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  • ADMIN

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    Everything posted by ADMIN

    1. Hello, there are 3 possibilities for this to happen: 1. You didn't made marlon quest first (220 q) before starting q3. 2. You already finished first part of q3 from 380, and you need 400 level for 2nd and 3rd part. 3. You made a class change that bugged your quest.
    2. Nop, in some cases it doesn't say anything, just don't let you enter. The mechanic is simple, the entries are automatically reset in database at the preset hour, and the script showing the entries is communicating directly with database, so after reset it will always show that you have entries, but if you don't relog after reset they won't be actually reset in game so you won't be able to enter. There is a strong reason why the info with relog is added on /entries. Follow it.
    3. Hello, please send me a PM with acc id, or write on the fb page.
    4. Hello, right click on playphoenix.exe -> properties -> unblock -> apply and try again. If problem persists disable the UAC from windows and restart pc. If problem still persists contact us on facebook page with tw details.
    5. I didn't made my self clear, which was my bad, but my overall post wasn't targeted to your points (though not specifying anything about ms or etc.) but as a general objective opinion outside of your discussions and from the point of view of us as staff, related to any character discussions/topics. I do stated however that we take things as feedback, and while I didn't said it is bad or good (speaking about MS), I also said that we're not touching chars during ongoing editions, but that doesn't mean it won't be noted for future. Again, you're speaking strictly from your point of view as a SMG, while agi does of course benefit you, let's think about the VRF then, where agility barely helps him at all (speed is useless for VRF due to CD on chain drive) and the amount of def gained is just like the AE, very low. DDI is usually the main thing that can keep them alive in fights (yea, they have high hp pool, but on 1v1 as I stated previously, once the sd is gone health is barely helping you to survive few more attacks, taking into account that most classes have up to 180% damage vs RF). You speak about damage as it's something overlooked, but you forget that your entire damage is also amplified with different things (main thing to look out is up to 18% from resets, just as pure damage, excepting extra points), then you have chars that does have % rise of damage from weapons, that again benefit much more from damage. Then you have full socketed weapons that brings in another extra % damages, not speaking about ancient sets with DD or % damage increase. The buff from 55% to 60% of DDI is a minor one compared to an 18% increase in damage just from resets. And even there, how many ppl does achieve that max dd%? It's not something easily achievable, at least not for everyone and not that fast (looking to newbies/late comers). There are enough methods to counter AE's thing in CC, starting from chasing her since start (you know which one is elf, due to bow) and burst her down on start, being in her range when she starts ice-ing you, up to indirect methods like letting her die to mobs/other ranged players from CC. It's not something that grants her a 100% win, but the only thing that gives skilled elves a chance to win the CC on their own power (how many AE's does even know to play with ice, 4, 5?). I didn't wanted to give playing advice at all, everyone should play his own game and find the best solutions, but I can't keep my mouth, because you're assuming things without even testing before, JUST take 10 minutes from your time, go on test server, put 20 points in ice resistance on skill tree and then try to hit yourself with an AE ice arrow, then you'll maybe understand what Ice resistance truly means and will stop telling that there are no counters. Want to counter AE, sure, you'll lose 20 points for them, but you will be almost safe. Let's test before writing or complaining, you have all the tools you need to test anything in few minutes, only use few commands and you have everything you need, then we can speak on the same subject knowing most of things that game offers, not just by speculating.
    6. Yes, I was referring strictly to AE power, that she is not even advantaged of the range in PvP. There are still rangers like ARF and also Decay-SM (even if blast is better overall, decay is still doing much more dps from range than an AE would ever do from range). MDPS are considered those that either doesn't have range skills or their range skills are pretty awful (from PvP point of view), and which are SMG/BK/VRF,EMG, the rest of chars are decent-good from range (but yet, not best, as the longer the distance the lower the risk), but AE is barely touching anyone from range, compared to what true rangers can do from range.
    7. All chars have been done with standard builds of average players (which 70%+ of players are using normally). Nothing special nothing out of bounds (it's your own task to find the best build for each char depending on situation). All builds had at least 250-350 VIT depending on class (PvP purpose). I can't agree with you, 300 extra VIT won't change anything at all. Let me tell you something that I always say, the VIT is important only for 2 things (speaking only about 1v1 situations): - Survive before SD is 0 (so not dying without having your SD to 0 from bursts of damage). - Not getting 1 shotted from bypass. Anything EXTRA after this standard values of 250-350 VIT will only make you BETTER on: CS & fights where multiple buffs matters, so extra HP does matter. In 1v1 situations, once your SD is down it's a matter of 1-4 extra attacks if you have 400 or 600 extra HP, you'll go down anyway. Ofc, BK is excluded as he depends on VIT more than anyone else, and high amount of VIT is a MUST for them. I don't understand the 2nd thing about range, sorry.
    8. Whatever looks perfect for you and your class it doesn't for others, and it's the same loop, there is no perfect state but this is the maximum level that can be touched based on what we can or not do. Some changes can benefit some chars some changes can benefit others. Taking something from a char will be auto given to the rest. But we are doing changes on each edition so that "meta" can be changed from time to time and every char to feel good. You are saying about AE that she benefits to everything from the same build. While it's not completely false, only by watching formulas you can see that everything that AGI gives is very low compared to any other char (defense number, attack speed number, asr, etc). So nothing is not natural or not obtainable by others. Then you say AE is a PvP beast which is totally erronate statement, AE is the worst char at PvP but not as bad as it used to be. And I tell you for sure as we played 2 days class vs class (me and gion) to balance the pvp rates, AE was set to lose 10-0 to any other char with the same skill, amount of points and gear. Any single char from game can beat AE in same conditions. Not even saying that AE PvP power is only in melee range (so being like a half SMG), as on normal range it is non existent. You then say that going on the same build is benefiting both PvP and PvM, while it is true for AE it is true for most of other chars (SMG as well). If you say that vit is an imp role I agree, but both AE and SMG for example need VIT for PvP, while SMG have 600 extra points to spend. Does going for str-agi benefit both your pvm and pvp as SMG? It does. Then what's the problem that AE is treated the same? You then say that AE is abusing CC with ice vs melee chars, while it is frustrating for sure, it's the only way of winning a CC for an AE, she will never beat a SMG RF or BK in a straight fight. And for the crying thing, I am not referring to you, but general speaking as I read different topics and replies.
    9. I like to see people involved in discussions, but you should know that this things are counted just as feedback. We are never touching characters during an ongoing edition. Everyone wants its character to be the best, of course, and if possible at any stage of the game. That will never happen and it's not even possible from technical point of view. Every character is designed differently, having its own strengths and weaknesses depending on build, gear, stage of the game, event, and even the player itself. We are developing and tweaking characters of this game for more than 3 years, adjusting formulas, damages, pvp, class vs class rates, etc. The default state of the characters (Webzen) was just a joke. But again, despite our continuous efforts it will never reach a "perfect state", it's simply not possible. You're expecting too much from such a game, if you want 100% PvP MU is not the game for that, if we think at a larger scale, not even a game like WoW is 100% on PvP (neither PvM), where differences between classes, characters and specs are huge, favoring only some of them at different things. But, just like in WoW where a Hunter (in an easy way) can make almost double DPS at PvM compared to many of other classes, the rest of them brings something different to table on each situation. The same idea we brought for MU to have an 'overall balance' apart from class vs class things, where BALANCE doesn't mean a class is not better than the other BUT all classes are more or less equal and BRINGS different things at different moments/situations. If we just browse all the existing tops from Phoenix we'll see all classes in the top at most of the things, ofc, some better at some points and it's not an 100% accurate view because most of the tops depends on the player (and how active he is). If we look at some (considered by public) good players from our server they can all make their class look OP in different situations, examples can be Zutto for BK, Catarina for SUM, Ganja for AE, Coco for SM, DIEE for SMG, etc. Are all characters playable at a decent level? Yes, they are. Are there better chars than others? Yes, they are, at different stages and at different things. Do some characters have specific tricks that can be "abused" by their class? Yes, they have (Ice arrow, Weapon skill for bosses, etc.) Is their right to use them and profit by being smart and knowing their class as it was designed by the Webzen, in the first place, without our direct impact? Yes, it's their right, as long as the impact is purely for their own interest without disturbing important things (IT, for example). Apart from doing everything we can to ensure a fair environment to all the characters as much as we consider, we will never rework entire game or all the tricks and things that game does offer just to satisfy different individuals. We are running on the same core since 3 years, many of you played here multiple editions and already knew how most of the things work (or not). Everything we do is well documented pre-launch as well as post-launch. You had all the formulas (and even personal tips) of all the characters available before server launch. You had beta period as well as a permanent test-server pre and post-launch to test all characters and builds you want on any situation and gear/resets/builds. You even had 4 resets to change your class if you didn't like it. Coming here and crying about your own character or other's character is not making you look good, taking into account all the things you had in your asset to choose your character carefully. As a conclusion we'll always adjust characters and things we consider that can be improved based on feedback, but never during an ongoing edition (and I'm speaking strictly about individual characters power/assets). Cheers.
    10. It's pretty clear what the participants want. Starting from this weekend, the CS date & hour will be Sunday, 19:00. Also, the Bonus System for Saturday & Sunday will be updated to match the new change: - Saturday will start at 18:00. - Sunday will start at 16:30. Cheers!
    11. Hello, 1 month and a half has passed since last CS vote, things changed meanwhile and we mostly have only 2 participants at CS, and as they both proposed a new poll I can do nothing but accept their request, as they're basically the only ones affected by CS hour. You can vote in this poll if you want to keep the CS date/hour as it is or if you want it to be on Sunday (with its hours, as a 2nd vote if you vote for Sunday). In order for the poll to be accepted and something to be changed there are 2 requirements: 1. Minimum 40 unique players to take part in the poll. 2. Minimum 60% of votes for an option (I'll count actual participants vote much more than normal users). If any of this 2 rules fails at the end of the poll, nothing will be changed. NOTE: If you vote for Sunday, please vote for the hour options as well (if you vote for Saturday, you don't have to vote for hours at all). The poll starts from now and will end on Thursday at 23:00. If there will be any changes will be alive starting from this CS. Cheers!
    12. Yesterday I've added a new rule that sessions must have the same IP with the one that was logged in. That means if you log in from IP A and during navigation your IP change to B, it will log you out. It should totally get rid of this problem so I am waiting your feedback if you still encounter such session mix (with or without thiefs). Cheers.
    13. Nice description Looks promising, looking forward to see your guild evolution on our server(s). Good luck with it!
    14. ADMIN

      Greetings :)

      Welcome and enjoy your time!
    15. You have everything back. You have everything back. Your thiefs are banned and are at your own mercy if you want to forgive them.
    16. Legion also came with an idea of a system (that I won't present now), and you also came with some points of view. Depending on how much from things are possible and what exactly will be possible for me to do I'll try to combine all of your ideas into a new pvp feature that will encourage pvp without hurting non pvp-ers. If / when / how, no clue to answer, but not too soon in any cases, we still have some other things on list and my time is very limited this month.
    17. Idk what to say, when I was doing it for test I always had at least 1 boss during event (can't remember the level of event). I really don't know what's exactly behind this event as I never played it when I was still a player, and entered it only for tests here. You can try it on test server and see about it if you want to.
    18. Hello, unfortunately our client is not compatible with windows xp. About the detection, it's 18/65 and those 18 being mostly anonymous av companies. It's a false positive that was only submitted for review on popular AV's, if you use one of those 18 you can submit it yourself and you'll get confirmation from them that is clear.
    19. @BonKoe You have everything back (on jewel wallet and vault). @idanwein Your accounts are blocked, if @BonKoe decides to forgive you I'll unban your accounts though, but not without deleting what you got. You've been returned as well and you have more details on PM.
    20. Because the people that keeps servers alive are the newcomers. We know what 80% of people did on previous system, whenever seeing a lowbie trying to kill his golden just waited them and killed them to take their reward. This is how you motivate them to stay and play? By killing without them having a chance to respond? Ugly. Invasions system will never change, no matter how much 'pros' cry about, you're not the only people that matters in a community.
    21. Hello, Nobody guessed your passwords, both you and trau had the sessions mixed when logged in, the accounts you saw when you logged in were the acc's of the guys that robbed you, you got mixed on them and vice-versa. We couldn't reproduce that mix thing but we had applied extra patches to prevent it (if some1 still has the problem let us know). You won't lose anything, I'll return what was taken from you (personally, if ppl won't return them theirselves). I'll give them 15h from now to give what they robbed back, after that I'll parse all logs and block the accounts and ip's of ppl that didn't returned the things. Robbers includes Donna, Bonito, Shield etc. (they know better what they did)
    22. You're getting toxier day by day, watch your language and attacks, we're not your slaves. Want to stay 24/7 AFK go in non-pvp maps and let others have fun.
    23. That's a detail that we will speak about later. The system can be larger to allow 'fight-backs', like ppl on list will receive notifications and if they kill the player that comes for them they may receive a smaller reward while canceling the mercenary quest (fail).
    24. Hello, @Gion came with a nice idea (at least in my opinion) about a new feature to encourage more PvP between players. Basically, to introduce a mercenary NPC, that will give you a 'quest' when you speak with it, and will assign you 3-5 number of online players in your level range. If you succeed to kill all the names in a defined period of time you'll get a reward. If you fail, nothing will happen. The quest will be reset 1 or 2 times per day, and will also have some limitations and rules (but we can speak more about them if you like the idea). What do you think about such feature? It comes with benefits like: - Encouraging PvP. - Reducing AFK due to AFK-stress if you're on ppl 'black list'. - Creating competition, maybe even a rank for mercenaries. So, let us know what do you think and if it's worth to work on such feature or not (you can also come with your own suggestions related to it, we'll take them into consideration). Cheers.
    25. Hello OldSquaders, Based on this topic: https://oldsquad.ro/forum/topic/3158-tanong-lang we started to think about options to help those 'far from server' people to reduce their ping in order to have a better experience here. We are proud to announce that we've partnered with a nice company in order to provide you a great solution to reduce your ping. As you know our community is an international one, that means we welcome players from all over the world in our game servers. But, our servers are located in France, so there will always be some ping the longer the distance is from you compared to France. Even though powerful internet connections can reduce the ping, not everyone can have access to such great providers. We decided to come with a solution, for those that have higher pings with us, and not only. WTFast - is our new partner that will help us in this mission. "Founded in 2009 by a group of MMO gamers and network technology professionals, wtfast is dedicated to delivering the best gaming connection and experience possible for all online gamers! Our international team’s past experience includes EA, Disney, Google, Rackforce, and more. Based in Kelowna, BC, Canada, wtfast serves an 800 million global user, MMO gaming community. wtfast has built-in support for over 1,000 online games, with users on every continent and in virtually every country." WTFast is not a VPN, as you may think of at first, but it is a GPN. "The GPN (Gamers Private Network) is fundamentally different than any other type of network solution. wtfast only optimizes game connection data, and never masks or changes your IP address or network settings in any way." WTFast works for any popular game, including MU Online, so you can use it for both our servers and any other games you may play. WTFast comes with a FREE trial, for up to 14 days, just download and start it. If you decide that WTFast does help you, after the 14 trial days you can subscribe for the normal license starting at 10$ per month, and the price can be reduced based on how many months you buy and on how many computers (you can make a group purchase for multiple computers for even lower price). So just TRY it for FREE as you'll increase the quality of the time spent with us, on OldSquad! More than that, if you decide to subscribe after the TRIAL, we fully support your decision and we'll reward you with 350 credits after your subscription. Just contact us. Link: https://oldsquad.ro/wtfast.html Let us know your feedback if you tried Cheers, OldSquad.
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