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    1. Like
      ADMIN got a reaction from Reporter in Mercenary Squad V2 - Feedback Topic   
      It is true that adding another check (for level) along with the already checks would be bad design, especially at such low numbers of Merc (would probly work fine with 600+ active mercs spread across all levels).
      But it is also true that those on high maps (especially swamp) are a bit more safe compared to rest of maps, which is also something that we don't want.
      So, in order to prevent a bad design and also fix such "safety" in high level maps, we'll add a new feature that will set the mercenar level to the same level (max 380) as the target during quest time, similar mechanism that we created for IT level adjustment.
      In this way, any map will be accessible for the quest no matter where the target is.
    2. Haha
      ADMIN got a reaction from trololo in Mercenary Squad V2 - Feedback Topic   
      It is true that adding another check (for level) along with the already checks would be bad design, especially at such low numbers of Merc (would probly work fine with 600+ active mercs spread across all levels).
      But it is also true that those on high maps (especially swamp) are a bit more safe compared to rest of maps, which is also something that we don't want.
      So, in order to prevent a bad design and also fix such "safety" in high level maps, we'll add a new feature that will set the mercenar level to the same level (max 380) as the target during quest time, similar mechanism that we created for IT level adjustment.
      In this way, any map will be accessible for the quest no matter where the target is.
    3. Like
      ADMIN got a reaction from Green in Mercenary Squad V2 - Feedback Topic   
      It is true that adding another check (for level) along with the already checks would be bad design, especially at such low numbers of Merc (would probly work fine with 600+ active mercs spread across all levels).
      But it is also true that those on high maps (especially swamp) are a bit more safe compared to rest of maps, which is also something that we don't want.
      So, in order to prevent a bad design and also fix such "safety" in high level maps, we'll add a new feature that will set the mercenar level to the same level (max 380) as the target during quest time, similar mechanism that we created for IT level adjustment.
      In this way, any map will be accessible for the quest no matter where the target is.
    4. Like
      ADMIN got a reaction from Zmora in Patch 3.9.6.0 - 05.12.2019   
      Release date: 05.12.2019 at around 17:35 - There will be a small server restart. Reconnect is not guaranteed so make sure to be online.
      After thousands of lines of code and hundreds of tests we are ready to bring you a reworked from scratch Mercenary Squad system, that we would like to simply call it Mercenary Squad V2.
      Special thanks to @minimal.ro for his feedback and suggestions that inspired the V2 rework.
      Note: A full reset to Mercenaries will be made.
      Note2: Don't forget to update the client after the patch is live!
      Mercenary System V2:
      New Features: [ADDED] Mute List Feature Now when you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store. Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore. This will prevent "friendly quests" as we got used to. [ADDED] Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist. [ADDED] Challenge Feature Now when you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 5 minutes from quest. During these 5 minutes, you can type /challenge. If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side. The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest). Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game. If Hunter leave the game before any of them dying, he will fail the quest & lose 50 points.  If Target leave the game before any of them dying, he will lose 100 Points and Hunter will get to retry the quest. In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge. You won't gain any PK level in the Colosseum. [ADDED] Quest Normalizer Feature Now Mercenary Quest will first try to assign you targets based on resets interval as following: It will look 5 times for Target with same reset like you. It will look 6 times for Target with -1/+1 reset compared to you. It will look 7 times for Target with -2/+2 resets compared to you. It will look 8 times for Target with -3/+3 resets compared to you. It will look 9 times for Target with -4/+4 resets compared to you. It will look 10 times for Target with -5/+5 resets compared to you. If it doesn't find any target during this 45 tries, it will look for Target with any reset. [ADDED] PvP Info From now you can see anyone's PvP info (including yourself) when writing /info CharName. By default it will show only PK Kills. If the player is part of Gens it will also show Gens Family. If the player is part of Mercenary Squad it will also show Mercenary Points, Quests and Repels. [ADDED] Mercenary Bounty The old reward (gemstones) is now replaced with Mercenary Bounty. Mercenary Bounty can only be gained from Quests & Repels. Mercenary Bounty drops can be adjusted in time based on economy & stage. Mercenary Bounty drops: 82% chance for Gemstone, Jewel of Harmony, Jewel of Creation. 15% chance for IT Ticket(1), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes. 3% chance for TOCA, Flame of Condor. Updates: [UPDATED] Now when you are in Battle Maps you won't gain Mercenary Points. [UPDATED] Now when you are in Battle Maps you won't be targeted for Quests. [UPDATED] Now you will gain Mercenary Points only out of safe-zones. [UPDATED] Now you won't gain Mercenary Points in Events maps & other inaccessible quest locations. [UPDATED] Now you will gain 1 Mercenary Point every 7 minutes instead of every 10 minutes. [UPDATED] Now if you leave game or go to Server 20 during quest time you will fail the quest. [UPDATED] Now Points earned from Quests/Repels are Dynamic: Now Points are based on the kill type (normal or challenge), repel (normal or challenge) and reset difference. Now Default *Normal* Quest Points reward is 35 Points. Now Default *Challenge* Quest Points reward is 45 Points. Now Default *Normal* Repel Points reward is 45 Points. Now Default *Challenge* Repel Points reward is 65 Points. Now the formula of points added is DefaultValue +- ResetDifference*2. Minimum points gained: 10. Maximum points gained: 85. [UPDATED] Now you will lose Mercenary Points when you are being killed as Quest Target (and only Quest Target, not for Repel).  Formula: 1% of current Mercenary Points. Minimum points lost: 5 Points. Maximum points lost: 60 Points. Note: If you already passed the Seal Upgrade requirements you won't lose the Upgrade no matter if you go back under Points requirement. Note2: Points lost by dying as quest target or by leaving the Challenge can't go under 0 (minimum points value is 0). [UPDATED] Quest Retarget won't happen automatically anymore. You can retry by typing again /pvpquest when your target is gone/inaccessible. In this way you can choose for how many times you retry. [UPDATED] Now Quest extra reward is progressive: You gain 0 Mercenary Bounties as extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points. You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points. You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points. You gain +1 Mercenary Bounty for every extra 1500 Points after 2000 (at 3500,5000,etc.). [UPDATED] Now Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.). [UPDATED] Seals System: Now you will have both ML Seal & Normal Seal active in the same time. Now each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different. Now Normal Seal will give you +5%/+10%/+15% EXP based on level. Now ML Seal has only 2 levels: Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2. Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3. Requirements for Level 2 changed from 1200 Points & 10 Quests to 1600 Points, 8 Quests & 4 Repels. Requirements for Level 3 changed from 3500 Points & 30 Quests to 4500 Points, 25 Quests & 12 Repels. [UPDATED] Bonus EXP on Battle Maps is now +12% instead of +15%. [UPDATED] Mercenaries no longer gain Gens Points from online time in Battle Maps (only from RAIDs). The new Merc System will try to make sure that the playerbase is split in both Battle Maps and normal maps.
      In our vision, the new changes should make the gameplay balanced for 3 types of players:
      Casuals can play normally (without battle-maps and merc squad) with 100% EXP and no extra rewards. Semi-Casuals can play normally + battle maps when they are active, for extra 12% EXP and chance for Gens Rewards. Active players can play fully with Merc Squad (higher gain in long term). Advantages & Disadvantages between Battle Maps & Merc Squad:
      Advantages for Battle Maps:
      Battle Maps are giving constant high EXP bonus without any effort except online time. Battle Maps are safer than being Merc, as there are only 3 RAIDS per day to motivate killing AFKs. Chance for good rewards. Can be killed only by "half" of players (different Gens). Disadvantages for Battle Maps:
      Less maps/spots to play around. Harder to find/make party due to Gens Family restriction. First levels can't be played in Battle Maps as there are no very low Battle Maps. Lower ML exp in Vulcanus (even with the extra 12%) compared to Swamp Merc. Not guaranteed rewards & unscalable rewards. Monthly Contribution resets. Advantages for Merc Squad:
      High amount of maps and spots to play around. Easier to find/create party due to no Gens restriction & enough casuals playing in the normal maps. EXP bonus can help you in first Maps. EXP bonus has impact on Events (BC/DS). Higher ML EXP compared to Gens (in Swamp). Guaranteed rewards that are scaling. No further Merc resets. FUN. Disadvantages for Merc Squad:
      You need to reach at least Seal Level 2 to surpass Gens Bonus (with BC/DS extra EXP). Never safe AFK except in Crywolf. All PvP restrictions are removed versus other Mercenaries (for some this is an advantage I guess). No short-term gain. You need good effort to progress in the Merc System that will pay-off only in the long-term.
        We hope that you'll love the Mercenary Squad V2 as much as we loved to work on it!
    5. Like
      ADMIN got a reaction from Pershing in Patch 3.9.6.0 - 05.12.2019   
      Release date: 05.12.2019 at around 17:35 - There will be a small server restart. Reconnect is not guaranteed so make sure to be online.
      After thousands of lines of code and hundreds of tests we are ready to bring you a reworked from scratch Mercenary Squad system, that we would like to simply call it Mercenary Squad V2.
      Special thanks to @minimal.ro for his feedback and suggestions that inspired the V2 rework.
      Note: A full reset to Mercenaries will be made.
      Note2: Don't forget to update the client after the patch is live!
      Mercenary System V2:
      New Features: [ADDED] Mute List Feature Now when you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store. Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore. This will prevent "friendly quests" as we got used to. [ADDED] Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist. [ADDED] Challenge Feature Now when you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 5 minutes from quest. During these 5 minutes, you can type /challenge. If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side. The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest). Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game. If Hunter leave the game before any of them dying, he will fail the quest & lose 50 points.  If Target leave the game before any of them dying, he will lose 100 Points and Hunter will get to retry the quest. In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge. You won't gain any PK level in the Colosseum. [ADDED] Quest Normalizer Feature Now Mercenary Quest will first try to assign you targets based on resets interval as following: It will look 5 times for Target with same reset like you. It will look 6 times for Target with -1/+1 reset compared to you. It will look 7 times for Target with -2/+2 resets compared to you. It will look 8 times for Target with -3/+3 resets compared to you. It will look 9 times for Target with -4/+4 resets compared to you. It will look 10 times for Target with -5/+5 resets compared to you. If it doesn't find any target during this 45 tries, it will look for Target with any reset. [ADDED] PvP Info From now you can see anyone's PvP info (including yourself) when writing /info CharName. By default it will show only PK Kills. If the player is part of Gens it will also show Gens Family. If the player is part of Mercenary Squad it will also show Mercenary Points, Quests and Repels. [ADDED] Mercenary Bounty The old reward (gemstones) is now replaced with Mercenary Bounty. Mercenary Bounty can only be gained from Quests & Repels. Mercenary Bounty drops can be adjusted in time based on economy & stage. Mercenary Bounty drops: 82% chance for Gemstone, Jewel of Harmony, Jewel of Creation. 15% chance for IT Ticket(1), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes. 3% chance for TOCA, Flame of Condor. Updates: [UPDATED] Now when you are in Battle Maps you won't gain Mercenary Points. [UPDATED] Now when you are in Battle Maps you won't be targeted for Quests. [UPDATED] Now you will gain Mercenary Points only out of safe-zones. [UPDATED] Now you won't gain Mercenary Points in Events maps & other inaccessible quest locations. [UPDATED] Now you will gain 1 Mercenary Point every 7 minutes instead of every 10 minutes. [UPDATED] Now if you leave game or go to Server 20 during quest time you will fail the quest. [UPDATED] Now Points earned from Quests/Repels are Dynamic: Now Points are based on the kill type (normal or challenge), repel (normal or challenge) and reset difference. Now Default *Normal* Quest Points reward is 35 Points. Now Default *Challenge* Quest Points reward is 45 Points. Now Default *Normal* Repel Points reward is 45 Points. Now Default *Challenge* Repel Points reward is 65 Points. Now the formula of points added is DefaultValue +- ResetDifference*2. Minimum points gained: 10. Maximum points gained: 85. [UPDATED] Now you will lose Mercenary Points when you are being killed as Quest Target (and only Quest Target, not for Repel).  Formula: 1% of current Mercenary Points. Minimum points lost: 5 Points. Maximum points lost: 60 Points. Note: If you already passed the Seal Upgrade requirements you won't lose the Upgrade no matter if you go back under Points requirement. Note2: Points lost by dying as quest target or by leaving the Challenge can't go under 0 (minimum points value is 0). [UPDATED] Quest Retarget won't happen automatically anymore. You can retry by typing again /pvpquest when your target is gone/inaccessible. In this way you can choose for how many times you retry. [UPDATED] Now Quest extra reward is progressive: You gain 0 Mercenary Bounties as extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points. You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points. You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points. You gain +1 Mercenary Bounty for every extra 1500 Points after 2000 (at 3500,5000,etc.). [UPDATED] Now Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.). [UPDATED] Seals System: Now you will have both ML Seal & Normal Seal active in the same time. Now each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different. Now Normal Seal will give you +5%/+10%/+15% EXP based on level. Now ML Seal has only 2 levels: Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2. Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3. Requirements for Level 2 changed from 1200 Points & 10 Quests to 1600 Points, 8 Quests & 4 Repels. Requirements for Level 3 changed from 3500 Points & 30 Quests to 4500 Points, 25 Quests & 12 Repels. [UPDATED] Bonus EXP on Battle Maps is now +12% instead of +15%. [UPDATED] Mercenaries no longer gain Gens Points from online time in Battle Maps (only from RAIDs). The new Merc System will try to make sure that the playerbase is split in both Battle Maps and normal maps.
      In our vision, the new changes should make the gameplay balanced for 3 types of players:
      Casuals can play normally (without battle-maps and merc squad) with 100% EXP and no extra rewards. Semi-Casuals can play normally + battle maps when they are active, for extra 12% EXP and chance for Gens Rewards. Active players can play fully with Merc Squad (higher gain in long term). Advantages & Disadvantages between Battle Maps & Merc Squad:
      Advantages for Battle Maps:
      Battle Maps are giving constant high EXP bonus without any effort except online time. Battle Maps are safer than being Merc, as there are only 3 RAIDS per day to motivate killing AFKs. Chance for good rewards. Can be killed only by "half" of players (different Gens). Disadvantages for Battle Maps:
      Less maps/spots to play around. Harder to find/make party due to Gens Family restriction. First levels can't be played in Battle Maps as there are no very low Battle Maps. Lower ML exp in Vulcanus (even with the extra 12%) compared to Swamp Merc. Not guaranteed rewards & unscalable rewards. Monthly Contribution resets. Advantages for Merc Squad:
      High amount of maps and spots to play around. Easier to find/create party due to no Gens restriction & enough casuals playing in the normal maps. EXP bonus can help you in first Maps. EXP bonus has impact on Events (BC/DS). Higher ML EXP compared to Gens (in Swamp). Guaranteed rewards that are scaling. No further Merc resets. FUN. Disadvantages for Merc Squad:
      You need to reach at least Seal Level 2 to surpass Gens Bonus (with BC/DS extra EXP). Never safe AFK except in Crywolf. All PvP restrictions are removed versus other Mercenaries (for some this is an advantage I guess). No short-term gain. You need good effort to progress in the Merc System that will pay-off only in the long-term.
        We hope that you'll love the Mercenary Squad V2 as much as we loved to work on it!
    6. Like
      ADMIN got a reaction from Mitsakos in Patch 3.9.6.0 - 05.12.2019   
      Release date: 05.12.2019 at around 17:35 - There will be a small server restart. Reconnect is not guaranteed so make sure to be online.
      After thousands of lines of code and hundreds of tests we are ready to bring you a reworked from scratch Mercenary Squad system, that we would like to simply call it Mercenary Squad V2.
      Special thanks to @minimal.ro for his feedback and suggestions that inspired the V2 rework.
      Note: A full reset to Mercenaries will be made.
      Note2: Don't forget to update the client after the patch is live!
      Mercenary System V2:
      New Features: [ADDED] Mute List Feature Now when you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store. Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore. This will prevent "friendly quests" as we got used to. [ADDED] Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist. [ADDED] Challenge Feature Now when you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 5 minutes from quest. During these 5 minutes, you can type /challenge. If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side. The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest). Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game. If Hunter leave the game before any of them dying, he will fail the quest & lose 50 points.  If Target leave the game before any of them dying, he will lose 100 Points and Hunter will get to retry the quest. In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge. You won't gain any PK level in the Colosseum. [ADDED] Quest Normalizer Feature Now Mercenary Quest will first try to assign you targets based on resets interval as following: It will look 5 times for Target with same reset like you. It will look 6 times for Target with -1/+1 reset compared to you. It will look 7 times for Target with -2/+2 resets compared to you. It will look 8 times for Target with -3/+3 resets compared to you. It will look 9 times for Target with -4/+4 resets compared to you. It will look 10 times for Target with -5/+5 resets compared to you. If it doesn't find any target during this 45 tries, it will look for Target with any reset. [ADDED] PvP Info From now you can see anyone's PvP info (including yourself) when writing /info CharName. By default it will show only PK Kills. If the player is part of Gens it will also show Gens Family. If the player is part of Mercenary Squad it will also show Mercenary Points, Quests and Repels. [ADDED] Mercenary Bounty The old reward (gemstones) is now replaced with Mercenary Bounty. Mercenary Bounty can only be gained from Quests & Repels. Mercenary Bounty drops can be adjusted in time based on economy & stage. Mercenary Bounty drops: 82% chance for Gemstone, Jewel of Harmony, Jewel of Creation. 15% chance for IT Ticket(1), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes. 3% chance for TOCA, Flame of Condor. Updates: [UPDATED] Now when you are in Battle Maps you won't gain Mercenary Points. [UPDATED] Now when you are in Battle Maps you won't be targeted for Quests. [UPDATED] Now you will gain Mercenary Points only out of safe-zones. [UPDATED] Now you won't gain Mercenary Points in Events maps & other inaccessible quest locations. [UPDATED] Now you will gain 1 Mercenary Point every 7 minutes instead of every 10 minutes. [UPDATED] Now if you leave game or go to Server 20 during quest time you will fail the quest. [UPDATED] Now Points earned from Quests/Repels are Dynamic: Now Points are based on the kill type (normal or challenge), repel (normal or challenge) and reset difference. Now Default *Normal* Quest Points reward is 35 Points. Now Default *Challenge* Quest Points reward is 45 Points. Now Default *Normal* Repel Points reward is 45 Points. Now Default *Challenge* Repel Points reward is 65 Points. Now the formula of points added is DefaultValue +- ResetDifference*2. Minimum points gained: 10. Maximum points gained: 85. [UPDATED] Now you will lose Mercenary Points when you are being killed as Quest Target (and only Quest Target, not for Repel).  Formula: 1% of current Mercenary Points. Minimum points lost: 5 Points. Maximum points lost: 60 Points. Note: If you already passed the Seal Upgrade requirements you won't lose the Upgrade no matter if you go back under Points requirement. Note2: Points lost by dying as quest target or by leaving the Challenge can't go under 0 (minimum points value is 0). [UPDATED] Quest Retarget won't happen automatically anymore. You can retry by typing again /pvpquest when your target is gone/inaccessible. In this way you can choose for how many times you retry. [UPDATED] Now Quest extra reward is progressive: You gain 0 Mercenary Bounties as extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points. You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points. You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points. You gain +1 Mercenary Bounty for every extra 1500 Points after 2000 (at 3500,5000,etc.). [UPDATED] Now Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.). [UPDATED] Seals System: Now you will have both ML Seal & Normal Seal active in the same time. Now each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different. Now Normal Seal will give you +5%/+10%/+15% EXP based on level. Now ML Seal has only 2 levels: Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2. Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3. Requirements for Level 2 changed from 1200 Points & 10 Quests to 1600 Points, 8 Quests & 4 Repels. Requirements for Level 3 changed from 3500 Points & 30 Quests to 4500 Points, 25 Quests & 12 Repels. [UPDATED] Bonus EXP on Battle Maps is now +12% instead of +15%. [UPDATED] Mercenaries no longer gain Gens Points from online time in Battle Maps (only from RAIDs). The new Merc System will try to make sure that the playerbase is split in both Battle Maps and normal maps.
      In our vision, the new changes should make the gameplay balanced for 3 types of players:
      Casuals can play normally (without battle-maps and merc squad) with 100% EXP and no extra rewards. Semi-Casuals can play normally + battle maps when they are active, for extra 12% EXP and chance for Gens Rewards. Active players can play fully with Merc Squad (higher gain in long term). Advantages & Disadvantages between Battle Maps & Merc Squad:
      Advantages for Battle Maps:
      Battle Maps are giving constant high EXP bonus without any effort except online time. Battle Maps are safer than being Merc, as there are only 3 RAIDS per day to motivate killing AFKs. Chance for good rewards. Can be killed only by "half" of players (different Gens). Disadvantages for Battle Maps:
      Less maps/spots to play around. Harder to find/make party due to Gens Family restriction. First levels can't be played in Battle Maps as there are no very low Battle Maps. Lower ML exp in Vulcanus (even with the extra 12%) compared to Swamp Merc. Not guaranteed rewards & unscalable rewards. Monthly Contribution resets. Advantages for Merc Squad:
      High amount of maps and spots to play around. Easier to find/create party due to no Gens restriction & enough casuals playing in the normal maps. EXP bonus can help you in first Maps. EXP bonus has impact on Events (BC/DS). Higher ML EXP compared to Gens (in Swamp). Guaranteed rewards that are scaling. No further Merc resets. FUN. Disadvantages for Merc Squad:
      You need to reach at least Seal Level 2 to surpass Gens Bonus (with BC/DS extra EXP). Never safe AFK except in Crywolf. All PvP restrictions are removed versus other Mercenaries (for some this is an advantage I guess). No short-term gain. You need good effort to progress in the Merc System that will pay-off only in the long-term.
        We hope that you'll love the Mercenary Squad V2 as much as we loved to work on it!
    7. Hype
      ADMIN got a reaction from MaximusDM in Patch 3.9.6.0 - 05.12.2019   
      Release date: 05.12.2019 at around 17:35 - There will be a small server restart. Reconnect is not guaranteed so make sure to be online.
      After thousands of lines of code and hundreds of tests we are ready to bring you a reworked from scratch Mercenary Squad system, that we would like to simply call it Mercenary Squad V2.
      Special thanks to @minimal.ro for his feedback and suggestions that inspired the V2 rework.
      Note: A full reset to Mercenaries will be made.
      Note2: Don't forget to update the client after the patch is live!
      Mercenary System V2:
      New Features: [ADDED] Mute List Feature Now when you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store. Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore. This will prevent "friendly quests" as we got used to. [ADDED] Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist. [ADDED] Challenge Feature Now when you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 5 minutes from quest. During these 5 minutes, you can type /challenge. If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side. The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest). Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game. If Hunter leave the game before any of them dying, he will fail the quest & lose 50 points.  If Target leave the game before any of them dying, he will lose 100 Points and Hunter will get to retry the quest. In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge. You won't gain any PK level in the Colosseum. [ADDED] Quest Normalizer Feature Now Mercenary Quest will first try to assign you targets based on resets interval as following: It will look 5 times for Target with same reset like you. It will look 6 times for Target with -1/+1 reset compared to you. It will look 7 times for Target with -2/+2 resets compared to you. It will look 8 times for Target with -3/+3 resets compared to you. It will look 9 times for Target with -4/+4 resets compared to you. It will look 10 times for Target with -5/+5 resets compared to you. If it doesn't find any target during this 45 tries, it will look for Target with any reset. [ADDED] PvP Info From now you can see anyone's PvP info (including yourself) when writing /info CharName. By default it will show only PK Kills. If the player is part of Gens it will also show Gens Family. If the player is part of Mercenary Squad it will also show Mercenary Points, Quests and Repels. [ADDED] Mercenary Bounty The old reward (gemstones) is now replaced with Mercenary Bounty. Mercenary Bounty can only be gained from Quests & Repels. Mercenary Bounty drops can be adjusted in time based on economy & stage. Mercenary Bounty drops: 82% chance for Gemstone, Jewel of Harmony, Jewel of Creation. 15% chance for IT Ticket(1), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes. 3% chance for TOCA, Flame of Condor. Updates: [UPDATED] Now when you are in Battle Maps you won't gain Mercenary Points. [UPDATED] Now when you are in Battle Maps you won't be targeted for Quests. [UPDATED] Now you will gain Mercenary Points only out of safe-zones. [UPDATED] Now you won't gain Mercenary Points in Events maps & other inaccessible quest locations. [UPDATED] Now you will gain 1 Mercenary Point every 7 minutes instead of every 10 minutes. [UPDATED] Now if you leave game or go to Server 20 during quest time you will fail the quest. [UPDATED] Now Points earned from Quests/Repels are Dynamic: Now Points are based on the kill type (normal or challenge), repel (normal or challenge) and reset difference. Now Default *Normal* Quest Points reward is 35 Points. Now Default *Challenge* Quest Points reward is 45 Points. Now Default *Normal* Repel Points reward is 45 Points. Now Default *Challenge* Repel Points reward is 65 Points. Now the formula of points added is DefaultValue +- ResetDifference*2. Minimum points gained: 10. Maximum points gained: 85. [UPDATED] Now you will lose Mercenary Points when you are being killed as Quest Target (and only Quest Target, not for Repel).  Formula: 1% of current Mercenary Points. Minimum points lost: 5 Points. Maximum points lost: 60 Points. Note: If you already passed the Seal Upgrade requirements you won't lose the Upgrade no matter if you go back under Points requirement. Note2: Points lost by dying as quest target or by leaving the Challenge can't go under 0 (minimum points value is 0). [UPDATED] Quest Retarget won't happen automatically anymore. You can retry by typing again /pvpquest when your target is gone/inaccessible. In this way you can choose for how many times you retry. [UPDATED] Now Quest extra reward is progressive: You gain 0 Mercenary Bounties as extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points. You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points. You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points. You gain +1 Mercenary Bounty for every extra 1500 Points after 2000 (at 3500,5000,etc.). [UPDATED] Now Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.). [UPDATED] Seals System: Now you will have both ML Seal & Normal Seal active in the same time. Now each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different. Now Normal Seal will give you +5%/+10%/+15% EXP based on level. Now ML Seal has only 2 levels: Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2. Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3. Requirements for Level 2 changed from 1200 Points & 10 Quests to 1600 Points, 8 Quests & 4 Repels. Requirements for Level 3 changed from 3500 Points & 30 Quests to 4500 Points, 25 Quests & 12 Repels. [UPDATED] Bonus EXP on Battle Maps is now +12% instead of +15%. [UPDATED] Mercenaries no longer gain Gens Points from online time in Battle Maps (only from RAIDs). The new Merc System will try to make sure that the playerbase is split in both Battle Maps and normal maps.
      In our vision, the new changes should make the gameplay balanced for 3 types of players:
      Casuals can play normally (without battle-maps and merc squad) with 100% EXP and no extra rewards. Semi-Casuals can play normally + battle maps when they are active, for extra 12% EXP and chance for Gens Rewards. Active players can play fully with Merc Squad (higher gain in long term). Advantages & Disadvantages between Battle Maps & Merc Squad:
      Advantages for Battle Maps:
      Battle Maps are giving constant high EXP bonus without any effort except online time. Battle Maps are safer than being Merc, as there are only 3 RAIDS per day to motivate killing AFKs. Chance for good rewards. Can be killed only by "half" of players (different Gens). Disadvantages for Battle Maps:
      Less maps/spots to play around. Harder to find/make party due to Gens Family restriction. First levels can't be played in Battle Maps as there are no very low Battle Maps. Lower ML exp in Vulcanus (even with the extra 12%) compared to Swamp Merc. Not guaranteed rewards & unscalable rewards. Monthly Contribution resets. Advantages for Merc Squad:
      High amount of maps and spots to play around. Easier to find/create party due to no Gens restriction & enough casuals playing in the normal maps. EXP bonus can help you in first Maps. EXP bonus has impact on Events (BC/DS). Higher ML EXP compared to Gens (in Swamp). Guaranteed rewards that are scaling. No further Merc resets. FUN. Disadvantages for Merc Squad:
      You need to reach at least Seal Level 2 to surpass Gens Bonus (with BC/DS extra EXP). Never safe AFK except in Crywolf. All PvP restrictions are removed versus other Mercenaries (for some this is an advantage I guess). No short-term gain. You need good effort to progress in the Merc System that will pay-off only in the long-term.
        We hope that you'll love the Mercenary Squad V2 as much as we loved to work on it!
    8. Like
      ADMIN got a reaction from Endorphin in Patch 3.9.6.0 - 05.12.2019   
      Release date: 05.12.2019 at around 17:35 - There will be a small server restart. Reconnect is not guaranteed so make sure to be online.
      After thousands of lines of code and hundreds of tests we are ready to bring you a reworked from scratch Mercenary Squad system, that we would like to simply call it Mercenary Squad V2.
      Special thanks to @minimal.ro for his feedback and suggestions that inspired the V2 rework.
      Note: A full reset to Mercenaries will be made.
      Note2: Don't forget to update the client after the patch is live!
      Mercenary System V2:
      New Features: [ADDED] Mute List Feature Now when you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store. Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore. This will prevent "friendly quests" as we got used to. [ADDED] Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist. [ADDED] Challenge Feature Now when you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 5 minutes from quest. During these 5 minutes, you can type /challenge. If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side. The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest). Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game. If Hunter leave the game before any of them dying, he will fail the quest & lose 50 points.  If Target leave the game before any of them dying, he will lose 100 Points and Hunter will get to retry the quest. In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge. You won't gain any PK level in the Colosseum. [ADDED] Quest Normalizer Feature Now Mercenary Quest will first try to assign you targets based on resets interval as following: It will look 5 times for Target with same reset like you. It will look 6 times for Target with -1/+1 reset compared to you. It will look 7 times for Target with -2/+2 resets compared to you. It will look 8 times for Target with -3/+3 resets compared to you. It will look 9 times for Target with -4/+4 resets compared to you. It will look 10 times for Target with -5/+5 resets compared to you. If it doesn't find any target during this 45 tries, it will look for Target with any reset. [ADDED] PvP Info From now you can see anyone's PvP info (including yourself) when writing /info CharName. By default it will show only PK Kills. If the player is part of Gens it will also show Gens Family. If the player is part of Mercenary Squad it will also show Mercenary Points, Quests and Repels. [ADDED] Mercenary Bounty The old reward (gemstones) is now replaced with Mercenary Bounty. Mercenary Bounty can only be gained from Quests & Repels. Mercenary Bounty drops can be adjusted in time based on economy & stage. Mercenary Bounty drops: 82% chance for Gemstone, Jewel of Harmony, Jewel of Creation. 15% chance for IT Ticket(1), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes. 3% chance for TOCA, Flame of Condor. Updates: [UPDATED] Now when you are in Battle Maps you won't gain Mercenary Points. [UPDATED] Now when you are in Battle Maps you won't be targeted for Quests. [UPDATED] Now you will gain Mercenary Points only out of safe-zones. [UPDATED] Now you won't gain Mercenary Points in Events maps & other inaccessible quest locations. [UPDATED] Now you will gain 1 Mercenary Point every 7 minutes instead of every 10 minutes. [UPDATED] Now if you leave game or go to Server 20 during quest time you will fail the quest. [UPDATED] Now Points earned from Quests/Repels are Dynamic: Now Points are based on the kill type (normal or challenge), repel (normal or challenge) and reset difference. Now Default *Normal* Quest Points reward is 35 Points. Now Default *Challenge* Quest Points reward is 45 Points. Now Default *Normal* Repel Points reward is 45 Points. Now Default *Challenge* Repel Points reward is 65 Points. Now the formula of points added is DefaultValue +- ResetDifference*2. Minimum points gained: 10. Maximum points gained: 85. [UPDATED] Now you will lose Mercenary Points when you are being killed as Quest Target (and only Quest Target, not for Repel).  Formula: 1% of current Mercenary Points. Minimum points lost: 5 Points. Maximum points lost: 60 Points. Note: If you already passed the Seal Upgrade requirements you won't lose the Upgrade no matter if you go back under Points requirement. Note2: Points lost by dying as quest target or by leaving the Challenge can't go under 0 (minimum points value is 0). [UPDATED] Quest Retarget won't happen automatically anymore. You can retry by typing again /pvpquest when your target is gone/inaccessible. In this way you can choose for how many times you retry. [UPDATED] Now Quest extra reward is progressive: You gain 0 Mercenary Bounties as extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points. You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points. You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points. You gain +1 Mercenary Bounty for every extra 1500 Points after 2000 (at 3500,5000,etc.). [UPDATED] Now Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.). [UPDATED] Seals System: Now you will have both ML Seal & Normal Seal active in the same time. Now each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different. Now Normal Seal will give you +5%/+10%/+15% EXP based on level. Now ML Seal has only 2 levels: Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2. Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3. Requirements for Level 2 changed from 1200 Points & 10 Quests to 1600 Points, 8 Quests & 4 Repels. Requirements for Level 3 changed from 3500 Points & 30 Quests to 4500 Points, 25 Quests & 12 Repels. [UPDATED] Bonus EXP on Battle Maps is now +12% instead of +15%. [UPDATED] Mercenaries no longer gain Gens Points from online time in Battle Maps (only from RAIDs). The new Merc System will try to make sure that the playerbase is split in both Battle Maps and normal maps.
      In our vision, the new changes should make the gameplay balanced for 3 types of players:
      Casuals can play normally (without battle-maps and merc squad) with 100% EXP and no extra rewards. Semi-Casuals can play normally + battle maps when they are active, for extra 12% EXP and chance for Gens Rewards. Active players can play fully with Merc Squad (higher gain in long term). Advantages & Disadvantages between Battle Maps & Merc Squad:
      Advantages for Battle Maps:
      Battle Maps are giving constant high EXP bonus without any effort except online time. Battle Maps are safer than being Merc, as there are only 3 RAIDS per day to motivate killing AFKs. Chance for good rewards. Can be killed only by "half" of players (different Gens). Disadvantages for Battle Maps:
      Less maps/spots to play around. Harder to find/make party due to Gens Family restriction. First levels can't be played in Battle Maps as there are no very low Battle Maps. Lower ML exp in Vulcanus (even with the extra 12%) compared to Swamp Merc. Not guaranteed rewards & unscalable rewards. Monthly Contribution resets. Advantages for Merc Squad:
      High amount of maps and spots to play around. Easier to find/create party due to no Gens restriction & enough casuals playing in the normal maps. EXP bonus can help you in first Maps. EXP bonus has impact on Events (BC/DS). Higher ML EXP compared to Gens (in Swamp). Guaranteed rewards that are scaling. No further Merc resets. FUN. Disadvantages for Merc Squad:
      You need to reach at least Seal Level 2 to surpass Gens Bonus (with BC/DS extra EXP). Never safe AFK except in Crywolf. All PvP restrictions are removed versus other Mercenaries (for some this is an advantage I guess). No short-term gain. You need good effort to progress in the Merc System that will pay-off only in the long-term.
        We hope that you'll love the Mercenary Squad V2 as much as we loved to work on it!
    9. Like
      ADMIN got a reaction from Green in Patch 3.9.6.0 - 05.12.2019   
      Release date: 05.12.2019 at around 17:35 - There will be a small server restart. Reconnect is not guaranteed so make sure to be online.
      After thousands of lines of code and hundreds of tests we are ready to bring you a reworked from scratch Mercenary Squad system, that we would like to simply call it Mercenary Squad V2.
      Special thanks to @minimal.ro for his feedback and suggestions that inspired the V2 rework.
      Note: A full reset to Mercenaries will be made.
      Note2: Don't forget to update the client after the patch is live!
      Mercenary System V2:
      New Features: [ADDED] Mute List Feature Now when you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store. Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore. This will prevent "friendly quests" as we got used to. [ADDED] Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist. [ADDED] Challenge Feature Now when you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 5 minutes from quest. During these 5 minutes, you can type /challenge. If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side. The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest). Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game. If Hunter leave the game before any of them dying, he will fail the quest & lose 50 points.  If Target leave the game before any of them dying, he will lose 100 Points and Hunter will get to retry the quest. In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge. You won't gain any PK level in the Colosseum. [ADDED] Quest Normalizer Feature Now Mercenary Quest will first try to assign you targets based on resets interval as following: It will look 5 times for Target with same reset like you. It will look 6 times for Target with -1/+1 reset compared to you. It will look 7 times for Target with -2/+2 resets compared to you. It will look 8 times for Target with -3/+3 resets compared to you. It will look 9 times for Target with -4/+4 resets compared to you. It will look 10 times for Target with -5/+5 resets compared to you. If it doesn't find any target during this 45 tries, it will look for Target with any reset. [ADDED] PvP Info From now you can see anyone's PvP info (including yourself) when writing /info CharName. By default it will show only PK Kills. If the player is part of Gens it will also show Gens Family. If the player is part of Mercenary Squad it will also show Mercenary Points, Quests and Repels. [ADDED] Mercenary Bounty The old reward (gemstones) is now replaced with Mercenary Bounty. Mercenary Bounty can only be gained from Quests & Repels. Mercenary Bounty drops can be adjusted in time based on economy & stage. Mercenary Bounty drops: 82% chance for Gemstone, Jewel of Harmony, Jewel of Creation. 15% chance for IT Ticket(1), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes. 3% chance for TOCA, Flame of Condor. Updates: [UPDATED] Now when you are in Battle Maps you won't gain Mercenary Points. [UPDATED] Now when you are in Battle Maps you won't be targeted for Quests. [UPDATED] Now you will gain Mercenary Points only out of safe-zones. [UPDATED] Now you won't gain Mercenary Points in Events maps & other inaccessible quest locations. [UPDATED] Now you will gain 1 Mercenary Point every 7 minutes instead of every 10 minutes. [UPDATED] Now if you leave game or go to Server 20 during quest time you will fail the quest. [UPDATED] Now Points earned from Quests/Repels are Dynamic: Now Points are based on the kill type (normal or challenge), repel (normal or challenge) and reset difference. Now Default *Normal* Quest Points reward is 35 Points. Now Default *Challenge* Quest Points reward is 45 Points. Now Default *Normal* Repel Points reward is 45 Points. Now Default *Challenge* Repel Points reward is 65 Points. Now the formula of points added is DefaultValue +- ResetDifference*2. Minimum points gained: 10. Maximum points gained: 85. [UPDATED] Now you will lose Mercenary Points when you are being killed as Quest Target (and only Quest Target, not for Repel).  Formula: 1% of current Mercenary Points. Minimum points lost: 5 Points. Maximum points lost: 60 Points. Note: If you already passed the Seal Upgrade requirements you won't lose the Upgrade no matter if you go back under Points requirement. Note2: Points lost by dying as quest target or by leaving the Challenge can't go under 0 (minimum points value is 0). [UPDATED] Quest Retarget won't happen automatically anymore. You can retry by typing again /pvpquest when your target is gone/inaccessible. In this way you can choose for how many times you retry. [UPDATED] Now Quest extra reward is progressive: You gain 0 Mercenary Bounties as extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points. You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points. You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points. You gain +1 Mercenary Bounty for every extra 1500 Points after 2000 (at 3500,5000,etc.). [UPDATED] Now Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.). [UPDATED] Seals System: Now you will have both ML Seal & Normal Seal active in the same time. Now each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different. Now Normal Seal will give you +5%/+10%/+15% EXP based on level. Now ML Seal has only 2 levels: Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2. Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3. Requirements for Level 2 changed from 1200 Points & 10 Quests to 1600 Points, 8 Quests & 4 Repels. Requirements for Level 3 changed from 3500 Points & 30 Quests to 4500 Points, 25 Quests & 12 Repels. [UPDATED] Bonus EXP on Battle Maps is now +12% instead of +15%. [UPDATED] Mercenaries no longer gain Gens Points from online time in Battle Maps (only from RAIDs). The new Merc System will try to make sure that the playerbase is split in both Battle Maps and normal maps.
      In our vision, the new changes should make the gameplay balanced for 3 types of players:
      Casuals can play normally (without battle-maps and merc squad) with 100% EXP and no extra rewards. Semi-Casuals can play normally + battle maps when they are active, for extra 12% EXP and chance for Gens Rewards. Active players can play fully with Merc Squad (higher gain in long term). Advantages & Disadvantages between Battle Maps & Merc Squad:
      Advantages for Battle Maps:
      Battle Maps are giving constant high EXP bonus without any effort except online time. Battle Maps are safer than being Merc, as there are only 3 RAIDS per day to motivate killing AFKs. Chance for good rewards. Can be killed only by "half" of players (different Gens). Disadvantages for Battle Maps:
      Less maps/spots to play around. Harder to find/make party due to Gens Family restriction. First levels can't be played in Battle Maps as there are no very low Battle Maps. Lower ML exp in Vulcanus (even with the extra 12%) compared to Swamp Merc. Not guaranteed rewards & unscalable rewards. Monthly Contribution resets. Advantages for Merc Squad:
      High amount of maps and spots to play around. Easier to find/create party due to no Gens restriction & enough casuals playing in the normal maps. EXP bonus can help you in first Maps. EXP bonus has impact on Events (BC/DS). Higher ML EXP compared to Gens (in Swamp). Guaranteed rewards that are scaling. No further Merc resets. FUN. Disadvantages for Merc Squad:
      You need to reach at least Seal Level 2 to surpass Gens Bonus (with BC/DS extra EXP). Never safe AFK except in Crywolf. All PvP restrictions are removed versus other Mercenaries (for some this is an advantage I guess). No short-term gain. You need good effort to progress in the Merc System that will pay-off only in the long-term.
        We hope that you'll love the Mercenary Squad V2 as much as we loved to work on it!
    10. Thanks
      ADMIN got a reaction from nbhnc in A time has came.   
      One of the greatest players & human characters.
      Legion's work wasn't public mostly, but he had a big impact in many of the gameplay changes, a lot of brainstorms together behind the scenes. 
      Thanks for everything and wish you the best going forward, even though you'll be around from time to time
    11. Like
      ADMIN got a reaction from MaximusDM in RAID Battle   
      If you want safe AFK you stay on non-pvp maps, that's what they are designed for, if you wish to stay AFK on Battle Maps you do it on your own risk, but with a lower risk compared to Mercenary, while gaining enough EXP boost that is matching the risk.
       
    12. Like
      ADMIN got a reaction from BALR in More Events, PLSS!!?   
      I used to play CS on a Romanian server with 150-200 chars online (Rere4Fun), without any special CS system or rewards (the old last 5 mins register crown) and where MS from SM was 85% so almost no chars dying at CS except support chars.
      And guess what, there were constantly 3-4 alliances coming at CS to have fun (alliances with 2-4 guilds each) and endless fights.
      The 80% of servers where I played there were only 2 classes for PvP & PvM (BK and DL or BK and RF), the rest being useless (AE), support classes (SM/SUM) and "just for fun" classes (MG). And people playing (including me) were just having fun, without endless complaints.
      Years ago I was incredibly excited just to participate at a GM Event, with trash rewards, just to have fun and see my name on the screen if winning/qualifying, and share some good talks with the GM and rest of participants.
      Current playerbase doesn't enjoy anymore this game, either full AFK and casual and complaining that active players are ahead (even with our boosts for them), either full competitive and drama queens, never satisfied, that thinks having big virtual balls still matters in almost 2020, for such game.
      I used to work with passion and enjoy watching what our ppl do, gameplay, strategies, etc. Now I work for the already invested almost 4 years and for the sacrifices I made during them, but with close to 0 passion (except loving to improve the weakest game I ever played), at least in the current circumstances, that I pray to change on 2020/2021 when S14 will be released with a new playerbase.
      Gud luck.
       
    13. Hype
      ADMIN got a reaction from Iwant2Fap in Patch 3.8.5.1 - 29.11.2019   
      Release date: 29.11.2019 at 00:15 - Stage patch is up and no restart is needed.
      Congrats to mafy, Trompeta and Atenea for finishing Stage 2.1!
      Changelog:
      [UPDATED] Stage 2.1 exp (15rr) is now 63.75% instead of 21.25%. [UPDATED] Stage 2 is now removed (exp on 10rr is now normal, like 9rr, 8rr, etc.). [UPDATED] Newbies boost applied: Exp for 1-5rr is now +150% from +100%. Exp for 6-10rr is now +70% from + 25%. Exp for 11-14rr is now +25%. [ADDED] Released GGD's (Vulcanus & Raklion).
    14. Hype
      ADMIN got a reaction from MaximusDM in Patch 3.8.5.1 - 29.11.2019   
      Release date: 29.11.2019 at 00:15 - Stage patch is up and no restart is needed.
      Congrats to mafy, Trompeta and Atenea for finishing Stage 2.1!
      Changelog:
      [UPDATED] Stage 2.1 exp (15rr) is now 63.75% instead of 21.25%. [UPDATED] Stage 2 is now removed (exp on 10rr is now normal, like 9rr, 8rr, etc.). [UPDATED] Newbies boost applied: Exp for 1-5rr is now +150% from +100%. Exp for 6-10rr is now +70% from + 25%. Exp for 11-14rr is now +25%. [ADDED] Released GGD's (Vulcanus & Raklion).
    15. Thanks
      ADMIN got a reaction from Error in Patch 3.8.5.1 - 29.11.2019   
      Release date: 29.11.2019 at 00:15 - Stage patch is up and no restart is needed.
      Congrats to mafy, Trompeta and Atenea for finishing Stage 2.1!
      Changelog:
      [UPDATED] Stage 2.1 exp (15rr) is now 63.75% instead of 21.25%. [UPDATED] Stage 2 is now removed (exp on 10rr is now normal, like 9rr, 8rr, etc.). [UPDATED] Newbies boost applied: Exp for 1-5rr is now +150% from +100%. Exp for 6-10rr is now +70% from + 25%. Exp for 11-14rr is now +25%. [ADDED] Released GGD's (Vulcanus & Raklion).
    16. Like
      ADMIN got a reaction from Green in Patch 3.8.5.0 - 28.11.2019   
      Release date: 28.11.2019 at 17:35 - Patch will be up after the full maintenance. It will take around 5~15 minutes, reconnect may work but it is not guaranteed!
      Note: This patch is standalone and not related to the stage mini-patch (because stage isn't over in time). The stage patch will be released after stage is over, without downtime.
      Changelog:
      [FIXED] Explosion blade having lower damage than Beuroba (lower tier item). [FIXED] Summon working on Karutan1, Relics & Tarkan even if no goldens alive. [FIXED] IT Warns not correctly deleting old participants since last patch, giving free warns for old participants every IT when they are not there. Note: Accumulated warns from the bug were deleted daily. [UPDATED] Removed STUN from Ice Walkers & Push from Giant Mammoths (Raklion). + Other small fixes/improvements/adjustments. Gens System BETA is over, a reset is made and it is starting officially along with the next changes:
      [UPDATED] From now you can join guilds with different gens compared to your char. Note: Killing Guild Mates during RAID won't give you any points. [FIXED] Gens Ranks from website to show real Rang based on Points & Gens rank (Officer, Knight, etc.) [ADDED] Raid kills counter on website gens ranking, showing total 'valid' (on unique targets) kills during RAIDs . [UPDATED] Gens switch time is now 6 hours instead of 12 hours. [UPDATED] There are now 3 RAIDS instead of 2. RAID1: 20:45 (from 21:00). RAID2: Random hour/minute between 01:00 and 07:59. RAID3: Random hour/minute between 10:00 and 16:59. [UPDATED] RAID duration is now 20 minutes instead of 30. [UPDATED] RAID default points per kill raised from 20 to 40. [UPDATED] RAID dynamic points formulas will go up/down with 3 points per reset difference instead of 2 points. [UPDATED] Now if you are killed during a RAID, you will lose points based on your Reset: Points lost = 5 + (ResetCount*3) [UPDATED] If you are killed during a RAID you won't be able to gain points from the Killer if you kill him back. Avoiding abuses where people would agree to kill each-others for points. [ADDED] Gens Rewards: At the end of each month, the players with most gens points (and not only) will be rewarded. The Gens reset will happen at the 30th day of each month, at 23:50 (everyone that is part of Gens will get disconnected-reconnected). After this disconnect you will be able to get your reward for the previous month. You will be able to take your reward for previous month anytime until the next Gens reset. There is also a gens contribution reset at the same time. In order to take your reward you'll have just to click the Gens NPC for your gens familly. It has a global cooldown of 4 seconds between rewards. Global cooldown means if Player A gets reward now, the others can get the reward 4 seconds later. Gens Rank Rewards: 1st place from Varnert & Duprian: 3x OB5 & 3x OB4 (assuming that OB5 will be unlocked until next month rewards). HoF Badge. 2nd place from Varnert & Duprian: 3x OB5 & 2x OB4. 3rd place from Varnert & Duprian: 3x OB5 & 1x OB4. 4th place from Varnert & Duprian: 2x OB5 & 2x OB4. 5th place from Varnert & Duprian: 2x OB5 & 1x OB4. There are 25(50) extra rewards for top 5~30 players from Varnert & Duprian: 2x OB4. So, choose your gens carefully! If one gens is lower populated you have more chances to get in top there!  
    17. Like
      ADMIN got a reaction from Cerberus in Patch 3.8.5.0 - 28.11.2019   
      Release date: 28.11.2019 at 17:35 - Patch will be up after the full maintenance. It will take around 5~15 minutes, reconnect may work but it is not guaranteed!
      Note: This patch is standalone and not related to the stage mini-patch (because stage isn't over in time). The stage patch will be released after stage is over, without downtime.
      Changelog:
      [FIXED] Explosion blade having lower damage than Beuroba (lower tier item). [FIXED] Summon working on Karutan1, Relics & Tarkan even if no goldens alive. [FIXED] IT Warns not correctly deleting old participants since last patch, giving free warns for old participants every IT when they are not there. Note: Accumulated warns from the bug were deleted daily. [UPDATED] Removed STUN from Ice Walkers & Push from Giant Mammoths (Raklion). + Other small fixes/improvements/adjustments. Gens System BETA is over, a reset is made and it is starting officially along with the next changes:
      [UPDATED] From now you can join guilds with different gens compared to your char. Note: Killing Guild Mates during RAID won't give you any points. [FIXED] Gens Ranks from website to show real Rang based on Points & Gens rank (Officer, Knight, etc.) [ADDED] Raid kills counter on website gens ranking, showing total 'valid' (on unique targets) kills during RAIDs . [UPDATED] Gens switch time is now 6 hours instead of 12 hours. [UPDATED] There are now 3 RAIDS instead of 2. RAID1: 20:45 (from 21:00). RAID2: Random hour/minute between 01:00 and 07:59. RAID3: Random hour/minute between 10:00 and 16:59. [UPDATED] RAID duration is now 20 minutes instead of 30. [UPDATED] RAID default points per kill raised from 20 to 40. [UPDATED] RAID dynamic points formulas will go up/down with 3 points per reset difference instead of 2 points. [UPDATED] Now if you are killed during a RAID, you will lose points based on your Reset: Points lost = 5 + (ResetCount*3) [UPDATED] If you are killed during a RAID you won't be able to gain points from the Killer if you kill him back. Avoiding abuses where people would agree to kill each-others for points. [ADDED] Gens Rewards: At the end of each month, the players with most gens points (and not only) will be rewarded. The Gens reset will happen at the 30th day of each month, at 23:50 (everyone that is part of Gens will get disconnected-reconnected). After this disconnect you will be able to get your reward for the previous month. You will be able to take your reward for previous month anytime until the next Gens reset. There is also a gens contribution reset at the same time. In order to take your reward you'll have just to click the Gens NPC for your gens familly. It has a global cooldown of 4 seconds between rewards. Global cooldown means if Player A gets reward now, the others can get the reward 4 seconds later. Gens Rank Rewards: 1st place from Varnert & Duprian: 3x OB5 & 3x OB4 (assuming that OB5 will be unlocked until next month rewards). HoF Badge. 2nd place from Varnert & Duprian: 3x OB5 & 2x OB4. 3rd place from Varnert & Duprian: 3x OB5 & 1x OB4. 4th place from Varnert & Duprian: 2x OB5 & 2x OB4. 5th place from Varnert & Duprian: 2x OB5 & 1x OB4. There are 25(50) extra rewards for top 5~30 players from Varnert & Duprian: 2x OB4. So, choose your gens carefully! If one gens is lower populated you have more chances to get in top there!  
    18. Thanks
      ADMIN got a reaction from Legion in A time has came.   
      One of the greatest players & human characters.
      Legion's work wasn't public mostly, but he had a big impact in many of the gameplay changes, a lot of brainstorms together behind the scenes. 
      Thanks for everything and wish you the best going forward, even though you'll be around from time to time
    19. Thanks
      ADMIN reacted to Legion in A time has came.   
      Hello there.
      I would like to announce you something that was inevitable, before that I'll say a few words.
      Most of you remember me from both sides, as a player which I've been for a long time since I joined OldSquad community, and from the OS Staff member side. I decided to stop playing MU at the beginning of Inception project, while I was convinced I'll be able atleast to handle my current Game Manager duties, that was caused by time that became very limited in my case. Unfortunately I was barely able to handle basic things since the new OS project started, that's the main reason I had to tell you that personally, I'm no longer able to handle my role as it supposed to be. This is the day I want to announce you my Game Manager role has ended. But...
      Don't be so happy yet, i'm not leaving OS community at all, just because of that i'm mostly inactive doesn't mean that I won't watch you from behind the scene from time to time From this day my role will be changed to a simple Helper, I'll be available on forum as a support so you can send me PM anytime, i'll be visiting you ingame while time will let me do that also. This is not a goodbye for sure
      After It's done, I would like to thank you all for the active time spent together untill now, that was few good years with awesome OS community, I'm glad I was part of it & I was rewarded with a lot of new friendships even with those who I had to quarrel with at the beginnig and I was rewarded also with a huge exprience in both aspects, player & staff role 🙃 Again BIG THANKS to all of you!
      I would like to thank also whole OS Staff that we current have @Gion , @Reporter & those who were with us in the past & for their contribution.
      and especially to : @ADMIN
      This is the person who I argued the most since I began my journey with OldSquad.
      Trust me or not but I threw a meat at him few times per week for the first months i played here with multiple of reasons, about class stats, game mechanics , minor bugs , cheats that were working, unballance etc etc... God bless him for his patience🤣 . At the end, after I started to understand his hard job, I decided to try find out a solutions and suggest them instead of blaming him that something doesn't work. With a time our discussions brought some positive effects so I decided to take my chance and help to upgrade OS projects as much as I could, partly being voice of players also., That's how I reached this point, my contribution has done and I'm glad I could have been here for so long.
       
      I wanted to put some more words there but didn't want to get you bored at the beginning of reading this 🤣
      See you in game,  Cheers !🍻
    20. Like
      ADMIN got a reaction from Reporter in First edition of Phoenix is over   
      Hello,
      Phoenix edition has reached its deadline and due to the amount of players left active there is no point in keeping it online longer than it was granted.
      I am personally proud of what Phoenix achieved, born from NonReset mistakes it reached a very high quality level for its first edition, a quality that wasn't touched on any of our previous projects, in my opinion. It was also the server with the least problems. The only (bigger) downside it had was the population, it barely reached 580+ online but it was really stable in terms of population (some good months without getting lower neither bigger). But it is understandable, it was a pretty new concept that was hard to understand without playing it (non reset fans were afraid of the optional resets while reset fans were afraid of non reset stats), judging from advertisements and on first view, without reading info.
      It wasn't perfect, but it was really good, and due to your honest feedback across its life-time, we expect the next edition to be even greater!
      The 2nd edition will start somewhere between February and April, in 2020.
      As for now, Phoenix will be closed tomorrow (22.11.2019) between 20:00 and 23:00.
      HoF has been updated: https://oldsquad.ro/forum/topic/3047-hof-edition-22-march-2019-22-november-2019/
      Thanks to everyone that took part in this project and especially to those that kept playing it on the long run!
    21. Like
      ADMIN got a reaction from Mitsakos in First edition of Phoenix is over   
      Hello,
      Phoenix edition has reached its deadline and due to the amount of players left active there is no point in keeping it online longer than it was granted.
      I am personally proud of what Phoenix achieved, born from NonReset mistakes it reached a very high quality level for its first edition, a quality that wasn't touched on any of our previous projects, in my opinion. It was also the server with the least problems. The only (bigger) downside it had was the population, it barely reached 580+ online but it was really stable in terms of population (some good months without getting lower neither bigger). But it is understandable, it was a pretty new concept that was hard to understand without playing it (non reset fans were afraid of the optional resets while reset fans were afraid of non reset stats), judging from advertisements and on first view, without reading info.
      It wasn't perfect, but it was really good, and due to your honest feedback across its life-time, we expect the next edition to be even greater!
      The 2nd edition will start somewhere between February and April, in 2020.
      As for now, Phoenix will be closed tomorrow (22.11.2019) between 20:00 and 23:00.
      HoF has been updated: https://oldsquad.ro/forum/topic/3047-hof-edition-22-march-2019-22-november-2019/
      Thanks to everyone that took part in this project and especially to those that kept playing it on the long run!
    22. Like
      ADMIN got a reaction from Gion in First edition of Phoenix is over   
      Hello,
      Phoenix edition has reached its deadline and due to the amount of players left active there is no point in keeping it online longer than it was granted.
      I am personally proud of what Phoenix achieved, born from NonReset mistakes it reached a very high quality level for its first edition, a quality that wasn't touched on any of our previous projects, in my opinion. It was also the server with the least problems. The only (bigger) downside it had was the population, it barely reached 580+ online but it was really stable in terms of population (some good months without getting lower neither bigger). But it is understandable, it was a pretty new concept that was hard to understand without playing it (non reset fans were afraid of the optional resets while reset fans were afraid of non reset stats), judging from advertisements and on first view, without reading info.
      It wasn't perfect, but it was really good, and due to your honest feedback across its life-time, we expect the next edition to be even greater!
      The 2nd edition will start somewhere between February and April, in 2020.
      As for now, Phoenix will be closed tomorrow (22.11.2019) between 20:00 and 23:00.
      HoF has been updated: https://oldsquad.ro/forum/topic/3047-hof-edition-22-march-2019-22-november-2019/
      Thanks to everyone that took part in this project and especially to those that kept playing it on the long run!
    23. Thanks
      ADMIN got a reaction from TOMMYskillfiger in Discussions about latest patch   
      Doesn't matter level, will update it when clicking on NPC.
      Drop will probaly be slightly increased.
      The enemy thing wasn't for you personally, but for squadron as a guild considering this change like it was a change made against them, from an enemy. I just didn't thought it would affect CS builds in any way. You showed me an example that can hurt and I agreed with it and said it won't happen at this CS, that's it.
      No hard feelings! Cheers.
    24. Like
      ADMIN got a reaction from Zutto in Discussions about latest patch   
      Antidotes on vault.
      It's 180m cooldown but it's not intended, will fix it after BC when I refresh. There will be 1 minute close time like rest of events.
    25. Thanks
      ADMIN got a reaction from aiaiai in Discussions about latest patch   
      Antidotes on vault.
      It's 180m cooldown but it's not intended, will fix it after BC when I refresh. There will be 1 minute close time like rest of events.
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