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    1. Hype
      ADMIN got a reaction from Tekashi69 in Patch 3.12.10.0 - CSV2   
      Release date: Anytime until Sunday's Siege.
      We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
      Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).

      Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
      Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
      Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
      Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.  Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
        Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
        Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.  Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
        Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
        Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants.
        Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5.
        Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2.
      As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
      #MakeMUGreatAgain!
    2. Like
      ADMIN got a reaction from Zutto in Patch 3.12.10.0 - CSV2   
      Release date: Anytime until Sunday's Siege.
      We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
      Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).

      Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
      Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
      Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
      Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.  Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
        Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
        Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.  Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
        Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
        Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants.
        Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5.
        Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2.
      As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
      #MakeMUGreatAgain!
    3. Thanks
      ADMIN got a reaction from Legion in Happy Holidays! 4 Years of OldSquad!   
      Hello OldSquaders,
      Our team would like to sincerely wish you Happy Holidays and a great and bright New Year, full of joy and fulfillment! 
      We want to also let you know that this month we're reaching 4 years since OldSquad was born!
      It was a pretty intense year that brought a lot of improvements to our community, from all perspectives, but most importantly, we highly raised our gameplay quality during this year.
      We had a great journey with Phoenix, that proved to be the highest quality server we offered until now, but it was also surpassed with the Inception project, our current project being even better than Phoenix.
      We've also greatly reduced the "major problems" a project may have and also increased our overall stability.
      In our opinion, it was a great year, and we're sure that we can make your experience here even better.
      We're constantly working to achieve "closer to perfection" servers, and we'll never stop until this game will be fully dead or simply unsustainable, which we're pretty sure it won't happen too soon.
      Thank you for being our players during this year and we really hope that you enjoyed your time spent among us!
      Now, speaking about the future, 2020 will be another "full" year, for us.
      If we speak about servers schedule, we'll continue our community with only 2 main servers (Inception & Phoenix), and, based on how Wormhole will succeed or fail with its mission, we may extend/improve such mother-kid concept or simply abandon it.
      Inception will always be the "autumn project" and Phoenix will be the "spring project".
      But, as we told you during this year, we're going to expand our community with a new, fresh, last-game version (S14 or S15) NonReset replacement, somewhere after 2nd part of this year, if everything will go well. We don't have any info for now but it will take a lot of time to learn about it and then create something worth of OldSquad.
      We currently have our "to-do list" with some important things left that we want to bring:
      CS System V2. A full PRO guide in playing our servers competitively. Forum reorganization and Info reorganization. Personal notification system ingame based on your own character class/reset stage. End-Game Quest system especially for Inception. And many other smaller things and improvements that we plan to do for our systems. We also want to extend our to-do list with your own feedback, so we're opening a 4 YEARS Feedback Topic, where we ask your feedback that may help us to improve your future experience, more info here:
      https://oldsquad.ro/forum/topic/3530-4-years-feedback/
      Kind regards,
      OldSquad Team.
      #MakeMUGreatAgain!
    4. Hype
      ADMIN got a reaction from Profighter in Patch 3.10.9.0 - 10.01.2020   
      Release date: 10.01.2020 at 16:35 - Updates are up and no restart is needed.
      Note: Because a refresh of mobs was needed, Selupan is revived.
      Changelog:
      [UPDATED] Stage 3.1 (25rr) is removed (same exp like on 26rr, 27rr, etc.). [ADDED] End-Game Quest System We're glad to introduce you to our first version of Quest-System that was planned since long time ago, but only now we had the chance to start working on it. Quest System is there to make the End-Game more fun, giving new alternatives to end-game characters to continue the journey. It can be activated once a character gets 30 resets and level 400. How does it work? You need to contact David in Lorencia (128x 116y). He will then start giving you quests and rewards. There are 5 stages of 3 quests each. Totally of 15 quests. First quests' type from each stage is Easy. Second quests' type from each stage is Medium. Third quests' type from each stage is Hard. Each easy quest will give you 60% chance OB4, 40% chance OB3. Each medium quest will give you 1x TOCA. Each hard quest will give you an unlock to a new Reset. The last quest (15th) will also give you a free rebuild of points & ML. This means that our gameplay is prolonged with 5 extra resets (until 35rr). These resets can only be unlocked after completing their quests. Each extra reset does also bring you +1% damage (total of +5% at 35 resets). Each extra reset does have lower exp than usual (dynamic upside, with lower values and only raising every 50/100 levels). But, during leveling on these resets, you can use /qchange anytime during Golden Invasions, Witch Queen, Selupan, Medusa, Kundun & Wings Protector are active/alive. /qchange will make your level 380 during that invasion/boss so you can participate at them anytime while leveling your new reset. This will make sure you're not bored of leveling and can also PvP/PvM meanwhile. Only first 3 quests are released for now, so you don't have to wait us to finish all of them before advancing. The first 3 quests are: 1. Kill 50 Bloody Monsters - They can be found in Vulcanus, Aida3 and Raklion2. There are 3 mobs per map (1 from each type) in Aida3 and Raklion2 and 5 mobs in Vulcanus, with Bloody in name. They respawn each 15 minutes after they are killed. They spawn randomly on those zones (Aida3 & Raklion2) and random on Vulcanus. 2. Hunt down 2x Budges & 2x WW. No matter the order, but won't tell you how many from each left, only total progress. 3. Give David 1x OB2 & 1x OB3. You need to farm new ones after starting this quest (old ones won't count, they're rusty). At the end you need to trade him the boxes and they will be deleted. David will guide you with info, progress and everything you need to advance in Quest System. Note: You can only progress in a quest after you start it, old kills/gatherings, etc. are not counted. The System is new, so despite testing it in the last days with Gion, you may find some issues with it, so we wait your reports/feedback and suggestions to improve it. Visit this topic: https://oldsquad.ro/forum/topic/3550-new-end-game-quest-system/
      We hope you'll enjoy it!
    5. Hype
      ADMIN got a reaction from LorduS in Patch 3.10.9.0 - 10.01.2020   
      Release date: 10.01.2020 at 16:35 - Updates are up and no restart is needed.
      Note: Because a refresh of mobs was needed, Selupan is revived.
      Changelog:
      [UPDATED] Stage 3.1 (25rr) is removed (same exp like on 26rr, 27rr, etc.). [ADDED] End-Game Quest System We're glad to introduce you to our first version of Quest-System that was planned since long time ago, but only now we had the chance to start working on it. Quest System is there to make the End-Game more fun, giving new alternatives to end-game characters to continue the journey. It can be activated once a character gets 30 resets and level 400. How does it work? You need to contact David in Lorencia (128x 116y). He will then start giving you quests and rewards. There are 5 stages of 3 quests each. Totally of 15 quests. First quests' type from each stage is Easy. Second quests' type from each stage is Medium. Third quests' type from each stage is Hard. Each easy quest will give you 60% chance OB4, 40% chance OB3. Each medium quest will give you 1x TOCA. Each hard quest will give you an unlock to a new Reset. The last quest (15th) will also give you a free rebuild of points & ML. This means that our gameplay is prolonged with 5 extra resets (until 35rr). These resets can only be unlocked after completing their quests. Each extra reset does also bring you +1% damage (total of +5% at 35 resets). Each extra reset does have lower exp than usual (dynamic upside, with lower values and only raising every 50/100 levels). But, during leveling on these resets, you can use /qchange anytime during Golden Invasions, Witch Queen, Selupan, Medusa, Kundun & Wings Protector are active/alive. /qchange will make your level 380 during that invasion/boss so you can participate at them anytime while leveling your new reset. This will make sure you're not bored of leveling and can also PvP/PvM meanwhile. Only first 3 quests are released for now, so you don't have to wait us to finish all of them before advancing. The first 3 quests are: 1. Kill 50 Bloody Monsters - They can be found in Vulcanus, Aida3 and Raklion2. There are 3 mobs per map (1 from each type) in Aida3 and Raklion2 and 5 mobs in Vulcanus, with Bloody in name. They respawn each 15 minutes after they are killed. They spawn randomly on those zones (Aida3 & Raklion2) and random on Vulcanus. 2. Hunt down 2x Budges & 2x WW. No matter the order, but won't tell you how many from each left, only total progress. 3. Give David 1x OB2 & 1x OB3. You need to farm new ones after starting this quest (old ones won't count, they're rusty). At the end you need to trade him the boxes and they will be deleted. David will guide you with info, progress and everything you need to advance in Quest System. Note: You can only progress in a quest after you start it, old kills/gatherings, etc. are not counted. The System is new, so despite testing it in the last days with Gion, you may find some issues with it, so we wait your reports/feedback and suggestions to improve it. Visit this topic: https://oldsquad.ro/forum/topic/3550-new-end-game-quest-system/
      We hope you'll enjoy it!
    6. Thanks
      ADMIN got a reaction from Pulse in Patch 3.10.9.0 - 10.01.2020   
      Release date: 10.01.2020 at 16:35 - Updates are up and no restart is needed.
      Note: Because a refresh of mobs was needed, Selupan is revived.
      Changelog:
      [UPDATED] Stage 3.1 (25rr) is removed (same exp like on 26rr, 27rr, etc.). [ADDED] End-Game Quest System We're glad to introduce you to our first version of Quest-System that was planned since long time ago, but only now we had the chance to start working on it. Quest System is there to make the End-Game more fun, giving new alternatives to end-game characters to continue the journey. It can be activated once a character gets 30 resets and level 400. How does it work? You need to contact David in Lorencia (128x 116y). He will then start giving you quests and rewards. There are 5 stages of 3 quests each. Totally of 15 quests. First quests' type from each stage is Easy. Second quests' type from each stage is Medium. Third quests' type from each stage is Hard. Each easy quest will give you 60% chance OB4, 40% chance OB3. Each medium quest will give you 1x TOCA. Each hard quest will give you an unlock to a new Reset. The last quest (15th) will also give you a free rebuild of points & ML. This means that our gameplay is prolonged with 5 extra resets (until 35rr). These resets can only be unlocked after completing their quests. Each extra reset does also bring you +1% damage (total of +5% at 35 resets). Each extra reset does have lower exp than usual (dynamic upside, with lower values and only raising every 50/100 levels). But, during leveling on these resets, you can use /qchange anytime during Golden Invasions, Witch Queen, Selupan, Medusa, Kundun & Wings Protector are active/alive. /qchange will make your level 380 during that invasion/boss so you can participate at them anytime while leveling your new reset. This will make sure you're not bored of leveling and can also PvP/PvM meanwhile. Only first 3 quests are released for now, so you don't have to wait us to finish all of them before advancing. The first 3 quests are: 1. Kill 50 Bloody Monsters - They can be found in Vulcanus, Aida3 and Raklion2. There are 3 mobs per map (1 from each type) in Aida3 and Raklion2 and 5 mobs in Vulcanus, with Bloody in name. They respawn each 15 minutes after they are killed. They spawn randomly on those zones (Aida3 & Raklion2) and random on Vulcanus. 2. Hunt down 2x Budges & 2x WW. No matter the order, but won't tell you how many from each left, only total progress. 3. Give David 1x OB2 & 1x OB3. You need to farm new ones after starting this quest (old ones won't count, they're rusty). At the end you need to trade him the boxes and they will be deleted. David will guide you with info, progress and everything you need to advance in Quest System. Note: You can only progress in a quest after you start it, old kills/gatherings, etc. are not counted. The System is new, so despite testing it in the last days with Gion, you may find some issues with it, so we wait your reports/feedback and suggestions to improve it. Visit this topic: https://oldsquad.ro/forum/topic/3550-new-end-game-quest-system/
      We hope you'll enjoy it!
    7. Like
      ADMIN reacted to Reporter in "The Curse" Back to Origins chapter Xll   
      I am in Lorencia, probably the oldest land of this continent, called Mu. It is a small part from Lemuria that's the continent where it all started, I am near the entrance to the dreaded territory , "no mans land" is also called and its name is Valley of Loren.  Everything begins there and everything ends in this magic land. This Sunday is a quiet one,  resting on the whole server, whispers are heard in the deaf, everyone is making plans, strategies, the hour of the battle is approaching and nothing except this fact does not count on the whole continent. I feel the vibe of the battle, a fight in which all the true warriors take part to reach even if they die on the eternal wall of the heroes.
      I carry with me hope, the only hope , it is that the skirmishes are not true and the rumors are just fairy tales for children, I hope that The Curse can be defeated, one of the legendary guilds, named Squadron, seems to have the antidote, they fought bravely, they are brave, they already have the supremacy for months, they dominated the continent, almost from its head to the tail and thus other myths are born, as if they had made a pact with the curse, these voices claim that there is no antidote, only the middle way, but they rule this server and they're united, more united than all other guilds. They are proud and they have reasons to be, cause no one can stand up against them.
      I am in front of the entrance , and I hold my hand firmly on the door, I push it and I step inside: screams are crushing my ears, sounds made of swords crossed with another spelled metal are lost in shields, screams born from anger and pride of the defeated heroes are heard.
      I am trying to get to the bridge that leads to the castle, as fast as possible. I finally managed to get there and I see only injured warriors, the smell of blood and burnt flesh is smashing my nose, wounded warriors trying to heal or to find potions for it , they try to recover, to get back into the front line as quickly as possible. The fight is heated, I disguise myself in the armor received from the Admin, and enter inside the throne room, a bloody fight takes place here, ATTACK and Hardcore still attacking, the points are divided, already one hour passed since this epic fight for supremacy started and everyone still have hope.
      All the attacks ended in Squadrons defense, they are faster, more organized, stronger. Squadron begins to have good advantage and time starts to pass on their side , but nobody gives back, Squadron knows how to use all the advantages of the game, their Dark Lords are using their skills better than any other, protecting the switches, if they succeed means no one can kneel them. If using the power of Dark Lords horses intelligently to take and defend the switches, Squadron's warriors are impossible to be defeated, time passes and no one can reach Voyager's crown.
      At the end of this fight, Squadron team wins, again, this time easily because they have the stronger core and because there is not yet a guild organized enough to deal with them.
      In the past, this legendary guild named Squadron was the only obstacle in front of the GROM guild, now they are invincible, but back then they were torn by others and their start on Inception was apathetic, they made many mistakes, but now, these warriors are fighting to honor the legendary name they wear above their heads, a name that was and will always be legendary on the Old Squad.
      After this Castle Siege, ATTACK guild started to be hunted by Hardcore top players and safe zones became more populated than ever. There are rumors that ATTACK played this time on Squadron's side (it is not like Squadron leaders wanted this), but the ATTACK guild focused more on entangling Hardcore and aroused their anger, so after the Castle Siege a not-so-cold war started between Hardcore and ATTACK, mafy and Mu3rTe killing them everywhere . 
      At the end I will lift my hat and I will throw it away!  Good job to all guilds! If Squadron continue like this until the end of OldSquad, it will probably prove that they have the antidote and that the curse cannot bring them wounds !!
    8. Hype
      ADMIN got a reaction from MaximusDM in Patch 3.10.9.0 - 10.01.2020   
      Release date: 10.01.2020 at 16:35 - Updates are up and no restart is needed.
      Note: Because a refresh of mobs was needed, Selupan is revived.
      Changelog:
      [UPDATED] Stage 3.1 (25rr) is removed (same exp like on 26rr, 27rr, etc.). [ADDED] End-Game Quest System We're glad to introduce you to our first version of Quest-System that was planned since long time ago, but only now we had the chance to start working on it. Quest System is there to make the End-Game more fun, giving new alternatives to end-game characters to continue the journey. It can be activated once a character gets 30 resets and level 400. How does it work? You need to contact David in Lorencia (128x 116y). He will then start giving you quests and rewards. There are 5 stages of 3 quests each. Totally of 15 quests. First quests' type from each stage is Easy. Second quests' type from each stage is Medium. Third quests' type from each stage is Hard. Each easy quest will give you 60% chance OB4, 40% chance OB3. Each medium quest will give you 1x TOCA. Each hard quest will give you an unlock to a new Reset. The last quest (15th) will also give you a free rebuild of points & ML. This means that our gameplay is prolonged with 5 extra resets (until 35rr). These resets can only be unlocked after completing their quests. Each extra reset does also bring you +1% damage (total of +5% at 35 resets). Each extra reset does have lower exp than usual (dynamic upside, with lower values and only raising every 50/100 levels). But, during leveling on these resets, you can use /qchange anytime during Golden Invasions, Witch Queen, Selupan, Medusa, Kundun & Wings Protector are active/alive. /qchange will make your level 380 during that invasion/boss so you can participate at them anytime while leveling your new reset. This will make sure you're not bored of leveling and can also PvP/PvM meanwhile. Only first 3 quests are released for now, so you don't have to wait us to finish all of them before advancing. The first 3 quests are: 1. Kill 50 Bloody Monsters - They can be found in Vulcanus, Aida3 and Raklion2. There are 3 mobs per map (1 from each type) in Aida3 and Raklion2 and 5 mobs in Vulcanus, with Bloody in name. They respawn each 15 minutes after they are killed. They spawn randomly on those zones (Aida3 & Raklion2) and random on Vulcanus. 2. Hunt down 2x Budges & 2x WW. No matter the order, but won't tell you how many from each left, only total progress. 3. Give David 1x OB2 & 1x OB3. You need to farm new ones after starting this quest (old ones won't count, they're rusty). At the end you need to trade him the boxes and they will be deleted. David will guide you with info, progress and everything you need to advance in Quest System. Note: You can only progress in a quest after you start it, old kills/gatherings, etc. are not counted. The System is new, so despite testing it in the last days with Gion, you may find some issues with it, so we wait your reports/feedback and suggestions to improve it. Visit this topic: https://oldsquad.ro/forum/topic/3550-new-end-game-quest-system/
      We hope you'll enjoy it!
    9. Like
      ADMIN reacted to Reporter in [Interview] Legion   
      This interview is about Legion, a name that was already a Legend as game player, and became bigger as Game Manager, behind that name it is a man passionate about this game, like many of us, who sacrificed his time to help the admin team (which is not very numerous) to make MuOnline great again. Because he was a top player, a respected and appreciated Game Master, he deserves to have a proper withdrawal , with an interview!! Even if this retirement is temporary, I say temporary because this game flows in our veins and sooner or later we will all give up but in the end we will all be back, especially if we find a nice server with dedicated and professional team like OldSquad is, so let's see what he has to say:
      Reporter: "Hello, Legion! "
      Reporter : " I want to thank you on behalf of all players who know who you are and also for those who do not know you at all, because you helped (behind the curtain) to improve the game and many had no idea! " 
      Legion: "I'm glad that you appreciate it, I would like to thank you also for this time spent together, it was worth to sacrifice my time to improve this project as much as I could, but please don't forget that I'm only a part of it, there was a lot of staff members who added something from themselves, so that what we can experience now is also their contribution. I would like to thank all of these people for that, I would like to thank you @Reporter for great job you're doing and especially for @Gion & @ADMIN for their hard work.  " 
      Reporter : " Thank you! "
      Reporter: " Are you from Poland? Can you tell us your real name?" 
      Legion:" Yeah, that's not a secret that I'm from Poland. My real name is Matthew."
      Reporter :" How old are you ?" 
      Legion : " 25. "
      Reporter :" When did you started to play muonline?" 
      Legion :" It was around 2005"
      Reporter : " Can you tell us a short story about how you got to play the OldSquad server? "(Here I mean what friends you had, what permanent party friends, what achievements you had as a player and in what big guilds you were a member, from when you started and until you became a Game Master)
      Legion:" Everything began with a friend invitation, when I did join this community I earned a lot of new friendships. I joined polish guild named GROM, where I met my constant party members, that was one of the greatest journey with MuOnline in my life. I won't talk about my achievements, tbh they doesn't matter for me, everything is about quality of gameplay & awesome community, neither guildnames which I swiched after leaving GROM doesn't matter, they're just names, I always played with people who I did like the most, never based on nationality."
      Reporter : " From my experience, when you decided to be a Game Master it was already a step towards giving up the game , how was it for you? What made you want to join the Old Squad staff?" 
      Legion : " Actually, I decided to join OS team to improve game experience for players, It wasn't easy to play while many people did know about my GM status and blamed me for abusing my rights, the thing is I had to be between players to have knowledge about everything what's going on, to improve something I had to have 1st person view on most of the things while @ADMIN is not playing from long time ago and I had to became some kind of voice of the community there. It was just my decision to join OS team as i knew I can separate playing aspect from being a GM."
      Reporter :" So while you were GM you were a player too? That means u were Admins "eyes and ears". That is something nice, but what benefits u had? Can you tell us what was your in game player name? 😛  " 
      Legion :"It was Aryman mostly except Legion, the only benefit I had was a VIP status."
      Reporter : " In the topic where you announced your retirement, you said :  <<Trust me or not, but I threw a meat at him few times per week for the first months I played here with multiple of reasons, about class stats, game mechanics , minor bugs , cheats that were working, unbalance etc etc...>> Can you be more explicit? Can you give us some examples?"
      Legion:" There were Cheats which were working before protection upgrade with speed rules & coords skipping, right now it's much better, while cheats doesn't work cuz of the upgrades. It was also about class balance, mostly about PvM & PvP aspects for specific classes - for eg. BK PvM low DMG while High DMG on PvP, AE reverse of BK, SM being almost immortal due of MS+teleport w/o CD . It was also about boss fights, bugged cords on selupan , NM drops etc.. etc..., There was a lot of stuff which has been fixed since I joined OS team that I could keep writing whole day about it."
      Reporter : " You also said : " At the end, after I started to understand his hard job, I decided to try find out a solutions and suggest them instead of blaming him that something doesn't work."  
      Legion : "  Yeah, that's the part where I would like to suggest every single person who's reading this to try put yourself on his place. hundreds of people asking you questions, blaming for smth that doesn't work, tons of people abusing rules& using minor bugs with hope no one will notice, so many things he has to take care of. It's piece of hard work for sure. He is also a human so you should respect that."
      Reporter : " I would like to move our attention to the time you spent as a player, there are many questions that come to mind many of them are related to the GR0M guild." 
      Reporter : " How does it feel being part of this guild? How was the atmosphere in it? Is it true that ProBSB and his permanent party members were dictators? Did all the top items go to them until they were equipped then the attention turned to the others?" 
      Legion : " At beginning everything was okay but there was few toxic persons so from time to time there were argues between people. ProBSB wasn't dictator & the gear was spreaded between constant parties, ofc main pt always wanted best items and that was one of reasons that made our pt leave this guild."
      Reporter : " I know that you and your permanent party left the GR0M guild, so that's what made you to do this ? " 
      Legion :" As I mentioned, firstly it was about the items, secondly it was about the situation where one of mine pt members did quarrel with main pt, so the decision was made."
      Reporter : " Which guild did you join after leaving GR0M? "'
      Legion : " I don't even remember exact name of guild I joined straight after leaving GROM, there were many guilds I played for, I switched them frequently to keep server balance."
      Reporter : " I heard rumors saying that after you and your party permanently left the GROM they started losing important battles at Castle Siege and the big bosses, are they right? " 
      Legion :" Mine party was one of the strongest in GROM so for sure It wasn't easy for them while we did stand against our previous guild."
      Reporter : " Which were the most beautiful moments spent on Old Squad, moments that made you feel proud of yourself as a player? But as a Game Master ? "
      Legion : "There were plenty of them, as a player every single battle won, the size of it didn't matter, every hunted boss, crafts that were made successfully, but the most important thing was the players I had around me, especially in my party. Being a GM there were mostly improvements that made the project better, it was good feeling to see people appreciate for the job we were doing."
      Reporter:" There are rumors that the GR0M guild had a "traitor", which revealed to the admin all the dirty things they were doing, is it true? If so, do you know who he is? Can you name him? If it is not true do you know how the facts happened?How did Admin get to know all the miseries that they did"
      Legion: "I won't touch the past, there is no point to talk about it."
      Reporter : "Do you know that since you are no longer between us  there is a new rule? : If you bring someone who sells for real money char / account / item / that player receives for free what he wanted to buy, Admin gives him free and the seller gets ban IP + all accounts ? Do you know if it can set a precedent?Is this decision normal for our server? What is your opinion about this?
      Legion: "I know about it, it's clear that this kind of actions aren't welcome. I do agree with this system."

      Thank you very much Legion for accepting this interview, I wish you success in everything you do on a personal and family levels, good luck and I expect you to come back as a player and as a Game Master!!
    10. Like
      ADMIN reacted to Reporter in [Interview] Makiavelli   
      This interview is about Makiavelli, one of the best Magic Gladiator players that Old Squad has ever had , he is ranked top number one on Magic Gladiator reset ranking, Blood Castle rankings, and second ranked on hall of fame main (he owns 10 Hall of Fame trophies at this moment), and he is also a stage breaker. 
      Reporter: "Hello, Makiavelli ! At this moment you are ranked as number one on MG reset rankings, on Blood Castle and second ranked on hall of fame, congratulations! "

      Makiavelli: " Hello, Reporter, and thank you! "
      Reporter : " Can you reveal us your name and age? "
      Makiavelli : " Of course, my name is Marius and  I`m 28  ."
      Reporter: "How much time do you spend/day playing mu OldSquad (average)? "
      Makiavelli : "  When I play mu I`m very dedicated and I play it a lot, that`s why after every DB I play I usually take a break for atleast a few months in which I don't even touch the PC "
      Reporter: "What do you do in real life for a living?"
      Makiavelli: "I`m a dentist. "
      Reporter : "When did you start to play Mu Online? "
      Makiavelli: "I can`t remember exactly, but I think around 2004. "
      Reporter : "How did you find OldSquad ?"
      Makiavelli: "I think my friend RedBuLL was the one who told me about OS in 2015 or 2016. "
      Reporter :"What nicknames did you have in the past?"" 
      Makiavelli:" I`ve had Makiavelli for years, krazee before that, many others in the past."
      Reporter: "Since 2015 when you started to play OS, have you played on any other servers? 
      Makiavelli:"I only had an attempt to play other server which opened while i was waiting for OS and as soon as OS was ready i played them both at the same time. There was a conflict in the antihacks of the servers or something like that and sometimes my client would get closed so I couldn`t afk properly. The decision was very easy to make, i quit the other server and stayed on OS, which is the only server that i would play now. "
      Reporter :"Why did you choose this server?"
      Makiavelli:" There`s a lot of work put in this servers since it started and I like the settings more than any other server I`ve ever played
      and even though I`d very much like to play a S14 I only enjoy mu on OS in the last years so im willing to play it even on S6"
      Reporter: "Do you have any VIP activated? You have this VIP since you started Inception?"
      Makiavelli:"Yes, I have PRO vip activated since it first came up, before that i juggled between dealer and hunter, depending on the stage of the game. "
      Reporter: " How did you manage to achieve so many hall of fame trophies? Can you reveal us "the secret"?  "
      Makiavelli: "You just have to be active and have proper builds/gameplay: either for PVP (arena) or PVE (BC/DS/CC). Testing is the key to everything, someone beat you in something, either pve or pvp event, go to test server and find out what happened - you can at least do as good as he did . "
      Reporter :"Since you are top one Magic Gladiator player on the server, can you reveal us a few tips about Magic Gladiator pvp build? Can you reveal your stats ?"
      Makiavelli: "My stats were constantly changing untill I found what I think is the perfect stats build for sMG , a build that allows  me to do proper PVE/PVP and also hold a switch at CS  and I think its fair on servers with reset limit or non-reset that players make their own builds. I`ve never asked anybody about their build and I don`t want to reveal mine either. About pvp build, it`s easy to find the best one by testing builds in duels on pvp servers."
      Reporter :"What advice would you give to a player playing on this server for the first time, what should he do to get to the top places? How should he build stats on Magic Gladiator in the beginning  ?"
      Makiavelli:"sMG can be better than eMG in everything, except holding a spot, so my advice is to go sMG since you can find a nice party to take care of the spot killing, also considering there is a bonus xp in party. To get to the top places you should find a stable party with people that you trust so you can share your accounts and try having somebody online to take care of the party most of the time. You should not skip any bc`s/ds`s, you got 3/24h so it shouldn`t be so hard if you organise your time properly, and if that is not enough, you should get a PRO vip that let`s you go 4 times into these events. If you can't find a stable party you can still do it on your own, it`s gonna take more of your time but it can be done. "
      Reporter :"What characters do you think are the best on pvp ? 
      Makiavelli:" "In my oppinion any character that is played well can be very good in pvp but if I have to choose 1 class, it`s gonna be BK."
      Reporter :"You are number one on Blood Castle rankings, can you tell us how have you accomplished that?"
      Makiavelli: "Well, I`ve only missed very few  BCs since the server started and I`ve always been high ranked in resets so my damage was always above average, allowing me to take the statue many times."
      Reporter: "Several weeks ago you were ranked number on on main reset rankings with a decent gap between rest of server, what happened?"
      Makiavelli: "I`ve had some time off, had a long vacation in which I lost a lot in ranks, but the gap you`re talking about helped, so I never got far from the first places."
      Reporter: " Do you still have have a permanent party ? 
      Makiavelli:"Yes, I still do have a permanent party with @Sparkle, @mafy, @Mu3rte,  but it's not like it was in the beginning. Some are doing resets, some are doing ML, but we help each other, and I see it as a stable party. "
      Reporter: " What happened to your old mates, RedBuLL, RuSuLeTzZz, TzaPusHH , MasSacre and Obraznic ?"
      Makiavelli:" RedBuLL had a lot of work to do from the beginning of the server, he just wanted to play it with us cause he loves this server and he likes playing with us, as I do with him, but not long ago he decided it`s not worth to spend the little time that he has for himself staying on a PC, but he is still around to help whenever we ask for it.  Rusuletz quit game because of many reasons that I don`t want to speak about, but mainly because he started working and he is the kind of player that either plays active or doesn`t play at all. I`m that kind of player too. Tzapush ... you would have to ask him, I have no idea what happened there, temporary insanity or something. Obraznic tryied to sell a set for real money and he got banned, he did not have the approval of any of us and that`s all I have to say about this. Massacre didn`t have much time from the begining, but he started playing after I`ve asked him to several times so his presence here was shady from the start."
      Reporter :"Why Rampage disbanded? "
      Makiavelli: "A lot of players quit, some players tried to sell for real money and got banned, the energy there wasn`t good anymore. We disbanded it and choose to take it easy for a while, now we have a very nice group, here in H4RDC0RE the energy is really nice, and it`s a pleasure for me to play with these guys. We are not as strong as we were when we were winning the castle siege, but we are getting there, we didn`t abandon the fight for castle, nor will we. "
      Reporter : " Do you read the News Paper ? "
      Makiavelli:"Yes, I enjoy reading the newspaper, it`s something special that I haven`t seen anywhere else. "
      Reporter : " Do you believe in superstitions? Do you think that the Castle is Cursed? "
      Makiavelli:"I don`t believe in superstitions, but I find this amusing and I enjoy reading the posts though. "
      Reporter : " Did you see what happened to the guilds that held the castle? If it is not the "curse" (which can be defined by greed, selfishness and pride), what could it be to destroy the most of the guilds in that way?"
      Makiavelli: "The more you win it, the less you want it. The more you lose it, the more you want it.That`s how i see it. "
      Reporter: " Squadron is your enemy guild now?"
      Makiavelli:"Yes, they are our enemy guild this database, even though we have played together in the past. I still have friends and people I respect in that guild, even thought they did not take attitude when the administration of Squadron did some very shitty things like show 0 respect to my party, which helped them before and this database too, or steal items and credits from Snajper when they found out he was going to join us. After these events, and others, and losing CS several times to us, what they did is even more mind blowing to me - they allied with ATTACK and then deny several times that they did until Colossus confessed it all on forum and they didn`t even pay them what they promised for their help from what I know. It was not even only the normal help to come and play against us ,they were killing their GM and the GM of their secondary guild to make points.Everything is allowed at CS so we never said that this is not fair, but these are some stains on their chicks and I`d like people to remember it. "
      Reporter : "There are rumors that the ATTACK guild is allied with HARDCORE, are they true?"
       Makiavelli :" We are not allied and we never were, I remember some of them wanted to help us after Squadron mocked them and they offered their services but nothing synthesized."
      Reporter: " Do  you think that your guild can win next Castle Siege? "
      Makiavelli : "I know they can be defeated in the next siege, we beat them before and we could have beat them a lot more times. They did not win because they were too good, they won because we messed up big time on so many different occasions, and it is only our fault we lost but server`s still up and going, as I said before, we have a nice team now and I have high hopes that we`re gonna win the next castle siege. Nobody is crying for the castle but it's a thing of honor."
      Reporter :"What do you suggest to improve on NewsPaper ?"
      Makiavelli: "I don`t see myself in any capacity to give advice on how to improve a newspaper. You are doing a great job, just keep on doing what you`re doing and all is good,or at least that`s how I feel about it. "
      Reporter: "On a scale from 1 to 10, how much do you like Inception?"
      Makiavelli:"I like non-reset servers and I`ve played an amazing non-reset here on OS that I'd give 10. I`ve had bad thoughts of Inception at times, like when the aRF was 2hitting everybody and at an immense range, but watching the big picture now I see some very interesting stuff made with builds. Many people are crying that some chars are OP but if you pay attention you will see that they are OP only in front of other classes, or even if they outpower all other classes is just for a limited amount of time. For example at first was BK and MG, after that it was aRF, updates made and now is vRF instead of him, SM also got really strong, people already got some + 15 sockets and once slots will be filled with seeds, vRF will take a step back, and DL/SM/Summ era will begin. BK will always be at least a good tank. I don`t want to miss this opportunity to congratulate all OS team for their hard work with an accent on mercenary and gens systems, I like them a lot. "
      Reporter: " What would you change to this server? What do you expect from the following servers?"
      Makiavelli:"I guess I`d eliminate some of the Premium options on website like Change class/Change Name, I`d make the online Blacksmith at a max item upgrading of + 11, remove the add luck option completely, cause in my opinion,
      it makes one of the best options in game be worthless to any very active or willing to donate some money players in game. Some new systems were installed this db and although they are very nice they created a few bugs, some of which were already solved fast or a compromise solution has been found for them for example the case of BC bug, so what I expect from the following servers is  two things : 1:the same dedication of the team to solve major problems and 2: Season 14 as fast as possible on OS.
      Reporter: " What do you think about this new rule related to the sale of items / accounts for real money? The buyer receives free of charge what the seller offers if he reports to Admin."
      Makiavelli :" This rule can be very unpleasant for some players who have done nothing wrong and I know this for a fact because it has happened to me when some players from our team got banned for this reason and all the items,even a very high character at that time ended up in the hands of the players who we were playing against. Some would say that it is my fault for choosing the wrong guys to play with but everybody should know by now that people can hide their true faces very well so I don`t consider it my fault. Although this rule can be unpleasant for people who don't deserve it, I fully agree with it because I don't see a better way to stop this real money market." 
      Reporter: "So you are against "black market" ?
      Makiavelli :"  I don't have anything against someone who would sell/buy character/items on black market but these are the rules and I think it would be best for everybody if there wasn't a black market." 
      Reporter: "There are some rumors on the server that say VIP affects the concept of "play-to-win gameplay", what do you think of these rumors? Can a player who is active reach the top without donating? " 
      Makiavelli :" I don't think VIP affects the concept of "play-to-win gameplay", first of all because the stages system help a lot all the players who are behind and secondly because there is a market where you can trade basically anything for credits or consumables, so if you are a good merchant you can always have VIP without spending any money. When someone spends years on a project that he shares, I find it normal that he should receive some compensation for his work and I know that these days very few people would give something if they don't receive something in return, for example they like some artists but they have never bought an album to support the guy, online is so easy and cheap. I buy albums of my favourite artists just to support them even though I got all the songs in playlists on Youtube and I also donate when my VIP period is over,even if i have credits, because I see it as a support to the server, and I can also use the credits I already have for other stuff that I need." 
      Reporter: "Thanks for this interview, Marius, I wish you a Happy New Year, filled with health and accomplishments on all plans!" 
      Makiavelli: " Thank you! It has been a privilege for me, and I wish you and all OS players a Happy New Year!" 
      This was one of the most complex interviews I ever took !!!  It could compete with Ganja's or Zutto`s ( I followed Ganja more then 6 hours into all events and I was waiting for Zutto's interview since Phoenix mid game until Inception mid start ), so he deserves the room in NewsPaper Hall of Fame because he is one of all time best  Magic Gladiator players that Old Squad Ever Had!!!
      I wish to all News Paper readers a Happy New Year and I hope that the Goddess of Fortune will bring them all the luck and  to fulfill their pure desires !!
       
    11. Hype
      ADMIN got a reaction from Iwant2Fap in Happy Holidays! 4 Years of OldSquad!   
      Hello OldSquaders,
      Our team would like to sincerely wish you Happy Holidays and a great and bright New Year, full of joy and fulfillment! 
      We want to also let you know that this month we're reaching 4 years since OldSquad was born!
      It was a pretty intense year that brought a lot of improvements to our community, from all perspectives, but most importantly, we highly raised our gameplay quality during this year.
      We had a great journey with Phoenix, that proved to be the highest quality server we offered until now, but it was also surpassed with the Inception project, our current project being even better than Phoenix.
      We've also greatly reduced the "major problems" a project may have and also increased our overall stability.
      In our opinion, it was a great year, and we're sure that we can make your experience here even better.
      We're constantly working to achieve "closer to perfection" servers, and we'll never stop until this game will be fully dead or simply unsustainable, which we're pretty sure it won't happen too soon.
      Thank you for being our players during this year and we really hope that you enjoyed your time spent among us!
      Now, speaking about the future, 2020 will be another "full" year, for us.
      If we speak about servers schedule, we'll continue our community with only 2 main servers (Inception & Phoenix), and, based on how Wormhole will succeed or fail with its mission, we may extend/improve such mother-kid concept or simply abandon it.
      Inception will always be the "autumn project" and Phoenix will be the "spring project".
      But, as we told you during this year, we're going to expand our community with a new, fresh, last-game version (S14 or S15) NonReset replacement, somewhere after 2nd part of this year, if everything will go well. We don't have any info for now but it will take a lot of time to learn about it and then create something worth of OldSquad.
      We currently have our "to-do list" with some important things left that we want to bring:
      CS System V2. A full PRO guide in playing our servers competitively. Forum reorganization and Info reorganization. Personal notification system ingame based on your own character class/reset stage. End-Game Quest system especially for Inception. And many other smaller things and improvements that we plan to do for our systems. We also want to extend our to-do list with your own feedback, so we're opening a 4 YEARS Feedback Topic, where we ask your feedback that may help us to improve your future experience, more info here:
      https://oldsquad.ro/forum/topic/3530-4-years-feedback/
      Kind regards,
      OldSquad Team.
      #MakeMUGreatAgain!
    12. Like
      ADMIN got a reaction from Endorphin in Incoming CS System V2   
      Increasing CS damage is not a feasible solution for this, it will just make the gap even higher between "team" concept and "individual" concept.
      I didn't wanted to reveal what we're planning for this on CS V2 but I'll share with you in the sake of Christmas.
      There are 2 "problems" that are touched with our plans:
      1. Tanks to be killable without making non-tanks easier to be killed.
      2. Players to be encouraged to take GM roles for CS into consideration (or CS tank roles) without having to sacrifice 99% of individual gameplay (by going full tank builds).
      So, in order to "fix" such problems and also add new attractions/motivations for players/guilds to join CS fights we are adding a new system.
      Basically, with this new system, players will be able to play ANY BUILD during CS, and only there.
      That means, DLs/BKs can play a normal build in general and have fun in this game without being forced to be full vit/agi just to have fun 1 timer per week.
      This does apply also to other PvM/Support builds like EMG can join CS as SMGs, AEs as EAE's, ARF's as VRF's, etc.
      Basically on each CS you will have a free rebuild only for the duration of CS, if you'll go back to Server1 you will have your normal build back.
      Along with this, characters (especially DLs/BKs) will have a restriction of max VIT added during CS to fix our unkillable tanks problem without affecting normal builds.
      In my opinion this system will bring only good things, from quality of life improvememts for DLs/BKs that can finally play the game normally, up to new strategies, organisations for CS based on guild members and what build they can play, motivation for new guilds to arise for CS even with PvM players, etc.
      It's a huge step in the right direction, playing the game for FUN.
    13. Thanks
      ADMIN got a reaction from Reporter in Happy Holidays! 4 Years of OldSquad!   
      Hello OldSquaders,
      Our team would like to sincerely wish you Happy Holidays and a great and bright New Year, full of joy and fulfillment! 
      We want to also let you know that this month we're reaching 4 years since OldSquad was born!
      It was a pretty intense year that brought a lot of improvements to our community, from all perspectives, but most importantly, we highly raised our gameplay quality during this year.
      We had a great journey with Phoenix, that proved to be the highest quality server we offered until now, but it was also surpassed with the Inception project, our current project being even better than Phoenix.
      We've also greatly reduced the "major problems" a project may have and also increased our overall stability.
      In our opinion, it was a great year, and we're sure that we can make your experience here even better.
      We're constantly working to achieve "closer to perfection" servers, and we'll never stop until this game will be fully dead or simply unsustainable, which we're pretty sure it won't happen too soon.
      Thank you for being our players during this year and we really hope that you enjoyed your time spent among us!
      Now, speaking about the future, 2020 will be another "full" year, for us.
      If we speak about servers schedule, we'll continue our community with only 2 main servers (Inception & Phoenix), and, based on how Wormhole will succeed or fail with its mission, we may extend/improve such mother-kid concept or simply abandon it.
      Inception will always be the "autumn project" and Phoenix will be the "spring project".
      But, as we told you during this year, we're going to expand our community with a new, fresh, last-game version (S14 or S15) NonReset replacement, somewhere after 2nd part of this year, if everything will go well. We don't have any info for now but it will take a lot of time to learn about it and then create something worth of OldSquad.
      We currently have our "to-do list" with some important things left that we want to bring:
      CS System V2. A full PRO guide in playing our servers competitively. Forum reorganization and Info reorganization. Personal notification system ingame based on your own character class/reset stage. End-Game Quest system especially for Inception. And many other smaller things and improvements that we plan to do for our systems. We also want to extend our to-do list with your own feedback, so we're opening a 4 YEARS Feedback Topic, where we ask your feedback that may help us to improve your future experience, more info here:
      https://oldsquad.ro/forum/topic/3530-4-years-feedback/
      Kind regards,
      OldSquad Team.
      #MakeMUGreatAgain!
    14. Hype
      ADMIN got a reaction from Xitas in Happy Holidays! 4 Years of OldSquad!   
      Hello OldSquaders,
      Our team would like to sincerely wish you Happy Holidays and a great and bright New Year, full of joy and fulfillment! 
      We want to also let you know that this month we're reaching 4 years since OldSquad was born!
      It was a pretty intense year that brought a lot of improvements to our community, from all perspectives, but most importantly, we highly raised our gameplay quality during this year.
      We had a great journey with Phoenix, that proved to be the highest quality server we offered until now, but it was also surpassed with the Inception project, our current project being even better than Phoenix.
      We've also greatly reduced the "major problems" a project may have and also increased our overall stability.
      In our opinion, it was a great year, and we're sure that we can make your experience here even better.
      We're constantly working to achieve "closer to perfection" servers, and we'll never stop until this game will be fully dead or simply unsustainable, which we're pretty sure it won't happen too soon.
      Thank you for being our players during this year and we really hope that you enjoyed your time spent among us!
      Now, speaking about the future, 2020 will be another "full" year, for us.
      If we speak about servers schedule, we'll continue our community with only 2 main servers (Inception & Phoenix), and, based on how Wormhole will succeed or fail with its mission, we may extend/improve such mother-kid concept or simply abandon it.
      Inception will always be the "autumn project" and Phoenix will be the "spring project".
      But, as we told you during this year, we're going to expand our community with a new, fresh, last-game version (S14 or S15) NonReset replacement, somewhere after 2nd part of this year, if everything will go well. We don't have any info for now but it will take a lot of time to learn about it and then create something worth of OldSquad.
      We currently have our "to-do list" with some important things left that we want to bring:
      CS System V2. A full PRO guide in playing our servers competitively. Forum reorganization and Info reorganization. Personal notification system ingame based on your own character class/reset stage. End-Game Quest system especially for Inception. And many other smaller things and improvements that we plan to do for our systems. We also want to extend our to-do list with your own feedback, so we're opening a 4 YEARS Feedback Topic, where we ask your feedback that may help us to improve your future experience, more info here:
      https://oldsquad.ro/forum/topic/3530-4-years-feedback/
      Kind regards,
      OldSquad Team.
      #MakeMUGreatAgain!
    15. Like
      ADMIN got a reaction from Cerberus in Happy Holidays! 4 Years of OldSquad!   
      Hello OldSquaders,
      Our team would like to sincerely wish you Happy Holidays and a great and bright New Year, full of joy and fulfillment! 
      We want to also let you know that this month we're reaching 4 years since OldSquad was born!
      It was a pretty intense year that brought a lot of improvements to our community, from all perspectives, but most importantly, we highly raised our gameplay quality during this year.
      We had a great journey with Phoenix, that proved to be the highest quality server we offered until now, but it was also surpassed with the Inception project, our current project being even better than Phoenix.
      We've also greatly reduced the "major problems" a project may have and also increased our overall stability.
      In our opinion, it was a great year, and we're sure that we can make your experience here even better.
      We're constantly working to achieve "closer to perfection" servers, and we'll never stop until this game will be fully dead or simply unsustainable, which we're pretty sure it won't happen too soon.
      Thank you for being our players during this year and we really hope that you enjoyed your time spent among us!
      Now, speaking about the future, 2020 will be another "full" year, for us.
      If we speak about servers schedule, we'll continue our community with only 2 main servers (Inception & Phoenix), and, based on how Wormhole will succeed or fail with its mission, we may extend/improve such mother-kid concept or simply abandon it.
      Inception will always be the "autumn project" and Phoenix will be the "spring project".
      But, as we told you during this year, we're going to expand our community with a new, fresh, last-game version (S14 or S15) NonReset replacement, somewhere after 2nd part of this year, if everything will go well. We don't have any info for now but it will take a lot of time to learn about it and then create something worth of OldSquad.
      We currently have our "to-do list" with some important things left that we want to bring:
      CS System V2. A full PRO guide in playing our servers competitively. Forum reorganization and Info reorganization. Personal notification system ingame based on your own character class/reset stage. End-Game Quest system especially for Inception. And many other smaller things and improvements that we plan to do for our systems. We also want to extend our to-do list with your own feedback, so we're opening a 4 YEARS Feedback Topic, where we ask your feedback that may help us to improve your future experience, more info here:
      https://oldsquad.ro/forum/topic/3530-4-years-feedback/
      Kind regards,
      OldSquad Team.
      #MakeMUGreatAgain!
    16. Like
      ADMIN got a reaction from Gion in Happy Holidays! 4 Years of OldSquad!   
      Hello OldSquaders,
      Our team would like to sincerely wish you Happy Holidays and a great and bright New Year, full of joy and fulfillment! 
      We want to also let you know that this month we're reaching 4 years since OldSquad was born!
      It was a pretty intense year that brought a lot of improvements to our community, from all perspectives, but most importantly, we highly raised our gameplay quality during this year.
      We had a great journey with Phoenix, that proved to be the highest quality server we offered until now, but it was also surpassed with the Inception project, our current project being even better than Phoenix.
      We've also greatly reduced the "major problems" a project may have and also increased our overall stability.
      In our opinion, it was a great year, and we're sure that we can make your experience here even better.
      We're constantly working to achieve "closer to perfection" servers, and we'll never stop until this game will be fully dead or simply unsustainable, which we're pretty sure it won't happen too soon.
      Thank you for being our players during this year and we really hope that you enjoyed your time spent among us!
      Now, speaking about the future, 2020 will be another "full" year, for us.
      If we speak about servers schedule, we'll continue our community with only 2 main servers (Inception & Phoenix), and, based on how Wormhole will succeed or fail with its mission, we may extend/improve such mother-kid concept or simply abandon it.
      Inception will always be the "autumn project" and Phoenix will be the "spring project".
      But, as we told you during this year, we're going to expand our community with a new, fresh, last-game version (S14 or S15) NonReset replacement, somewhere after 2nd part of this year, if everything will go well. We don't have any info for now but it will take a lot of time to learn about it and then create something worth of OldSquad.
      We currently have our "to-do list" with some important things left that we want to bring:
      CS System V2. A full PRO guide in playing our servers competitively. Forum reorganization and Info reorganization. Personal notification system ingame based on your own character class/reset stage. End-Game Quest system especially for Inception. And many other smaller things and improvements that we plan to do for our systems. We also want to extend our to-do list with your own feedback, so we're opening a 4 YEARS Feedback Topic, where we ask your feedback that may help us to improve your future experience, more info here:
      https://oldsquad.ro/forum/topic/3530-4-years-feedback/
      Kind regards,
      OldSquad Team.
      #MakeMUGreatAgain!
    17. Sad
      ADMIN got a reaction from mafy in Incoming CS System V2   
      Increasing CS damage is not a feasible solution for this, it will just make the gap even higher between "team" concept and "individual" concept.
      I didn't wanted to reveal what we're planning for this on CS V2 but I'll share with you in the sake of Christmas.
      There are 2 "problems" that are touched with our plans:
      1. Tanks to be killable without making non-tanks easier to be killed.
      2. Players to be encouraged to take GM roles for CS into consideration (or CS tank roles) without having to sacrifice 99% of individual gameplay (by going full tank builds).
      So, in order to "fix" such problems and also add new attractions/motivations for players/guilds to join CS fights we are adding a new system.
      Basically, with this new system, players will be able to play ANY BUILD during CS, and only there.
      That means, DLs/BKs can play a normal build in general and have fun in this game without being forced to be full vit/agi just to have fun 1 timer per week.
      This does apply also to other PvM/Support builds like EMG can join CS as SMGs, AEs as EAE's, ARF's as VRF's, etc.
      Basically on each CS you will have a free rebuild only for the duration of CS, if you'll go back to Server1 you will have your normal build back.
      Along with this, characters (especially DLs/BKs) will have a restriction of max VIT added during CS to fix our unkillable tanks problem without affecting normal builds.
      In my opinion this system will bring only good things, from quality of life improvememts for DLs/BKs that can finally play the game normally, up to new strategies, organisations for CS based on guild members and what build they can play, motivation for new guilds to arise for CS even with PvM players, etc.
      It's a huge step in the right direction, playing the game for FUN.
    18. Like
      ADMIN got a reaction from MaximusDM in Happy Holidays! 4 Years of OldSquad!   
      Hello OldSquaders,
      Our team would like to sincerely wish you Happy Holidays and a great and bright New Year, full of joy and fulfillment! 
      We want to also let you know that this month we're reaching 4 years since OldSquad was born!
      It was a pretty intense year that brought a lot of improvements to our community, from all perspectives, but most importantly, we highly raised our gameplay quality during this year.
      We had a great journey with Phoenix, that proved to be the highest quality server we offered until now, but it was also surpassed with the Inception project, our current project being even better than Phoenix.
      We've also greatly reduced the "major problems" a project may have and also increased our overall stability.
      In our opinion, it was a great year, and we're sure that we can make your experience here even better.
      We're constantly working to achieve "closer to perfection" servers, and we'll never stop until this game will be fully dead or simply unsustainable, which we're pretty sure it won't happen too soon.
      Thank you for being our players during this year and we really hope that you enjoyed your time spent among us!
      Now, speaking about the future, 2020 will be another "full" year, for us.
      If we speak about servers schedule, we'll continue our community with only 2 main servers (Inception & Phoenix), and, based on how Wormhole will succeed or fail with its mission, we may extend/improve such mother-kid concept or simply abandon it.
      Inception will always be the "autumn project" and Phoenix will be the "spring project".
      But, as we told you during this year, we're going to expand our community with a new, fresh, last-game version (S14 or S15) NonReset replacement, somewhere after 2nd part of this year, if everything will go well. We don't have any info for now but it will take a lot of time to learn about it and then create something worth of OldSquad.
      We currently have our "to-do list" with some important things left that we want to bring:
      CS System V2. A full PRO guide in playing our servers competitively. Forum reorganization and Info reorganization. Personal notification system ingame based on your own character class/reset stage. End-Game Quest system especially for Inception. And many other smaller things and improvements that we plan to do for our systems. We also want to extend our to-do list with your own feedback, so we're opening a 4 YEARS Feedback Topic, where we ask your feedback that may help us to improve your future experience, more info here:
      https://oldsquad.ro/forum/topic/3530-4-years-feedback/
      Kind regards,
      OldSquad Team.
      #MakeMUGreatAgain!
    19. Thanks
      ADMIN got a reaction from Endorphin in Incoming CS System V2   
      1. The only advantage of those boxes is that they help players to "bypass" normal farm until socket. For either the good players or later, for new guild people.
      There is close to 0 difference (on PvP especially) between a 380 DD HP/DD REF set vs BoK1/2/3/4/5 set DD HP/DD REF. Yea, when lucky enough to get DD REF HP it is a difference, but pretty hard to get that based on options rates (which are lower for good options). Except of that, the advantage is simply skipping endless farm to get those 2 opt items for a character, nothing else. 
      2. There won't be any LOT spots, so no point for the /grant function to exists. Erohim will basically replace the "24/7 alt farm on LoT spots", for those same amount of ancients (or lower) than spots would make in one day. As I said on the "Extra" part, there will be 2-4 mobs spawning random in LoT that will 100% drop JoGs. Guilds must give duties to players daily who farm them to have the JoGs needed.
      3. That's exactly what handicap system will try to assure (in one way or another), making it harder and harder for the same Guild to keep the CS multiple weeks.
      The new rewards system won't be live on current edition, most probably, but they will be on next editions/projects for sure.

      +5% exp is not attractive at all, as you don't have neither Gens bonus exp or mercenary bonus exp on LoT, so any value under +20%/+25% is not enough advantage to surpass gens bonus/merc bonus in LoT.
    20. Like
      ADMIN got a reaction from Reporter in Incoming CS System V2   
      Hello,
      As in my opinion current Merc is kinda done with all the current possible improvements and fixes, I would like to move on with my to-do list and the next thing that I'll start working on soon is the CS System V2.
      I have many ideas noted for it, but I would like to open a discussion topic about it where you can come with your own ideas or feedback related to what I'll show you, so I can work from start with everything in my mind without remaking things after some work.
      There are 2 big aspects that will be reworked:
      1. CS System
      I'm thinking about limits of getting points (like guilds under xx points can't feed kill points in throne room).
      Personal kills & points gained for the team for killers (showing top 3 globally every 3-5 minutes and also when you /info the player).
      Handicap in points (starting with - points for each consecutive CS won).
      Making statues/gates useful for Defenders if they choose to repair them.
      Other gameplay improvements that I may think of.
      2. Rewards System
      I am planning to totally rework how CS rewards does work (ofc, probably they won't be changed during current edition unless everyone wants it).
      CS rewards will be now "challenges" for the guild.
      Firstly, there will be only ONE spot in LoT, that won't drop ancients. This spot will be the first challenge, which I'd like to call it the "Apple of Discord". The spot will give +25% EXP compared to any similar spots from server (yet to be decided if for high level or low level). It will test how well a guild can manage such spot for the best gain.
      Secondly, Erohim will have its own invasion, one time per day, at known hour, in the evening. It will no longer have his current reward. Instead, it will give 2/3 ancient items (directly to players inventory) for each member that participates into its kill. It will also have a short duration (time span to kill him). It will test how well a guild can organize to get enough people in time so it can die before invasion is over.
      Thirdly Senior Mix will continue with its GM Boxes, but back to only 1 per MIX. It will test how well a guild can contribute for their important players to gear. But, because Senior will have only 1 box per Mix, the rest of 7 Boxes will be split to the rest of CS participants, along with 3 extras.
      Each participant at CS can get boxes based on its points accumulated at CS, and for every x points, from the SHARED boxes poll. If nobody does gain at least 1 extra box, the 3 ones will go to the CS winners, if at least 1 participant will get 1 GM box, those extra 3 will be removed and not added to winners. So basically, there will be 7 boxes for the rest of participants except of winners and if no guilds get at least 1 box from those 7, winners will get 3 extra boxes, else they won't.
      This will motivate players to participate at CS for both rewards and to reduce the opponents power with 3 extra boxes.
      Extra: Also, JoGs will drop only with a low chance on the EXP spot, but will have 100% chance to drop from 2 or 3 random mobs from LoT with 30-60s respawn in random places on map. There must be a "farmer" guy for the guild,  no? 
      Looking forward hearing your opinions and ideas for the incoming system
    21. Thanks
      ADMIN got a reaction from LorduS in Patch 3.10.7.0 - 12.12.2019   
      Release date: 12.12.2019 at 17:37 - There will be a small server restart. Reconnect is not guaranteed!
      Congrats to mafy, Mu3rTe and AlmightySM for finishing Stage 3!
      Note: Make sure to update client as well!
      Changelog:
      [UPDATED] EXP on Stage 3 (20rr) is now 63.75% (since yesterday). [UPDATED] Stage 2.1 (15rr) is removed (same exp like on 16,17,18 rr etc. - since yesterday). [UPDATED] Newbies boost applied: Exp for 1-5rr is now 300% and static, like on 0rr (instead of dynamic +150%). Exp for 6-10rr is now +150% from + 70%. Exp for 11-14rr is now +70% from + 25%. Exp for 15-19rr is now +25%. [UPDATED] Released Socket Items drop from Raklion mobs. [UPDATED] Maximum points in a single stat is now 27000. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Limit of items on market per day raised to 25 items/day. [UPDATED] Balgass HP has been increased. [UPDATED] PvP damage on CC, Gens, Arena Tournament, Duel & IT has been increased with 5-20%. [UPDATED] Removed Ale from shops & drop. [UPDATED] Potion of Soul: Attack speed increase is now + 10 (from +20). Duration is now 45 seconds (from 2 minutes). [UPDATED] Scroll of Quickness attack speed increase reduced from + 40 to + 30. [UPDATED] Scroll of Battle (EDR/CRIT) increase reduced from + 15% to + 12%. [UPDATED] Scroll of Strength (EDR/CRIT) increase reduced from + 10% to + 8%. [ADDED] Raid Deaths (deaths during raids) counter on Gens Rankings (deaths were registered since around 1 week ago). [ADDED] Quest Deaths (deaths as targets or hunters during quests) on Mercenary Rankings (deaths will start registering after patch). [UPDATED] You can no longer enter Gaion Event during Invasions. [UPDATED] Quiz Questions to match current changes & added few new questions.  + Other small fixes/adjustments/improvements. Mercenary things:
      [UPDATED] Now Mute will remain active when there are 2 characters with quest active in the same time (on same IP), after the first one does finish/fail it. [FIXED] Black List to work correctly. Previously: Only quest targets that were killed in quest were added to Black List and only for the hunter. Currently: Now when hunter finish a quest (repel or kill) both hunter and target will be added into blacklist for both of them. This means that you won't encounter in 7 days people that either targeted you and succeeded/failed or you targeted them and succeeded/failed. Blacklist will start counting from now (previous black list is deleted). [UPDATED] Now mercenaries under 10 resets won't get targets from Swamp. [ADDED] Hunt Assurance Feature Now if you start a quest and you get a target with higher level than you (so, most probably, that stays into a map where you don't have access yet) your level will be adjusted to target level (if it is normal class) or target level +- 20 (depending on class). The maximum level set is 380, if you already have 380+ no changes will be made. This will make sure that you have access to them no matter where they are. The level will be back to normal if you relog, fail quest, win quest, etc. Note: Your level will be set up with -2 levels compared to what you had (but don't worry, when you'll kill few mobs you'll get 2 levels instantly). Note2: Experience acquired is not kept (after setting back the level you'll have 0 EXP). Note3: When there is a quest retry ongoing you'll have to get kill few mobs to get to original level before retrying quest (to make sure you don't lose 2 levels). RF Changes:
      [FIXED] ARF being incredible strong at PvP compared to how it was presented - FOR PVM - and being much better than VRF. Changes: PvM DSR increased (on VIT build you just need around 2-4k agi and some good items and you'll get mostly misses & low damage on higher mobs). DEF from AGI changed from AGI/5 to AGI/6. PvP DSR changed from Level*3 + AGI/6 to Level*4 + AGI/10. Speed changed from AGI/40 to AGI/50. PvP ASR changed from Level*1 + AGI/1 to Level*5 + AGI/7. PvM ASR changed from Level*3+((AGI*2)/3)+(STR/3) to (Level*1)+(AGI/8)+(STR/15) Skill % dmg cap from AGI raised to 1200% from 1000%. Dark Side damage is now 30% damage on PvP. Dark Side PvM is raised with 30%. Lowered stuck rate. Higher damage from VIT. Higher PvP damage with Chain. Objectives: Have the VRF as intended for PvP (with less power on PvM/Hunt than ARF) but a beast on PvP. That would mean effects like high misses on PvM, lower misses on PvP (vs most builds). Getting more easily to DSR value on PvM (with some AGI) to not die easily. Give a lot of damage (especially vs low PvP DSR builds) and get a lot of damage in PvP, like a real glass cannon. Have the ARF as intended for PvM (with only decent power on PvP) but a beast on PvM after mid-game. That would mean effects like lower DEF from AGI, higher misses on PvP. 30% damage on PvP. Lower speed gain. Higher PvM DPS. Higher scaling up to 1200% skill damage. Note: Starting from today (12.12) until 19.12 all RF's have ONE FREE stats rebuild that they can use. You can rebuild by using command /rebuild!
    22. Like
      ADMIN got a reaction from Zmora in Patch 3.10.7.0 - 12.12.2019   
      Release date: 12.12.2019 at 17:37 - There will be a small server restart. Reconnect is not guaranteed!
      Congrats to mafy, Mu3rTe and AlmightySM for finishing Stage 3!
      Note: Make sure to update client as well!
      Changelog:
      [UPDATED] EXP on Stage 3 (20rr) is now 63.75% (since yesterday). [UPDATED] Stage 2.1 (15rr) is removed (same exp like on 16,17,18 rr etc. - since yesterday). [UPDATED] Newbies boost applied: Exp for 1-5rr is now 300% and static, like on 0rr (instead of dynamic +150%). Exp for 6-10rr is now +150% from + 70%. Exp for 11-14rr is now +70% from + 25%. Exp for 15-19rr is now +25%. [UPDATED] Released Socket Items drop from Raklion mobs. [UPDATED] Maximum points in a single stat is now 27000. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Limit of items on market per day raised to 25 items/day. [UPDATED] Balgass HP has been increased. [UPDATED] PvP damage on CC, Gens, Arena Tournament, Duel & IT has been increased with 5-20%. [UPDATED] Removed Ale from shops & drop. [UPDATED] Potion of Soul: Attack speed increase is now + 10 (from +20). Duration is now 45 seconds (from 2 minutes). [UPDATED] Scroll of Quickness attack speed increase reduced from + 40 to + 30. [UPDATED] Scroll of Battle (EDR/CRIT) increase reduced from + 15% to + 12%. [UPDATED] Scroll of Strength (EDR/CRIT) increase reduced from + 10% to + 8%. [ADDED] Raid Deaths (deaths during raids) counter on Gens Rankings (deaths were registered since around 1 week ago). [ADDED] Quest Deaths (deaths as targets or hunters during quests) on Mercenary Rankings (deaths will start registering after patch). [UPDATED] You can no longer enter Gaion Event during Invasions. [UPDATED] Quiz Questions to match current changes & added few new questions.  + Other small fixes/adjustments/improvements. Mercenary things:
      [UPDATED] Now Mute will remain active when there are 2 characters with quest active in the same time (on same IP), after the first one does finish/fail it. [FIXED] Black List to work correctly. Previously: Only quest targets that were killed in quest were added to Black List and only for the hunter. Currently: Now when hunter finish a quest (repel or kill) both hunter and target will be added into blacklist for both of them. This means that you won't encounter in 7 days people that either targeted you and succeeded/failed or you targeted them and succeeded/failed. Blacklist will start counting from now (previous black list is deleted). [UPDATED] Now mercenaries under 10 resets won't get targets from Swamp. [ADDED] Hunt Assurance Feature Now if you start a quest and you get a target with higher level than you (so, most probably, that stays into a map where you don't have access yet) your level will be adjusted to target level (if it is normal class) or target level +- 20 (depending on class). The maximum level set is 380, if you already have 380+ no changes will be made. This will make sure that you have access to them no matter where they are. The level will be back to normal if you relog, fail quest, win quest, etc. Note: Your level will be set up with -2 levels compared to what you had (but don't worry, when you'll kill few mobs you'll get 2 levels instantly). Note2: Experience acquired is not kept (after setting back the level you'll have 0 EXP). Note3: When there is a quest retry ongoing you'll have to get kill few mobs to get to original level before retrying quest (to make sure you don't lose 2 levels). RF Changes:
      [FIXED] ARF being incredible strong at PvP compared to how it was presented - FOR PVM - and being much better than VRF. Changes: PvM DSR increased (on VIT build you just need around 2-4k agi and some good items and you'll get mostly misses & low damage on higher mobs). DEF from AGI changed from AGI/5 to AGI/6. PvP DSR changed from Level*3 + AGI/6 to Level*4 + AGI/10. Speed changed from AGI/40 to AGI/50. PvP ASR changed from Level*1 + AGI/1 to Level*5 + AGI/7. PvM ASR changed from Level*3+((AGI*2)/3)+(STR/3) to (Level*1)+(AGI/8)+(STR/15) Skill % dmg cap from AGI raised to 1200% from 1000%. Dark Side damage is now 30% damage on PvP. Dark Side PvM is raised with 30%. Lowered stuck rate. Higher damage from VIT. Higher PvP damage with Chain. Objectives: Have the VRF as intended for PvP (with less power on PvM/Hunt than ARF) but a beast on PvP. That would mean effects like high misses on PvM, lower misses on PvP (vs most builds). Getting more easily to DSR value on PvM (with some AGI) to not die easily. Give a lot of damage (especially vs low PvP DSR builds) and get a lot of damage in PvP, like a real glass cannon. Have the ARF as intended for PvM (with only decent power on PvP) but a beast on PvM after mid-game. That would mean effects like lower DEF from AGI, higher misses on PvP. 30% damage on PvP. Lower speed gain. Higher PvM DPS. Higher scaling up to 1200% skill damage. Note: Starting from today (12.12) until 19.12 all RF's have ONE FREE stats rebuild that they can use. You can rebuild by using command /rebuild!
    23. Like
      ADMIN got a reaction from Reporter in Mercenary Squad V2 - Feedback Topic   
      It is true that adding another check (for level) along with the already checks would be bad design, especially at such low numbers of Merc (would probly work fine with 600+ active mercs spread across all levels).
      But it is also true that those on high maps (especially swamp) are a bit more safe compared to rest of maps, which is also something that we don't want.
      So, in order to prevent a bad design and also fix such "safety" in high level maps, we'll add a new feature that will set the mercenar level to the same level (max 380) as the target during quest time, similar mechanism that we created for IT level adjustment.
      In this way, any map will be accessible for the quest no matter where the target is.
    24. Like
      ADMIN got a reaction from Reporter in Mercenary Squad V2 - Feedback Topic   
      Hello,
      This is the official discussions topic for Mercenary Squad V2.
      We'll wait your reports if you find anything wrong related to Mercenary Squad and any feedback/suggestions you may have related to it.
      Cheers!
    25. Haha
      ADMIN got a reaction from trololo in Mercenary Squad V2 - Feedback Topic   
      It is true that adding another check (for level) along with the already checks would be bad design, especially at such low numbers of Merc (would probly work fine with 600+ active mercs spread across all levels).
      But it is also true that those on high maps (especially swamp) are a bit more safe compared to rest of maps, which is also something that we don't want.
      So, in order to prevent a bad design and also fix such "safety" in high level maps, we'll add a new feature that will set the mercenar level to the same level (max 380) as the target during quest time, similar mechanism that we created for IT level adjustment.
      In this way, any map will be accessible for the quest no matter where the target is.
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