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    Showing content with the highest reputation since 03/28/2022 in all areas

    1. Hello, As initially communicated, starting from this autumn OldSquad will have a big restructure. Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground. Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on. Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets). Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception. There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it. Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side. Schedule for 2022-2023: 09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
      9 points
    2. Alex.

      A new chapter

      As the title implies, i want to address something that has been discussed before and is probably on everybody's mind. First, i would like to state that i don't think anybody is playing OldSquad for the fact that it is season 6, a season that is known for few bugs. I think everybody that is playing oldsquad, is playing because of the quality of the server that admin was able to create, his ideas, vision and most important because of the community and friends. Secondly, i think that there are no season 17 servers out there that could stand a chance in my opininon to a NewQquad server S17. I'm 100% sure that no changes or fixes to season 6 could ever bring to OldSquad the amount of players a S17 would bring and i honeslty believe that S6, the way it is right now is at its peak, but ofc if admin belives that it can get any better, who am i to say no. I would love to hear ur guys impression about the future of OldSquad and if you would like to move forward, play a new season and of course, play with a lot more ppl that would join.
      8 points
    3. You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work. But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough. We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life). What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things). What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year. We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not. Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
      8 points
    4. GetFukt

      Feedback from Players

      Phoenix Semi-Hard x30 Feedback Hope this is at least read and considered. 1. Economy A. I don't believe the hard economy system was successful. The lack of jewels leads to every item being traded with primarily credits (P2W). This transition to P2W is not the OldSquad server we all love and remember. B. With the new Box of Kundun system there is no more incentive to hunt and compete for Box +4/5. With a majority of the drops being complete garbage (Vine gloves + mana from Bok5) you've introduced so much additional RNG to an aspect of the game that is already RNG heavy. This makes the server feel more and more like a mobile phone game where you are gambling 24/7. C. I believe the jewel drop rate needs a buff. There are not enough jewels in the economy for anyone to build cool sets, consistently game on wings, yolo +15 items, etc because the jewel drop rate is abysmal. D. Zen drops - At some stages of the game I was struggling to even buy potions. - I don't think any changes are required, it seems much better now. 2. Blacksmith A. Removing this system would slow progression and let non-donators at least have a chance to compete. I recommend removing the +9 - 12 aspect of the blacksmith but keeping the + Luck option. This paired with VIP purchases should provide enough profit to maintain the server. Ideally I would love to see 1 VIP system introduced, with a price increase of 5 euros, and the only additional credit option would be adding luck. 3. IP Limits A. This is something I agree with. I'd hate to see a server full of alts just farming. Sadly, the IP limit isn't working, the system is still being abused and people are playing 10 - 15 just to increase their chances for jewels and zen (See 1.C). 4. Balancing A. BK - Overpowered monster / Takes a brain to play. - I think this class is fine. It's primary job is to be a killer and it does take a bit of skill to play. B. DL - Level 1 - 350 It's broken, but balances out and falls off as levels progress. - Ignore SD on horse is a bit silly. C. SM - Weak as shit level 1 - 350+ and requires good items. - SM needs a lot of love and investment but they really shine at later stages. - Balanced Well. D. RF - Level 1 - 300 it's pretty shit. requires decent items, falls of late game (ML++). - Needs a few tweaks, shouldn't be able to 1 hit everyone while walking around with 5k++ HP. E. SUM - Late game monster. Takes a while to get going. same as SM, balanced well, requires investment. F. AE - The main PVM class. Ice arrow should have it's duration reduced and should have some sort of diminishing return if you're just holding 1 person in place with Ice arrow. G. MG - What a fucking joke, literally only useful to play as EMG. Low Range - Check, Low Defense - Check, Low Damage - Check. This is quite literally the worst class on the server. More to come soon.
      7 points
    5. Miuku

      Atlans derkons

      Character name that is submitting it (for the potential reward): Miukutin Suggestion type (server/website/forum): server Suggestion content (make sure to include enough details so your suggestion is clear enough): Visual dragons in atlans How the suggestion can bring value: Making pvp more fun for everyone. (Optional) How would you personally implement your suggestion (your vision): I would remove dragons totally. Hey, i find it really annoying that we cant see pretty much anything while there is flying dragons in golden invasion at the atlans, i pmed Gion about that and asked if its possible to reduce amount of those dragons, he said its only possible to totally remove those, what would be even better solution in my opinion, imho those flying dragons couldve removed for any pvp invasion, thought i havent found them problem elsewhere. Thanks for reading and nice day for everyone!
      6 points
    6. Hello OldSquaders & Guests, As you already got used to, autumn brings back our Inception to life! The same, classic OldSquad gameplay will be present, featuring a progressive system and stages across the resets. Inception - Sprint #1 - will be released on 09 September 2022 at 19:00 GMT+3 (Mobs will spawn at 20:00 GMT+3). Public Test Server will be opened for public with 4-5 days before the start! There won't be anything new outside of some quality of life / fixes / improvements that were done during Phoenix. Though there are few important changes related to how Inception will operate from now on: As previously communicated, Inception will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets). Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception. There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. Genesis will be our new, permanent main server, and the location where characters will be transferred from the Inception Sprints. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on. Schedule for 2022-2023: 09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. Cheers.
      5 points
    7. Economy jewel - shit Zen - shit Early mid late drops -shit Golden drops +4 + 5 -shit Balanced classes - shit Thanks for this edition. Above is my feedback on Admin’s new ideas
      5 points
    8. Hello OldSquaders 😉 As you can see on the online counter, the idea of Inception sprints and Genesis probably didn’t go as expected. At the minute we have 200 online on Genesis which actually is almost dead and 230 online on new Inception that freshly started 3 weeks ago. Unfortunately, one of two main guilds has left Inception recently, because they couldn’t handle the competition and now there is no competition between players at all. It will probably die very soon as well which in result will force you to carry two dead servers without any competition on any of them. The only way to create a competition now is to encourage new players (or new guild) to join Inception and focus on this project for next couple of weeks. I would suggest organizing some proper speed exp event for new players within 0-5 resets, so that they can make those 5 resets within one week and start competing with the existing players that are already at 5rr. It would also be a good timing for such an event because we are at the 5rr stage now, so the new players could catch up even faster. I think it’s not too late because we are still at early game. Obviously, this kind of event should also be properly advertised to reach as many people as possible. I believe it would also encourage people that are already within OldSquad community and haven’t joined Inception from the start. They might think it’s already too late to join but it actually wouldn’t be, because they will have a chance to catch up with top players very quick (Hardcores I’m talking to you!). Apart from exp boost we can think of any other ideas for new players that will join. We had a conversation within ELITE guild thinking about generating a competition on the server and that would probably be the only way. Otherwise, we will have to split the guild creating two smaller groups and compete between each other which does not make any sense. Inception project has always been quite popular with 600-700 online players after first three weeks, now it’s almost dead only because group of noobs have left after first drama. This is disappointing for us, that’s why we came with this suggestion. If anyone have any other ideas, feel free to add it in this topic. I’m aware that Gion/Admin most likely will not do anything in this matter but it’s always worth trying 😁
      4 points
    9. Chukundah

      Inception - Genesis

      character name - Chukundah suggestion type - server suggetion content - @ADMIN players in genesis soon will have all resets and farm all the avaiable content that in inception wont have ( sockets +seeds ) + will lvl way more the ML before we do in inception , by the time we transfer there in january we have farmed nothing here besides harmonys to save for until then, cause all the ancients we get from erohim cc are literaly no use for them besides those who come whit luck to mix condor, is getting to a point that content here is getting pretty limited as we make more resets and farm pretty much nothing usefull . i think many agree that a faster transfer or same content realease ( sockets+seeds ) would be a good way to keep up the pace whit both servers How the suggestion can bring value - keep up whit both servers in content + activity
      4 points
    10. BetleyKOX

      Inception - Genesis

      IMO we are get fucked a bit , beacuse in the inception we can't no do the progress like ppl on the Genesis ok we known it from the since , but how the dog is that working , we are playing 73 day overhere , we are 17 reset to the genesise they are doubled well thats 34 , Ppl in the 10 day are 46 =))))))) WHERE they did normaly 23 reset , they jumped our stage , they are doing medusas , they are doing selupan , they got almost sets socket done , how thats work in the Inception ,400 online 20 char in w3 wings ;DDDDDDDDDDDDDDDDDDDDDDDDDDDDD , When the fussion going to be end , the inception char going be like Subs xDDDDD for those char from genesis , not fair a bit :)))))) In my opinion Genesis started 30 day too early , there is too much exp , They are progressing like on the 99999 exp server , @Admin U should to unluck the bosses NOW... Give to do the socket for us , open the full gameplay , if u dont u going to destroy the inception , next one will be not 600online there will be 200 , beacuse pointless to play the server where u can only to do w3 and exe set , where ppl are almost done with sockets Weapons ;)))) GL Enjoy the gameplay still , beacuse all from us just know that gonna stay like is , beacuse no1 can destroy the admin vision like in the pheonix when 1 bk was killing alone around 13 char in the boss , BECAUSE THE BK IS ONLY PVP CHAR !!!!! Kisses greetings from rain Poland
      3 points
    11. Character name: Doesn't matter I'm not after reward Suggestion Type: Server Suggestion Content: I'd love to get the possiblity to "pass" party leader to another member in party. This will create opportunity to pass party lead to someone else in case of AFK or other time related reasons.
      3 points
    12. EnkEgg

      Icarus issue

      I Would rather see a time llmit per character in Icarus. So the same people can't farm it from server start till end every time. I don't even bother going for the first few weeks because all the nojob players there on their computers 24/7 holding all spots. I put an alt in icarus 24hours ago, and already the same nojobs's trying to hold all spots have pked me 4 times. It is frustrating, but they are not breaking the current rules, so nothing to be done. However, I do see sombraX's point. I think it needs to be pointed out that he is saying limiting things to be like BC/DS might stop the people who log 2 chars, go offatack change IP and log 2 more, so on and so forth. They could potentially then log 10 characters and have 1 in each party picking up feather/crests. Repeating this process every 5 hours to keep them online. Compared to as Gaion pointed out, the limit would only half the amount of characters someone with multiple devices could have in icarus, though that still sounds like it would help? Regards, Enk
      3 points
    13. 3 points
    14. Hello, We're releasing our special Grand Reset system for Genesis tomorrow (Friday), 12.05.2023 at 21:10. No server restart will be needed unless something goes wrong. If you reach at least 54 resets and level 400 you now unlock the Grand Reset. By doing a Grand Reset, your resets become 0 and you can grind once again up to 55 resets. What's nice about our Grand Reset is that there's no draw-back of doing it, instead, it is just a natural progression. Basically, you keep your points as they were before the Grand Reset, so each time you reach level 400, your character will have the same power as it had without the GR. In order to do a Grand Reset you need to type /grandreset. Rewards for Grand Reset 2500 Credits. 2 weeks of Golden Fenrir (that can't die). 2x HoF Badges. 60 extra free points for each new Reset after the GR [that are accumulated up until 50 resets, where you'll have 3000 extra stat points compared to 50rr chars without GR]. 200 extra free points for each new QReset after the GR, between 50 and 55 resets. [so at 1 GR and 55rr you'll have 4000 more points compared to 55 chars without GR]. Improved quests rewards when doing them again. Extra +1% Damage for every reset after 50rr. [with a total of +10% at 1 GR and 55RR]. [!] Higher top position. Requirements for Grand Reset Your character on Server 1 (Normal Maps). Level 400. 54 or 55 Resets. 1.500.000.000 Zen. 2x2 inventory space for Golden Fenrir. Extra info The EXP rate for 0-55 resets is a linear EXP with a 40% rate of the normal (NON-GR) EXP. The Quests are reset, you can start them again at 50 resets & all restrictions/requirements for the Quest System are being kept once you start them again. Note: After reaching 50 resets you must use /qreset again in order to progress to 55 resets. After starting the Quests again, the first 2 quests from each tier will now reward you with: 15% chance for 1x DD Seed in Sphere, 35% 1x Old Box 5, 50% 1x Old Box 4. You can no longer reset with the usual command (/reset), you must type /mreset in order to reset. You gain the same amount of points as you had before the GR (as free points) MINUS the points gained by going from level 1 to 400. Note: If you do the GR at 54 resets you'll still gain the missing points (800 or 900) that the 55 resets chars get. Note2: After each new reset you gain the same amount of points PLUS the extra points gained for each new reset. You keep the same amount of bonus % Damage as you had before the GR (earned from qresets). Note: If you do the GR at 54 resets you'll still gain the missing 1% Damage that the 55 resets chars get. Each new reset after GR costs 150.000.000 Zen. If you have a Grand Reset, the other systems from game will consider you as having 55 resets.
      2 points
    15. alexe

      Change type of 3 lvl wings

      Character name that is submitting it (for the potential reward): FAUST Suggestion type (server/website/forum): website. Suggestion content (make sure to include enough details so your suggestion is clear enough): I propose that we can change the type of wings lvl 3. How the suggestion can bring value: We could use our wings faster. It takes a long time until there are enough wings to exchange between us. (Optional) How would you personally implement your suggestion (your vision): I would put the option to change the type of wings lvl 3 to Service-Premium Options-Blacksmith (counter-cost-1000 credits, for example).
      2 points
    16. Wanheda

      RARE ITEMS

      (sorry. only place on genesis forum where im allowed to post.) Hello, i was thinking to make rare items like they used to be, to be able to move them in vould, and transfer character with them. is a pretty hard set to make, and it is a waste to keep seling them for zen or using them on w3...
      2 points
    17. Hi, You tried very hard for the past few years and I bet many ppl are great full for that, we know you spend many hours and used a lot of resources to keep the server on going even when sometimes you and community had lets say diffident ideas about maaaaaaany stuff, and all this ppl who are/was addicted to this game (even this basement virgin few posts above ) had here a lot of fun but i think genesis idea was not a good path even from bussines point of view and it was dedicated to a very few ppl who somehow enjoy "late game". Most enjoying part of the game I think I can say it, for most of the ppl are when all need items, all needs wings, all want to be stronger and also willing to pay more for creds to upgrade items, later on the amount of purchases of creds slowing down cause most of ppl got +13/+15 items wings W3 and at the "End Game" i bet for good bottle of whiskey not a lot are investing cause all who have left got creds... I am not sure is there a way to reborn this edition but maby as Pershing mentioned new ppl will join when you make some kind of exp boost who can reach top players RRs in a week or two. Also idea about sprints is very good but every sprint should last 120 days and thats it no more, END, BYE nice hall of fame, ss of best players this season, maby some kind of reward for some dunno 1% more exp next edition dunno just a free thought. We know you concentrating on a new s18 but there are still ppl willing to play s6 with settings you made (maby only nerf bk) and keep the s6 as it is and shutdown genesis, say it was not a good idea, we all make mistakes... and how its written "Make Mu Great Again? Consider the EXP BOOST or start from 5 rr, after stage, items will fast come and maby some real competition show up not flying away cause of 1st problem Thank you
      2 points
    18. Hi, I would suggest changing a bit the current drops from OldBoxes to make them more relevant and satisfying. Right now some of the OBs have drops that are almost useless at the stage the boxes are released or they completely lose relevance later in game. A few examples: OB1 - Kalima ticket - almost completely useless at every stage of the game. OB3 - 10b / 10s - not really relevant at the stage where people have 10rr + OB3 - crest / feather - with the current changes, and feather / crest dropping in karutan1, by the time OB3 is released crest/feather would be almost worthless. OB4 - ancient tier1 - it's a fine drop but probably better for OB3. OB4 is hard to get and ancients quickly lose relevance on the server, because they are accessible from many other sources. OB5 - feather of condor - by the time OB5 is realesed feather can be crafted easily and most people already have w3, so it is no longer a relevant reward from a box that is so hard to get. Condor Feather would be a better drop for OB4. Changes I would propose: OB1 - Ring Exc (higher % for 2 opts than in Star and some small % for 3 opts introduced after stage1) / Wings lvl1 (0-9) (no change here) / Demon / low % for Magic Backpack OB2 - Pend Exc (higher % for 2 opts than in Star and some small % for 3 opts introduced after stage1) / 10 entry DS or BC ticket / Jewel Bundle (10b or 10s) / low % for ancient box or just random ancient item OB3 - Jewel Bundle (10c or 10 crea) / PoH / low % for Wings lvl2 +L + chance for opt / Ancient tier1 OB4 - Jewel Bundle (20crea / 20gems / 20c) / TOCa / Flame of Condor / Feather of Condor / low % for Old Jewel OB5 - Best seeds in sphere / 30 harmony / Broken Horn / higher chance for Old Jewel / low % for 380 exc weapon +1 / 2 opt
      2 points
    19. Perhaps there should be a rule where you can attend, let`s say Selupan, only once every ~36h(after participation cool down on a boss for a certain amount of time). To avoid same person getting the boss 24/7.
      2 points
    20. Ok, this is about to be the longest post I’ve ever done it my life. So, buckle up. Now that I’ve played a few editions on this server I think I can provide some feedback that might make the game fairer. I’d like to start by pointing out some things that I think make players quit sooner than expected. (Made me and all of my friends at one point.) Basically, this server is runned by 2 main guilds. (Same people every edition, some players leave 1 to join the other). Maybe this wouldn’t be a problem if the server had more guilds to choose from. But right now, these 2 guilds make the game unplayable and unfun for everybody else. They found ways to ruin every single event, so not only u have to deal with them being way higher level (because they know all the tricks and secrets), u also have to deal with them win trading and ruining events so they can get more items for their guild. I joined both of these guilds on past edition to try and fix this problem and it made my experience worst. They are both extremely toxic. So, you are left with 2 choices. 1. Either you are “lucky” enough to join them as soon as server starts, which is pretty much impossible because they all know each other from prior years and make same guilds over and over again. Or 2. You create your own but don’t expect to win any events. If a player can’t do any event. The game is not fun. If you are not able to compete for anything, then u just quit and find a new game, which is what happens mainly in my opinion. My solution for this would be: make guilds smaller. You don’t need 25 people bullying new players out of the game every single edition. They are ruthless and will bully new comers until they no longer want to play. It’d be better if guilds were smaller so at least they have to compete with each other, because right now there is no real competition. I’m talking about 10 players per guild, maybe even 5 if possible. So instead of 25 players killing newbies until they quit, u would have a bunch of smaller guilds actually trying to compete and get items. Players on those 2 old guilds don’t even have to be active to get good items. They just sit AFK all day and wait for their guild to get good items for them, because they basically have rules that nothing gets sold outside. Only they benefit from this, new players never have a chance and market never get good items. Chaos Castle: 2 main guilds ruin this event as well. They group in corners and gangbang new players to get best items for their guild. This is just pointless. I’ve seen them group in CC1 so they can then share a pair of berseker boots? Like bruh… come on. Play this event as it’s supposed to be played. My solution for this would be: either make everybody inside cc have the same character model or remove the weapon completely so everybody is just a character with armor. Yes, people can still team up but at least it’s harder to know who is who. Blood Castle: Make party damage count. I don’t know if it’s like that right now but it feels like it’s not. Right now, it’s just 1 pro player getting the statue every time while the rest of his party is AFK. 5 active players around same RR should be able to beat 1 player. Hard to tell if it works because 1 player always win. Same should be for all other events GGD, BQ, etc. Gold Invasions: Enable the kill restriction (gap) on PVP invasion for newbies. up until maybe box +3? I see so many pros from these 2 guilds killing every newbie for items they don’t even need. They find new players killing Gold Knights or Tantalos and instead of helping them finish it they kill them and then bully them by whispering all kinds of things. That was my warm welcome when I started playing on this server, still remember how unfun that was and made me quit right away. I know there are non-pvp invasions but sometimes pvp ones are the ones u catch. I feel like if a newbie has a golden almost dead to like 10%. A 50RR MAX LVL FO SET player shouldn’t be able to kill him and just steal his item. It does nothing to pro players but new players just want to quit if they can’t get any item. Box +4 +5 then yes you probably have to fight for those. Kanturu Event/Nightmare: Make it 1 ip every 2 days? Last inception it was just the same player doing that event over and over again. Getting all the items for him/alts then all guild members. So, they didn’t even had to try. They get rewarded just for being on that guild. No chance for new players and no room for competition. Either that or make item inside knightmare non-tradeable. so, it forces players to do the event if they want good items, not the same player doing all the work for his entire guild. Medusa and Selupan: Medusa and Selupan are fine but maybe make 1 non-pvp. Otherwise, the strong ones will always dominate. One of them should be non-pvp maybe once a week. random time and random day. Crywolf: Should give a bonus loot. Right now, killing it does nothing. I did more dmg once and felt like I wasted my time. Maybe make the killer (Most dmg) get 1 piece of horn. Killing the bigger boss on CW should be rewarding. Last but not least, toxicness and rudeness on this server it’s too much and it should not be allowed. People are given too many chances to be toxic and curse at every person on this server. 1 Racist comment should be = banned forever. You don’t want to build a community around these types of people. And all it takes it’s 1 bad comment for somebody to quit the game. While I’m well aware that these types of players are probably the ones keeping the server alive by joining every edition to do the same guilds/fights, I’m confident they are also the ones keeping the game from progressing any further or getting new players. It’s hard to recommend this game to a friend when u know they will just not have a good experience mainly because of player base. Even I find it hard logging on some days and seeing /post full of racist and crazy remarks. And while the things said are not directed to me, nobody wants to be on a place full of people saying that kind of stuff. That’s all I can think off. I think this server has the potential to be great. Only need to get rid of a few bad apples and maybe new players will come and join the fun.
      2 points
    21. Gion

      Goodbye

      Text us on our Facebook page, we can let you all re-transfer if you didn't start moving things around after your failed transfer...
      2 points
    22. Hello, Inception Sprint 1 will be over on Saturday, 7th January at 00:00 GMT+2 (Server Time). At that moment, Inception will be removed from website and you won't be able to leave Lorencia safe-zone and / or make new trades, etc., but the server will remain online for 7 more days (until 14th January 00:00 GMT+2 - so you can finish the transfer process). In order to transfer to Genesis you need to have at least 5 resets when it's over. If you have the requirements, you just have to write /transfer [NewName] [Genesis/Inception] from the Character you are transferring, where [NewName] = the name you want to have on Genesis and [Genesis/Inception] is your credits transfer option (if you choose Genesis, 50% of your Inception credits will be moved to Genesis, if you choose Inception, 10% of your current credits will remain on your Inception account for the next Inception Sprint and none will be transferred to Genesis). Example1: /transfer TestBK genesis -> Will transfer your character to Genesis with the new name as "TestBK" as well as 50% of your credits to Genesis. Example2: /transfer TestDL inception -> Will transfer your character to Genesis with the new name as "TestDL" and 10% of your current credits will remain on Inception account for the next Sprint. Note: Minimum 4 characters, maximum 10 characters for name. Note2: Only alphanumeric characters (A-Z,a-z,0-9), no special characters/symbols or so. Note3: The new name you choose must not be taken already on Genesis by someone else. Note4: The 2nd argument can only be genesis or inception (with any combination of upper/lower letters like GeNeSis, INCEPTION, etc.) What is transferred: Character's Equipment (with all content) Character's Inventory & Extended Inventory (with all content) Character's Store (with all content) Character's Zen The jewels and zen that you have in Jewel Wallet & Zen Wallet Main Vault (0) content (including the zen) ATTENTION!!!: The Main Vault (0) from Genesis will be REPLACED with the one from Inception, so make sure to have your items moved from Main warehouse (0) to warehouse (1) or (2) on GENESIS before transferring! Character's Master Level will be transferred BUT it will also be reset after transfer. ATTENTION!!!: All of your character skills will be RESET after transfer, if you had any ML! 50% of your Inception's credits (if you choose to transfer them) - else you will retain 10% of your credits from Inception for the next Inception Sprint (and none will be transferred to Genesis). What else is included with your character: HoFs Fruit Points Mercenary Squad Stats What is not included in the transfer: Secondary warehouses content (1-5) Web Warehouse content Market content Old "stats" of your character (like PvM Rankings, CS stats, etc.) Gens Status & Stats Observations: You need to have at least one free slot on Genesis account (same account) in order to transfer - command will let you know. After the transfer is complete, your character & account from Inception will be blocked and the credits/jewel & zen wallets you still have will be set to 0 (the account will be unblocked on the next Inception Sprint). You will be transferred with level 400 and the reset based on the transfer table. You will have 25 stats + the sum of points based on your new reset & genesis points as unused points, that you can freely add. Note: They aren't 100% accurate but once you do your first reset on Genesis they will be 100% accurate. I will remind you once again the transfer table for the resets & level: Cheers.
      2 points
    23. Gion

      Bad Language.

      Ok, looks like this goes back and forth with both of you actively contributing to its escalation. kooky will have the warn from here revoked, so only 1 warn remaining for kooky and it's the one from yesterday, but taking into account the "history" from yesterday, the 36 hours mute is still active in order to make an example out of this situation: this is not how you treat something like this, especially not on long term, and we would rather not have these at all. On the other side, kooky's warn will be reassigned to KonY for obvious reasons => KonY muted for 12 hours. The Warning Area list updated accordingly. Locked.
      2 points
    24. Character Name: Kar98k (doesnt matter really, not after reward) Suggestion Type: Genesis Server Suggestion Content + Value: Suggestion is simple. Reset fruit's are absolutely useless on Genesis right now due to stat's beeing wiped/reskillable each reset anyways. I'd love to see the reset fruits completely gone since it fucks with the drop %age of actual valuable rabbit drops like jewels/zen. Right now there is no use at all for Reset Fruits compared to Inception. Please remove the possibility to drop those or put something else (e.g. 3kk zen as additional drop compared to the existing 2,5kk with lower %age)
      2 points
    25. You'll need them once you reach max reset and no other way of changing stats around. What I can do si to add them as separate, extra drop instead of the main drop, and this will help you early on while keeping the late in check for fruits.
      2 points
    26. sombraX

      Icarus issue

      -Character name: sombra -Suggestion for Inception server. Hey there and first of all good job making this server. After some days playing here i just realized that some players ( alot of them) just using VPN so they can log in with more than 2 accounts. Not a problem with this if the admins doesn't to ofc, but the thing is when you go to Icarus you find all spots full and they all are inside with more than 2 accounts, even with 4 taking more than 1 spot. Problem is that the other players who just play normal, has no chance to farm in there, they get even PK if they try to get a spot. -My suggestion is, if its possible to make this map, Icarus acces just like DS/Bc, meaning 1account/IP or account/Device. -So this way more of the players can farm inside, and the market wont be so Overpriced with Icarus drops. Ofc this is just my opinion, i let you guys/girls to decide about this. Cheers,
      2 points
    27. sombraX

      Icarus issue

      Seems that the Admins dont wanna make any changes...Sad..
      2 points
    28. Two years have passed since my last Inception DB. Phoenix has crumbled to ashes and a new Inception server was born. I feel like it's time to repost two of my masterpieces which can only be described as "modern expressionism". Ladies and Gentlemen. I present to you - ONCE AGAIN - these two absolute shitposts. I hope you enjoy (again)! Delete this post if reposts ain't welcome x) !!!!!!!!!!!!!!!!!!PLEASE GIVE ME MORE UPLOAD SPACE!!!!!!!!!!!!!!!!
      2 points
    29. 2 points
    30. 2 points
    31. all feedbacks are personal wtf you talkin about.. the problem is adm being arrogant as always. independent on the manner of the feedback text, they all contain a msg. you make a good job with sv, but need to humble yourself a bit ring of resistance = worst idea ever had add luck on site = heavy pay2win (terrible for ingame economy) chaos machine on site = even more pay2win (also terrible for ingame economy) less then 2months this season.. you better start reading the feebacks. you gon need them
      2 points
    32. Hello, The current Inception edition has passed its deadline and due to the amount of players left active there is no point in keeping it online any longer. Inception didn't stop impressing us even on its fifth edition and we're proud of its development and its long-lasting activity. The 6th edition will start somewhere between September and October. As for now, Inception will be closed tomorrow (12.05.2022) during evening. Thanks to everyone that took part in this edition and especially to those that kept playing it on the long run! HoF has been updated:
      2 points
    33. the jewel economy atm is pretty horrible , it was really good in early and mid game to keep the teamfights on ww's early cc's etc where the jewels would be shared , but now that late game is coming is becoming realy frustating to get 1 jwl , 48h on spot 0 jewels , basicly being forced to skip "real life" to stay active to do events to get jewels / items to sell to have for w3 mix or our +++ on sets or just simple donate 10€ to buy bless that costs 120 credits .. it was indeed very good as i mentioned , in early-mid game , but for now imo there should be a increasing drop rate of bless/soul ( mostly bless) in higher maps such as kar2 vulcanos swamp raklion too keep up the w3 mixes and fails on +13 whit tocas whitout having too be forced being active all day for events to even get 2-4 jwls because not every party wins BC or every players win a cc and not every rabbit / orc drop jwl or even have the time to be on for them The zen drop / amount also is not matching the costs for making fruits and every mixes ds bc w3 ++ set along whit buying potions after all this as well
      2 points
    34. Omegalul

      A new chapter

      NewSquad s17 progressive would kill any other server. I upvote this idea
      2 points
    35. There are two most stupid and unnecessary changes you implemented: 1. Removal of teleport in Dungeon - you still didn’t explain the purpose of this after my feedback in other topic 2. Box of kundun drop change - constantly dropping vine zen mana from k5 is really annoying :) Generally, I think you tried to change something just to show that you really want to improve but in reality some changes were simply not needed.
      2 points
    36. Hello, This is a public update to keep you informed. Last days have been a big challenge for us, and for your patience altogether. Our project is 6 years old. During all these years we had 3 major attacks problems that affected our game. The rest of problems were only related to Web which was easier to disturb compared to our game. We're receiving hundreds of attacks on every edition that we launch, there are barely days without any attack, but we did a good job so far in not making our players feel them. This time is different, this time we're really struggling to completely shut down the attacks, and the sad part is that your experience is affected because there's nothing like "stop server fix attacks reopen server". It is not possible because (some of) the attacks are imitating real players to bypass our protections, so it is very hard to mitigate them without affecting the real players as well. And we need data, we need tests, we need to see if it happens again, what is different compared to last attack, did our previous change helped/is in a good direction, are normal players affected right now, and so on. This can only work if our servers are up and running, as well as players trying to normally join the game. There's no easy fix here, just perseverance and patience. And no, the attacks never stopped so far, they just try a whole of different things, some are fixed, some are not, we're going through all the cases until we fully stop them. So for now we ask you to continue to be patient while we're working on the attacks. Nobody wants them, and especially not us, but it is what we're facing right now. We do recommend staying in off-attack if new rounds of disconnects are happening so you can continue to exp and avoid the frustrations. Cheers!
      2 points
    37. blocker147

      Test server commands

      One more trick with ancient option: +5 stamina or +10 stamina. You need to increase ancient option value on [+4] to get +10 stamina. Next command will drop warrior leather boots: /drop 11 5 0 0 0 0 0 5 (+5 stamina) /drop 11 5 0 0 0 0 0 9 (+10 stamina) Next command will drop anonymous leather boots: /drop 11 5 0 0 0 0 0 6 (+5 stamina) /drop 11 5 0 0 0 0 0 10 (+10 stamina)
      2 points
    38. Gion

      Test server commands

      Ok, so I figured out some of the ancient item formulas. In order for an item to be ancient, that specific item has to be part of an ancient set, like you can't have Agnis Gloves since the Agnis set has only helm, armor, pants and a ring. The code for these items is the same, just like for the normal items, with the only difference that you need to add another 5 at the end. Example: Adamantine Armor code: 7 26 0 0 0 0 0 0 Agnis Adamantine Armor code: 7 26 0 0 0 0 0 5 But there are some tricks, the same item can be contained by multiple sets (Like Katana ring of poison and Agnis Ring of poison), in this case you have to increase or decrease that last 5 Example: Kantata's ring of poison code: 13 9 0 0 0 0 0 5 Agnis ring of poison code: 13 9 0 0 0 0 0 6 I hope you guys will find this handy If you find any other things, feel free to share them with us. STILL WANTED: Codes for socket items (with controlled number of slots) !!!
      2 points
    39. Gion

      Test server commands

      Haven.t figured out yet the commands for ancient items and socket items(with slots). For socket items I suggest the players to go Crywolf and spawn many medusa bosses. I will come with an edit if I will find anything about the ancient drops. Later Edit: below info about ancients Smth more about items: /drop A B C D E F G 5/6 A = Item group (read Items.txt) B = Item sub-index (read Items.txt) C = Level (from 0 to 13) D = Skill (0 or 1) E = Luck (0 or 1) F = Option (0 to 7) G = Excellent option 5/6 = Ancient Options(either 5 or 6, check which one is working for your wanted item) If you want to create an ancient item, I suggest you to let G=0, if you want to avoid bugs. Sum these numbers: Weapon and Pendant Excellent Option: 1 = Mana recovery after monster hunt +mana/8 2 = Health recovery after monster hunt +HP/8 4 = +7 Speed 8 = More damage +2% 16 = More damage +level/20 32 = Excellent damage rate +10% Note: Combine number and you can make an exc item option. Sample: 8+32=40 Drop Code: /drop 1 0 0 0 0 0 40 = Exc Small Axe+Dmg 2%+EDR :) Sets/Shield/Ring Excellent Option 1 = Increase Zen After Hunt 40% 2 = Defense Succes Rate 10% 4 = Reflect Damage 5% 8 = Damage Decrease 4% 16 = Increase MP 4% 32 = Increase HP 4% 63 = Full Option Note: Combine number and you can make an exc item option. Sample: 8+32=40 Drop Code: /drop 6 0 0 0 0 0 40 = Exc Small Shield+HP 4%+DD 4% :)
      2 points
    40. Gion

      problem running main.exe

      There are some isolated cases that behave like that.. we're still trying to figure it out
      1 point
    41. Archie

      Credits trade

      Mate, it doesn't give power to scammers. You shouldn't try to buy items for more credits than 500 unless you wanna risk. Setting the cap of credits to 500 just limits the buying power of credits so jewels and zen are also usefull and valuable.
      1 point
    42. Hello OldSquaders & Guests, After the 1st successful Sprint, our Inception is back for the next adventure! Inception - Sprint #2 - will be released on Friday, 27 January 2023 at 19:00 GMT+2 (Mobs will spawn at 20:00 GMT+2). The same, classic OldSquad gameplay will be present, featuring a progressive system and stages across the resets. You can access the Public Test Server anytime, since it is already opened. Few notable changes: Increased EXP on 0rr with 12%. HP & Mana pots stacks increased with +50%: 23 Apples 18 Small Healing Pots 14 Large Healing Pots 75 Small Mana Pots 45 Large Mana Pots Large Mana Potion now restores 5% more Mana than before. Until OB3 and OB4 are released, the events/bosses that should drop them will instead drop OB1 and OB2 (instead of no OBs at all). Slightly nerfed Death King, Cursed Dragon & Kundun to be more fit for 0-5rr. Cursed Dragon now also has a 25% chance to drop a Feather or Crest, apart from his normal reward. Death King now also has a 50% chance to drop a Box of Ancients, apart from his normal reward. Icarus now have normal number of monsters on spot (5). Feather & Crest can now also be dropped in Karutan 1. Rate to drop Feather & Crest in Icarus slightly nerfed while the Karutan1 rate is slighty higher than in Icarus. Gold Medals can now drop starting from monsters level 73 instead of level 83. Silver medal can now drop starting from monsters level 55 up to monsters level 72 (instead of monsters between level 58 and 82). Heart of Love can now drop up to monsters level 54 instead of level 58. HoF achievement for first +15 item can now be given only for excellent items. There's no longer 1st CS on 1st server week (without rewards), the 1st CS is now on 2nd week and it has the 1st reward(s) unlocked. Maximum ML is now 150. Seeds NPC is now unlocked at the end of Stage 3 (so you can craft seeds as well before moving to Genesis). Credits options at the end of the Sprint are now: 70% of credits to Genesis OR 20% of credits kept in Inception for the next Sprint. Transfers table updated: 23-25 resets Inception -> 50 resets and level 400 Genesis. 21-22 resets Inception -> 49 resets and level 400 Genesis. 20 resets Inception -> 48 resets and level 400 Genesis. 19 resets Inception -> 47 resets and level 400 Genesis. 18 resets Inception -> 46 resets and level 400 Genesis. 15-17 resets Inception -> 45 resets and level 400 Genesis Under 15 resets on Inception -> X3 the resets number on Genesis (14 resets Inception = 42 resets Genesis, etc.) and level 400. You can also bring your feedback for the 2nd Sprint here: Reminder related to how Inception operates now: Since last year, Inception is now running under "Sprints". There are 2 Sprints per year, each Sprint lasting 4 months (120 days). At the end of the 4 months, characters are moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception. Genesis is our new, permanent main server, and the location where characters will be transferred from the Inception Sprints. A 150~250x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. All the information about the Transfers can be found on the Official Info Topic for Inception (Gameplay section). Schedule for 2023: 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. Cheers.
      1 point
    43. Grotesque

      Racism - Grotesque

      Congratulations on your post buddy, spawn camping for no reason in Relic - and then bringing your MAX buddy to help you out. Perhaps provide the full context to the situation. Very classy move. -rep BigHy
      1 point
    44. eli1000

      Furai BL

      So learn to read.
      1 point
    45. Chukundah 100% right. Game it`s already boring all people got sets made and w3/Capes.
      1 point
    46. zer0x1

      Icarus issue

      +1 This is unrealistic imho. With current power prices nobody will do that beyond a certain extend. At some point effort will outlast benefits. If the 1 HWID idea doesnt makes it something else should be done. I like this idea.
      1 point
    47. chaser

      Icarus issue

      +1 agree
      1 point
    48. kthanhcb

      Reward gens

      I want to ask, why did I not receive any reward gens recently? I'm top3 gens V
      1 point
    49. BlowMeAway

      Gens rewards

      https://prnt.sc/-QCXyzIExMjf
      1 point
    50. Hello! I already did one guide for Vitality Rage Fighter and since then I didn't posted anything. Here I will represent you my vision of "Strenght Magic Gladiator". You all know that this is early game PVP Beast and also high capabilities of PVM. 1. Introduction What does SMG lack? You all know its the AG. Early game you can use 2x One Handed weapons with special options (EDR/2% or both) or just high damage ones (non excellent), or simply you can use the specific SMG weapons who have Powerslash skill. First I will explain you the benefits of both (you can keep them both in your inventory and switch depending on the situation). 1.1 Weapons of choice. 1. Using two weapons will provide you burst at early levels if there isn't good two handed wep at your hands (focus on having EDR++ on each wep). This will give you high damage burst at PVP but keep in mind when you get out of AG - you are history, so don't use this method for PVM. 2. Using two handed weapon with Powerslash (even not excellent one with options) will give you medium damage burst in PVP and high damage burst in PVM. Many people neglect Powerslash but it is proven that it works in Castle Siege as well. It is a good AOE high distance skill which can help you control the Castle. You can literally melt people if you have one EE guarding you back with SD regen. 1.2 Weapon examples You can pick up any Excellent one handed weapon with EDR++ . (Early game PVP) Excellent Rune Blade +Luck+ 2% DMG (Early/Mid game both PVP/PVM) Excellent Sword Dancer +Luck+ 2% DMG (Early/Mid game both PVP/PVM) Excellent Divine Sword of Archangel +L+EDR+2% combined with Rune Bastard Sword (Mid/Late game both PVP/PVM) Rune Bastard Sword with 5 sockets +Luck. (Mid/Late game both PVP/PVM) 2. Armor This is something which will unleash a discussion. My experience proves that in early game you don't need high defense gear. Depending what you really gonna do will make the difference. If you go straight for PVP my suggestion is to head for low tier excellent set or mix of sets. For example you can start with Bronze, Brass, Dragon with Damage Decrease and Reflect. Now here is the trick, you don't have to complete the same set since in early game you are really depend on the options. Luck is needed so you can land more Critical Hits. Late game you start with forging your set to +11 so you can get the bonus and then continue till +15. Damage Decrease as yellow options on the set are needed when you reach this part of the game. If you head for PVM then you head for rare (medals or hearts) set with Additional Defense and luck. Brass Set +Luck+DD+REF (Early/Pre-Mid PVP) Brass Set +Luck+HP+REF (Early/Pre-Mid PVP) Ancient set Gaion Storm Crow (Mid/Pre-Late PVP/PVM) - picking Gaion will make preparations for having Rune Bastard Swords which are the Best in Slot swords for SMG. Ancient set Muren's Storm Crow (Mid/Pre-Late PVP/PVM) - picking Muren's will force you to use Two Handed weapons so you can take the bonus and it is easier to get the set. Volcano Set (Late PVP/PVM) - equipped with two Rune Bastard Swords is kinda the Best in Slot gear you can have in late game. 2.1 Rings Preferred rings by me are 2x DD+REF or mix of DD+REF and REF+HP. At early game you can go with one option rings but prefer to have DD and if your gear doesn't contain Reflect, try to get one from your second ring. 3. Stats Here is the real deal. Since many of you will think "Why you added 130 energy?", the answer is simple - Scroll of Ice - this is probably one of the most important Spells at early game so you can reach long distance people and control the map. 3.1. High STR - with this build you can land huge damage with slower Attack Speed. You can use this build in early/mid game with 2x One Handed weapons for PVP (PVPArena, Castle Siege and etc). This points are calculated for level 400 with additional Fruits and total of 2863 points. 3.2 High AGI - this is something special I've tested few times on live editions and I was doing pretty good with medium but sustained damage. My recommendation is to use either Muren's or Gaion Storm Crow so you can compensate the lack of STR with the Double Damage. 4. Short basic tips about PVP Gameplay. It is not easy to be a SMG. Your most important thing is positioning so you can land proper Fire Slash. As far as I remember the radius of Fire Slash is 1 yard so you have to be careful. That works for invasion/bosses as well. Your play style is simple Single Targets - Ice > Cyclone (if you are equipping One Handed Sword which will allow you to jump on the target easy, also works for focusing the GM in CS if its DL) > Fire Slash Multiple Targets - Try to position yourself and just spam Powerslash if more than 5, if no - you can get closer and use Flamestrike. You can divide your play style on two while in CS: Mostly SD drainer and diversion Focus on killing specific targets - Stampers, clearing the Crown, killing opponents EE's and the GM who wants to take the crown. 5. Some small calculation as always with the following items: 5.1 Some statistics with the damage inputs at level 400(+200ML) and the equipped set. 5.2 Some data on Vulcanus Cruel Blood Assasins and Selupan 6. Master Tree I will post the PVP orientated Master Tree in 3 steps - 0-50 ML; 50-100 ML; 200 ML. My first 50 points should be spended like this: PVP Defense Rate - 10 PVP Attack Rate - 10 SD Increase - 10 PVP Defense/Attack Rate +5 on each SD Regen - 10 (preparation for Increase Defense) 50-100 Points: Divided on two choices you can pick up one of these: Increase Defense - 20 Attack Success Rate - 10 Cyclone - 10 Weapon Mastery - 10 Increase Defense - 20 Increase One Handed Sword - 10 Increase One Handed Sword Mastery (for Attack Speed) - 10 PVP Defense/Attack Rate - +5 on each Final 200/200 Points: So far this is the final build which you head for. It is not easy to farm everything but head for this type of game style. Pretty simple and fun to play Class. If you have any questions regarding this build I will help you with pleasure. I remind you again - this is my play style and it is not official MU WEBZEN build you MUST follow. Regards, Voyager
      1 point
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