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    Showing content with the highest reputation since 11/29/2021 in all areas

    1. Hello, As initially communicated, starting from this autumn OldSquad will have a big restructure. Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground. Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on. Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets). Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception. There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it. Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side. Schedule for 2022-2023: 09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
      9 points
    2. Alex.

      A new chapter

      As the title implies, i want to address something that has been discussed before and is probably on everybody's mind. First, i would like to state that i don't think anybody is playing OldSquad for the fact that it is season 6, a season that is known for few bugs. I think everybody that is playing oldsquad, is playing because of the quality of the server that admin was able to create, his ideas, vision and most important because of the community and friends. Secondly, i think that there are no season 17 servers out there that could stand a chance in my opininon to a NewQquad server S17. I'm 100% sure that no changes or fixes to season 6 could ever bring to OldSquad the amount of players a S17 would bring and i honeslty believe that S6, the way it is right now is at its peak, but ofc if admin belives that it can get any better, who am i to say no. I would love to hear ur guys impression about the future of OldSquad and if you would like to move forward, play a new season and of course, play with a lot more ppl that would join.
      8 points
    3. You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work. But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough. We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life). What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things). What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year. We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not. Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
      8 points
    4. GetFukt

      Feedback from Players

      Phoenix Semi-Hard x30 Feedback Hope this is at least read and considered. 1. Economy A. I don't believe the hard economy system was successful. The lack of jewels leads to every item being traded with primarily credits (P2W). This transition to P2W is not the OldSquad server we all love and remember. B. With the new Box of Kundun system there is no more incentive to hunt and compete for Box +4/5. With a majority of the drops being complete garbage (Vine gloves + mana from Bok5) you've introduced so much additional RNG to an aspect of the game that is already RNG heavy. This makes the server feel more and more like a mobile phone game where you are gambling 24/7. C. I believe the jewel drop rate needs a buff. There are not enough jewels in the economy for anyone to build cool sets, consistently game on wings, yolo +15 items, etc because the jewel drop rate is abysmal. D. Zen drops - At some stages of the game I was struggling to even buy potions. - I don't think any changes are required, it seems much better now. 2. Blacksmith A. Removing this system would slow progression and let non-donators at least have a chance to compete. I recommend removing the +9 - 12 aspect of the blacksmith but keeping the + Luck option. This paired with VIP purchases should provide enough profit to maintain the server. Ideally I would love to see 1 VIP system introduced, with a price increase of 5 euros, and the only additional credit option would be adding luck. 3. IP Limits A. This is something I agree with. I'd hate to see a server full of alts just farming. Sadly, the IP limit isn't working, the system is still being abused and people are playing 10 - 15 just to increase their chances for jewels and zen (See 1.C). 4. Balancing A. BK - Overpowered monster / Takes a brain to play. - I think this class is fine. It's primary job is to be a killer and it does take a bit of skill to play. B. DL - Level 1 - 350 It's broken, but balances out and falls off as levels progress. - Ignore SD on horse is a bit silly. C. SM - Weak as shit level 1 - 350+ and requires good items. - SM needs a lot of love and investment but they really shine at later stages. - Balanced Well. D. RF - Level 1 - 300 it's pretty shit. requires decent items, falls of late game (ML++). - Needs a few tweaks, shouldn't be able to 1 hit everyone while walking around with 5k++ HP. E. SUM - Late game monster. Takes a while to get going. same as SM, balanced well, requires investment. F. AE - The main PVM class. Ice arrow should have it's duration reduced and should have some sort of diminishing return if you're just holding 1 person in place with Ice arrow. G. MG - What a fucking joke, literally only useful to play as EMG. Low Range - Check, Low Defense - Check, Low Damage - Check. This is quite literally the worst class on the server. More to come soon.
      7 points
    5. Miuku

      Atlans derkons

      Character name that is submitting it (for the potential reward): Miukutin Suggestion type (server/website/forum): server Suggestion content (make sure to include enough details so your suggestion is clear enough): Visual dragons in atlans How the suggestion can bring value: Making pvp more fun for everyone. (Optional) How would you personally implement your suggestion (your vision): I would remove dragons totally. Hey, i find it really annoying that we cant see pretty much anything while there is flying dragons in golden invasion at the atlans, i pmed Gion about that and asked if its possible to reduce amount of those dragons, he said its only possible to totally remove those, what would be even better solution in my opinion, imho those flying dragons couldve removed for any pvp invasion, thought i havent found them problem elsewhere. Thanks for reading and nice day for everyone!
      6 points
    6. Hello OldSquaders & Guests, As you already got used to, autumn brings back our Inception to life! The same, classic OldSquad gameplay will be present, featuring a progressive system and stages across the resets. Inception - Sprint #1 - will be released on 09 September 2022 at 19:00 GMT+3 (Mobs will spawn at 20:00 GMT+3). Public Test Server will be opened for public with 4-5 days before the start! There won't be anything new outside of some quality of life / fixes / improvements that were done during Phoenix. Though there are few important changes related to how Inception will operate from now on: As previously communicated, Inception will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets). Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception. There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. Genesis will be our new, permanent main server, and the location where characters will be transferred from the Inception Sprints. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on. Schedule for 2022-2023: 09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. Cheers.
      5 points
    7. Economy jewel - shit Zen - shit Early mid late drops -shit Golden drops +4 + 5 -shit Balanced classes - shit Thanks for this edition. Above is my feedback on Admin’s new ideas
      5 points
    8. mariusikkă

      Hey!

      Hey everyone. My name is Marian Marius, I am 26 years old and I am born in Romania. I used to play Mu Online when I was younger, back in 2007 ish.. Now that I'm working from home and i have quite a bit of spare time i decided to go back on it. Found this server, I love it. I've now got two characters, mariusikka (SM) and PornHUB (BK and yeah, childish name but it makes people laugh so ..). Cya around.
      5 points
    9. Hello, On 22.02.2024 (Thursday) at 17:00 GMT+2 (Server Time) we'll have a global maintenance on our systems. Genesis will be down for 30~90 minutes. You will also have to either update the client via Launcher (after Maintenance is over) or download the new Genesis client that will be uploaded on that day, in order to continue playing. The following update will be up on Genesis after the Maintenance is over: [ADDED] Custom Socket Set for RF (Tigris). [ADDED] Custom Socket Claws for RF (Devast Claws). [UPDATED] Increased PvP & PvM damage of RF by 10%. [UPDATED] Increased PvP damage of AE by 16%. [UPDATED] Increased PvP damage of SUM by 7%. [UPDATED] Increased PvP damage of MG by 5%. [FIXED] Item Glow of Lilium set & stick. [UPDATED] Increased base EXP by 20%. [UPDATED] Increased EXP for 51-55 RR and 0 GR by 150%. [UPDATED] Increased EXP after GR by 160%. [UPDATED] Released 20 extra Master Levels (up to 250) that have insanely low EXP rate. [UPDATED] Nerfed quests difficulty on 0 GR: Quest 1: Kill 35x Bloody Monsters Quest 2: Kill 1x Golden Budge & 2x White Wizards Quest 3: Win 1x Illusion Temple Event Quest 4: Kill 25x 'little' Rabbits Quest 5: Finish 2x Doppelganger Events Quest 6: Hunt down 1x Death King Quest 7: Kill Goldens: 10x BoK+1, 8x BoK+2, 6x BoK+3 Quest 8: Hunt down 1x Nightmare Quest 9: Give David 1x Old Box 2 Quest 10: Kill 5x Derkons Quest 11: Finish 2x Imperial Events in less than 300 seconds Quest 12: Win 1x Chaos Castle Event Quest 13: Kill 20x BoK+5 Goldens Quest 14: Hunt down 3x Kunduns, 2x Witches, 2x Cursed Dragons [UPDATED] Reduced the quest skip times on 0 GR: Quest Tier 1: 1 day Quest Tier 2: 2 days Quest Tier 3: 2 days [UPDATED] You can now sell in Market for up to 2000 credits/item. [UPDATED] Now Market sales in Credits have a 10% tax. [UPDATED] Now Gambles with Credits have a 10% tax. [UPDATED] Arena Tournament - Now only TOP3 based on total personal points (of all 3 Team-KotH rounds) are counted as winners of the day/tournament, and are qualified for Last Laugh (instead of entire team that reached last round). [UPDATED] Arena Tournament - Old Box 5 chances on weekly rounds: Being eliminated after 1st Team-KotH round - 3% chance for OB5. Being eliminated after 2nd Team-KotH round - 5% chance for OB5. Being eliminated after 3rd Team-KotH round - 8% chance for OB5. Being part of the winning team but not in TOP3 - 12% chance for OB5. Winners of Team-KotH - 50% chance for OB5. [ADDED] New end-game objective: OldSquad Artifacts. There are 2 types of Artifacts: PvM Artifacts - they can be obtained from Selupan, Medusa, Weekly Imperial, Dark Mammoth & Dark Iron Knight: Selupan: 50% chance for 1x Artifact as extra reward. Medusa: 50% chance for 1x Artifact as extra reward. Weekly Imperial: Having 7~23 Points = 1x Artifact as extra reward. Having 24+ Points = 2x Artifacts as extra reward. Dark Mammoth: 1x Artifact as part of the Special Reward. 10% chance for 1x Artifact as part of the Participation Reward. Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward. 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward. PvP Artifacts - they can be obtained from CC7, Arena Tournament, Castle Siege NetWorth, Dark Giant & Dark Iron Knight: CS NetWorth: Having 1500~2499 NetWorth = 1x Artifact. Having 2500+ NetWorth = 2x Artifacts. Arena Tournament: 0% chance for 1x Artifact as extra reward if you are eliminated after the 1st Team-KotH round of the weekly events. 8% chance for 1x Artifact as extra reward if you are eliminated after the 2nd Team-KotH round of the weekly events. 15% chance for 1x Artifact as extra reward if you are eliminated after the 3rd Team-KotH round of the weekly events. 25% chance for 1x Artifact as extra reward if you are part of the winning team of the 3rd Team-KotH round but not in TOP3 personal points. 1x Artifact as extra reward if you win a weekly event (TOP3 personal points from a winning team). 1x Artifact as extra reward if you survive the 1st round of the Last Laugh from Sunday (LMS round). Bonus +1x Artifact as extra reward for TOP3 winners of Last Laugh. CC7: 25% chance for 1x Artifact as extra reward for the winner. Dark Giant: 1x Artifact as part of the Special Reward. 10% chance for 1x Artifact as part of the Participation Reward. Dark Iron Knight: 50% chance for 1x PvP Artifact / 50% chance for 1x PvM Artifact as part of the Special Reward. 5% chance for 1x PvP Artifact / 5% chance for 1x PvM Artifact as part of the Participation Reward. Artifacts are not tradable/storable/etc. [ADDED] New special Accessories obtained from Artifacts Mix: Old Pendant of Wind (Physical DMG) Old Pendant of Water (Wizardry DMG) Old Ring of Ice Old Ring of Wind These are Excellent Ancient Accessories that have both normal exc. options as well as Ancient Options. If you have 2 different Old Accessories equipped you'll gain +12% EDR. If you have 3 different Old Accessories equipped you'll gain +12% EDR and +6% Double Damage. Note: Having the same Ring equipped twice does not count for 3-Set options. They are obtained ONLY from Artifacts Mix. They can normally be traded & stored, without restrictions. They will always come with level 0, 4 random Exc. options and between 3% and 5% HP Recovery. [ADDED] New Artifacts Mix: Requirements: 6x PvP Artifacts 6x PvM Artifacts 120x Bless (4x Bundle 30x) 120x Soul (4x Bundle 30x) 90x Life (3x Bundle 30x) 60x Creation (2x Bundle 30x) 60x Chaos (2x Bundle 30x) 30x Harmony (1x Bundle 30x) 1.000.000.000 Zen Reward: 1x Old Accessory as follows: 33% chance for Old Ring of Ice. 33% chance for Old Ring of Wind. 20% chance for Old Pendant of Wind. 14% chance for Old Pendant of Water. [UPDATED] Buffed Medusa, Selupan, Balgass & World Bosses. [UPDATED] Test Server with the current Genesis characters formulas & tweaks. You can expect a 2nd GR release somewhere during Summer, that will require at least 1 GR & 54 resets. Cheers!
      4 points
    10. Gion

      extended hydro ban

      Only NPCs cannot read numbers and 💩. I know the competition is hard, never saw you actually shine, some random stats ain't showing anything. Mind your language about our players, as you said you already left so better mind your business on your new thang. It's damn easy for me to delete anything about you that ever existed here. Yikes.
      4 points
    11. Hello OldSquaders 😉 As you can see on the online counter, the idea of Inception sprints and Genesis probably didn’t go as expected. At the minute we have 200 online on Genesis which actually is almost dead and 230 online on new Inception that freshly started 3 weeks ago. Unfortunately, one of two main guilds has left Inception recently, because they couldn’t handle the competition and now there is no competition between players at all. It will probably die very soon as well which in result will force you to carry two dead servers without any competition on any of them. The only way to create a competition now is to encourage new players (or new guild) to join Inception and focus on this project for next couple of weeks. I would suggest organizing some proper speed exp event for new players within 0-5 resets, so that they can make those 5 resets within one week and start competing with the existing players that are already at 5rr. It would also be a good timing for such an event because we are at the 5rr stage now, so the new players could catch up even faster. I think it’s not too late because we are still at early game. Obviously, this kind of event should also be properly advertised to reach as many people as possible. I believe it would also encourage people that are already within OldSquad community and haven’t joined Inception from the start. They might think it’s already too late to join but it actually wouldn’t be, because they will have a chance to catch up with top players very quick (Hardcores I’m talking to you!). Apart from exp boost we can think of any other ideas for new players that will join. We had a conversation within ELITE guild thinking about generating a competition on the server and that would probably be the only way. Otherwise, we will have to split the guild creating two smaller groups and compete between each other which does not make any sense. Inception project has always been quite popular with 600-700 online players after first three weeks, now it’s almost dead only because group of noobs have left after first drama. This is disappointing for us, that’s why we came with this suggestion. If anyone have any other ideas, feel free to add it in this topic. I’m aware that Gion/Admin most likely will not do anything in this matter but it’s always worth trying 😁
      4 points
    12. Chukundah

      Inception - Genesis

      character name - Chukundah suggestion type - server suggetion content - @ADMIN players in genesis soon will have all resets and farm all the avaiable content that in inception wont have ( sockets +seeds ) + will lvl way more the ML before we do in inception , by the time we transfer there in january we have farmed nothing here besides harmonys to save for until then, cause all the ancients we get from erohim cc are literaly no use for them besides those who come whit luck to mix condor, is getting to a point that content here is getting pretty limited as we make more resets and farm pretty much nothing usefull . i think many agree that a faster transfer or same content realease ( sockets+seeds ) would be a good way to keep up the pace whit both servers How the suggestion can bring value - keep up whit both servers in content + activity
      4 points
    13. Hello, While our unique CS V2 fixed the most important CS problem - being decided in last minutes, on the default CS system - we decided that it is time to step up our most important Event and make it even more interesting, balanced as well, as less predictable as possible and with a lot of new possible strategies. This is one of the major reworks that will be found on our next Phoenix project, but it should be ready & available on Inception as well starting from next CS (27 February). We're doing our best to test everything by ourselves (me & Gion), but we will need actual, real-game tests in order to tweak it up and fix any possible bugs. Note: We're waiting feedback & open discussions of anything that you can find in our CS V3, but the more accurate feedback should be waited after playing it. CS System V3 Guilds, Alliances, Handicap & Requirements [UPDATED] Guild System: Maximum of 30 players in a Guild (static). Now Alliance members can join the CS as well. At CS you can only have 40 (online) players per alliance (so 40/60 from total slots in an alliance). You must have at least 10 players from the main guild online at CS in order to play the CS. There are 2 modes of the limit at CS, that each alliance GM can decide: Free Mode - it is the default mode - this means that any 40 players can be online on CS server anytime, during CS, without restrictions. How does it work? When the 40th player enters the Valley, any extra player (41th, for example) will be moved to Crywolf, when trying to enter the Valley. When there are 39 players in Valley, an empty slot is once again free for another extra player, and so on. Note: The priority for staying in Valley when there are more than 40 players is based on the order of /rebuilds. Example: ADMIN is 1st that did rebuild, Gion is 2nd that did rebuild, Marcel is 3rd that did rebuild. If there are < 40 players on Valley, all 3 can stay in Valley. If there are 40 players already in Valley and ADMIN is not but Marcel is, if ADMIN joins Valley then Marcel is being kicked from Valley and ADMIN can stay. Limited Mode - this means that there's a list controlled by alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from start & during CS. Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS. Note2: GM can use the command /delblacklist PlayerName in order to remove a player from blacklist. Note3: Few seconds after blacklisting a player, if he is online in valley he will be moved to crywolf and prevented from joining Valley. [UPDATED] Handicap now has only 3 stages: Easy - 2nd CS after winning the CS: -2500 Points. Medium - 3rd CS after winning 2 CS in a row: -6000 Points. Hard - 4th CS after winning 3 CS in a row and onwards: -10000 Points. Note: With these changes we aim to make it way harder for Alliances to win CS multiple times in a row. Until now Handicap wasn't that harsh and didn't help too much outside of the last Handicap stage (after 5 Sieges in a row). [UPDATED] Repairing & upgrading CS objects (gates, statues) can grant you up to 20% points from the Handicap. [UPDATED] After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance. Example: ADMIN is part of OldSquad, went to CS last CS with his guild and was part of CS. OldSquad won the CS. ADMIN can only join next week's CS with OldSquad guild. Example2: OldSquad is in alliance with ADMINS, ADMIN is part of OldSquad and Gion is part of ADMINS. OldSquad alliance wins the CS. Next week both ADMIN & Gion can join CS only with OldSquad alliance (as main alliance guild). Note: This change is made to avoid cases of winning Guilds remaking their guild / join another guild for CS just to get rid of Handicaps. [UPDATED] Now you can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS. [UPDATED] Requirements in order for an alliance to be able to register Signs of Lord: Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). [UPDATED] Requirements in order for an alliance to be able to stay in Valley before & during CS: Be selected as CS participant (after Signs period). Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). Have at least 10 players from main guild online in either Crywolf or Valley. Have /rebuild already made. Note: The check is happening every minute. Note: During years we've tried all the possible methods of guild systems especially for CS. Some performed better than others, but none of them were totally satisfying. We're once again trying something new, compared to what we had so far. With this current system we aim to give back identities to the allied guilds, encouraging lower-tier guilds to ally each-other and to participate at CS without having to be part of the main guild, while keeping the CS players numbers in a balanced state. New CS Features [ADDED] CS Statues There are now 2 statues, one is on the East side outside the room (104x 192y) and one is on the West side outside of the room (77x 145y). These Statues are now extra mini-objectives during CS. They can be controlled by one alliance at a time. In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards). In order to control a Statue your alliance must have the highest number of players (compared to rest of the alliances) in its 5x5 range. Examples: If OldSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance does have any player in the range, then the Statue is in a neutral state (not controlled). If OldSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then Statue is controlled by the Alliance that already controlled it. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then Statue is controlled by the other Alliance. East Statue advantage: While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance lose the control of the Statue. West Statue advantage: While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM will gain damage immunity, preventing him from being damaged, while the buff is active. Note: The immunity buff for GM when holding both statues does make him immune from being moved as well. [ADDED] Gigas Golem Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates. Gigas Golem has 3 minutes duration, then it is auto despawned. The Gigas Golem is another mini-objective, but a timed one. The alliance that does the last-hit on the Gigas Golem will put one of the following curses (randomly) on their opponents: Points Curse - Stop the points gained from all sources for 3 minutes. Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes. CS Gameplay, Points & Rewards [UPDATED] Kills & Points System is reworked: TANK build is now considered ANY character (except of RF and ELF) that has AGI+VIT higher than 65% of Total Points. Killing an Assistant now grants 1.5 * Default Points (from 2 * Default Points). Killing a Battle Master still grants 2 * Default Points. Killing a TANK now grants 2.5 * Default Points (from 3 * Default Points). Killing a Guild Master now grants 4 * Default Points (from 5 * Default Points). Default Points per kill is now 8 Points instead of 10 Points. During higher kill points period, the points can now be changed to 10-18 Points instead of 12-25 Points. The Reset Difference Points are now +- 0.5 Points based on the reset difference between killer and target. New: In statues 8x8 range, you gain & lose 50% of the points you normally gain/lose in the same conditions but inside the CS room. Example: If a Kill inside the CS room would net you 24 points, the same kill in the statues 8x8 range will get you 12 points. The Minimum amount of Points that you can get for a kill inside CS room is now 5 Points (instead of 2), and still no Maximum value, no matter the type of kill or bonuses. The Minimum amount of Points that you can get for a kill in Statue's range is 3 Points, and no Maximum value, no matter the type of kill or bonuses. The reset difference formulas will always apply before any modifier, in the case of normal kills. Example: If ADMIN kills Gion and ADMIN has 30 resets and Gion 27, while Kill Points are 8 then ADMIN gets 8-(0.5*3) = 7 Points. If ADMIN's alliance does control the West Statue then ADMIN gets +50%/100% * 7 Points = 11/14 Points on the same kill. If the kill is being made in Statue's range then ADMIN gets 6/7 Points. Now the Battle Masters no longer ignore reset differences. Instead, they now gain + 25% points per kill for any normal target kill (that does not have any special role). Apart from reset difference & special role, we now also have extra points gained per kill based on the current total points of the target: You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill. The extra points are going directly towards your Alliance and are not counted to your own points/performance, as well as not counted for the target feed points. General Example: Let's say ADMIN is part of OldSquad and Gion is part of ADMINS. ADMIN has 20 resets, Gion has 17 resets. ADMIN is also Assistant, Gion is a Guild Master. ADMIN has 400 Kill Points, Gion has 200 Kill Points. Default Points is the normal value (8 Points). When ADMIN kills Gion (inside the CS room) this is what happens: ADMIN gets 8*4 (extra Points from killing a GM) = 32 Points. ADMIN's alliance (OldSquad) is getting 32 Points (ADMIN's performance) + 0.1 * 200 (extra points for alliance from Gion's total points) = 52 Points. When Gion kills ADMIN (in statue's range) this is what happens: Gion gets 8*1.5 (extra Points from klling an Assistant) * 0.5 (statue's range reduction) = 6 Points. Gion's alliance (ADMINS) is getting 6 Points (Gion's performance) + 0.05 * 400 (half bonus extra points for alliance from ADMIN's total points) = 26 Points. On old system: ADMIN & OldSquad gets 10*5 (50 Points from killing a GM) = 50 Points. Gion & ADMINS gets 0 Points because the kill was made outside the room. [UPDATED] Now CS Initialization is made 9:30 minutes after CS does start (instead of after 14:30 minutes). [UPDATED] Now every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance isn't currently having the most points at CS. Note: The previous, unused Life Stones will be deleted when a new one is generated. Note2: If Alliance GM does switch / reconnect / leave CS server, the Life Stone is deleted. Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered. [UPDATED] Now you no longer get an extra DEF Point if you stay on the Crown position as Defender GM. You still get only half DEF Points if you are outside CS Room. [UPDATED] Life Stones now have the maximum possible Defense but a HP of 175k (from 30kk). Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats). [UPDATED] Now you get the full DEF Points if the GM is in 5x5 range of the East Statue (DEF Points statue). [UPDATED] DEF Points distribution: 1 Point per second between 17:10 and 17:34. 2 Points per second between 17:35 and 17:59. 3 Points per second between 18:00 and 18:24. 4 Points per second between 18:25 and 18:44. 6 Points per second between 18:45 and 19:00. [UPDATED] Removed TOP3 Contributors / TOP3 Stampers concepts. They are now replaced with a single TOP5 Net Worth: Net Worth is an accumulation of every CS player activity & performance during each CS. Formula for Net Worth calculation: (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where: Total Kill Points = The amount of Points you personally contributed for you Team. Total Feed Points = The amount of Points you gave away to other teams while being killed. Stamp Seconds = The amount of seconds you held a Switch. Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS. This value is raised to 0.4 Points per second if the Player is inside CS room or in 5x5 range of the Statues. Example of Net Worth: ADMIN has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in valley during CS & 50 minutes inside CS room / statues. ADMIN's Net Worth is: 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046. Note: Stamp Seconds are updated 1 time per minute. [UPDATED] Now there's an individual reward based on Net Worth for any CS Player: Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points. Minimum Net Worth to be eligible for individual reward: 1000. Default Reward: 10% chance for 1x OB5 / 90% chance for 10s/10c/10cr/10gem. The Net Worth will dictate the % chance for getting the special box as reward, as following: (NetWorth/100)% = box chance. Examples: Having 1000 NetWorth = 10% chance for special box (OB5 in Inception's case). Having 1200 NetWorth = 12% chance for special box (OB5 in Inception's case). Having 2450 NetWorth = 24.5% chance for special box (OB5 in Inception's case). Having 5500 NetWorth = 55% chance for special box (OB5 in Inception's case). The rest of the chance is for guaranteed 10s/10c/10cr/10gem. Bonus Reward: Players with 4000+ Net Worth will also win 2x VIP Days. [UPDATED] Reworked summoner Sleep duration on CS server: Under 5000 / 10000 / 15000 ENERGY (based on Stage) = Sleep is blocked. 5000-7999 / 10000-15999 / 15000-26999 ENERGY (based on Stage) = Sleep duration is 2 seconds. 8000 / 16000 / 27000 ENERGY (based on Stage) = Sleep duration is 3 seconds. [UPDATED] Now summoner Sleep hit chance on CS server is 80%. [UPDATED] Now players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Note: With these changes we aim to introduce new ways of playing the Summoners at CS and new strategies around Sleep. You'll now have to react to Summoners and bring players to help with the Summoners and/or waste the Summon from DL just to save the Sleeping players. Extra Changes & Quality of Life [UPDATED] Removed LOT entry Tax. [UPDATED] Removed the global messages when killing GAs & BMs to reduce the spam (only GM & Tank kills are highlighted now). [UPDATED] You can now use /rebuild until the CS does start. Which means you have 15 minutes of unlimited rebuilds (in case you make a mistake with the points). [UPDATED] Now when typing /score you will see the following info: On global (middle screen): Alliances score as usually + Players in valley for each alliance. Current DEF Points / Kill points as usually. Time left for the next Gigas golem spawn / ALIVE status. West Statue & East Statue controllers (if any). On system chat (top left side): Your current Kills, Deaths, Kill Points, Feed Points, Net Worth. The current Banned Build. [UPDATED] Now when typing /score +Name during CS it will show you the same info of the Player that /score does show to you. [UPDATED] Now /assist command that the assistants can use has a cooldown of 90 seconds instead of 120 seconds. [UPDATED] Now /assist can be used in 3 ways: /assist -> Will teleport the assistant to the GM. /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue. /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue. [UPDATED] Now the points earned / bonuses, etc. are no longer rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, avg. reset requirement for CS). The final Points / Scores / etc. will still be counted as integers. Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points. Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points. Example3: If your alliance total points is 5563.60, you'll actually have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120. [UPDATED] Now Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y) [UPDATED] Summon (DL) now has 80 seconds cooldown (from 50 seconds). Final Notes With the CS V3 release we aim to: Make the CS way more interesting and less predictable. Encourage smaller-scale fights outside of CS room (for Statues & Gigas). Encourage lower tier guilds to participate at CS. Since we rewritten entire CS System code from scratch there may be bugs that you'll encounter (even with features that were 100% working before). Make sure to screenshot & report anything wrong you may find so we can fix it.
      4 points
    14. Phantomel

      Illusion Temple

      Hello everyone! So, since the rewards from IT have been normalized and now you can get same rewards(but different chances) in all IT's and people wont cry anymore about only HC joining IT5, can we have back the old system where the players that clicked first join first? People abuse the current system and join with secondaries. I'm already fed up how many alt chars i've encountered in IT, and some people even enter with 2 or 3 chars in different IT's and they are griefing the other people who join with only their mains and want to have fair chances at winning. Thank you!
      4 points
    15. AlexMG

      AlmightySM racism on post

      All i have to say for him is i did it for free bro XoXo, AlexMG
      3 points
    16. dawi

      Wing lvl 4 - 2 options

      Character name: Lanaya Suggestion type: Server Suggestion content: I propose that we implement a change in wing lvl4 creation as follows- the chance for a 2opt wing is fairly low, yet most people would like to have them. Some get very lucky on first try, some don't get lucky at all. My suggestion would be to implement a change where if one makes for example their 4th wing lvl4 (4-4) to have a guarantee for 2opt given the time, effort and resources spent on creating a new wing. I am sure there may be some resistance from people that got their 2opt from the first try, purely due to the fact that they wouldn't want others to share the same fortune. How the suggestion can bring value: There are people that give up the game due to this very reason - they reached end-game content where every little thing provides an edge especially in PVP. So when they attempt this process for several times only to get the same disappointing result, they quit. Players help keep a server healthy and competition is the main driver. I think this feature would provide players with a sense of security that their efforts will pay off and provide the driver to keep pushing through. In return, more players would farm and battle harder to achieve their desired result. Thank you for your consideration.
      3 points
    17. Hello, We're releasing our special Grand Reset system for Genesis tomorrow (Friday), 12.05.2023 at 21:10. No server restart will be needed unless something goes wrong. If you reach at least 54 resets and level 400 you now unlock the Grand Reset. By doing a Grand Reset, your resets become 0 and you can grind once again up to 55 resets. What's nice about our Grand Reset is that there's no draw-back of doing it, instead, it is just a natural progression. Basically, you keep your points as they were before the Grand Reset, so each time you reach level 400, your character will have the same power as it had without the GR. In order to do a Grand Reset you need to type /grandreset. Rewards for Grand Reset 2500 Credits. 2 weeks of Golden Fenrir (that can't die). 2x HoF Badges. 60 extra free points for each new Reset after the GR [that are accumulated up until 50 resets, where you'll have 3000 extra stat points compared to 50rr chars without GR]. 200 extra free points for each new QReset after the GR, between 50 and 55 resets. [so at 1 GR and 55rr you'll have 4000 more points compared to 55 chars without GR]. Improved quests rewards when doing them again. Extra +1% Damage for every reset after 50rr. [with a total of +10% at 1 GR and 55RR]. [!] Higher top position. Requirements for Grand Reset Your character on Server 1 (Normal Maps). Level 400. 54 or 55 Resets. 1.500.000.000 Zen. 2x2 inventory space for Golden Fenrir. Extra info The EXP rate for 0-55 resets is a linear EXP with a 40% rate of the normal (NON-GR) EXP. The Quests are reset, you can start them again at 50 resets & all restrictions/requirements for the Quest System are being kept once you start them again. Note: After reaching 50 resets you must use /qreset again in order to progress to 55 resets. After starting the Quests again, the first 2 quests from each tier will now reward you with: 15% chance for 1x DD Seed in Sphere, 35% 1x Old Box 5, 50% 1x Old Box 4. You can no longer reset with the usual command (/reset), you must type /mreset in order to reset. You gain the same amount of points as you had before the GR (as free points) MINUS the points gained by going from level 1 to 400. Note: If you do the GR at 54 resets you'll still gain the missing points (800 or 900) that the 55 resets chars get. Note2: After each new reset you gain the same amount of points PLUS the extra points gained for each new reset. You keep the same amount of bonus % Damage as you had before the GR (earned from qresets). Note: If you do the GR at 54 resets you'll still gain the missing 1% Damage that the 55 resets chars get. Each new reset after GR costs 150.000.000 Zen. If you have a Grand Reset, the other systems from game will consider you as having 55 resets.
      3 points
    18. BetleyKOX

      Inception - Genesis

      IMO we are get fucked a bit , beacuse in the inception we can't no do the progress like ppl on the Genesis ok we known it from the since , but how the dog is that working , we are playing 73 day overhere , we are 17 reset to the genesise they are doubled well thats 34 , Ppl in the 10 day are 46 =))))))) WHERE they did normaly 23 reset , they jumped our stage , they are doing medusas , they are doing selupan , they got almost sets socket done , how thats work in the Inception ,400 online 20 char in w3 wings ;DDDDDDDDDDDDDDDDDDDDDDDDDDDDD , When the fussion going to be end , the inception char going be like Subs xDDDDD for those char from genesis , not fair a bit :)))))) In my opinion Genesis started 30 day too early , there is too much exp , They are progressing like on the 99999 exp server , @Admin U should to unluck the bosses NOW... Give to do the socket for us , open the full gameplay , if u dont u going to destroy the inception , next one will be not 600online there will be 200 , beacuse pointless to play the server where u can only to do w3 and exe set , where ppl are almost done with sockets Weapons ;)))) GL Enjoy the gameplay still , beacuse all from us just know that gonna stay like is , beacuse no1 can destroy the admin vision like in the pheonix when 1 bk was killing alone around 13 char in the boss , BECAUSE THE BK IS ONLY PVP CHAR !!!!! Kisses greetings from rain Poland
      3 points
    19. Character name: Doesn't matter I'm not after reward Suggestion Type: Server Suggestion Content: I'd love to get the possiblity to "pass" party leader to another member in party. This will create opportunity to pass party lead to someone else in case of AFK or other time related reasons.
      3 points
    20. EnkEgg

      Icarus issue

      I Would rather see a time llmit per character in Icarus. So the same people can't farm it from server start till end every time. I don't even bother going for the first few weeks because all the nojob players there on their computers 24/7 holding all spots. I put an alt in icarus 24hours ago, and already the same nojobs's trying to hold all spots have pked me 4 times. It is frustrating, but they are not breaking the current rules, so nothing to be done. However, I do see sombraX's point. I think it needs to be pointed out that he is saying limiting things to be like BC/DS might stop the people who log 2 chars, go offatack change IP and log 2 more, so on and so forth. They could potentially then log 10 characters and have 1 in each party picking up feather/crests. Repeating this process every 5 hours to keep them online. Compared to as Gaion pointed out, the limit would only half the amount of characters someone with multiple devices could have in icarus, though that still sounds like it would help? Regards, Enk
      3 points
    21. This is an early look at most of the changes related to our new economy ecosystem that will be found on Phoenix as well as on future Inception editions. Pre-notes: The main problem of our game activities was the lack of motivating rewards. Some events were giving too much, while some events were giving too little. And there was always the chance of getting something bad off a better reward. One of the root problems was also the inflation of jewels from server. While they were attractive early on, their value just vanished during time due to the alts farm. One thing that always bothered us is that the market control was always in the hands of the biggest/most active players, while the rest of players didn't have much to say in the economy and had to "eat" the sometimes "insane" prices for some items. We're also looking to address that with our new Old Box System, creating more opportunities for normal players to get in touch with valuable items and to spread them more equally across the game. Jewels Changes Jewel of Life All items from game will now drop with add + 0 (non exc, exc, ancient & socket). Droprate from monsters highly reduced. Added in drop table of many events & mini-bosses. Jewel of Creation Permanently removed from drop from monsters. Added in drop table of many events & mini-bosses. If you reach maximum amount of fruit points (100/115/127 based on character) - you will receive an extra 150 points to add. You need to have level 400 in order for the 150 bonus points to be active. Jewel of Bless Droprate from monsters decently reduced. It will now be used for new mixes. Jewel of Soul Droprate from monsters highly reduced. It will now be used for new mixes. Gemstone Droprate from Kanturu3 & Relics highly reduced. Added in drop table in some other events/mini-bosses. Jewel of Chaos Droprate from monsters highly reduced. Added in drop table of many events & mini-bosses. Extra Changes: Loch's Feather, Crest of Monarch, Flame of Condor, Magic Backpack & Sphere level 4 now have an INSANELY LOW drop rate from monsters on their maps (you can consider that they aren't even dropping from monsters). Fenrir materials can no longer drop from monsters in spots (Kalima6). Icarus is now a normal levelling map. Quiz Event has been removed from game. Illusion of Kundun has been removed from game. With these changes we aim to: Nerf the ALTS farm to the ground. Reduce inflation of jewels to keep them relevant across the game. Add new uses to some jewels in order to keep the IN/OUT flow of jewels in economy more balanced. Make the jewels & more important drops more accessible from different places outside of alt farm. BoKs changes Now BoK+1, BoK+2 & BoK+3 will all drop the same Set Items: Leather Bronze Vine Silk Pad Bone Violent Wind Scale Brass Wind Spirit Sphinx Light Plate Plate Dragon Guardian Legendary Adamantine Red Wing Sacred Fire Storm Crow Now BoK+4 and BoK+5 will both drop their specific Set Items as well as all the BoK+1~3 Set Items: Leather Bronze Vine Silk Pad Bone Violent Wind Scale Brass Wind Spirit Sphinx Light Plate Plate Dragon Guardian Legendary Adamantine Red Wing Sacred Fire Storm Crow Ashcrow Iris Eclipse Valiant Black Dragon Dark Steel Ancient Dark Phoenix Divine Grand Soul Glorious Storm Zahard Thunder Hawk Black Rose The BoKs will still drop their own tier weapons, where the higher the BoK the higher the weapon tier. Now the BoKs have progressive luck & 2/3 options rates as following: BoK+1: 20% chance for Luck / 15% chance for 2 options / 1% chance for 3 options. BoK+2: 25% chance for Luck / 20% chance for 2 options / 2% chance for 3 options. BoK+3: 30% chance for Luck / 25% chance for 2 options / 3% chance for 3 options. BoK+4: 40% chance for Luck / 35% chance for 2 options / 5% chance for 3 options. BoK+5: 50% chance for Luck / 40% chance for 2 options / 6% chance for 3 options. With these BoK changes we aim to: Make the completion of a full 2 options excellent set harder especially early on. Motivate higher players to hunt higher BoKs since they can get the item they want (if they want a lower tier item) from the higher boks as well, but with way better chances for luck & 2/3 options compared to the lower BoKs. This will create more space & opportunities for the lower players to farm the lower BoKs themselves while still having chances (but lower) for good items. Extras: In order to make the specific BoK+4/BoK+5 sets still possible to be completed in a timely manner (due to the new BoKs changes), we've added them as extra drops from: Kundun: 50% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Nightmare: 100% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. Dark Elves: 30% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. New Old Box system There are now only 3 Old Boxes instead of 5: Early Old Box, Mid Old Box, Late Old Box. There are no longer "rare items" - well, on Phoenix they never were there, but they won't exist anymore on Inception as well, starting from the next edition. There are no longer jewels in the Old Boxes (outside of gemstones). Each Old Box can be obtained on events based on their name. Basically, Early Old Box can be obtained from Early-Game events/bosses/mini-bosses, and so on. Each Old Box will contain ONLY relevant items/rewards for the content stage where they can be obtained. Basically, Early Old Box will contain valuable Early-Game items/rewards, and so on. Old Boxes are still non tradeable and it is not possible to be moved to vault. There's now a new Chaos Goblin Mix for the Old Boxes, that will keep them relevant during entire edition, as following: You can craft a Mid Old Box by mixing: 3x Early Old Box 2x Jewel of Chaos 2x Jewel of Creation 4x Jewel of Bless 4x Jewel of Soul 60.000.000 Zen You can craft a Late Old Box by mixing: 3x Mid Old Box 5x Jewel of Chaos 5x Jewel of Creation 10x Jewel of Bless 10x Jewel of Soul 200.000.000 Zen This Mix will: Motivate mid-game/late-game players to still farm early/mid boxes. Giving new chances to average players to get late-game rewards, even if they can't contest the highest events/bosses. Give new ways of spending jewels & zen in order to boost the economy. Early Old Box rewards: EXC. BoK+1~3 set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Mid-Tier ancient for the class that drops the Old Box. Wings Level 1 +luck+5~9. Lochs Feather. Crest of Monarch. 10x BC. 10x DS. Magic Backpack. 20x Splinter of Armor / 20 Bless of Guardian / 5x Claw of Beast. Mid Old Box rewards: EXC. BoK+4~5 specific set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. BoK+5 weapon with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Last tier exc weapon with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. High tier ancient for the class that drops the Old Box. Wings Level 2 with the same chance for luck/options as the chaos mix. Piece of Horn. TOCA. 20x Gemstones. Flame of Condor. Late Old Box rewards: Socket Weapon for the class that drops the Old Box. 380 Weapon. EXC. last tier set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Broken Horn. Flame of Condor. Talisman of Luck (W4). Seeds (DD REF HP) Ring of GM - While being equipped, this ring will give the character maximum resistances to all attributes (ice, poison, lightning, fire, etc.) - basically making it immune from being moved / iced / poisoned. Rings/Pendants with guaranteed 2 options and a small chance for 3 options. Events changes & rewards Rabbits invasion They will now invade 4 times per day instead of 3 times. There are now 60 Rabbits / invasion instead of 90 Rabbits / invasion: Maps: 15x Lorencia, 15x Noria, 10x Elbeland, 10x Devias, 10x Dungeon. Reward: 65% chance for jewel (Bless, Soul, Chaos, Life) - 34% chance for 4.000.000 Zen - 1% chance for Early Old Box. White Wizards invasion There are now 3 WW per invasion instead of 5 and are now considered early-game bosses. There are now 30 Orcs per invasion instead of 50 and they spawn in different maps compared to the WW bosses: WW: Elbeland, Dungeon, Devias. Orcs: 15x Orcs Lorencia, 15x Orcs Noria. WW Reward: 10x jewels (bless/soul/chaos/life/creation) + 40% chance for Early Old Box + 15.000.000 zen. Orcs Reward: 10% chance for Wizard's Ring, 40% chance for Jewel (bless/soul/chaos/life/creation), 48% chance for 4.000.000 Zen, 2% chance for Early Old Box. Cursed Dragon & Bloody Witch Queen They will now spawn together, at the same time: 1 time between 17:00 and 21:59. 1 time between 09:00 and 12:59. Cursed Dragon: Early game boss. Reward: 1x Early Old Box + 10x jewels (bless/soul/chaos/life/creation) + 50% chance for Feather/Crest (35% Feather, 15% Crest). Bloody Witch Queen: Mid-Late game boss. Reward: 85% chance for Mid Old Box / 15% chance for Late Old Box + 20x jewels (soul/chaos/life/creation/gemstones) + 2x last tier EXC set items (GD, DM, etc.) with 2 options. Imperial Event Bosses are rewarding 3 Jewels (Soul/Life/Creation) + 10% chance for Talisman of Chaos Assembly. Optional objective: Kill the Statues and get 2~3 extra Jewels (Bless/Soul/Chaos) that anyone from party can pick. Sunday final boss: 1x Talisman of Chaos Assembly. Weekly records rewards: Having 35+ Points: 10x Jewel of Harmony + 1x TOCA + 1x Mid Old Box Having 25-34 points: 5x Jewel of Harmony + 1x TOCA + 1x Mid Old Box. Having 15-24 points: 5x Jewel of Harmony + 1x TOCA + 1x Early Old Box. Having 5-14 points: 5x Jewel of Harmony + 1x Early Old Box. Chaos Castle CC 1: 2 Jewels (Bless/Soul/Life/Creation) + 10% chance for Star (Rings/Pends exc) + 50% chance for Low Tier Ancient. CC 2: 3 Jewels (Bless/Soul/Life/Creation) + 20% chance for Star (Rings/Pends exc) + 70% chance for Low Tier Ancient. CC 3: 3 Jewels (Bless/Soul/Life/Creation) + 70% chance for Low Tier Ancient / 30% chance for Early Old Box. CC 4: 4 Jewels (Soul/Chaos/Life/Creation) + 60% chance for Low-Mid Tier Ancient / 40% chance for Early Old Box. CC 5: 4 Jewels (Soul/Chaos/Life/Creation) + 50% chance for Low-Mid Tier Ancient / 50% chance for Early Old Box. CC 6: 5 Jewels (Soul/Chaos/Creation/Gemstone) + 60% chance for Random Ancient / 20% chance for Early Old Box / 20% chance for Mid Old Box. CC 7: 5 Jewels (Soul/Chaos/Creation/Gemstone) + 60% chance for Random Ancient / 40% chance for Mid Old Box. Kanturu Event Rewards from Hands: 3 Jewels (Bless/Soul/Life/Creation). Rewards from Nightmare (BOSS): 1x Exc. Weapon (Knight Blade, Platina Staff, etc.) + 60% Chance for Mid Old Box + 100% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Kundun Rewards: 2x Random Mid-High Ancients + 40% chance for Mid Old Box + 50% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Medusa 4 Socket Set Items with 3 slots (and lower chance for Socket Shields with 3~4 slots) + 30% chance for Late Old Box + 10% chance for a 380 Weapon. Selupan Rewards: 5 Socket Set Items with 3 slots and 1 Socket Weapon with 4~5 slots + 50% chance for Late Old Box + 10% chance for a 380 Weapon. Crywolf Event Balgass drop: 2x Mid Old Box & 3x PoH that anyone can pick at random locations near Balgass (in 12x12 range). Dark Elves drop: 30% chance to drop Mid Old Box, 30% chance to drop Exc. Weapons (Knight Blade, Platina Staff,etc.), 40% chance to drop 100.000.000 Zen + 30% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. Blood Castle rewards aren't currently set up. World Bosses rewards aren't currently set up. Illusion Temple IT will be changed to use the Inception's system where you can join on any IT level, everyone gets same amount of stats to add, there's the IT Queue, and so on. IT Rewards aren't currently set up. Skeletons Invasion Death King: 1x Early Old Box + 2x Magic Backpack. Death Skeletons: 75% Magic Backpack / 25% Early Old Box. Wings Protector Reward: 100% Wings Level 4 Talisman + 50% chance for Late Old Box. Goldens BoK+1 Goldens have a 1% chance to drop an Early Old Box as extra reward. BoK+2 Goldens have a 2% chance to drop an Early Old Box as extra reward. BoK+3 Goldens have a 3% chance to drop an Early Old Box as extra reward. BoK+4 Goldens have 3% chance to drop an Mid Old Box as extra reward. BoK+5 Goldens have a 4% chance to drop a Mid Old Box as extra reward. Golden Budge Dragon has 5% chance to drop an Early Old Box as extra reward. Golden Derkon has 10% chance to drop an Early Old Box as extra reward. GGDs have a 10% chance to drop a Mid Old Box as extra reward. Hybrid Events OSGM - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 5% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). BiA - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 10% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). Soccer Night - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 15% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). Arena Tournament - apart from the normal guaranteed rewards, each Last Laugh participant will have a 20% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). These are currently the planned economy changes for the next Phoenix. Conclusion: We highly believe that with this complex rework, our goals will be touched: All of our events will be way more attractive in terms of gains. The alts will be highly nerfed compared to active players. The rewards will be better spread for most players to have access to. The bosses will be worth the fights for, between the top players. All of these changes are subject to change and may not represent the true, final version of the rework. Some of the things aren't yet decided / changed but will be found in an updated official info topic before the launch. We're waiting feedback. Later Edit: 3 new things I can present you as well, looking for feedback: Old Jewel Old Jewel is a new mid-late game jewel, a custom one, that can either be mixed on Chaos Goblin or found in Late Old Box. Old Jewel can be used on excellent set items / shields with minimum level of + 11, that have 1 or 2 exc. options. Old Jewel will add +1 excellent option to the item (from 1 option to 2 options or from 2 options to 3 options). Old Jewel has 100% success rate on items. Old Jewel Mix: 30x Jewel of Bless. 30x Jewel of Soul. 10x Jewel of Chaos. 10x Jewel of Creation. 5x Jewel of Harmony. 300kk Zen. 5 exc set items (no weapons) + add12 (or higher). 40% success rate for the mix. The Mix goal is to give new opportunities to spend jewels, zen, and trash exc. items as well as to keep them relevant. Wings Level 4 Mix System There's now only 1 universal Statue for all classes to mix: Goat Statue. It is no longer tradeable via Store (and still no other means). Goat Statue Mix: 4x Mid Old Box. 60x Jewel of Bless. 60x Jewel of Soul. 30x Jewel of Life. 20x Jewel of Chaos. 20x Jewel of Creation. 10x Jewel of Harmony. 1x 380 Weapon + 15 + Add16 (Any). 1kkk Zen. Wings Level 4 upgrade Mix: 1x Goat Statue. Wings Level 3 +15+Add16 (your class wings, if you mix SUM wings3 you will get SUM wings4, if you mix ELF wings3 you will get ELF wings4, etc.) 3x Late Old Box. 90x Jewel of Bless. 90x Jewel of Soul. 60x Jewel of Chaos. 60x Jewel of Creation. Talisman of Luck. 1.5kkk Zen. Note: Wings Level 4 will now 100% come with both options (ign & ref). Heart & Medals Now there's only Heart of Love dropping. The set items that can drop from Heart of Love are now the set items that were dropping on both Silver Medal & Gold Medal + the violent wind set from old Heart of Love. The weapons that can drop from Heart of Love are now the weapons that were dropping on both Silver Medal & Gold Medal. Luck chance of Heart items is 35%. Items from Heart can be dropped starting from +6 up to +11 (with a 4% chance for +11 and 8% chance for +10). As per the new Jewel of Life change, all items from Heart will drop without ADD. Heart of Love will drop from monsters between Level 18 & Level 100 with a rate similar to the old Silver Medal rate.
      3 points
    22. 3 points
    23. Teleport / Teleport Ally is a natural SM advantage over other classes and it always was. You have already changed genuine Teleport settings by implementing cool down and now you are trying even harder. Maybe remove Teleport from the game permanently, so that it doesn’t cause any more confusion? Following this line of reasoning, you should also block DL’s horse and all other pets during invasions, so that everyone moves around the map with the same speed. I’m not even mentioning, that Teleport is useful only in Dung1 to move from warp to middle map zone (leaving start of the map for other classes to hunt anyway) and start of Dung2 to move between walls. All other parts of Dungeon are the same for all classes. Completely useless and stupid idea without reasonable arguments.
      3 points
    24. Hello OldSquaders, Even though it is still kind of cold outside, our Phoenix is ready to bring you some warmth! We're ready to announce the opening of the #4 Edition of Project Phoenix - with a totally reworked gameplay. Grand Opening: 25 March at 19:00 GMT+2 (Mobs will spawn at 20:00 GMT+2). Phoenix has been through multiple concepts reworks since it was born, none of them totally satisfied us, so we've brought our A game and redesigned it once again. I'll highlight in short some of the changes that you'll find on this edition, and the rest of them can be found in our official info topic(s): We want to highlight the biggest gameplay change that Phoenix has, as always you can consult our official information topic for everything you need to know: Phoenix is now a fully non-reset server (resets were removed). 3 Game periods: Hard, Mid & Soft and 3 reworked Breaks. Way slower level 1-400 progression. Limit on ML that can be raised by doing quests at level 400. Extra stat points & DMG/DEF/HP bonuses gained from quests. Full info can be read on Official Info Topic -> Gameplay Info as well as Progression System. The initially announced gameplay rework can also be read here: https://oldsquad.ro/forum/topic/4795-phoenix-early-look-at-the-new-concept/ Castle Siege V3 - main things: Ally can now join CS as well with same rights. There is a maximum amount of players per ally that can be at CS. 2 new objectives during CS: Statues & Gigas Golem. Summoner sleep will prevent any damage on the affected players. Lots of balance changes. Full info can be read on Official Info Topic -> Castle Siege System V3. Initially announced CS rework can also be read here: https://oldsquad.ro/forum/topic/4786-introducing-cs-v3-the-next-level/ Old Box System V2 - main things: Only 3 boxes now. Only relevant rewards for Early, Mid, Late game, based on box. There's a new Mix that you can use to combine lower boxes into higher boxes. They can be found on most events now. Full info can be read on Official Info Topic -> Old Box System V2. Big Economy rework - main things: Boxes of Kundun rework. Big nerfs towards ALT farm. New mixes. Reworked Wings Level 4 Mixes. + many more. Full info can be read on Official Info Topic -> across multiple sections. Initially announced economy rework can also be read here: https://oldsquad.ro/forum/topic/4801-phoenix-early-look-at-the-big-economy-rework/ New jewel: Old Jewel. Info can be read on Official Info Topic -> Special / Hot Features that you should know. Fruits Extra Stats - if you reach maximum amount of Points from Creation Fruits you'll receive extra 150 points to spend. Some of the other changes worth mentioning (and there are way more that you can find by exploring our Info Topic): Wings level 4 will always come with both exc options. Wizard Ring & Moonstone Ring are now tradeable. Added /resetwings command It will reset (remove) the life option from the currently equipped wings. The wings will be placed back in your inventory (you need to have space for them). The cost for the command is 300 credits & 150kk Zen. Removed Quiz Event. Removed Illusion of Kundun. Icarus is now a normal levelling map. IT System is now the same as on Inception (can join any IT, you need IT ticket, there's IT Queue, etc.) Gamble now has a 2kk Zen tax for both players involved. Bonus System now starts at 17:35 and 08:35 and at 20:35 on Sunday. SM Teleport is now disabled in Dungeon. Rageful Blow is no longer part of combo - it is now the main BK PvM skill. Dark Side no longer require level 180, it now requires 423 Agility. Note: Even if the parchment will show with red when you don't have enough stats, you'll still be able to learn it without the needed stats - BUT IT WON'T WORK (DO DAMAGE) until you have the required stats. Dragon Roar no longer require level 150, it now requires 378 Energy. Chain Drive no longer require level 150, it now requires 519 Vitality. Note: Even if the parchment will show with red when you don't have enough stats, you'll still be able to learn it without the stats needed - BUT IT WON'T WORK (DO DAMAGE) until you have the required stats. Rageful Blow no longer require level 170 and Blade Knight class, it now require 513 STR and Dark Knight class. Death Stab no longer require level 160 and blade knight class, it now requires 452 STR and Dark Knight class. Twisting Slash no longer require level 80, it now requires 207 STR. Greater Fortitude no longer require level 120, it now requires 154 ENE. Ignore Defense no longer require level 120. Increase Block no longer require level 50, it now requires 264 ENE. Increase Health no longer require level 80, it now requires 370 ENE. Reset Fruits can now be farmed from Rabbits & Doppelganger (only). Splinter of Armor, Bless of Guardian & Claw of Beast (fenrir mats) can be farmed from BoK+4 Goldens, BoK+5 Goldens & Doppelganger. Outside of Early Old Box, Loch Feather & Monarch Crest can be farmed from Cursed Dragon, IT1, IT2. Outside of Mid Old Box, Condor Flame can be farmed from Balgass, IT3, IT4, IT5 & Mercenary Bounty Advanced. Now if you join the IT Queue, if you're not selected for priority you won't get back your IT ticket, basically it will be consumed for the chance for priority. And lots of smaller changes (mix chances, rates, etc.) that can either be found on the updated Official Topic or directly in game. More than that, Phoenix #4 is also featuring most of the improvements, fixes & features that were worked on Inception in the last 6 months (and there are hundreds), adapted for Phoenix. While most of the information is updated, there are still things left to be added to the info as well as maybe few changes before the Phoenix actually starts (or before that specific content is released in game). Prepare yourselves for another great journey brought to you by OldSquad Community! Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Official discussions topic for Phoenix #4: Test-Server for Phoenix will be opened to public somewhere between Sunday & Monday! #MakeMuGreatAgain!
      3 points
    25. Alex.

      Blood Castle - happy hour

      As in the title, i would like to suggest removing happy hour from blood castles or make XP higher in all blood castles, to match the one in happy hour. Why? - it creates drama between party members - it 'forces' you to do bc during HH to stay in top - it 'forces' all 5 members to be online at those hours, otherwise using teamviewer to add a party member inside doesn't work, because you don't have time to take ur char and the oter one inside - it advantages ppl with better PC, because they have better FPS and can click faster to get inside
      3 points
    26. Is there a possibility to use Right mouse click to move items in and out from chaos machine?
      3 points
    27. I'm not quite sure what you didn't understand, I specified yesterday that I agree that 40 players would be too frustrating / hard to coordonate, and that I didn't thought about this aspect. Later Edit: And also, if I didn't wrote yet about the changes doesn't mean I don't listen to the arguments and feedback, this are the planned changes before the actual release and before seeing the event live:
      3 points
    28. I would like to play cs v2 system in 15 players / guild or ally. Thats means we will make more guilds to participate and hopefully will be more fun. With this number even best guild will have problems trying to win the crown against 3 other alliances. Playing v3 system in 40 ppl will be a mess or will be a easy job for the guild that recruit the best players. We need to teach a gm to stay on the specific coordonates to gain 1 more point/sec and you want to play a so difficult cs?!😅 I agree with many things writed above me, but we see you're implicated and we like that.
      3 points
    29. So many changes, so much difficult, people who play this game play because it is easy and many are not capable of playing something more complicated. If we want complicated game, we would play another game. I would agree with the changes, with the diversity, but what is the point? for what are we fighting this CS? the reward for CS owners is not worth the time and effort. GM boxes, and what.. dont even need to win and you still can get more than half, no expenses added. 380 weapons, and what.. now u got world bosses, drop rate for weapon is higher than on gm boxes. for what to even struggle? to coordinate, to make strategies.. people who play this game want to 1vs1 duel and to win, or will blame the settings and some times for good reasons (in my view cant understand some chars to be op for so long just because stage, its killing the game, example rf 1 hitting any char for like 1.5 months... i guess we need to focus on other aspects of the game) Most cant coordinate even in current settings, cant read properly many things.. most just wanna wait end of db and have what to brag next db that they are the best or w/e. on to the post, below should not exist in my point of view. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM, Assistant & Battle Masters gain damage immunity, preventing them from being damaged, while the buff is active
      3 points
    30. Rocco

      Account already connected

      I pressed f12 and my client automatically closed, now I'm trying to log back in and it says my account is already logged. I tried several times, it just closes my client after the 3rd attempt. edit: after several hours I was casually reading a post in the forum and learnt that f12 minimizes the game (I didn't even know what it did, I'm a newb). I was then able to understand that my game was open in the task bar lol.
      2 points
    31. stfu pisshole get rekt and dont make me log in to pk u and u will see the true bully of this server -Chukundah +3 forum warns
      2 points
    32. alexe

      Change type of 3 lvl wings

      Character name that is submitting it (for the potential reward): FAUST Suggestion type (server/website/forum): website. Suggestion content (make sure to include enough details so your suggestion is clear enough): I propose that we can change the type of wings lvl 3. How the suggestion can bring value: We could use our wings faster. It takes a long time until there are enough wings to exchange between us. (Optional) How would you personally implement your suggestion (your vision): I would put the option to change the type of wings lvl 3 to Service-Premium Options-Blacksmith (counter-cost-1000 credits, for example).
      2 points
    33. Hi, You tried very hard for the past few years and I bet many ppl are great full for that, we know you spend many hours and used a lot of resources to keep the server on going even when sometimes you and community had lets say diffident ideas about maaaaaaany stuff, and all this ppl who are/was addicted to this game (even this basement virgin few posts above ) had here a lot of fun but i think genesis idea was not a good path even from bussines point of view and it was dedicated to a very few ppl who somehow enjoy "late game". Most enjoying part of the game I think I can say it, for most of the ppl are when all need items, all needs wings, all want to be stronger and also willing to pay more for creds to upgrade items, later on the amount of purchases of creds slowing down cause most of ppl got +13/+15 items wings W3 and at the "End Game" i bet for good bottle of whiskey not a lot are investing cause all who have left got creds... I am not sure is there a way to reborn this edition but maby as Pershing mentioned new ppl will join when you make some kind of exp boost who can reach top players RRs in a week or two. Also idea about sprints is very good but every sprint should last 120 days and thats it no more, END, BYE nice hall of fame, ss of best players this season, maby some kind of reward for some dunno 1% more exp next edition dunno just a free thought. We know you concentrating on a new s18 but there are still ppl willing to play s6 with settings you made (maby only nerf bk) and keep the s6 as it is and shutdown genesis, say it was not a good idea, we all make mistakes... and how its written "Make Mu Great Again? Consider the EXP BOOST or start from 5 rr, after stage, items will fast come and maby some real competition show up not flying away cause of 1st problem Thank you
      2 points
    34. Perhaps there should be a rule where you can attend, let`s say Selupan, only once every ~36h(after participation cool down on a boss for a certain amount of time). To avoid same person getting the boss 24/7.
      2 points
    35. Ok, this is about to be the longest post I’ve ever done it my life. So, buckle up. Now that I’ve played a few editions on this server I think I can provide some feedback that might make the game fairer. I’d like to start by pointing out some things that I think make players quit sooner than expected. (Made me and all of my friends at one point.) Basically, this server is runned by 2 main guilds. (Same people every edition, some players leave 1 to join the other). Maybe this wouldn’t be a problem if the server had more guilds to choose from. But right now, these 2 guilds make the game unplayable and unfun for everybody else. They found ways to ruin every single event, so not only u have to deal with them being way higher level (because they know all the tricks and secrets), u also have to deal with them win trading and ruining events so they can get more items for their guild. I joined both of these guilds on past edition to try and fix this problem and it made my experience worst. They are both extremely toxic. So, you are left with 2 choices. 1. Either you are “lucky” enough to join them as soon as server starts, which is pretty much impossible because they all know each other from prior years and make same guilds over and over again. Or 2. You create your own but don’t expect to win any events. If a player can’t do any event. The game is not fun. If you are not able to compete for anything, then u just quit and find a new game, which is what happens mainly in my opinion. My solution for this would be: make guilds smaller. You don’t need 25 people bullying new players out of the game every single edition. They are ruthless and will bully new comers until they no longer want to play. It’d be better if guilds were smaller so at least they have to compete with each other, because right now there is no real competition. I’m talking about 10 players per guild, maybe even 5 if possible. So instead of 25 players killing newbies until they quit, u would have a bunch of smaller guilds actually trying to compete and get items. Players on those 2 old guilds don’t even have to be active to get good items. They just sit AFK all day and wait for their guild to get good items for them, because they basically have rules that nothing gets sold outside. Only they benefit from this, new players never have a chance and market never get good items. Chaos Castle: 2 main guilds ruin this event as well. They group in corners and gangbang new players to get best items for their guild. This is just pointless. I’ve seen them group in CC1 so they can then share a pair of berseker boots? Like bruh… come on. Play this event as it’s supposed to be played. My solution for this would be: either make everybody inside cc have the same character model or remove the weapon completely so everybody is just a character with armor. Yes, people can still team up but at least it’s harder to know who is who. Blood Castle: Make party damage count. I don’t know if it’s like that right now but it feels like it’s not. Right now, it’s just 1 pro player getting the statue every time while the rest of his party is AFK. 5 active players around same RR should be able to beat 1 player. Hard to tell if it works because 1 player always win. Same should be for all other events GGD, BQ, etc. Gold Invasions: Enable the kill restriction (gap) on PVP invasion for newbies. up until maybe box +3? I see so many pros from these 2 guilds killing every newbie for items they don’t even need. They find new players killing Gold Knights or Tantalos and instead of helping them finish it they kill them and then bully them by whispering all kinds of things. That was my warm welcome when I started playing on this server, still remember how unfun that was and made me quit right away. I know there are non-pvp invasions but sometimes pvp ones are the ones u catch. I feel like if a newbie has a golden almost dead to like 10%. A 50RR MAX LVL FO SET player shouldn’t be able to kill him and just steal his item. It does nothing to pro players but new players just want to quit if they can’t get any item. Box +4 +5 then yes you probably have to fight for those. Kanturu Event/Nightmare: Make it 1 ip every 2 days? Last inception it was just the same player doing that event over and over again. Getting all the items for him/alts then all guild members. So, they didn’t even had to try. They get rewarded just for being on that guild. No chance for new players and no room for competition. Either that or make item inside knightmare non-tradeable. so, it forces players to do the event if they want good items, not the same player doing all the work for his entire guild. Medusa and Selupan: Medusa and Selupan are fine but maybe make 1 non-pvp. Otherwise, the strong ones will always dominate. One of them should be non-pvp maybe once a week. random time and random day. Crywolf: Should give a bonus loot. Right now, killing it does nothing. I did more dmg once and felt like I wasted my time. Maybe make the killer (Most dmg) get 1 piece of horn. Killing the bigger boss on CW should be rewarding. Last but not least, toxicness and rudeness on this server it’s too much and it should not be allowed. People are given too many chances to be toxic and curse at every person on this server. 1 Racist comment should be = banned forever. You don’t want to build a community around these types of people. And all it takes it’s 1 bad comment for somebody to quit the game. While I’m well aware that these types of players are probably the ones keeping the server alive by joining every edition to do the same guilds/fights, I’m confident they are also the ones keeping the game from progressing any further or getting new players. It’s hard to recommend this game to a friend when u know they will just not have a good experience mainly because of player base. Even I find it hard logging on some days and seeing /post full of racist and crazy remarks. And while the things said are not directed to me, nobody wants to be on a place full of people saying that kind of stuff. That’s all I can think off. I think this server has the potential to be great. Only need to get rid of a few bad apples and maybe new players will come and join the fun.
      2 points
    36. Gion

      Bad Language.

      Ok, looks like this goes back and forth with both of you actively contributing to its escalation. kooky will have the warn from here revoked, so only 1 warn remaining for kooky and it's the one from yesterday, but taking into account the "history" from yesterday, the 36 hours mute is still active in order to make an example out of this situation: this is not how you treat something like this, especially not on long term, and we would rather not have these at all. On the other side, kooky's warn will be reassigned to KonY for obvious reasons => KonY muted for 12 hours. The Warning Area list updated accordingly. Locked.
      2 points
    37. Character Name: Kar98k (doesnt matter really, not after reward) Suggestion Type: Genesis Server Suggestion Content + Value: Suggestion is simple. Reset fruit's are absolutely useless on Genesis right now due to stat's beeing wiped/reskillable each reset anyways. I'd love to see the reset fruits completely gone since it fucks with the drop %age of actual valuable rabbit drops like jewels/zen. Right now there is no use at all for Reset Fruits compared to Inception. Please remove the possibility to drop those or put something else (e.g. 3kk zen as additional drop compared to the existing 2,5kk with lower %age)
      2 points
    38. You'll need them once you reach max reset and no other way of changing stats around. What I can do si to add them as separate, extra drop instead of the main drop, and this will help you early on while keeping the late in check for fruits.
      2 points
    39. sombraX

      Icarus issue

      -Character name: sombra -Suggestion for Inception server. Hey there and first of all good job making this server. After some days playing here i just realized that some players ( alot of them) just using VPN so they can log in with more than 2 accounts. Not a problem with this if the admins doesn't to ofc, but the thing is when you go to Icarus you find all spots full and they all are inside with more than 2 accounts, even with 4 taking more than 1 spot. Problem is that the other players who just play normal, has no chance to farm in there, they get even PK if they try to get a spot. -My suggestion is, if its possible to make this map, Icarus acces just like DS/Bc, meaning 1account/IP or account/Device. -So this way more of the players can farm inside, and the market wont be so Overpriced with Icarus drops. Ofc this is just my opinion, i let you guys/girls to decide about this. Cheers,
      2 points
    40. Two years have passed since my last Inception DB. Phoenix has crumbled to ashes and a new Inception server was born. I feel like it's time to repost two of my masterpieces which can only be described as "modern expressionism". Ladies and Gentlemen. I present to you - ONCE AGAIN - these two absolute shitposts. I hope you enjoy (again)! Delete this post if reposts ain't welcome x) !!!!!!!!!!!!!!!!!!PLEASE GIVE ME MORE UPLOAD SPACE!!!!!!!!!!!!!!!!
      2 points
    41. 2 points
    42. 2 points
    43. all feedbacks are personal wtf you talkin about.. the problem is adm being arrogant as always. independent on the manner of the feedback text, they all contain a msg. you make a good job with sv, but need to humble yourself a bit ring of resistance = worst idea ever had add luck on site = heavy pay2win (terrible for ingame economy) chaos machine on site = even more pay2win (also terrible for ingame economy) less then 2months this season.. you better start reading the feebacks. you gon need them
      2 points
    44. Hello, The current Inception edition has passed its deadline and due to the amount of players left active there is no point in keeping it online any longer. Inception didn't stop impressing us even on its fifth edition and we're proud of its development and its long-lasting activity. The 6th edition will start somewhere between September and October. As for now, Inception will be closed tomorrow (12.05.2022) during evening. Thanks to everyone that took part in this edition and especially to those that kept playing it on the long run! HoF has been updated:
      2 points
    45. Omegalul

      A new chapter

      NewSquad s17 progressive would kill any other server. I upvote this idea
      2 points
    46. There are two most stupid and unnecessary changes you implemented: 1. Removal of teleport in Dungeon - you still didn’t explain the purpose of this after my feedback in other topic 2. Box of kundun drop change - constantly dropping vine zen mana from k5 is really annoying :) Generally, I think you tried to change something just to show that you really want to improve but in reality some changes were simply not needed.
      2 points
    47. The handicap is increased though now. I can't imagine 2 guilds fightning each other less preditable than 4 or more guilds fighting each other. I'm more worried about the numbers, not the statue or the golem. I would not like to see the server divided in two. We already have gens for that. Also, with smaller numbers we need to be more tactical about it. We need to coordinate better who goes to the switches,crown,golem,statue etc. Kills would defently matter less. I can imagine it would be easier for better organised guilds to have a chance at winning.
      2 points
    48. This new system seems pretty nice and very unique , but there are some things , for me personally as long time player in this server, that i find not being the most balanced and also fixing the most important thing , which was activity on it(more guilds)+ competition. I will start from the top - Having 30 players in a guild + ally and 40 players from both can join cs will not solve the issue that we been facing all this time , that is having 2 guilds fighting for it , the focus here was to give chance to other guilds to win CS , but after X amount of cs's ive played here, having 40 players will not solve this , why? Lets say the 2 top guilds are full + whit enough ally to go , there would be 80 players on castle siege , only from 2 guilds , and whit this is basicly the same as before + huge mess. In my opinion stacking 40 players each guild/ally for CS is way to much and prevent new guilds to rise. in the V2 Cs system , there was some CS's ive played that 3 guilds participated , and i can give a recent example that was in last phoenix DB , where hardcore + nosgoth + squadron have fought for cs , while the chances for winning were higher for hardcore , squadron and nosgoth managed to register multiple times , and also when 1 registered, the other 2 were fighting for it , and the guild registered just had to control switches by letting each attacking guild having each switch , and there was one win for nosgoth that this happened , squadron holding one HC another . this is a just a example , there was few more CS's like this whit horde+nosgoth+hardcore , not many because drama is always present , but is very possible to be like this constantly specially in a non rr edition and how ? How i see is like this - Maximum members in each guild should be max 20 and ally 20 -I truly believe that whit a less amount of max players in a guild can be forced for new guilds to be created and participate, because in a non rr edition most of the players that are not even in top 100 are in the same level as stats/gears and the chances of win are pretty high due to also other guilds competing -Its already hard sometimes to get 20 to play , and having a need to have 40 will be frustating. At cs u can join whit the 20players + 10 from ally but ally cannot go inside of castle. -Like this the 2 statues outside can be focused by 10 from ally , 5 on each one ( depending on calls and needs) and the 20 from guild fighting inside , that also can help outside if needed. Removing the 20% points u get from repairing statues to reduce the handicap. Removing the immunity buff that you can get from controlling the both statues. ( In my opinion having immunity is a buff should not exist in any way , it can be frustating to one guild dominate this and constantly save GM or strong BM's to survive and not die , specially the GM.) - Just having the % on kill points and % on defense points are pretty much enough to make the difference. Gigas Golem - Stunning is very very powerfull , and we see it already just like being iced for example, and being stunned for 5secs every 30seconds during 3 minutes is really too much. I would switch this curse to a miss chances or slow for 2minutes every 30s , OR mixing both for 3 minutes whit a random chance every 30sec ( the slow that we cannot use antidote to recover , like the ice effect from the RF skill) it feels more balanced like this. - Points curse - the last 30minutes are crucial and stopping points from all sources during 3 minutes is huge , so instead of 3minutes of no points , cutting between 50% to 80% of all gaining points during 2 minutes feels more balanced also. One of the biggest thing i liked too see was the individual reward , it makes the players that plays buffer or going ice arrow or stamp or any other role , it makes them feel valuable and able to win something for they role+effort , and also the ones from ally fighting outside. And the rewards for it can be rethinked a bit instead of giving a pack of jwl or a ob5 , its 2 hours of gameplay and try hard , im not saying to give huge rewards but a bit more than a simple pack or chance for ob5 can be added , for example X hours whit a max of 1-2days added in the vip package ( if doesnt have vip a exp buff same as vip would be added for X hours whit a max of 1-2days) , all depeding on the networth made by the player , this is just an idea , any reward can be given at a certain progress of the game , i just feel that the rewards can be more interesting Even tho this new system hasnt been played yet , in my personal view and experience , this new features for sure have potential and will be pretty fun + competitive , but the amount of players in a guild needs to be reduced in order to new guilds being made , and being able to compete for cs , because when theres 3 guilds , specially now whit this system , the chances for the strongest guild of the server imo are highly reduced Along whit some changes that for sure will be needed , the most important one for me personally is the max members , and some other that i pointed out are my opinions that would make the CS more balanced for the guilds participating
      2 points
    49. Hello fellow OldSquaders! I have decided to make a guide about Yellow options you can put on excellent weapons and armor and share my knowledge with you. What do these options do and how do they help you in PvP? As you all might or might not know, the most important thing in PvP is considered to be the SD. What is SD, how do we increase it and how does it work in PvP? -SD is represented by the yellow bar that is near our HP pool. It can be increased directly by our stats(The more resets and stats you have, the more your SD increases). -In PvP by default, when you receive damage, 90% of it goes into your SD, and 10% goes into HP. When you run out of SD, all the damage goes directly into HP. Keep in mind that if you don't have a sturdy HP pool you might die even if you have SD left, so try to get a good amount of HP so you don't die before your SD pool depletes. Also there are some hidden mechanics of the game hidden behind SD, but I will speak about them later. Now let's see how yellow options can help your character in PvP I will start with SD Ratio Increase(One of the two yellow options viable on high reset/high stat servers). How does it work and where/why should you use it. -Keep in mind that currently, on OldSquad, you can have up to a maximum of +3 SD Ratio increase on set pieces and shield instead of +5 as it was by default. SD Ratio increase is the counterpart of SD Reduction rate on weapon(Basically they counter each other) Earlier I've said that 90% of the damage goes into your SD pool and 10% into your HP. What this option do is, it increases the SD Absorbtion beyond 90% of the default one. So basically, If I equip one set piece that has SD Ratio increase, I will receive 93% of the damage into my SD pool and only 7% into HP. Now, if I manage to get SD Ratio increase on 4 pieces, it means that all the damage I will take will go into SD, leaving my HP unharmed. Why is this such a huge thing? Remember when I said about the hidden game mechanic behind SD? Basically, when your characters suffer HP damage, your character have a chance of getting a stutter, being unable to attack/use skills for a brief time. For BK for example(but not only), that stutter can make a huge mess as it can be the difference between a succesfully done combo and a failed one. A failed combo means that you lose a huge amount of damage which can be decisive in a duel. So, the main reason of using SD Ratio increase is the fact that if we manage to get 100% SD Absorbtion, it prevents our hp pool from taking damage, which translates into being able to dish massive amounts of damage in a short time by having uninterrupted attacks because we get rid of that stutter. However, compared to Damage Decrement Increase it does NOT reduce the damage you take. This option is especially good if you have lots of SD potions on your hand so you can replenish your SD pool(Basically use SD pots instead of HP pots) There are other ways to prevent the animation stutter effect as well. Horn of Uniria, Horn of Dinorant, Horn of Fenrir and Dark horse will prevent you from get stuttered in PvP as well, however, the Dark Horse is available only for DL, the Fenrir is pretty hard to get and the other 2 get destroyed very fast in PvP. Also keep in mind that BK can NOT use cyclone and VRF can NOT use Chain Drive(Main PvP skills), so SD Ratio increase is the only viable way for them to get rid of the stutter effect. However, this option can be countered very easily with SD reduction rate and SD Bypass options, and because the option is currently nerfed down(You need 4 items to reach 100% instead of 2), I would say that it is not a viable option, or it can be very situational at most(For BK's for example, that are not able to equip a pet, and only when they fight enemies that dont have SD Decrease ratio on weapon, so basicly just in duels). Next, I will speak about SD Reduction rate % and how does it work in PvP As I said before, SD Reduction Rate is the opposite of SD Ratio increase - so, the damage absorbed by the opponent's shield in PvP translates into HP damage according to the value of SD Reduction Rate that you have. For example, if you have SD Reduction Rate 10%, your opponent will take 80% damage into SD and 20% damage into HP. Considering that you can get 13% Maximum ammount of SD Reduction rate on Staff, the maximum SD Reduction Rate you can get is 26% - Which translates into 64% SD/36% HP damage done. This option is especially powerful on high attack speed characters and very effective against characters that have a low HP buff, therefore being prone to dying before their SD runs out. However, I will advise you to NOT use this option against high hp pool characters such as VRF or BK, since them having huge HP pools translates into them surviving even longer in PvP. Why do I say this? BK and VRF are probably the only characters that can survive a good amount of time even if they run out of SD. So basically how you want to play against them is drain their SD to 0 very fast and burst them down directly into HP pool. This option does exactly the opposite therefore it makes them survive longer(Less damage into their SD - They sustain their HP pool with HP pots anyway - They live longer). Last, but not least, probably the crowned king of yellow options in PvP(at least on high stats server), SD Bypass, or SD Ignore Rate SD Bypass grants each attack a chance to completely Ignore the opponent's SD and deal full damage to their health.So, if your weapon has SD Bypass 10% - You will have 10% chance for each hit to translate directly into HP, which deals huge damage. In short, this yellow option is RNG dependant, but considering that on high stats servers you have very fast attack speed, it means that this will proc a lot. **SD Bypass DOES work with reflect option - So if you have a set item with Reflect option equiped, that reflect also has a chance to benefit from the Bypass you have on weapon. This yellow option is viable and good on all classes, but especially benefit the classes with high burst damage on one hit(Such as BK combo, DL Horse, SM Nova) because they actually have chances of one shotting people. This option is much better when PvP-ing against high HP targets, but as I described the matter earlier for SD Reduction, this one can be problematic against BK and VRF as well - If you're not lucky enough to hit bypass after bypass, they will sustain their HP pool and their SD will drop even lower(The bypass hits do no damage to SD pool), so they will live even longer than if you would have SD Decr. The safest choice - especially if you are a 1 weapon class as DL is, is by far SD Bypass, while MG/Summ can also chose to use 2 SD Reduction weapons because they have huge burst and can kill others before their SD drains even without bypass. For set pieces, there are more situations: -For CS, you will chose Damage decrement increase every time - Since 99% of CS you will have 0 SD anyway and the SD Ratio increase option will do nothing for you. -For BK's especially, in 1v1's, go SD Ratio increase if the opponent has no Bypass or Reduction, that will translate into smooth, uninterrupted combos which almost every time means you will win. Mainly, in most of the cases, DDI is the best choice by far for all classes, but SD ratio increase can situationally be very very good Thank you for reading, and I hope you got the chance to learn something Best regards, Phantomel
      2 points
    50. Hello, A lot of you are wondering what you can do with credits or how to obtain them so I will make a little guide to help you out. Credits are the virtual currency that we use on our site. This is the only thing that we give for Donations (we don't use WebShop, CashShop or things like these). Important: In order for the credits table to be created and your credits to be actually counted, you need to log in to site first, that's how you "activate" this table. How to obtain credits? As I stated, the first method to obtain them is via Donations (you will get 1000 credits for 10 euros, 1600 credits for 15 euros, 2200 credits for 20 euros and 3350 credits for 30 euros (via PayPal or Card). You can also donate via BANK TRANSFER, contact us for more info. Donations aren't refundable unless we decide so, in special cases. The other methods to obtain credits are: - Vote for US (1 vote = 2 credits, you can vote every 12 hours on 2 sites) - 8 credits / day. - Go on every Rabbits Invasion and farm Rabbits (4 credits per killed rabbit) - 60 rabbits per invasion, every 6 hours. - Sell your own Items on Market for credits. (Maximum price of 2000 credits/item, 10% tax). - Sell your own Characters for credits (Minimum price 2000 credits, 20% tax). - Win Weekly Tops: Weekly Voters: 200 credits 1st place, 198 credits 2nd place, ... 2 credits 100th place. Weekly BC: 150 credits 1st place, 145 credits 2nd place, ... 5 credits 30th place. Weekly DS: 150 credits 1st place, 145 credits 2nd place, ...5 credits 30th place. Weekly CC: 150 credits 1st place, 144 credits 2nd place, ... 6 credits 25th place. - Hunt! Every Boss/Mini-Boss give credits as follows: Golden Goblin: 3 credits Golden Soldier: 3 credits Golden Rabbit: 3 credits Golden Titan: 4 credits Golden Devil: 4 credits Golden Vepar: 4 credits Golden Dark Knight: 4 credits Golden Crust: 5 credits Golden Tantalos: 5 credits Golden Golem: 5 credits Golden Satyros: 8 credits Golden Iron Knight: 12 credits Golden Twin Tale: 12 credits Golden Napin: 12 credits Golden Budge Dragon: 12 credits Golden Derkon: 15 credits Great Golden Dragon: 20 credits White Wizard Orcs: 5 credits White Wizard: 15 credits Dark Elves: 25 credits Cursed Dragon: 30 credits Nightmare: 40 credits Kundun: 40 credits Bloody Witch Queen: 50 credits Medusa: 55 credits Selupan: 60 credits Balgass: 80 credits What can you do with credits? - You can Buy Hunter VIP (1000 credits for 7 days). Advantages can be read in the next section. - You can Buy Dealer VIP (1000 credits for 7 days). Advantages can be read in the next section. - You can Buy Professional VIP - Unlocked after Stage 1 (10rr) is completed (1800 credits for 7 days). Advantages can be read in the next section. - You can Buy Players Characters from the Character Market. - You can Change Race (4200 credits) - No limit of resets to use this function. Note: There is a 5 days cooldown for changing the race (on the same character). - You can use Blacksmith to Add Luck on items (500 credits / Item) - You can't use it on Wings (Level1/2/3). - You can use Blacksmith to Upgrade Items from +9 to +12 (180/260/380 per Upgrade/Level) - You can't use it on Wings Level 2&3. - You can use Blacksmith to Add +ADD on items - Make the item with +12 ADD, from +0/+4/+8 - (300 credits / Item). - You can Hide Info (Hide Location + Inventory with 500 credits for 4 days). - You can Change Name (1000 credits). - You can Transfer Character to another Account (1000 credits). - You can Reset Master Skill Tree (2500 credits). What are the advantages of VIP? VIP-Hunter: - DL, RF, MG from Level 1. (Default: Level 200) - +15% EXP. (Default: 100%) - +15% ML EXP. (Default: 100%) - Max Elf Buff Level: + 40 levels and + 2 resets. (Default: 250 level & 1 reset) - Module Discounts: 3%. (Default: 0%) - +8% chance for Soul, Life & Harmony in items. - Lower level mobs for ML exp. (95 instead of default 105) - Lower zen for resets: 80% of the default price. (Default: 100% - based on each reset) - Extra warehouse: 3. (Default: 2) - Off-Attack maximum duration increased with 5 hours. (Default: 5 hours) VIP-Dealer: - DL, RF, MG from Level 1. (Default: Level 200) - +8% EXP. (Default: 100%) - +8% ML EXP. (Default: 100%) - Max Elf Buff Level: + 25 levels and + 1 reset. (Default: 250 level & 1 reset) - Module Discounts: 3%. (Default: 0%) - Market Sell Limit: + 100%. - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server) - +25% Zen. - Extra rate for DS/BC invitations mix: + 5%. - Max entries per day +1 for all events except Illusion Temple, Imperial & Dopple. - Lower zen/delay for post: 115.000 zen & 5s delay. (Default: 150.000 zen & 10s delay) - Extra warehouse: 3. (Default: 2) - Off-Attack auto-pick unlocked. (Default: No auto-pick) VIP-Professional: - DL, RF, MG from Level 1. (Default: Level 200) - +20% EXP. (Default: 100%) - +20% ML EXP. (Default: 100%) - Max Elf Buff Level: + 80 levels and + 4 resets. (Default: 250 level & 1 reset) - Module Discounts: 5%. (Default: 0%) - Market Sell Limit: + 100%. - Lower level mobs for ML exp. (90 instead of default 105) - Extra rate for DS/BC/IT invitations mix: + 5%. - +15% Zen. - Lower zen for resets: 90% of the default price. (Default: 100% - based on each reset) - Max entries per day +1 for all events except Illusion Temple. - Lower zen/delay for post: 135.000 zen & 5s delay. (Default: 150.000 zen & 10s delay) - +8% chance for Soul, Life & Harmony in items. - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server) - Extra warehouse: 4. (Default: 2) - Off-Attack maximum duration increased with 7 hours (Default: 5 hours) and auto-pick unlocked. (Default: No auto-pick) Enjoy farming & using credits!
      2 points
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