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    Sub-server implementation ideas


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    Hello,

    Here you can throw your ideas about the implementation of a sub-server.

    Cheers!

    "The only way to do great work is to love what you do" - Steve Jobs

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    • two sub-servers
    • only first sub-server to have invasions (golden inv, rabbits, ww etc.)
    • second sub-server to have no invasion but 20% bonus exp for 1-250 lvl for example so newbies can catch up
    • second sub-server to have 20% more zen drop (or even jewel?) to attract all alts here

    Peace is an illusion

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    I agree with Cerberus for everything, and i was also thinking about increased jewles drop before i read his post, but at a second thought, i'd just go for the zen, its enough

     

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    - Limit sub-server for low maps for low-levels characters only, so there won't be high lvl afk alt players.
    - Yea no golds i think it's an idea, though maybe keep only low level golds(k+2/k+3) so new players could catch up
    - Bonus exp to 250 lvl
    - Or make it only for new comers to around max 300 lvl

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    Actually I have different opinion about this - leave main server as it is and remove all invasions except Gens Raids and make second sub-server with invasions. That is how it was in retail and it was working smooth - if you want to do events - you are online so you will swap to second server. 

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    @Jawbreakerwouldn't that mean that the 2nd server will become the main server? :))

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    11 minutes ago, minimal.ro said:

    @Jawbreakerwouldn't that mean that the 2nd server will become the main server? :))

    And lag will disappear :P Actually not, if second sub-server doesn't have extra XP on Gens maps and Merc Seals - people will be forced to play in Server 1 and when they want to do invasions - Server 2.

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    53 minutes ago, Jawbreaker said:

    Actually I have different opinion about this - leave main server as it is and remove all invasions except Gens Raids and make second sub-server with invasions. That is how it was in retail and it was working smooth - if you want to do events - you are online so you will swap to second server. 

    How it would change anything ? :D

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    1. Server 1 main  same

    2.Sub-server non-pvp for afk (no events at all )  in this maps the xp and drop to be the same because if u raise xp then everybody will come there and so on they will keep 1 chars for events and inv on main server and switch servers as invasion or event start so its useless . (mostly for alts farm/mats/starters(exc items low tier can be droped a littler higher for new players or alts because u cannot use them for hrs)

     Thankyou !

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    Main Server should be like it is now. 2nd server should has +10% drop, golden month events and without any other events or invasions. If u remove stages or if u raise exp for newbies, do it just on 2nd server.

    I always tell the truth, even when I lie.

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    1. Compet identic server.

    2. Make a server with BC/DS/CC and Elite mana potion+1,Elite HP potion+1 in shop for easy AFK. (When you change the server similarly with the antidote, +1 elite potion disappears and only potions that are picked up on 1 server remain)

    3. The server is only for the event with all the announcements and commands are duplicated (effect of the invasion, selapan, /Invasion)


    The second option will not relieve the server of the load during events, as it will be useless in the future when people will be forced to sit on 1 server and wait for the appearance of Golds, K7, Selupan, Bludy, Cursed.
    In the third option, everyone will be in the same situation, since everyone will need to change the server during an invasion or other events.

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    I think in matter of events - keep only bc/ds/it/cc, goldens, selupan, kundun and others bosses etc only on server1.

    Those are most commons evens on which most of people want to go. Won't be bad to split for two servers.

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    If you make 2nd server, then make it so you can transfer chars, but cant hop from one server to another, otherwise 1 guild will control all main events.
    i really don't like the idea of ppl hopping around servers, also this would hit server economy hard, 2 times more events, invasions, etc.

    Imo the perfect solition would be to inc server cap, if its 1k now make it 1.2k .

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    23 minutes ago, Luluu pizza said:

    If you make 2nd server, then make it so you can transfer chars, but cant hop from one server to another, otherwise 1 guild will control all main events.
    i really don't like the idea of ppl hopping around servers, also this would hit server economy hard, 2 times more events, invasions, etc.

    Imo the perfect solition would be to inc server cap, if its 1k now make it 1.2k .

    The issue here is that mu servers don't scale so well, it's easier to create another game server rather than put more performant machine which can handle more players. On some point if if you put another cpu then it's better to create other server rather than increase players limit.

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    2nd server should only be for ALTS ,restrict server 1 wht 1acc only instead of 2 , and remove the invasions and all events from server2 and reduce the drop of jwls zen etc like 50% or something , like this only mains in server1 , and forcing also mains to hunt instead of alts

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    In my opinion:

    - Non-PVP
    -Sub serwer should have, NO-EVENTS (only 1server should have it)
    -Lower exp and drop, for example 85% of main,
    Thats all...
    Who want to be afk and have free spot, can go server 2, and be afk ! But he should be punished for that.
    Lower drop, coz all alts will go server 2! Atm Alts can be killed on spot.

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    • Quote

      only first sub-server to have invasions (golden inv, rabbits, ww etc.)

      second sub-server to have no invasion but 20% bonus exp for 1-250 lvl for example so newbies can catch up

      AGREE with this 101%
      But raising a drop on subserver is sucha bad think because already alot of ppl playing more than 2 acc and that will be not FAIR with other players

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    remove icarus moobs form ss1 and that will slove the problem:)))

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    main server as it is..

    sub server - non pvp 80% exp - no invasion, no mercenary... 0...

    if u`re a slick in main server and still want to lvl up beeing afk  you can do it in sub server but punished as well.

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    1 minute ago, noisyboy said:

    main server as it is..

    sub server - non pvp 80% exp - no invasion, no mercenary... 0...

    if u`re a slick in main server and still want to lvl up beeing afk  you can do it in sub server but punished as well.

    Agree

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