (Rere4Fun), without any special CS system or rewards (the old last 5 mins register crown) and where MS from SM was 85% so almost no chars dying at CS except support chars. And guess what, there were constantly 3-4 alliances coming at CS to have fun (alliances with 2-4 guilds each) and endless fights. The 80% of servers where I played there were only 2 classes for PvP & PvM (BK and DL or BK and RF), the rest being useless (AE), support classes (SM/SUM) and "just for fun" classes (MG). And people playing (including me) were just having fun, without endless complaints. Years ago I was incredibly excited just to participate at a GM Event, with trash rewards, just to have fun and see my name on the screen if winning/qualifying, and share some good talks with the GM and rest of participants. Current playerbase doesn't enjoy anymore this game, either full AFK and casual and complaining that active players are ahead (even with our boosts for them), either full competitive and drama queens, never satisfied, that thinks having big virtual balls still matters in almost 2020, for such game. I used to work with passion and enjoy watching what our ppl do, gameplay, strategies, etc. Now I work for the already invested almost 4 years and for the sacrifices I made during them, but with close to 0 passion (except loving to improve the weakest game I ever played), at least in the current circumstances, that I pray to change on 2020/2021 when S14 will be released with a new playerbase. Gud luck.
    5. Release date: 28.11.2019 at 17:35 - Patch will be up after the full maintenance. It will take around 5~15 minutes, reconnect may work but it is not guaranteed! Note: This patch is standalone and not related to the stage mini-patch (because stage isn't over in time). The stage patch will be released after stage is over, without downtime. Changelog: [FIXED] Explosion blade having lower damage than Beuroba (lower tier item). [FIXED] Summon working on Karutan1, Relics & Tarkan even if no goldens alive. [FIXED] IT Warns not correctly deleting old participants since last patch, giving free warns for old participants every IT when they are not there. Note: Accumulated warns from the bug were deleted daily. [UPDATED] Removed STUN from Ice Walkers & Push from Giant Mammoths (Raklion). + Other small fixes/improvements/adjustments. Gens System BETA is over, a reset is made and it is starting officially along with the next changes: [UPDATED] From now you can join guilds with different gens compared to your char. Note: Killing Guild Mates during RAID won't give you any points. [FIXED] Gens Ranks from website to show real Rang based on Points & Gens rank (Officer, Knight, etc.) [ADDED] Raid kills counter on website gens ranking, showing total 'valid' (on unique targets) kills during RAIDs . [UPDATED] Gens switch time is now 6 hours instead of 12 hours. [UPDATED] There are now 3 RAIDS instead of 2. RAID1: 20:45 (from 21:00). RAID2: Random hour/minute between 01:00 and 07:59. RAID3: Random hour/minute between 10:00 and 16:59. [UPDATED] RAID duration is now 20 minutes instead of 30. [UPDATED] RAID default points per kill raised from 20 to 40. [UPDATED] RAID dynamic points formulas will go up/down with 3 points per reset difference instead of 2 points. [UPDATED] Now if you are killed during a RAID, you will lose points based on your Reset: Points lost = 5 + (ResetCount*3) [UPDATED] If you are killed during a RAID you won't be able to gain points from the Killer if you kill him back. Avoiding abuses where people would agree to kill each-others for points. [ADDED] Gens Rewards: At the end of each month, the players with most gens points (and not only) will be rewarded. The Gens reset will happen at the 30th day of each month, at 23:50 (everyone that is part of Gens will get disconnected-reconnected). After this disconnect you will be able to get your reward for the previous month. You will be able to take your reward for previous month anytime until the next Gens reset. There is also a gens contribution reset at the same time. In order to take your reward you'll have just to click the Gens NPC for your gens familly. It has a global cooldown of 4 seconds between rewards. Global cooldown means if Player A gets reward now, the others can get the reward 4 seconds later. Gens Rank Rewards: 1st place from Varnert & Duprian: 3x OB5 & 3x OB4 (assuming that OB5 will be unlocked until next month rewards). HoF Badge. 2nd place from Varnert & Duprian: 3x OB5 & 2x OB4. 3rd place from Varnert & Duprian: 3x OB5 & 1x OB4. 4th place from Varnert & Duprian: 2x OB5 & 2x OB4. 5th place from Varnert & Duprian: 2x OB5 & 1x OB4. There are 25(50) extra rewards for top 5~30 players from Varnert & Duprian: 2x OB4. So, choose your gens carefully! If one gens is lower populated you have more chances to get in top there!
    6. One of the greatest players & human characters. Legion's work wasn't public mostly, but he had a big impact in many of the gameplay changes, a lot of brainstorms together behind the scenes. Thanks for everything and wish you the best going forward, even though you'll be around from time to time
    7. A client update has been added into Launcher, please make it! Lilium set & stick got a replace with a "custom" lilium set/stick, because the original ones couldn't accept harmony (internally they were still considered socket items). Whoever has Lilium items (old) please equip them, go to crywolf and write /replace for each of them, to have the new ones. Cheers!
    8. Hello, Phoenix edition has reached its deadline and due to the amount of players left active there is no point in keeping it online longer than it was granted. I am personally proud of what Phoenix achieved, born from NonReset mistakes it reached a very high quality level for its first edition, a quality that wasn't touched on any of our previous projects, in my opinion. It was also the server with the least problems. The only (bigger) downside it had was the population, it barely reached 580+ online but it was really stable in terms of population (some good months without getting lower neither bigger). But it is understandable, it was a pretty new concept that was hard to understand without playing it (non reset fans were afraid of the optional resets while reset fans were afraid of non reset stats), judging from advertisements and on first view, without reading info. It wasn't perfect, but it was really good, and due to your honest feedback across its life-time, we expect the next edition to be even greater! The 2nd edition will start somewhere between February and April, in 2020. As for now, Phoenix will be closed tomorrow (22.11.2019) between 20:00 and 23:00. HoF has been updated: https://oldsquad.ro/forum/topic/3047-hof-edition-22-march-2019-22-november-2019/ Thanks to everyone that took part in this project and especially to those that kept playing it on the long run!
    9. New: [FIXED] Move to swamp requiring 400 level instead of 380 as written. [FIXED] Zen cost for move (all maps) being much lower compared to what it is written. [UPDATED] IT damage decreased with 12% to match the new max VIT limit. + Other fixes related to IT system.
    10. Release date: 20.11.2019 at 01:00 - Updates are up and no restart is needed. Note: You need to update the Client via Launcher! Changelog: [FIXED] Current EXP not being correctly replaced after IT stats are gone. [FIXED] Killing the first mob on IT still giving level-up, causing sd restore, no matter the exp gained. [UPDATED] You are no longer able to add more than 7000 VIT at Illusion Temple. Exception: RF Damage at IT was also reduced with 12%. [UPDATED] Illusion Temple mats have been removed from drop. From now you can drop Illusion Temple Ticket (with 1 entry) at mobs over level 90 with a very low chance. IT ticket from OB4 will now have 16 entries instead of 10. Note: Current normal IT invitations will be auto-deleted when you click on NPC, you can't use them anymore. This is made in order to make the new IT redirection system more user-friendly, encouraging all levels to be populated without extra effort of having different IT invitations. [UPDATED] Elite Mana Potions (Dopple) replaced with (Medium) Mana Potions that were boosted to 85% mana restore. Mana Potions have been removed from shops. This is made because Elite Mana Potions were not automatically used when mana was low, being useless for PvM (their only goal). Whoever has Elite Mana Potions can PM me for replace. [FIXED] Move to swamp requiring 400 level instead of 380 as written. [FIXED] Zen cost for move being much lower compared to what it is written. [UPDATED] IT damage decreased with 12% to match the new max VIT limit. + Other fixes related to IT system.
    11. We're waiting feedback about new gens system, and suggestions about rewards if you have any thoughts. We want to release it officially in the next few days.
    12. New: [FIXED] CC7 dropping rare sets ancient variants (Warrior/Drake, etc.) [FIXED] IT mobs giving exp, causing level-up and sd-restore. [FIXED] DL command being set to 0 on IT stats change, will be set to 300 now. [UPDATED] IT mobs have been boosted in HP, DEF & DMG to match 15rr stats. [UPDATED] Sign of Dimensions droprate slightly raised. [UPDATED] At today's CS everyone will have an antidote effect constantly during entire CS (like you would spam Antidote). This is the only CS with such effect.
    13. I will try to reproduce it on test server. Screenshots would help.
    14. Doesn't matter level, will update it when clicking on NPC. Drop will probaly be slightly increased. The enemy thing wasn't for you personally, but for squadron as a guild considering this change like it was a change made against them, from an enemy. I just didn't thought it would affect CS builds in any way. You showed me an example that can hurt and I agreed with it and said it won't happen at this CS, that's it. No hard feelings! Cheers.
    15. Added some late-night hotfixes: [FIXED] Antidotes still being deleted. [FIXED] Doppleganger close time (cooldown) being 180 minutes instead of 1 minute. [FIXED] ML Exp not working dynamically high -> low, taking normal reset exp into account instead of own exp. [FIXED] Antidote dropping from low mobs. [FIXED] Dreadfears causing dps problems for ES. Their skill is removed now. [FIXED] New IT system failing to restore stats back to normal in some cases.
    16. Except of "CS AE tank build" that antidote would affect and for which I said I will let free antidotes on this last CS, the patch date doesn't matter. I announced part 2 since part 1, that will come in few days, I worked on it until the very last hour before the patch went live. More than that, announcing antidote change prior to patch would have ment just extra useless manual work to delete antidotes from people that would have just stacked them on web warehouse on multiple accounts, after seeing patch info. Better safe than sorry. I'm not your enemy, hands down.
    17. Antidotes on vault. It's 180m cooldown but it's not intended, will fix it after BC when I refresh. There will be 1 minute close time like rest of events.
    18. It is still deleting antidotes from players, will stop after IT, char name where you dropped antidote and you will get them in vault.
    19. Antidote change had nothing to do with CS, it's an overall gameplay change that was planned since Part 1 but was released only when everything else was also ready. SD pots were directly affecting CS for everyone, including myself as a viewer, not only "special" cases like your AE "tank" build. But as I said, I'll come with a solution for you, no problem.
    20. No problem, I will come with something so you can enjoy free antidotes on this last CS. I don't wanna give you guys new opportunities to find excuses if you lose. :)
    21. Simple, SD pots were game changing for character builds (that were tanking switch with SD pots without tank build, strategy being made for them). Antidote doesn't mind builds. Just Squadron things = ).
    22. 10 out of 27 seeds are removed from seeds mix, making them only 17. It is easier to finish socket sets compared to how it was in past. But they are also nerfed in power compared to how they were in past. We strongly believe that it is a honest and motivating reward (that will be given around 17 days from now) for going through all of the soccer games and also winning them, not an easy task.
    23. That's why you'll have to farm your antidotes for their use. Newbies will be happy to sell them as well. EDIT: ML Ice resistance is no longer useless, yaaay. EDIT2: Rings of ice +3/4 are no longer useless, yaaay.
    24. There are antidotes, you have to farm them instead of getting them for free, boosting economy and inventory space (150 stack instead of 10). There is a reason why ice is part of the game, and having free antidotes makes it just useless.
    25. Hello, The latest patch brought some new features, so we require your feedback/reports/suggestions related to them. We're looking forward hearing your thoughts!
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