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  • Spawn

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    1. Like
      Spawn reacted to kthanhcb in Feedback from Players   
      a good MU so far, but it seems to be somewhat biased towards some players or a certain group (I can't say the names, but who most people think of) that is also the reason why The server is less competitive because it is unfair and as a result a lot of players quit the game at the same time. Hopefully the next server will end this situation, wish OldSquadMU to develop ❤️
    2. Haha
      Spawn got a reaction from Zutto in Let's talk ?   
      Dear Admin, let's talk on equal terms, there were a lot of accusations towards the community, in some you may be right, but in most you are mistaken. 
      I've already written about it here and I won't waste my time looking for my post, but I'll say briefly, all your discontent and frustration from "us" is 99% your fault, it was you who ridiculed every idea that in your and only your opinion was terrible, you didn't give any explanations for your global changes in balance/class. You tried to make a Lineage (let's say) out of this old game MU Online.
      And what kind of community did you expect to get if for the most part only old players play here who know every inch of this game, who even before opening have access to the test server and know at each level where and how they will lvl-up. For this reason, new people don't stay here for long, and old people just leave. And those who stayed already know good and bad teammates.
      And here again what I said earlier, earlier in the same topic, you mixed 2 reviews with shit and praised the other just because their post is a "joke". People are just tired or afraid to write something to you, because this is an ADMIN, he is definitely authoritative and knows more about this game than 25-35-45-year-old uncles who played this game 5 times more than our ADMIN.
      As bitter as it may sound, but this is life, and since it was clear to most here and you confirmed it, it is also a commercial project. We all work not because we like it, but because we want to eat. And the better you do your job, putting up with all those responsible, the more profitable it will be.
       
      If you want to continue doing your job and for people to really appreciate it, listen to what people are telling you and not just blindly follow your ideas. Give them freedom of speech.
      Making a game for Zutto, who consistently spend $ 1k per project, you slowly lose another audience who first, appreciated your efforts, and then faced with the situation that they are even, and with the same money spent or less, they are zero in this "free2play" game.
    3. Like
      Spawn reacted to Jerry9k in [Phoenix] Early-Mid Game Feedback   
      all feedbacks are personal wtf you talkin about.. the problem is adm being arrogant as always. independent on the manner of the feedback text, they all contain a msg. you make a good job with sv, but need to humble yourself a bit
      ring of resistance = worst idea ever had
      add luck on site = heavy pay2win (terrible for ingame economy)
      chaos machine on site = even more pay2win (also terrible for ingame economy)

      less then 2months this season.. you better start reading the feebacks. you gon need them
    4. Haha
      Spawn reacted to ADMIN in [Phoenix] Early-Mid Game Feedback   
      You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work.    But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough.   We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life).   What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things).   What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year.   We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not.   Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
    5. Hype
      Spawn reacted to Pershing in [Phoenix] Early-Mid Game Feedback   
      Economy jewel - shit
      Zen - shit
      Early mid late drops -shit
      Golden drops +4 + 5 -shit 
      Balanced classes - shit
       
      Thanks for this edition. Above is my feedback on Admin’s new ideas
    6. Like
      Spawn reacted to Pershing in [Phoenix 2022] Feedback & Discussions   
      Teleport / Teleport Ally is a natural SM advantage over other classes and it always was. You have already changed genuine Teleport settings by implementing cool down and now you are trying even harder. Maybe remove Teleport from the game permanently, so that it doesn’t cause any more confusion?  
       
      Following this line of reasoning, you should also block DL’s horse and all other pets during invasions, so that everyone moves around the map with the same speed. I’m not even mentioning, that Teleport is useful only in Dung1 to move from warp to middle map zone (leaving start of the map for other classes to hunt anyway) and start of Dung2 to move between walls. All other parts of Dungeon are the same for all classes. Completely useless and stupid idea without reasonable arguments. 
    7. Like
      Spawn got a reaction from Phantomel in Introducing CS V3 - The next level   
      HI, my 5 cents.
      I think that no restrictions will induce people to split into 3+ alliances. This community is teeming with drama, someone has offended one, someone has stolen items from another, someone is sucking all the juices out of the entire clan in favor of 3-5 characters.
       
      And this is just an event, 1 time a week, in the middle of the day, weekend ....summer....if you know what I mean. In fact, there will always be 3 guilds, hardcore, those who don't like hardcore, and Vietnamese)
      Having a smaller number of people in the guild also has its drawbacks, 15-20 people in the guild means 2 guilds of HC (for example) which will prevent the rest of the participants from capturing the seal.
      The second thing that pushes away from participating in the castle is the castle system itself, no matter what anyone said, but there was one advantage in the original system, there really was no way to predict who would become the winner, decided case, the position, and as always the strength of the characters decided. CS v2-v3 are also good to one degree or another, he made every minute important (of course I'm lying, only the last 15 minutes were important, maybe 30).
       
      As a result, as it was said earlier, both here and in the topic about the arena, the more complex the system is (specifically in this game) the less popular it is.Again, the example of Soccer and Arena. 
       
      If you want a good game, take care of the balance of the characters, and not "this", which has been going on here for several editions.
      Peace to all in this difficult time. DIEEEEEEEE 
      P.S. Remove finally my ban IP on forum ))
    8. Like
      Spawn got a reaction from polomatado in What's up with Raklion   
      The first and perhaps most important thing is the attack range of the mobs, in vulcanus it's nice that they come to you. The second is different effects such as ice, poison, the third is a drop, if you choose between swamp and raklion where the socket falls. well, the last one is the power of mobs, Iron Knignt is too strong, and the rest are not weak
    9. Haha
      Spawn reacted to uask4it in What Racism means?   
      Rocket science for real. Imo you got it all backwards, it aint racism to call a romanian - romanian but it is racism to call a romanian gipsy. Example: It ain`t racism to call a coloured man - black but it is racism to call him nigger ( he is black, but he is not a nigger - maybe this will make it easier to understand how racism works ) You banned Rusuletzzz for calling a moldavian -  a moldavian. 
    10. Like
      Spawn reacted to salam in Lower Ice Arrow skill damage   
      Character name - Aqvila
       
      Suggestion type - Server - balance
       
      Content - i will skip the part where AE is simply OP overall at the moment, dominating PVP and PVM and stick to a single point: Ice Arrow is supposed to be a Crowd Control spell, not a damage/finisher skill. The skill is strong enough due to the long freeze time, unavaliability of Rings/Pends +4 and the bug that doesn't let you attack while frozen. The high damage it deals currently is the cherry on top.
       
      How the suggestion could bring value - It would add a little balance to AE (although this alone is not enough IMO) and add some player skill element to playing AE: stun opponent with Ice Arrow, finish the skill with Multishot, Penetration etc
       
      How the suggestion could be implemented:
      Lower the skill damage for the skill
    11. Like
      Spawn reacted to Kenpachi in Castle Siege / Friendly Fire Horse Earthshake Suggestion   
      Character Name:-
      Kenpachi
      Suggestion Type:-
      Castle Siege change 
      Server:-
      Phoenix
      Content :- 
      -To disable Friendly Fire on Horse push? last Saturday there was more than 100 people fighting and super laggy most of time the character is just getting pushed left and right without even seeing any Dark Lord on screen , The horse push range seem higher than what it says as well.
      having to worry about enemy horse push and friendly horse push is really not ideal at all, makes it not fun what people will do is just stack DL, It is not fun when you can't control your own character for 20second straight multiple times in a row.
      -Also 2nd suggestion is to lower range on horse push / Range 10 is too much ,is it actually 10 range in CS? I never played with this high range before.
      How it will bring Value:-
      -It will make the game playable for a lot of people since most of time you are just zig zagging around the map with lag.
      My vision:- 
      - Remove friendly fire from horse push (Earthshake) or reduce the effect by 50% 
      -Lower range on Horse push (Earthshake) to 4 or 5 range.
    12. Sad
      Spawn reacted to kalsiur in Balance   
      10k str vs 10k ene. :]  Its not "throw anywhere". Just simple math. Do ur homework.
       
      Lucifer was hitting harder then getting hit by combo.  
    13. Like
      Spawn got a reaction from Knightmare in Feedback from Players   
      due to the fact that fenrir brings a large imbalance in pvp we will up horn and dino and make a little alternative for rest of ppls who cant do fenrir ?
    14. Thanks
      Spawn got a reaction from Gion in Where My Credits   
      Join Market >History, if someone steall is u will be known who but andmin don't return it.
    15. Thanks
      Spawn got a reaction from Gion in Where My Credits   
      Services> Account Logs, try to find them yourself, you have enough resources for this
    16. Like
      Spawn reacted to ADMIN in 5 years of OldSquad!   
      Hello OldSquaders,
      This month we're celebrating 5 YEARS since OldSquad was born!
      5 years of ups and downs, 5 years of hard work & dedication, 5 years of MU at the highest possible level in terms of competition, 5 years of both failures and successes, 5 years of dramas and beautiful stories.
      Damn, looking behind it's been hella' fun journey, a hard one but a fun one.
      We would like to thank you once again for choosing us as the entertainment provider and sticking with us for such a long time! Hats down!
      5 years of epicness deserves an ... epic gift!
      So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2!
      General Info
      Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 20:30 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info above. In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed). After event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during tournament. You are Muted during tournament. You can't drop items during tournament. You can't move to other maps during tournament. You get PK Stage 2 during tournament (to use only right click to attack, without CTRL). At the end of tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing)
      Schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective is to kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 2 lives from another character. After that, he no longer can attack that character BUT the other character can attack him (for at least 2 lives). Winners are the last 5 characters that remains alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone). If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners. Info about KotH (King of the Hill)
      Schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective is to farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone). Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with  characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners. Info about LL (Last Laugh)
      Last Laugh is the final Tournament, where the prizes from the week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. There is no set duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are x amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible in 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start "chained" and game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers. Games on Loser bracket are the same as on Winner bracket (Best of 3). If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals. Grand Finals are BO5 (Best of 5).
      Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event!
      Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it.
      #MakeMUGreatAgain!
    17. Thanks
      Spawn reacted to ADMIN in Feedback from Players   
      Fair point, will be kept in mind for the rework.
      The difference between pointing out a problem and crying is mostly related to the attitude of how you present the problem.
      I am not an irrational guy and I proved it in many different scenarios so far. Remember when you were reporting bugs like PvP invasion respawn and so on and you were approaching me (or Gion) like "Hi man, there might be a problem with X or Y, I have a screen/video with Z, can you check?" and I was immediately reproducing it on test-server and fixing it as well as thanking you for your report. Difference between back then and your closer past is the attitude. An attitude offended by anything like we, as staff, are your deadliest enemies and we want only the worse for our *own* project.
      The things I will always hate / ignore / not care about are crying (translated into shitty/immature way of presenting a problem OR considering that you are a "victim", when in reality you are just a consumer of our work, good or bad, you take it or you leave it), suggestions/solutions that are meant to help ONLY targeted individuals and/or groups, and not the server / gameplay as a whole and, of course, being asked to do UNFAIR things.
      I still don't understand (probably it is my problem), but anyway, Christmas is coming, we should all strive to be better as individuals, and I'm trying as well, so I'll pass this discussion that is out of the topic's subject.
    18. Like
      Spawn reacted to alegzander in zutto voyager perfect thiefs :D   
      Hello guys! 
      I have few words to say about all this drama as not many people or from my party or from Snook party said.
      1St. thing : As admin said > It`s my fault that Snook/Chucunda and Venom stoled my items as I should never leave my account detailes on low, greedy people with no sense and no life . I will say fair enough . Good point.
      2nd. I never shared my Acount or tv with none of them this DB. They just went berseck from Manyak after spying his computer and chat history. That shows us what kind of people are this guys.
      3rd. As much as i like zutto and as much as i consider him a good guy and a good player, all this drama it`s because of him in the 1st place and of course voyager who don`t care about mu...and also about us.
      4th. If snook , venom and chucunda wanted revenge ...also fair enough ..depends what kind of person you are. Why they stole all from our party...if this presumably was just revenge on zutto...where it`s my fault, trippy`s fault or hardwell fault or even manyak `s fault. None of us didn`t had anything to do with this. This act of greediness its beyond my understanding. (they even stole everything from my alt).
      5th. This so called friends Snook and Venom had last db all my items/jwls/credits and accounts after i left game. This is their reward from them to me. Also maybe they forgot that also last DB i was taking care of their party many nights as all of them wanted to sleep..and my schedule allow me to play all night.
      I could say much more about this guys...but it`s no Point. 
      I just hope that rest of u guys take care and choose more wisely than me your virtual friends. And be kind even with them...as karma will hit anyone sooner or later. It` s no point to trash them. Just be aware of their way to be.
      Also I want to say that the things that they took from me were pretty consistent  . You can see Snook set (mine) Venom Wings (mine) +another pair+dl cape, Pendant+edr+2% and one edr, decent rings also..over 350 (maybe 50+ch) Muren Set+L+11, 2k credits i think and much more. I only said this because they took from all party...imagine what they took from zutto/manyak/hardwell ...was a lot of hard work from our party. Took also Cape lv3.
      So once more pls be more SMARTER than us.
      Have fun Enjoy and Sorry for this long messaGE . I just hope that will be usefull for new players and other players to try to avoid people Like Snook Venom and Chucunda.
      With Love Alegzander (FKinGCunT).
       
       
    19. Haha
      Spawn got a reaction from Zutto in [Interview] Gion   
      Or pretty good "Asian" 😁
       
    20. Haha
      Spawn got a reaction from enTaroaduN in [Interview] Gion   
      Or pretty good "Asian" 😁
       
    21. Haha
      Spawn got a reaction from enTaroaduN in [Interview] Gion   
      very interesting, who could it be ?)) @Zutto
    22. Haha
      Spawn got a reaction from Hvman in [Interview] Gion   
      as a person, he may be good, but to understand the game, he is frankly shitty
    23. Like
      Spawn got a reaction from Juri in Illusion Temple   
      you're wrong my friend, in other MOBA games you have a slim chance of getting against another Guild or even more player. Here we have at least one opponent from another Guild in each competition. I think the idea of a video with abuse is a good idea.
    24. Like
      Spawn got a reaction from Zutto in [Arena Tournament V2] Discussions   
      My opinion is that you complicate this game too much, casual events are much more interesting, what you offer is suitable for a narrow range of people, you can draw an analogy with soccer event. 
      I can offer you my 5 cents, make arena interface like CC with hidden names and if possible classes, with "diminishing returns on kill" 
    25. Like
      Spawn reacted to Chuku in gens rewards   
      why i bother coming give suggestions when doesnt count for shit , apparently coming from a admin seems polite saying others only cry when something is just not right ok nice rewards GL to everyone reaching tops to get mid-game rewards at early-game stage
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